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Why Can't I Change Specialization?


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#1
Gunslinger01101

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The design decision to make this a 'permanent' choice is baffling. It was perfectly fine in Origins with respecable points. I can only hope there is a mod or will be a mod to reverse this utterly insane decision.



#2
actionhero112

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Tactician's Renewal can be bought at the armorer in haven or the undercroft in skyhold.

 

Origins didn't even have a respec option until awakening once you chose something you were stuck with it. 

 

If you're talking about respecing out of knight enchanter and into say, rift mage, well you couldn't do that in origins either.

 

Plenty of games force you to make permanent choices. It add an air of severity and permanence to building your character. 



#3
Nic Mercy

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Tactician's Renewal can be bought at the armorer in haven or the undercroft in skyhold.

 

Origins didn't even have a respec option until awakening once you chose something you were stuck with it. 

 

If you're talking about respecing out of knight enchanter and into say, rift mage, well you couldn't do that in origins either.

 

Plenty of games force you to make permanent choices. It add an air of severity and permanence to building your character. 

 

 

Um... while technically in ORIGINS you couldn't respec... you COULD in AWAKENINGS. And you very well COULD get take a specialization you didn't have previously once you used the respec item.

 

I prefer being able to change choices like that just because if I don't like how a spec plays then I have to go back to a prior save and lose progress to change to something else.  I do understand why its not like Origins though where you could mix multiple specializations and I do prefer it being one specialization only. I just wouldn't say no to having an option of changing that spec if I am unappy with how it plays.

 

I tried to play Knight-Enchanter for instance, but ugh...  totally ended up not my cup of tea, and I enjoyed playing an arcane warrior in Origins. The Rift Mage was a far better fit for me in DA:I.


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#4
Gunslinger01101

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Tactician's Renewal can be bought at the armorer in haven or the undercroft in skyhold.
 
Origins didn't even have a respec option until awakening once you chose something you were stuck with it. 
 
If you're talking about respecing out of knight enchanter and into say, rift mage, well you couldn't do that in origins either.
 
Plenty of games force you to make permanent choices. It add an air of severity and permanence to building your character.


Clearly I am talking about specialization, not ability points. Also, since in Origins it was just a simple point allocation, you COULD respec from say Blood Mage to Arcane Warrior quite easily using the console. And, as you mention, it was made even easier in Awakenings.

And none of this addresses the point that it was a bad decision to implement specs in a way that could not be changed mid playthrough. Again, I will wait for a mod that corrects this bad decision.

#5
JumboWheat01

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You can't change specs in this game because they get brought up far more than any other game.  I remember having nice conversations with Cullen as a templar that I didn't get when not one.  And apparently you can have good talks with Solas if you're a Rift Mage.  I can't remember a single point in Origins where your specialization was brought up, and only a couple, very subtle nods in Awakening and II if you happen to have Anders or yourself as a Blood Mage.


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#6
Gunslinger01101

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You can't change specs in this game because they get brought up far more than any other game.  I remember having nice conversations with Cullen as a templar that I didn't get when not one.  And apparently you can have good talks with Solas if you're a Rift Mage.  I can't remember a single point in Origins where your specialization was brought up, and only a couple, very subtle nods in Awakening and II if you happen to have Anders or yourself as a Blood Mage.


So the trouble with changing specs would be....what? The potential to see different conversation options? If its really just conversations, and presumably its built off of a flag, I don't see the difficulty. I could see difficulty arising if there are operations or missions based on specialization. Still, some elegant coding/checks could have resolved that.

Again, I hope for a mod.

#7
JaegerBane

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Without knowing how many flags are set when one chooses their specialisation, it's redundant to speculate about how much effort would have been required to change this. The fact remains that your squadmate's specialisations unlock prior to making your choice, and making your choice requires - at bare minimum - completion of a quest, so there was ample time to size up each spec for yourself, not to mention it being common sense to save before these kind of decisions.

#8
Gunslinger01101

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Without knowing how many flags are set when one chooses their specialisation, it's redundant to speculate about how much effort would have been required to change this. The fact remains that your squadmate's specialisations unlock prior to making your choice, and making your choice requires - at bare minimum - completion of a quest, so there was ample time to size up each spec for yourself, not to mention it being common sense to save before these kind of decisions.


Of course I saved before making the decision. How does that help me 20 hours down the line? Trying them out beforehand has no relevance here. I didn't make a 'mistake.' I simply want to play something different in my class without having to entirely reroll or replay 20-30 hours of content I just did.

#9
JaegerBane

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Of course I saved before making the decision. How does that help me 20 hours down the line?


It doesn't. My point was that what you're asking for is a console command, not a gameplay feature, and it should be seen in that context. In most realistic situations, being able to respec specialisations isn't that important, as most would have a save or a decent understanding of the spec before choosing.

#10
Gunslinger01101

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It doesn't. My point was that what you're asking for is a console command, not a gameplay feature, and it should be seen in that context. In most realistic situations, being able to respec specialisations isn't that important, as most would have a save or a decent understanding of the spec before choosing.

You didn't read the rest of my post, I guess? This is not a matter of having a save (which, again, is not helpful) or having an understanding of the spec (I did and do). It is a matter of having the option to switch it up late in the game if I so choose, without having to reroll or lose 30 hours of gameplay. It isn't that important TO YOU. To others, it is. And incidentally it increases the 'replayability' of the game. In the current schema, after the first playthrough, on all subsequent ill simply stop playing when I get bored of the spec, and not reroll the same class for a different spec. Whereas if I could change, I'd do so and keep playing to try something fun and different without the punishment of slogging through the first 1/3 - 2/3 of the game again.

Yes, I want a console command, and am annoyed at the needless gutting of the console, which is, btw part of the game, and therefore a gameplay feature. As is mod support.