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Tips and Tricks (nightmare)


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#1
Modius Prime

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General

 

Nightmare may seem difficult initially, but from what I found it is the fault of the lack of complex customization features for your AI (ex.if target is frozen, use longshot; ex. if within 2 meters of enemy, use fade step)  companions that makes it dreadful, at least until you get to level 12. 

 

1. A common error that I found in the game was when I told my companions to hold position (ex. ranged companions for bonus damage on elevation) in order to protect my weak ranged offense, they moved forward and got smashed in the face. In order to correct this, I set all my companions to follow themselves, unless I was fighting a dragon in which I would set my mages to defend my melee. The AI, at least from my experience, most likely followed their orders when set this way. 

 

2. Unless you plan on going to Hissing Wastes early to cheese the game with the best gear early on in the Tomb of Fairel, then I would focus on getting the bonus 4 potions inquisition perk in Forces, rather than connections to get short list (which allows merchants to sell superb gear, i.e the best gear in the game).

 

3. Loot ALL the elf root you can find on your way and always use your radar to ping items, because you will be needing upgrades and extra regeneration potions. Save before quests (they glow green), because you CANNOT do certain companion quests (Dorian and Iron Bulls' quests seem to be bugged) and you will be locked out of dialogue and possible romances, should you pursue them. Also, save before a boss encounter (hmmm... why is this huge room empty and full of cover...) and make sure you don't blow all your potions on the progression part, especially if you chose to side with the templars on the Envy Demon. 

 

4. If it's not a rift, then you can cheese encampments by using stealth and getting out of distance. All the AI have certain distance ranges (like the high dragon, so you can effectively cheese certain encounters. I am only giving this tip because I was under-leveled for certain encounters without knowing it and I was out of potions.

 

5. After visiting a new area, your companions will most likely all have new dialogue, so speak to them. 

 

6. Grapping Chain and Charging Bull are KEY abilities for your warrior!

 

7. If there's velifire, there's obviously a secret.

 

Dragon

 

1. All the high dragons have the same fighting style, but some summon babies to kill you. Before going to fight a dragon, look up the resistances and weaknesses. They have the gust which is an AOE and you get dragged in and take MASSIVE damage and you should always place your melee and ranged within melee of the dragon in order to avoid deaths and fireballs (if you are far away). When the dragon flies away to bombard you with death, hit disengage and just run around til it perches and make sure that you aren't too close to it when it lands since it will damage you. The higher leveled dragons have guard, so make sure that you have things like war horn, throwing knives, shield bash, and armor penetration in order to damage it. When it is flying away, that is your time to revive any of the fallen and make sure you have max potions.

 

The fire dragon in the hinterlands is fairly easy and can be accomplished at level 12. When the dragon perches, you can hide underneath it in order to avoid fireballs since it goes somewhere that is impossible to reach while also allowing you to deal with its babies. At 25%, it will perch at an elevation that you can climb up and it won't move. The lighting dragons all have an AOE ability which produces an electric field around you that damages others (you can see it early when your feet glow purple), so spread your DPS out so that they don't kill each other.

 

Crafting

 

All mats have tiers, with tier 4 being the highest (only from dragons), and they have fade-touched versions which are masterwork pieces that give certain abilities. Each schematics has either a cloth, leather, or mineral slot, and all gear has a chance to be a masterwork, which is a 10% boost to all of its stats, if you add the masterwork item (just save and re-load to you get it). In addition, some gear have slots for custom gloves and legs which add to the stats of the pre-existing item (i.e superb battlemaster armor, etc.) and you have to craft those from schematics and add it on by modifying your armor at the bench. Like gear, the weapons can be upgrading too with hafts, etc., so get those schematics and add them onto your weapon. In addition to these modifications, you can place runes like superb corrupting rune which adds an animation and an additional damaging effect for your weapons. These runes, like your armor, must be crafted or bought, but none of the good ones are ever sold, but found. If you have the shortlist perk, it allows you to buy the most powerful gear schematics in the Hissing Wastes and they are very expensive (14K gold each), unless you glitch for unlimited items and gold.

Notes (SPOILER ALERT)

 

1. Dorian, Iron Bull, and Solas' personal quests were bugged for me, but I managed to fix Dorian's. I sided with the mages and even talked to him a lot, but did not exhaust his dialogue in Haven. In order to trigger his quest, The Last of Good Men, I kept some dialogue and when I went to Skyhold for the first time, I went to the main area of the building and immediately obtained the letter from his father from Mother Giselle and gave it to him in the tower, which gave me the quest. For Iron Bull and Solas, I could not trigger their first quests, but I did get Solas' last personal quest by talking to him enough later on and Iron Bulls' , too. 

 

2. If you want peace between Gaspard, the queen, and Brialla in the Winter Palace, make sure that you DON'T USE any of the Halla statues, but only at the exterior and to open the door above the garden to get information on Brialla outside of the library. You don't need all 30 of the dirty secrets, but you need to have approval of 85 and over in order to get the peace. If you want high approval, you must understand Orlesian politics and don't be direct with people, because revealing your cards will cause a lot of disapproval. Also, if you are a nobel and human (not a mage), it is a lot easier since you have the highest approval to start. Mages and elves automatically lose 10 approval at the start, so you might want to toss caprice coins to gain some of that approval. You need to use the statues in order to find the queens elven locket and her manslave, which allows you to have dirt on everybody and will cause the queen to submit. Also, bring Sera for some funny introduction dialolgue :P

 

 



#2
Biotic Flash Kick

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for the second spoiler

 

 

 

you dont need the locket to get them to work together

all you need is celene's bedroom because that alone puts pressure on her.

she lets gaspard sneak in soldiers which works against her yes but it hurts gaspard to the coup

 

talking to the elf girl near the empress's bed chambers will negate the need for the locket

 

so basically you can get them to work together for 5 halla statues and then grab the best loot/varric's sidequest/talk to more heralds/council people 



#3
Arvaarad

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Rogue tip: upgraded flank attack is your best buddy.

The normal stealth ability lasts 30 seconds and has a 24 second cooldown. Flank attack does damage, has an 8 second cooldown, and lasts indefinitely. And I mean indefinitely - you can shiv a nug with a flank attack, then explore for hours without falling out of stealth. If you're in way over your head, you can spend a whole fight just flank attacking, so you're only vulnerable for the brief unstealthed portion of the attack.

On my first NM run, I played a mage, and it was pretty rough going. Barely did any side content. With my dagger rogue, I soloed Suledin Keep at level 14 and was nearly finished with the shards before setting foot in Adamant or Halamshiral. I should note that I didn't solo the keep intentionally - I had planned to just sneak in and steal all their stuff (prefer to have a party for big quests, for banter), but then I ended up flank attacking my way right up to Imshael's face.

Plus, hearing the bewildered "where did they go?" combat barks is always a joy. :D

#4
Shevy

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Nightmare's difficulty spike lies pre-Skyhold. The trebuchet fight against the red templars is arguably the hardest one in the whole game. After Skyhold nm gets really easy very fast. Well, except for Shade/Despair Demon rifts as melee party. Those little freaks kill my warrior faster than high dragons.



#5
teks

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Elfroot is 20 gold per at the refugee camp. Same with bloodroot and spindleweed. Still good to grab, but players needn't go out of their way for it.

 

#2 feels like its in response to something, but its in the OP. Short list is tots end game stuff, and I don't get the correlation between any of this and the hissing wastes. I think you meant to bring up the schematics perks in the same tree. Grabbing the additional potions on the way to the advanced schematics is a great strategy, especially to players skipping the hissing wastes. Even then, the armor schematics are top notch.



#6
Chadwin

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I managed it solo with a rogue archer

 

1.  cheese every fight by exploiting the AI/aggro mechanics (you can do this all the way to the Envy demon, who will be the only real challenge in the playthrough. you can abuse stealth and that big hill in Haven to turn the trebuchet without fighting Fiona)

2.  flask of fire + thousand cuts everything after you get to skyhold



#7
Deanna

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Ah thank you for this :) I was looking for a nightmare guide and was looking in the Story, Campaign, Characters section. *facepalm*

#8
ironhorse384

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Rogue tip: upgraded flank attack is your best buddy.

The normal stealth ability lasts 30 seconds and has a 24 second cooldown. Flank attack does damage, has an 8 second cooldown, and lasts indefinitely. And I mean indefinitely - you can shiv a nug with a flank attack, then explore for hours without falling out of stealth. If you're in way over your head, you can spend a whole fight just flank attacking, so you're only vulnerable for the brief unstealthed portion of the attack.

On my first NM run, I played a mage, and it was pretty rough going. Barely did any side content. With my dagger rogue, I soloed Suledin Keep at level 14 and was nearly finished with the shards before setting foot in Adamant or Halamshiral. I should note that I didn't solo the keep intentionally - I had planned to just sneak in and steal all their stuff (prefer to have a party for big quests, for banter), but then I ended up flank attacking my way right up to Imshael's face.

Plus, hearing the bewildered "where did they go?" combat barks is always a joy. :D

Man that must have been a grind. I played dw rogue nm with ff on and there's no way I would have had the patience for that.



#9
Arvaarad

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Man that must have been a grind. I played dw rogue nm with ff on and there's no way I would have had the patience for that.

It was actually surprisingly fun. When I'm sneaking around an area 2-5 levels above me, alone, one autoattack away from breaking stealth and revealing myself to a a huge mass of foes... it really gets my blood pumping.

Especially when I'm sneaking my way around perceptive enemies like giants. I should point out - there's only one fight (EDIT: 2 fights, actually, forgot about the one that opens the metal bars) you have to do to capture Suledin Keep, the rest of the templars (and both of the giants) can be skipped.

I enjoy the thought of the inquisition agents sighing wearily every time they hear that the inquisitor has "captured" a keep. Every time, they have hordes of lingering soldiers to clean up.

"No, I swear you guys, I raised the flag and everything!"

"Then why are there 3 dozen red templars and 2 giants still hanging out in here?"

"Look, they're obviously peaceful, they politely let me through!" :D

#10
ironhorse384

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I just couldn't do that, I gotta kill everything.  Ishmael was tough fight even with a full group.



#11
Arvaarad

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I just couldn't do that, I gotta kill everything. Ishmael was tough fight even with a full group.


It helps that, from a RP perspective, I play very flawed heroes. I suppose if you're a heroic hero, the sort that doesn't cheerfully accept money, power, or virgins from demons, there are three required fights to take the keep. ;)

#12
PillarBiter

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It helps that, from a RP perspective, I play very flawed heroes. I suppose if you're a heroic hero, the sort that doesn't cheerfully accept money, power, or virgins from demons, there are three required fights to take the keep. ;)

 

He totally duped me! on my first playthrough, I was a good guy inquisitor, with a comedy streak, and I just couldn't resist the virgins. 

Oh how I laughed at the comment he made :D That said, I killed him for not having a stock of virgins, though. Choice demon, yeah right. 


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#13
shazza53

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If you are picking the Mages, make sure you prepare for Dorian before you start "In Hushed Whispers." Have a good Enchanter/Mage Coat or Armor in your inventory, as well as helmet and weapon. Equip as soon as you can once in the castle. Don't forget to level him up and change Behaviors if you want. (These are probably obvious things, but I forgot to do it on my first Nightmare run).
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#14
Arvaarad

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He totally duped me! on my first playthrough, I was a good guy inquisitor, with a comedy streak, and I just couldn't resist the virgins.
Oh how I laughed at the comment he made :D That said, I killed him for not having a stock of virgins, though. Choice demon, yeah right.


Yeah, I have a thing where my characters always accept offers from demons. One, it's entertaining, and two, demons are feared for a reason. Their offers are, to someone who's in the world and not playing a computer game, genuinely tempting.

Same reason I almost always side with templars in DA:2. Hawke doesn't know that they're a protag and probably invincible, so their best chance of protecting Bethany is to suck up to the templars and hope they'll make an exception. If they side with the mages, Bethany will only be safe for as long as Hawke can stay alive.