I respectfully disagree here. You and certainly quite a few others seemingly like to play games for the gameplay challenge. That is, ofc, very valid and it is deplorable if games cannot challenge you sufficiently enough. However, not all players do. I, for example, play mostly for the game experience, i.e. to enjoy the setting, lore, story and characters.No need for tactics in DA2. Friendly fire was switched off on anything but Nightmare mode, and all the game really needed of the player was to mash the awesome button til the fight was done. Pretty much the same thing in DA:I. Just cast a barrier spell and mash buttons. There is so little tactics required, it is becoming a joke.
Both of these are independent from gameplay mechanics though. I absolutely enjoyed being able to set detailed tactics in DA:O and, moreso, in DA:KW. I don't care much if the game is a cakewalk without them (I usually play on "default" or "easy" anyway); it felt awesome to have the perfect tactics set up and see your companions actually work together as a team. In DA:I, I don't get that feeling at all. Everybody simply uses whatever skill is not on CD. =/





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