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Bioware, Origins is still your best game. Why can't you do it again?


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#26
Rawgrim

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Because the people who made Origins have jumped ship. What we are getting now are EA games, not Bioware games. The Bioware logo is just kept to boost sales.


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#27
Spooky81

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Yeah that's pretty insane. The most time I spent in a game is around 800 hours with ME1. 2000 will never touch that LOL!!

 

2k hours is a drop in the bucket compared to what dedicated MMOers have put into WoW and other longstanding MMORPGs.


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#28
Bioware-Critic

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2k hours is a drop in the bucket compared to what dedicated MMOers have put into WoW and other longstanding MMORPGs.

 

YAH BUT ...

 

At some point, a part of me thinks: That is not gaming - that is escapism! No game is that interesting or that good. I mean what do they do in these games? The people which are that addicted say this themselves: "For them it is like trying to quit smoking but failing!" That is not gaming that is addiction.

Ignore this fact at your own peril!

 

P.S.: I am looking for AAA content and am content with enjoying it when I am in the mood and have the time. I pay good money for it. That is more than enough for me ...


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#29
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2k hours is a drop in the bucket compared to what dedicated MMOers have put into WoW and other longstanding MMORPGs.

This is why I don't play MMO games. So many stories of people who lost a lot because of WoW or other MMO games, that's insane to me. I can't fathom why anyone would put that much of their time in a videogame. It's a small hobby for me first and foremost. I have a job, bills, family, and a girlfriend who needs A LOT of attention (which is why I play a lot of MP games). I couldn't possibility find the time to play a game for that long. But if escapism is your thing, go for it. Just be responsible with it.


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#30
Spooky81

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This is why I don't play MMO games. So many stories of people who lost a lot because of WoW or other MMO games, that's insane to me. I can't fathom why anyone would put that much of their time in a videogame. It's a small hobby for me first and foremost. I have a job, bills, family, and a girlfriend who needs A LOT of attention (which is why I play a lot of MP games). I couldn't possibility find the time to play a game for that long. But if escapism is your thing, go for it. Just be responsible with it.

 

That's why I ended up cancelling all my MMO subscriptions long ago.  Tried playing the last one, SW:TOR on a casual basis.  Got sucked into wanting to do dedicated raiding, which my schedule won't allow.



#31
Auztin

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Has everyone ignored all the broken quests in Dragon Age Origins or better yet Awakening expansion.They had great story but that shouldn't cover up the fact that Origins is broken.Ironically,they don't let that happen with Inquisition or 2.Nostalgia is what is.Some of the bad things can be brought back to Origins originally.Reused areas in Dragon Age 2 started in Origins.So called lifeless NPCs in free roam in Inquistion started in Origins.A,B,C ending in Mass Effect 3 look at Origins.Origins is not a masterpiece.Great but no masterpiece.

#32
XPrivateHudsonX

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Origins was great because it was kept simple, had good characters, good story, and had a single player only game design. The reason that Inquisition was not as good was that the company and developers lost focus. There was no reason to take this game to a multiplayer. It was a single player game start to finish. By focusing on both I think they did a disservice to both by dividing their probably limited financing and capabilities. Game companies and game designers sometimes forget the first rule of game creation: KISS....Keep It Simple Stupid....some of my favorite games keep the focus small and still grow into something awesome. Just my humble opinion. Take it for what its worth. Game on guys.

 

XPrivateHudsonX


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#33
Calders

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I will never understand this... they had the basis with DAO to create a franchise equal to (if not better than) Mass Effect, and in my opinion they are blowing it.  DA2 is understandable as it was an attempt to cash in on DAO and they chucked it out the door (a situation not helped by an overly ambitious story concept that they failed to pull off).  DAI clearly was not chucked out the door but why did the abandon the very essence of the other games i.e. story based game play, in favour of generic open world environments with very little in the way of story.  This game feels like two completely different games stitched together and done so very badly.  What this game tells me is that Bioware may be heading in a direction that I don't want to follow (of course others may like this direction its just not for me).


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#34
Rawgrim

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Has everyone ignored all the broken quests in Dragon Age Origins or better yet Awakening expansion.They had great story but that shouldn't cover up the fact that Origins is broken.Ironically,they don't let that happen with Inquisition or 2.Nostalgia is what is.Some of the bad things can be brought back to Origins originally.Reused areas in Dragon Age 2 started in Origins.So called lifeless NPCs in free roam in Inquistion started in Origins.A,B,C ending in Mass Effect 3 look at Origins.Origins is not a masterpiece.Great but no masterpiece.

 

All the broken quests in DA:O? I don't remember there being many of those at all.


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#35
Auztin

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All the broken quests in DA:O? I don't remember there being many of those at all.


Blackstone Irregular quests & Mages Collective primarily were broken.Also a lot of Awakening quests would break.Some had work arounds.Dialogue cut outs were another thing.Choices in main game had glitches as well.

#36
Spooky81

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Blackstone Irregular quests & Mages Collective primarily were broken.Some had work arounds.Dialogue cut outs were another thing.Choices in main game had glitches as well.

 

Broken quests, broken dialogue, broken romances, broken mechanics have been apart of all BioWare games and it really doesn't bother me.  As stoked as I was in anticipation of DA:I, the only reason I finished my first and possible only playthrough is that I'd see it through to the end no matter what.  Putting aside exceptations from past releases, I have no drive or desire whatsoever to start another DA:I playthrough.


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#37
Auztin

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Broken quests, broken dialogue, broken romances, broken mechanics have been apart of all BioWare games and it really doesn't bother me. As stoked as I was in anticipation of DA:I, the only reason I finished my first and possible only playthrough is that I'd see it through to the end no matter what. Putting aside exceptations from past releases, I have no drive or desire whatsoever to start another DA:I playthrough.


The point is that.....it is what most of the people complaining about the game is saying is the problem & then go on hail DA:O as perfect which even existed in that game.

#38
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A,B,C ending in Mass Effect 3 look at Origins.

Are you serious? Origins had way more variations in its endings than ME3 pick a color ending fiasco. Oh and choices throughout the game actually had consequences at the ending. Blame ME3 artistic ending on super Mac, not Origins.  


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#39
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Are you serious? Origins had way more variations in its endings than ME3 pick a color ending fiasco. Oh and choices throughout the game actually had consequences at the ending. Blame ME3 artistic ending on super Mac, not Origins.

I didn't like the ending but it did fit.Origins did have an ABC ending more of a,b,c,& d but regardless the same.Loghain dies,Alistair dies,Warden dies,or No one dies.I do agree Mac shouldn't have wrote by himself but it is the past.
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#40
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I didn't like the ending either but Origins did have an ABC ending more of a,b,c,& d but regardless the same.Loghain dies,Alistair dies,Warden dies,or No one dies.

Any game ending can be boiled down to who's dead and who's still alive. We are taking about variations of endings. ME 3 variations were almost unnoticeable, what players got was a background color and a scene that depicted rather or not big Ben was destroyed. Origins had many more as in rather or not the Warden becomes the king, who's the OGB father, is Alistair a drunk, or with the Wardens, and many others.  


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#41
Auztin

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Any game ending can be boiled down to someone dying or someone not dying. We are taking about variations of endings. ME 3 variations were almost unnoticeable, what players got was a background color and a scene that depicted rather or not big Ben was destroyed. Origins had many more as in rather or not the Warden becomes the king, who's the OGB father, is Alistair a drunk, or with the Wardens, and many others.

Different Variations?Yeah but not different endings in general.ME3 variations were less noticeable but different variations all the same.I was talking about the whole only 3 endings complaints ME3 had at first but Origins had only 4 with a lot more variations of those 4.It was just an example to use in my earlier post.Alistair becoming a drunk is a result not an ending variation.

#42
Enclave777

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You have played Skyrim for 2000 hours ... are you insane ??? I played it for nothing less than 400+ hours and I have exausted every tiny bit in the game that remotely interested me. I cannot comprehend how you managed to last 2000 hours and still have fun with it. I mostly played it because I was waiting for Inquisition and had no other contemporary RPG that interested me around. But even still ... I could have easily quit that thing much earlier because it is constructed so simple. It has not that much to offer to me. I mean I even constantly had to raise the difficulty artificially by minimising my armor ratings and so on. But I guess, I digress ... (All of it is subjective anyway ...)

When it comes to Inquisition, man, I have played not that much. My first playthrough ended at around 110 hours of playtime. And I stopped in my tracks in my second playthrough after about ten hours. I just could not take it anymore! There is so much wrong with the game for me ...
I am an Origins fan and generally a fan of more tactical RPG's and RPG's that have more complexity to their combat system. I like many things about Inquisition and I think they did nicely in many areas in Inquisition.

But man ...
For me it will take far more than 1 DLC to fix this game! Just saying ...

Could not agree more. Skyrim is ok for what it is but it certainly does not feel much of a rpg. The main-character never really gets any option in dialogue to answer or state an opinion that would allow you to get the feel that your character had an actual personality. Too few options to choose from and very boring at that. Skyrim excels in graphics, music and combat system and that's it. Can't remember the many times I got annoyed when yet another stupid dragon would swoop down "Oh Gods...another one of those pests" back into the city and fast travel away. Skyrim offered 100 dragons every 10 mins....well you know what I mean. That game made Dragons annoying, not epic. Dragons in that game are like roaches, in every corner you'll find one. Should have been fewer in game. And many of the Dragons I saw in Skyrim were a laughing-stock. I remember seeing three bears kick a Dragons ass all over the place, made me laugh till my stomach hurt. Never was able to take Dragons in Skyrim serious again. And all those endless useless shouts, running around and burping shouts, like some Hooligan in a Soccer Stadium. I never used any of them, because they just were annoying as hell. Now DAO, I would call that one of the best rpgs I have played so far, even better then Morrowind. Wish that DAI had been made exactly like DAO with the addition of the great graphics and cinematic cutscenes, because that of course I always love in a game. Can't believe that there is no Brecillian Forest in DAI.
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#43
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Different Variations?Yeah but not different endings in general.ME3 variations were less noticeable but different variations all the same.I was talking about the whole only 3 endings complaints ME3 had at first but Origins had only 4 with a lot more variations of those 4.It was just an example to use in my earlier post.Alistair becoming a drunk is a result not an ending variation.

Then in that case you can't really look at Origins for ME3 lack of endings. Because all of BW games before Origins had about 3 endings. So why single out Origins?


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#44
LemonsMcLemon

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It's because they sold out and they just care about the sales now. Inquisition is a console port mainly because it'll garner more money on consoles. I expect every Bioware game to get worst and worst on PC while they keep saying "Made by PC gamers for PC gamers".



#45
Rawgrim

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The point is that.....it is what most of the people complaining about the game is saying is the problem & then go on hail DA:O as perfect which even existed in that game.

 

Most people are complaining about 90 percent of the quests in DA:I are empty, shallow, fetch quests.


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#46
Enclave777

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Just be glad that DAI didn't turn out like Skyrim; running around and burping & farting out shouts at endless Dragons, who got their arses kicked by bears lmao.
Dragonborn? More like Dragonarse, farting shouts with style lol.
Ok I'm done flaming on Skyrim now *snickers*

#47
Auztin

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Then in that case you can't really blame Origins for ME3 lack of endings. Because all of BW games before Origins had about 3 endings. So why single out Origins?

Just as an example to use that origins wasn't a masterpiece that people on the forums claim it to be,because some complaints could be brought back on to Origins.I don't blame Origins for it.I don't blame anyone for ME3 ending it just wasn't a great ending.

#48
MisterJB

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Funny thing. Were you ever listening to elderly people, let's say War Veterans?
Because, you know, we 'loyal fans' start sound exactly like em.

 

It isn't bad, it isn't good. It's just the world has moved on in the direction we hate, and we were left behind.

Back in my day, we didn't have these fancy horsey things.

We had to walk everywhere and we liked it!


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#49
Auztin

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Most people are complaining about 90 percent of the quests in DA:I are empty, shallow, fetch quests.

90% is an exaggeration but I get filler quest are no fun but being whiny about it is not a good idea.It did do what is supposed to do,though.Either keep you playing or choose not to do them.

#50
Enclave777

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Back in my day, we didn't have these fancy horsey things.
We had to walk everywhere and we liked it!


That's right. Courier from Fallout New Vegas says: "Horses? What the hell is that? We don't need horse, we run our arses to where we need to be!".
While mounts seem nice and all, I actually never use 'em in DAI, lest I get down and up and down and up every few feet if I want to pick plants or grab ore. Too much a hassle.
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