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I've realised why I don't have a problem with DAI's fetch quests


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#226
Dieb

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It took me 3/4 of my playthrough to even enter the Forbidden Oasis, cause something told me it's some sort of an end game area. Hence I didn't even figure out what the damn Shards are there for at all - Only now am I sorta inclined to go and max out all my resistances.

 

I don't really care for the bottles, but I did smile a little when I found Duncan's, Bethany's, Riordan's & Grigoirs's (for some reason I actually remembered the latter is the Anderfels Warden, Alistair mentioned could drink the most)



#227
Melca36

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Yeah I prefer real quests. I would definitely sacrifice world size on a bloody alter to create a smaller world, but one more richly inhabited with more for me to interact with and characters that existed beyond giving me a pointless task.

 

Dragon Age 2 did it pretty well. I liked a lot of the quests there.

 

Huh did I just suggest I like some aspects of DA2 more than DA:I

 

Yes.

 

Yes I did. 

 

 

I will agree finding the murdering Kelder was a real quest in DA2 but the fetchquests sucked.   I will always believe it goes down to laziness and a person's unwillingness to learn the game when it comes to Inquisition.   I'm filming a playthrough that explores how to cut back the time and still get a close to completionist playthrough.   When I am done...its going to be on youtube.



#228
Melca36

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Sadly true :( I wish it had been like previous BW games (excluding ME3 but at least I liked the combat in ME3) which were for me.

 

I wish there had been a toolset like Skyrim had, just imagining all the awesome and long quests players could create to help fill all that space, it would have been awesome <3

 

PS, but seriously how do you get that power merchant guy?

 

 

Its easy getting him...Choose Leliana for the Power for a Price War Table Mssion