Why are there no cities in DAI? I miss cities.
#1
Posté 12 janvier 2015 - 04:17
Where is Denerim? When can we see what's left of Lothering? What about Tevinter? Even the Qunari homeland (assuming they can bridge the gap between the awesome and intimidating Qunari in DA2 and the very human ones in DAI... Seriously, the Arishok had amazing eyes and horns... Not sure why they changed that).
It's like they heard people complain that all of DA2 was in a city with like two recycled outside maps and they took it to mean we don't want any towns at all or something...
I hope the executable DLC gives us a town or two to explore, I feel like the culture of Ferelden has turned nomadic. I could apparently fit all of Orlais into the cul-de-sac my house is on.
And for those of us who don't have king alistair in our game, they need to bring back Anora.
- Nefla, Uccio, ThePhoenixKing et 6 autres aiment ceci
#2
Posté 12 janvier 2015 - 04:23
This game was about the turmoil taking place in rural areas. The venatori/red templars were interested in ruins and mines, not big cities. Next game may have more, but there was no reason for them here. You might get some DLC in expanded Val Royeaux it if fits with the plot, though.
After Kirkwall, I was done with cities for a bit, myself, but then, I love the hinterlands and the hissing wastes.
- ravenesse aime ceci
#3
Posté 12 janvier 2015 - 04:28
So I did not mind the lack of metropolitan areas in this title, esp after the previous title being set in a city , even if the major population remained indoors. But I rather expect that a future title will have at least a partial return to the streets and alleys somewhere.
#4
Posté 12 janvier 2015 - 04:33
- Fast Jimmy et turuzzusapatuttu aiment ceci
#5
Posté 12 janvier 2015 - 04:38
I miss cities and towns too. ![]()
Though if they made cities and filled them the same way they did the existing maps (with cardboard cutout people who you can't talk to or interact with and who mostly don't move) cities would make the emptiness and loneliness all the more apparent. ugh ![]()
- harlekein, Mes et Naphtali aiment ceci
#6
Posté 12 janvier 2015 - 04:51
City for DA4.
#7
Posté 12 janvier 2015 - 04:52
I was pretty disappointed that Redcliffe wasn't its own separate zone, or that we didn't get to Denerim, not to mention the small size of Val Royeaux. I mean, THAT'S the capitol of Orlais? Five shops, a tavern, a barely-deserves-to-be-called park, and a pier? Why can't we even SEE the Grand Cathedral?
I mean, I'd trade the Hissing Wastes for the Grand Cathedral in Orlais any day.
- harlekein, ThePhoenixKing, KonguZya et 3 autres aiment ceci
#8
Posté 12 janvier 2015 - 05:13
#9
Posté 12 janvier 2015 - 07:32
Coz creating big massive detailed cities is more time consuming than creating big empty waste lands ![]()
- 9TailsFox et Dominic_910 aiment ceci
#10
Posté 12 janvier 2015 - 11:26
I'm not going to lie I would really like to see something like Kirkwall done properly.
- ThePhoenixKing et Nami_Tokiwa aiment ceci
#11
Posté 12 janvier 2015 - 12:26
#12
Posté 12 janvier 2015 - 12:26
Anyone else notice the entire game is wilderness? I means there's haven and skyhold, and everything else aside from the very small redcliff village is, at best a tiny building with like 5 npcs. Even the dalish clan you meet is like five people. Most have one merchant tops, and Val Royeaux, the capital of Orlais is the smallest map in the game with one little market square, so it doesn't count and we didn't get to see any of the actual city.
Where is Denerim? When can we see what's left of Lothering? What about Tevinter? Even the Qunari homeland (assuming they can bridge the gap between the awesome and intimidating Qunari in DA2 and the very human ones in DAI... Seriously, the Arishok had amazing eyes and horns... Not sure why they changed that).
It's like they heard people complain that all of DA2 was in a city with like two recycled outside maps and they took it to mean we don't want any towns at all or something...
I hope the executable DLC gives us a town or two to explore, I feel like the culture of Ferelden has turned nomadic. I could apparently fit all of Orlais into the cul-de-sac my house is on.
And for those of us who don't have king alistair in our game, they need to bring back Anora.
And Redcliffe (Preety big) And Cresswood and Sahrnia.
But I miss them too ;9
#13
Posté 12 janvier 2015 - 12:57
Because DA2 got A LOT of criticism for taking place mostly in a city and having just a few (small) maps, so they decided to go with the exact opposite this time: huge, open, wild areas.
I guess we might get a city map in a DLC, just like we got a wild area for DA2 in "Mark of the Assassin", who knows.
#14
Posté 12 janvier 2015 - 01:00
I have to agree, I miss not having any cities in DAI. There should have been one at least (Not Val Royeau). Revisiting Denerim would have been pretty cool.
- ThePhoenixKing aime ceci
#15
Posté 12 janvier 2015 - 01:32
I was pretty disappointed that Redcliffe wasn't its own separate zone, or that we didn't get to Denerim, not to mention the small size of Val Royeaux. I mean, THAT'S the capitol of Orlais? Five shops, a tavern, a barely-deserves-to-be-called park, and a pier? Why can't we even SEE the Grand Cathedral?
It's not that Denerim or Orzammar were so big in DA:O. The deeproads were huge indeed, but what we saw of the city? Same for denerim: the market place, the alienage and some back alley. And no exploration at all but you had to go from a place to another with fast travel
It's quite an habit for DA franchise to show you only a small portion of the big cities, well if we exclude DA2 of course, but that is totally a different topic because in that case the city WAS the whole world of the game.
I really miss Baldur's Gate or Newerwinter with all their quarters to visit....
#16
Posté 12 janvier 2015 - 01:35
Val Royeau or whatever it is called isn't a city, it's a trading hub plus a few poorly generated secondary locations through quests.
- Naphtali aime ceci
#17
Posté 12 janvier 2015 - 02:21
- scrutinizer aime ceci
#18
Posté 12 janvier 2015 - 08:48
The wilderness gets boring, hell I almost quit the game in the hinterlands Because the questing and endless fetching was so terrible.
Pretty tough to have great drama without people.
Give me a small portion of a city, not assassins creed unity, but a few areas of town like in origins.
I'm the inquisitor of thedas, and I've never even bothered to see Denerim. DAI isn't open world either, it's zones... Give us a few city zones in the dlc, god knows we have enough empty wilderness.
- ThePhoenixKing aime ceci
#19
Posté 12 janvier 2015 - 08:51
Because DA2 got A LOT of criticism for taking place mostly in a city and having just a few (small) maps, so they decided to go with the exact opposite this time: huge, open, wild areas.
I guess we might get a city map in a DLC, just like we got a wild area for DA2 in "Mark of the Assassin", who knows.
Not because taking place mostly in a city but becausue the city was souless and they reused the same areas over and over and bloody over again..
edit
you want cities? Try and see how The Witcher 3 will handle it....
- Saphiron123, Dominic_910 et Naphtali aiment ceci
#20
Posté 12 janvier 2015 - 08:54
Just makes no sense to talk so much about Orlais and Ferelden and tavinter and never show us any of it except forests and farmland.
And doesn't anybody else want to walk around without being attacked by a bear? Just for a while?
- ThePhoenixKing, Dominic_910 et Naphtali aiment ceci
#21
Posté 12 janvier 2015 - 08:57
Not because taking place mostly in a city but becausue the city was souless and they reused the same areas over and over and bloody over again..
Very true... Da2 was rushed. It's even a skid game if you're prepared for the flaws like the waves of gang members and endlessly recycled maps.
I saw redcliff again and I was excited, I was ready to val royaux and never got to.... And sadly I have yet to see anything else.
#22
Posté 12 janvier 2015 - 08:58
Because DA2 got A LOT of criticism for taking place mostly in a city and having just a few (small) maps, so they decided to go with the exact opposite this time: huge, open, wild areas.
I guess we might get a city map in a DLC, just like we got a wild area for DA2 in "Mark of the Assassin", who knows.
well it was criticized for taking place mostly in the boring, tiny and static (for 10 years) city. i'm pretty sure it doesn't mean city is a bad word and/or we don't want to see any of those ever again
- ThePhoenixKing aime ceci
#23
Posté 12 janvier 2015 - 08:59
#24
Posté 12 janvier 2015 - 09:24
As long as they change it up, I'm happy. I'd still love to get a chance to see some of the Northern places NPCs have been yammering about all three games (Like Antiva, Rivain, Par Vollen, Tevinter, not to mention some of the places I've only seen mentioned in the written works). I'd be down to see how they handle a huge city, with multiple districts (not just the one plaza/extensions that Val Royeaux was, though I enjoyed it nevertheless!), but if it wasn't substantially improved from Kirkwall, I dunno...those NPCs wandering Kirkwall's streets became extremely familiar as I played ^.^
#25
Posté 12 janvier 2015 - 09:25
you want cities? Try and see how The Witcher 3 will handle it....
Hell yeah. This is where it's at. EAware doesn't know crap about how to make an immersive experience anymore. This looks more like it.





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