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I've realised why I don't have a problem with DAI's fetch quests


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#201
KaiserShep

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What do you consider collecting
Minerals
Ingredients
Shards
As????

 

Technically, Shard Collector, as the name suggests, is a collection quest, rather than fetch, much in the same way the mosaic collecting is. I mean, there's no quest giver. You just discover this crap and start investigating the shards, which leads you to the Forbidden Oasis.

It seems a bit unfair to put so much emphasis on the requisitions table. It's just a quick and easy way to farm influence and power, since it generally just eats into your crafting material inventory, but you can just as easily invest gold into that at Skyhold later.



#202
xJLxKing

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Technically, Shard Collector, as the name suggests, is a collection quest, rather than fetch, much in the same way the mosaic collecting is. I mean, there's no quest giver. You just discover this crap and start investigating the shards, which leads you to the Forbidden Oasis.

It seems a bit unfair to put so much emphasis on the requisitions table. It's just a quick and easy way to farm influence and power, since it generally just eats into your crafting material inventory, but you can just as easily invest gold into that at Skyhold later.


Oh I get it

It's a collection quest guys
Guys it's just requisitions table, it's not really a quest

Thanks

We are in this phase where we are looking for actual terms, k

#203
Aaleel

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What's funny is how people try to justify fetch quest as....exploring, or optional

Please! Please stop that! That logic can be used for eveything. Funny thing actually, one poster here told me and I'm paraphrasing, who cares if the tactical camera is not working, it's optional. Then even had to admit that if 4th companion couldn't be played it was ok because it's optional

Seriously, when is this going to stop. Why can't people accept flaws and by doing so, try and make it better next time.


I'm not talking about every quest. Im talking about the fetch quest like collecting X ingredient or mineral and just delivering it. These are the most run into quest. Dalish, ski hold, every officer in new zone has about a dozen of them. Then there is the completely useless ones like can you take X item to person or location. Can you collect 120+ shards please ? Oh and my favorite, can you take lama animal back to me.

Thee quest are the most abundant in the game. And you know what! It's because it's very clear that they spend too much time making this awesome open work environment with insane graphics but replicated quest for every zone. Every zone has 70%~ quest that are identical

The game clearly works good when the other 30%~ is played only. Investigating haunted mansion, dark spawn control, dragon hunting, going to x place to kill generic enemy that has good cosmetics, trying to kill leach kings that raise the dead, these quests were awesome.


But like I said before, the put very few of these quests in each zone. To fill it up they put these mindless fetch quests to get you to run around and spend time doing. It's a big waste of time because even if you do then, most reward you with power you don't need. My second play through was 75 hrs, I had over 350 powers.

 

You're comparing a broken gameplay mechanic to a side quest, Really.  You said you had 350 power in your game, so since obviously the game doesn't require that many to complete the story line and open up new areas you had far more than you needed.  

 

Anything not required to finish the main story line of the game is optional content.  You can open all the areas and unlock all the story line missions without completing half the collections, requisitions, etc, making those things optional quests.  It's no different than traveling planet to planet, jumping out in the Mako and doing things in ME1.  Or were you forced to do those too?



#204
xJLxKing

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You're comparing a broken gameplay mechanic to a side quest, Really.  You said you had 350 power in your game, so since obviously the game doesn't require that many to complete the story line and open up new areas you had far more than you needed.  
 
Anything not required to finish the main story line of the game is optional content.  You can open all the areas and unlock all the story line missions without completing half the collections, requisitions, etc, making those things optional quests.  It's no different than traveling planet to planet, jumping out in the Mako and doing things in ME1.  Or were you forced to do those too?


The rewards of these quests are but one of the problems behind their design. Hell, you can give me dragon bones, doesn't change nothing.

So you are saying that if I can beat this game with 2 characters, it's optional to use 4, k thanks

Going by this logic, majority of items, and core abilities are all optional.

#205
Aaleel

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The rewards of these quests are but one of the problems behind their design. Hell, you can give me dragon bones, doesn't change nothing.
So you are saying that if I can beat this game with 2 characters, it's optional to use 4, k thanks
Going by this logic, majority of items, and core abilities are all optional.


You're comparing game plays mechanics to quests, just shows how weak your argument is. Based on your logic, every quest in every game ever made the player is forced to complete, nothing is ever optional. You were forced to finish every chantry board quest in Origins, every collection in ME1, etc. doesn't make a lick of sense.

If you don't like something fine, but don't sit here and act like you had to do them.

#206
xJLxKing

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You're comparing game plays mechanics to quests, just shows how weak your argument is. Based on your logic, every quest in every game ever made the player is forced to complete, nothing is ever optional. You were forced to finish every chantry board quest in Origins, every collection in ME1, etc. doesn't make a lick of sense.
If you don't like something fine, but don't sit here and act like you had to do them.

this has nothing to do with the need. Stop calling it optional, it's a stupid excuse because you can't admit there is something wrong with it.

If you have to argue that side quests are optional and I shouldn't complain instead of arguing why they aren't bad, I think you already lost the debate
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#207
Aaleel

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this has nothing to do with the need. Stop calling it optional, it's a stupid excuse because you can't admit there is something wrong with it.
If you have to argue that side quests are optional and I shouldn't complain instead of arguing why they aren't bad, I think you already lost the debate


I said way back in my first post in this thread that the game could use some multi stage quests, something like the guild quests in Skyrim. But I'm tired of seeing people say I shouldn't have to do these. You don't have to, if you don't like them don't do them, you can get enough power points without them. At the end of the day it's optional content.

#208
xJLxKing

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I never said I was forced, nor had to do it. My point is, as a consumer, I play the game to get the full experience. Saying to someone to not complain because it's optional Is bad. Telling me, collection quest are different from Fetch is even a bigger joke, like collecting 50 elf roots for NPC is different from collecting 120 shards to open a door.


Rather you identify what the problem is, acknowledged it, and fix it.

Like you and seem to both agree, the game has some nice side quest. I'd say 30% of them are both engaging and fun. This goes back to what I saidbefore, they spent too much time on design a good graphic, open world zones, and threw things too full them up.

#209
Aaleel

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I never said not to complain I just said they were optional and didn't have to be done.  I never even said they were good, I just said I don't mind them since I gather a lot stuff for crafting, I usually already have the items needed for most quests.  I've never gone out searching for 'x' amount of something for the sole purpose of completing a quest.  For example last time I played I did the quest with the elf healer in Redcliffe, I had all three sets of herbs when I got there.

 

I've said before some of the zones seem big for the sake of being big.  But someone posted a video yesterday of one of the demos they showed before release and a lot, if not most of the things in video didn't end up in the game.  Hopefully they'll do some kind of enhanced edition and put that stuff back into the game.  Some of the areas looked completely different.



#210
Dolfanar

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I think that the fetch quest debate is something of a red herring really. I really like the quest to find food and blankets for the refugees, especially early on in the game. It felt right. We can talk about the implementation (placing markers... feels very "gamey", and not very immersive) but I think it works quite well.

 

The Collection quests didn't bother me much either:

- The Astrariums I think were a good idea. I personally HATE these kinds of puzzle mini-games, so I went online for about half of them, but I recognize that they could be cool mini-games for those inclined.

- The Shards I think were just WAY too repetitive. By the time I got to the Hissing Wastes I was starting to get really annoyed. It was a cool idea, but there needed to be like half as much of them.

- The other collection quests were harmless filler, that could easily be ignored (mosaic, bottles fo Thedas, etc,,,)

 

I think the fetch quest discussion detracts from two FAR bigger issues:

1) The main villain shows up at the end of Act 1, 20 hours in, has an EPIC confrontation with the hero, followed by an EPIC epilogue to Act 1 (lost in the snow, finding skyhold) and then DISAPPEARS for the next 80 hours. The main villain is a non-factor. He needed to be more of a threat. I romanced Josephine in my game... I half hoped Coryfish would have her assassinated while I was off doing my thing... make it personal and amp up the intensity. Everything after the battle of Haven feels like an anti-climax.

 

I think it would have been better to front load even more of the "filler" stuff, where it made sense. While I was operating in Haven on a shoe string and hated by all, I would totally understand doing a lot of the mundane quests, but once the 1000+ year old wannabe god enters the fray, my focus should be on that.

 

Essentially make the first 2/3 of the game be about exploration and building a power base, then kick the story into full gear and have the last part of the game be all about the narrative.

 

The balance and pacing was really off, and I think that sheds a bad light on the quests themselves.

 

BTW, the argument that you could skip straight to the main quests doesn't hold water... there was no indication which quests you could skip and still safely play post finale. In retrospect, I would have played the game differently and skipped half the quests between the confrontation at haven and the final battle, and then leisurely cleaned up the map post finale... but then I have little desire to replay the game.

 

2) Resource FARMING! Apparently I, the lord and leader of a religious/military organization, who only travels with 3 companions at any given time, also walks around with a full mining team. This was pure MMO style time-filler and was a horrific addition to the game. Just awful. When you add this to the poor story-pacing, you end up going through whole stretches of the game wondering when the story was going to kick back in.

 

My $0.02

 



#211
Nefla

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I said way back in my first post in this thread that the game could use some multi stage quests, something like the guild quests in Skyrim. But I'm tired of seeing people say I shouldn't have to do these. You don't have to, if you don't like them don't do them, you can get enough power points without them. At the end of the day it's optional content.

Just wondering, how can you get power without doing the fetch quests or equivalent things such as requisitions, finding camps, and closing rifts? I know there is a merchant that sells power, but how do you get him (he only showed up in my first playthrough)? I never got enough power from doing the main quests and companion quests to progress to the next main story quest. If there really is a way to get power without doing any boring tasks, I might have kept playing the game to see the rest of the romance options. Though if you get power selling guy, how do you get enough money to afford to buy the power without all the grinding and fetch questing? (I did the math once and I think you need something like 124 power total to finish the main quest (and possibly companion quests?) I hate that power mechanic soooo much.



#212
Aaleel

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Just wondering, how can you get power without doing the fetch quests or equivalent things such as requisitions, finding camps, and closing rifts? I know there is a merchant that sells power, but how do you get him (he only showed up in my first playthrough)? I never got enough power from doing the main quests and companion quests to progress to the next main story quest. If there really is a way to get power without doing any boring tasks, I might have kept playing the game to see the rest of the romance options. Though if you get power selling guy, how do you get enough money to afford to buy the power without all the grinding and fetch questing? (I did the math once and I think you need something like 124 power total to finish the main quest (and possibly companion quests?) I hate that power mechanic soooo much.

 

That depends on what qualifies as a fetch quest.  To hear some people tell it, everything that isn't a story mission is a fetch quest.  A fetch quest is someone telling you to go get something, you go get it and bring it back, hence the term 'fetch', like a dog fetching a ball.  All the things people are calling fetch quests don't fall into this category.  

 

If you don't like any content other than the story missions then there really isn't much else to say, the game just wasn't for you.



#213
Nefla

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That depends on what qualifies as a fetch quest.  To hear some people tell it, everything that isn't a story mission is a fetch quest.  A fetch quest is someone telling you to go get something, you go get it and bring it back, hence the term 'fetch', like a dog fetching a ball.  All the things people are calling fetch quests don't fall into this category.  

 

If you don't like any content other than the story missions then there really isn't much else to say, the game just wasn't for you.

Sadly true :( I wish it had been like previous BW games (excluding ME3 but at least I liked the combat in ME3) which were for me.

 

I wish there had been a toolset like Skyrim had, just imagining all the awesome and long quests players could create to help fill all that space, it would have been awesome <3

 

PS, but seriously how do you get that power merchant guy?



#214
KaiserShep

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I assumed you had to be a certain rank of influence for him to appear. I can never quite tell since I don't venture down to that side of Skyhold that often.

#215
themikefest

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I don't mind the fetch quests. If I choose to do them, I do them. If I don't, I don't. No big deal



#216
Nefla

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I assumed you had to be a certain rank of influence for him to appear. I can never quite tell since I don't venture down to that side of Skyhold that often.

I thought I remembered him showing up late in the game :(

 

Oh hm...researching it online it seems he is acquired through a war table mission? I'm guessing that mission shows up later.



#217
actionhero112

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Yeah I prefer real quests. I would definitely sacrifice world size on a bloody alter to create a smaller world, but one more richly inhabited with more for me to interact with and characters that existed beyond giving me a pointless task.

 

Dragon Age 2 did it pretty well. I liked a lot of the quests there.

 

Huh did I just suggest I like some aspects of DA2 more than DA:I

 

Yes.

 

Yes I did. 


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#218
DanteYoda

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Crafting is like one huge long fetch quest :lol:



#219
KaiserShep

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Oh I get it

It's a collection quest guys
Guys it's just requisitions table, it's not really a quest

Thanks

We are in this phase where we are looking for actual terms, k

Oh ho ho look at you, smart guy.



#220
KaiserShep

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- The Shards I think were just WAY too repetitive. By the time I got to the Hissing Wastes I was starting to get really annoyed. It was a cool idea, but there needed to be like half as much of them.

 

The funniest part about this is that at some point, when you collect a certain amount, a companion will comment (in a complaining tone) about this stupid temple requiring so many.



#221
Heresie Irisee

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The shards are just freaking ridiculous. I buckled up this playthrough and decided to go for the achievement. Six more and I can just never look through an occularum again. The elemental resists are nice and all but 114 shards? Not worth. Shame, because I feel I'd have really enjoyed the whole thing if there had been say, 60 total. That pretty much sums up my feelings about the game: as much as I love it, I'd have loved it even more if there had been less content, but more focused content.

In general the filler quests annoyed me to no end in my first PT, but I've liked them a lot more on subsequent ones. For one thing, I have a general idea of where to go, and I'm not spending half an hour trying to walk around uncrossable mountains because I missed the WT op flag; but more importantly, I know the order to do them in for them to make sense RP-wise. And I've learned to snub the requisition officer.

I feel like they could be a lot better, and that most areas would greatly benefit from a Crestwood, or Emprise, type questline. Something a bit more impactful. But they no longer bother me. The inquisitor going out and trying to personally ingratiate themself to as many factions as possible while sapping Cory's power base makes enough sense for me to work with it. They're not my favourite thing about the game, but they don't ruin it either.

One thing I do wish they had is a 'completionist mode' where you gain half xp/main quests don't have an upwards level scaling limit, and you gain a fraction of the power. you're giving my completionist soul the option to do all these things for the utter satisfaction of looking at the hinterlands and there being no active quests there, but if I do take that option the main quests are walks in the park. Sad face.

I hope that for the next game they scale it back a bit, with either fewer areas or less enormous areas, and more involved questlines, with maybe a cinematic per. That would be a happy medium for me.
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#222
Lewie

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A completionist playthrough gives you around 300 surplus power end game, so if people don't like them, there is 300 you don't have to do.

 

Personally, I do everything I come across but I always play that way no-one is forcing me to do it. I don't feel like I am grinding at all if I want a grindfest I will play Diablo 3 for a few hours.  :lol:



#223
shazza53

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I thought I remembered him showing up late in the game :(
 
Oh hm...researching it online it seems he is acquired through a war table mission? I'm guessing that mission shows up later.


The War Table Mission "Power for a Price" shows up in Skyhold after you have six influence points.

What happened to the OP? I enjoyed reading the same paragraphs over and over - kind of like collecting elf root.

(note - I don't mind the side quests, fetch or not. Also don't mind resource collecting, but I do ignore shards and bottles )

#224
KaiserShep

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Ignoring the bottles was always a bit difficult, because I never actually look for them, but constantly stumble upon them.



#225
ThreeF

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Ignoring the bottles was always a bit difficult, because I never actually look for them, but constantly stumble upon them.

It's  how it works for me with most of the shards and mosaics too. The object and quest placement is well thought out