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Bioware, Origins is still your best game. Why can't you do it again?


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#301
DragonAddict

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I bought DA2 and it is totally a hack and slash game. I know, I played it to the end.

 

 

Very llimiting view for the PC, no more isometric view.

 

 

Very linear game.

 

 

Your savegame from DAO meant nothing.

 

 

 

Bioware needs to add the features from DAO back into DAI. This should of been at launch.....not patch 3 and still nothing.....too much simplfing everything.

 

 

The skill trees in DA2 and DAI are very simplified compared to DAO and not as many to chose from either. I have DAO on my hard drive, I know.

 

 

What you could do in DAO was taken out of DA2 and DAI, to simplify, dumb down the game, definitely more a hack and slash now, a lot of static eye candy everywhere, NPC's that are frozen or doing nothing, can't eat food or buy it, no campsite, no pet, no talking to partyt characters, no gifts for romance, the list goes on and on and on......this has taken away what DAI could of been.

 

 

All the features taken out of DAO should be put back in DAI to make it a more interactive and realistic proper rpg. All the posts here and threads are full of this and the bugs, oh the bugs......

 

 

As a loyal paying customer, I should not have to mod your game or use a toolset.

 

It should of been fixed by patch 3......

 

 

The reason DAO is still remembered and even played, which speaks volumes, is because of the excellent written storyline, plots and main quest.

 

 

DAO did not have the best graphics, eye candy and cut scenes but that's not what makes a great game but that's what DAI is about.


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#302
kichius

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It seems to me that Bioware does this with every game they build (with the exception of Neverwinter Nights).  The first game is great, but it has a high learning curve, e.g., Dragon Age Origins, MassEffect I.  Then they progressively dummy down the interface and tactical requirements in each subsequent generation, presumably to appeal to a broader audience.  Too bad.

 

The number of things to do in Inquisition is great!  Especially if you play like I do and go through one time doing everything.

 

However, the interface and game play--meh.

 

I think Neverwinter stands out because it was an existing system and they could not change it.  Too bad they didn't do the same with MassEffect and Dragon Age.

 

Also, the story gets dummied down as well.  I really felt affection for the characters in Origins and ME I.  In Inquisition and ME 3 the characters were much less important in the game.  Again, I think they are trying to appeal to a wider audience as opposed to hard core RPG gamers.

 

Again, Neverwinter was different in that the chacters were completely drawn and emotionally compelling in each segment (except the second).

 

In the end it is the mass market effect (yes that is pun-like): you can be high quality or mass market but not both.



#303
Koneko Koji

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I liked Inquisition (as evidenced by the 2.5 playthroughs and 200+hrs invested in it so far), but parts of it (romancing Cullen) had me nostalgic for Origins and I would swap the discs over to replay Origins, which still remains my favourite of the three titles.

 

My problem with Inquisition is that it feels a little sterile - there are some real gems in there, but they are few and far between - and there's a lot of trudging samery-samery to get to them. I'm really hoping we get some kickass DLC's, but I read somewhere (sorry, can't rememeber where now) that there's not going to be much of a focus on anything beyond the multiplayer - which makes me really sad, because I have not and doubt I will ever play the multiplayer version, it's just not what I want.

 

It's sad, I've enjoyed the game - but rather than the repeated joy of playing Origins to see all the different stories and paths, especially the intro pieces for each class, I don't get that with Inquisition and find myself left still wanting more Dragon Age with slim chances of getting anything else. T_T



#304
dlux

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DAO did not have the best graphics, eye candy and cut scenes but that's not what makes a great game but that's what DAI is about.

DA:O didn't sell as good as Skyrim, which means that it is a pretty bad game.

 

According to EA at least.


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#305
sjsharp2011

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As do I right now



#306
Rawgrim

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It seems to me that Bioware does this with every game they build (with the exception of Neverwinter Nights).  The first game is great, but it has a high learning curve, e.g., Dragon Age Origins, MassEffect I.  Then they progressively dummy down the interface and tactical requirements in each subsequent generation, presumably to appeal to a broader audience.  Too bad.

 

The number of things to do in Inquisition is great!  Especially if you play like I do and go through one time doing everything.

 

However, the interface and game play--meh.

 

I think Neverwinter stands out because it was an existing system and they could not change it.  Too bad they didn't do the same with MassEffect and Dragon Age.

 

Also, the story gets dummied down as well.  I really felt affection for the characters in Origins and ME I.  In Inquisition and ME 3 the characters were much less important in the game.  Again, I think they are trying to appeal to a wider audience as opposed to hard core RPG gamers.

 

Again, Neverwinter was different in that the chacters were completely drawn and emotionally compelling in each segment (except the second).

 

In the end it is the mass market effect (yes that is pun-like): you can be high quality or mass market but not both.

 

They dumbed down the 3ed rules for Kotor as well.



#307
AlanC9

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They dumbed down the 3ed rules for Kotor as well.


Isn't Star Wars D20 a separate ruleset from 3rd ed? Not that Bio isn't capable of dumbing down multiple rulesets, of course.

#308
Mark of the Dragon

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I feel the same way as the OP.

 

Inquisition could have been great it was just missing something. The game just did not flow well. It could have been great but none of the mechanics really meshed. It was a good foundation and I think games will continue to improve but only if they remember what made them great to begin with. Their plotlines. Inquisition had a really bad, short, disconnected plotline that held your hand and was literally just a rehash of Origins. Bioware needs to put its story and characters first then focus on making bigger worlds. I do not want a game that is entirely emergent story-telling. Those already exist in like every fantasy RPG. I want strong character and a deep emotional story cause that is what makes Bioware games great. 



#309
Koneko Koji

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I feel the same way as the OP.

 

Inquisition could have been great it was just missing something. The game just did not flow well. It could have been great but none of the mechanics really meshed. It was a good foundation and I think games will continue to improve but only if they remember what made them great to begin with. Their plotlines. Inquisition had a really bad, short, disconnected plotline that held your hand and was literally just a rehash of Origins. Bioware needs to put its story and characters first then focus on making bigger worlds. I do not want a game that is entirely emergent story-telling. Those already exist in like every fantasy RPG. I want strong character and a deep emotional story cause that is what makes Bioware games great. 

 

 

I agree that the plotline felt really short and choppy - and it was really REALLY obvious that siding with the Mages is their cannon route, I got really annoyed playing on the Templar run to find that I was STILL facing Templars as my advisary!



#310
TheOgre

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DA2 for a hack and slash still had fair mechanics I

 

I bought DA2 and it is totally a hack and slash game. I know, I played it to the end.

 

 

Very llimiting view for the PC, no more isometric view.

 

 

Very linear game.

 

 

Your savegame from DAO meant nothing.

 

 

 

Bioware needs to add the features from DAO back into DAI. This should of been at launch.....not patch 3 and still nothing.....too much simplfing everything.

 

 

The skill trees in DA2 and DAI are very simplified compared to DAO and not as many to chose from either. I have DAO on my hard drive, I know.

 

 

What you could do in DAO was taken out of DA2 and DAI, to simplify, dumb down the game, definitely more a hack and slash now, a lot of static eye candy everywhere, NPC's that are frozen or doing nothing, can't eat food or buy it, no campsite, no pet, no talking to partyt characters, no gifts for romance, the list goes on and on and on......this has taken away what DAI could of been.

 

 

All the features taken out of DAO should be put back in DAI to make it a more interactive and realistic proper rpg. All the posts here and threads are full of this and the bugs, oh the bugs......

 

 

As a loyal paying customer, I should not have to mod your game or use a toolset.

 

It should of been fixed by patch 3......

 

 

The reason DAO is still remembered and even played, which speaks volumes, is because of the excellent written storyline, plots and main quest.

 

 

DAO did not have the best graphics, eye candy and cut scenes but that's not what makes a great game but that's what DAI is about.

 

Like for example.. Auto attack feature! The ability to modify how much mana regen you had.. ect ect.. Let's not burn DA2 when pointing out the simplifications of DA:I. 

 

People argue that healing is something you need spirit healers for, a process described as delicate surgery at that.. Okay, but why does a simple potion repair my organs as if I wasn't charred by fire and thunder? The closest lore fitting item to that would be regeneration pots that take longer but heal regardless. 

 

DA2 had healing! It felt fair too, like I wasn't getting 100-20% every hit. Then again, I had actual working CC spells! I could time the rift mage's attack to pull in everything and then my other mages in the group would slam them with fire (which wasn't silly back then), and frost. Blah...

 

For all DA-2's faults, I would have enjoyed DA:I so much more if they carried over that design rather than DA:I design in combat.

 

Give me Auto Attack and isometric camera (which DA2 does not have) and I'll shut up and say DA:I's mechanics are better.


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#311
AlanC9

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It seems to me that Bioware does this with every game they build (with the exception of Neverwinter Nights).  
 


NWN didn't have any sequels, only expansions. Bio didn't make NWN2.

#312
Jeffry

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DA2 for a hack and slash still had fair mechanics

 

Besides DA2 only looks hack and slash and plays as such only on lower difficulties. On nightmare the game is actually harder than DAO ever was and even requires the tactical cam to be used more often (comparison of difficulties with DAI is pointless).



#313
Hexoduen

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It seems to me that Bioware does this with every game they build (with the exception of Neverwinter Nights).  The first game is great, but it has a high learning curve, e.g., Dragon Age Origins, MassEffect I.  Then they progressively dummy down the interface and tactical requirements in each subsequent generation, presumably to appeal to a broader audience.  Too bad.

 

The number of things to do in Inquisition is great!  Especially if you play like I do and go through one time doing everything.

 

However, the interface and game play--meh.

 

*snip*

 

Baldur's Gate II is an improvement in almost any way upon the original.

BG2 has more spells, more classes and more possibilities overall, which leads to a much deeper character build and a richer gameplay. The story was excellent, the dialogue spot on, and combat had plenty of different tactical options, be it in a 6 man party, or going solo B)

 

I will agree with you that the interface and gameplay in Inquisition is 'meh', it does feel dumbed down compared to Origins.


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#314
xkg

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Besides DA2 only looks hack and slash and plays as such only on lower difficulties. On nightmare the game is actually harder than DAO ever was and even requires the tactical cam to be used more often (comparison of difficulties with DAI is pointless).

 

How do you turn on tac cam in DA2 ?



#315
Sunbrow

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Amen OP...Amen

 

Mods have saved games like Total War and really polished games like Oblivion and Skyrim. How do you polish game mechanics?  Not sure that will be enough. Everything is dumbed down:  spells, skill trees,  party member programmability and combat....I don't think they can put humpty dumpty back together again. This is like a bad version of Rifts MMO....and it kills me.  I have loved Bioware since what... Baldur's gate...I should have sensed things were going south with the combat in DA2...but doubling down on button mashing turned it into a shooter (albeit not a good one) game with movies. Oh and why do I give two nugs about this guy with a green hand??? Could have cut half the toon porn for a decent background story...WTF

 

For me I say forget DLC and move on to next game....I still love ya and hope you do better...lord knows I have gotten hours and hours of joy out of your previous games.  But don't polish this fecal matter.



#316
Guest_Donkson_*

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You know, I would have been quite happy to wait another year to experience the amazing potential that DA has..


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#317
Jeffry

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How do you turn on tac cam in DA2 ?

 

Oh god, here we go :) Yes, I know you can't zoom out far enough and not in the way you could in DAO, but it still was fine.



#318
TheOgre

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Besides DA2 only looks hack and slash and plays as such only on lower difficulties. On nightmare the game is actually harder than DAO ever was and even requires the tactical cam to be used more often (comparison of difficulties with DAI is pointless).

 

I know, I know man, I loved it too because of that! I played as a rift mage on nightmare mode. The group was mostly magical but we had varric in there because believe it or not he WAS good. PEW PEW, BAM! I 100% it on tactical cam.. It was really hard because one missed CC and the tank had a good chance of RIP'ing early.



#319
Jeffry

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I know, I know man, I loved it too because of that! I played as a rift mage on nightmare mode. The group was mostly magical but we had varric in there because believe it or not he WAS good. PEW PEW, BAM! I 100% it on tactical cam.. It was really hard because one missed CC and the tank had a good chance of RIP'ing early.

 

Varric was totally awesome, I drafted him a bit late, since at first I was trying to run a melee party like in DAO. That didn't work so well, Fenris was constantly damaging my tank and my melee rogue with every autoattack (friendly fire) and when he literally obliterated my whole party with one mighty blow, he got to go :D So then it was Aveline + Anders + Varric + Hawke archer (shadow/assassin). You should've seen the carnage when Anders used haste and both archers turned into gatling guns.

 

And yeah, CC and cooldown management was important more than in both DAO and DAI, since you never knew what might come join the fight and when. Also some of the enemies were absolutely deadly if one wasn't paying attention to them, like assassins, revenants or bloody arcane horrors :D For example Varric's brother instakilled my tank when I was just one second late on Stonewall ability.


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