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Bioware, Origins is still your best game. Why can't you do it again?


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#126
Terodil

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No need for tactics in DA2. Friendly fire was switched off on anything but Nightmare mode, and all the game really needed of the player was to mash the awesome button til the fight was done. Pretty much the same thing in DA:I. Just cast a barrier spell and mash buttons. There is so little tactics required, it is becoming a joke.

I respectfully disagree here. You and certainly quite a few others seemingly like to play games for the gameplay challenge. That is, ofc, very valid and it is deplorable if games cannot challenge you sufficiently enough. However, not all players do. I, for example, play mostly for the game experience, i.e. to enjoy the setting, lore, story and characters.

Both of these are independent from gameplay mechanics though. I absolutely enjoyed being able to set detailed tactics in DA:O and, moreso, in DA:KW. I don't care much if the game is a cakewalk without them (I usually play on "default" or "easy" anyway); it felt awesome to have the perfect tactics set up and see your companions actually work together as a team. In DA:I, I don't get that feeling at all. Everybody simply uses whatever skill is not on CD. =/

#127
Rawgrim

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I respectfully disagree here. You and certainly quite a few others seemingly like to play games for the gameplay challenge. That is, ofc, very valid and it is deplorable if games cannot challenge you sufficiently enough. However, not all players do. I, for example, play mostly for the game experience, i.e. to enjoy the setting, lore, story and characters.

Both of these are independent from gameplay mechanics though. I absolutely enjoyed being able to set detailed tactics in DA:O and, moreso, in DA:KW. I don't care much if the game is a cakewalk without them (I usually play on "default" or "easy" anyway); it felt awesome to have the perfect tactics set up and see your companions actually work together as a team. In DA:I, I don't get that feeling at all. Everybody simply uses whatever skill is not on CD. =/

 

Not saying you can't set up a tactic or anything like that. Not saying it isn't a fun aspect of the game either. What I am saying is that it isn't nessecary at all, unless you play on Nightmare. The whole thing about "needing tactics to succeed" is an illusion.



#128
Terodil

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Yeah, but I'd contest that "some players do not need tactics to win" equates to "can be ditched since nobody uses/needs it".

Edit: A suitably close comparison could probably be the suggestion to remove Crafting/Alchemy altogether since people were able to beat the game without using any of it. Could it be done? yeah. Should it be done? No.

#129
Rawgrim

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Yeah, but I'd contest that "some players do not need tactics to win" equates to "can be ditched since nobody uses/needs it".

 

It isn't needed. But it makes the game more fun if you do use tactics.

 

And Bioware did ditch it for this game. Odd desicion.


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#130
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Drakensang 1-2  were pretty damn cool.

 

You might be interested in Blackguards. It uses the same system as the Drakensang games, and the same setting as well. No heroics in the game, though. You play as a group of villains.

 

Hi there, Rawgrim!

 

Take a look at this - I bet you still remember: Bioware-Critics magic wormhole :D

 

I looked into it almost instantly, since I was sitting at my desk anyway and since I really loved the Drakensang games. I was not so crazy about the hex-grid but I love that they implement a lot of the lore from the universe of "Das Schwarze Auge" or "The Dark Eye".

I have put it into my Amazon-buy-list iykwim ;) ...

I just did not have the chance to get my hands on it so quickly and it may be some time before I will play it. But it is definitely something I will try out some time in the future! So, thanks again :D I guess. You are the only one here on the BSN who seems to know these games.

Do tell me: Is there a chance that you might be a German? I mean even in Germany these games did not sell over the top, to put it mildly - No blockbuster material ... *Sigh* ... In the end it is kind of very P&P specific when it comes to the lore.

 

Now I have a question for you in return: Did you by any chance play "The Temple of Elemental Evil"? It is practically unplayable without a fan made mod called "Circle of eight". But it is a freakishly brilliant D&D-title. It is tons of fun!

 

Take care, Rawgrim!



#131
Rawgrim

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Hi there, Rawgrim!

 

Take a look at this - I bet you still remember:

http://forum.bioware.../#entry18267483

 

I looked into it almost instantly, since I was sitting at my desk anyway and since I really loved the Drakensang games. I was not so crazy about the hex-grid but I love that they implement a lot of the lore from the universe of "Das Schwarze Auge" or "The Dark Eye".

I have put it into my Amazon-buy-list iykwim ;) ...

I just did not have the chance to get my hands on it so quickly and it may be some time before I will play it. But it is definitely something I will try out! So, thanks again :D I guess. You are the only one here on the BSN who seems to know these games.

Do tell me: Is there a chance that you might be a German? I mean even in Germany these games did not sell over the top, to put it mildly - No blockbuster material ... *Sigh* ... In the end it is kind of very P&P specific when it comes to the lore.

 

Now I have a question for you in return: Did you by any chance play "The Temple of Elemental Evil"? It is practically unplayable without a fan made mod called "Circle of eight". But it is a freakishly brilliant D&D-title. It is tons of fun!

 

Take care, Rawgrim!

 

Ohh I completely forgot about that other thread. Sorry about that.

 

You can get the game on GoG.com, actually. DRM free. I bought it there in December when they had a winter sale.

 

I am not german, no. I am norwegian.

 

I did play Temple of Elemental Evil, yes. That game was ruined by bugs. No other way to say it. Fun combat, though.



#132
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*jumps in* if your interested in POE look up "torment tides of numenera" game looks amazing *jumps out*

 

*hangs down from the ceiling and shouts ...*

 

"Thanks for the tip! I know the game it is really awesome :wizard:  And will try it out ... Thank's again"

 

*swings from the chandelier on to the fireman's pole and disappears from the second floor directly into the underground to go and hunt goblins with his longbow!* :ph34r:

 

*... a somewhat muffled and unclear shout is been heard from a distant ...*

 

"You little green s*hit's! Daddy will give you his undivided attention now ... because he does not need to play "Inquisition" at the moment! Too bad for you ..."



#133
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Ohh I completely forgot about that other thread. Sorry about that.

 

You can get the game on GoG.com, actually. DRM free. I bought it there in December when they had a winter sale.

 

I am not german, no. I am norwegian.

 

I did play Temple of Elemental Evil, yes. That game was ruined by bugs. No other way to say it. Fun combat, though.

 

Well the mod for ToEE is recomandable ... But you are experienced when it comes to ToEE and do know that the title is really gruesomely broken ... Nevertheless, I enjoyed the heck out of the mod and you can do so much with it. There is a s*hitload of new content and bugfixes in it ...

 

(The best definition for s*hitload I found so far: Look-in-here :D  )



#134
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I loved the Tree-Ants in the Brecillian Forest and Great Oak Tree, his rhymes were perfect lol, made me laugh how Morrigan seemed a bit annoyed at the tree and his ryhmes. What I really loved about that Forest though were the Ruins, that Temple that served as a sort of burial temple for those ancient Elves who wished to be buried and lie in a permanent sleep. The Elven Child that appears and is looking for his mother was haunting and sad, and the fact that he spoke in Elvish, as well as what seemed to be the spirit of his mother later on when you found her in the burial chamber, was haunting and yet inspiring, as she spoke fully Elvish too.

The gem with the entrapped Elven Battle Mage was haunting as well, especially since the spirit recalled both humans and elves fighting against a common unknown enemy that threatend both sides. The whole thing suggested that humans and elves were actually living peacefully in that forest and both sides using the Temple to pay homage to the Elven Gods, from what I remember reading in the codex. I guess that unknown threat that came and attacked both sides must have been Tevinter.

What inspires me most out of Dragon Age is the story of Arlathan and the Elves, along with their Elvish Gods.

You said your German? Dann konnten wir ja uns auch auf Deutsch unterhalten, nicht?

Also, Servus!

(I apologize for the spoiler to DAO above, but I have no idea how people set it up so that such things can be hidden in a spoiler tab or whatever it is called. Must be some sort of code.)

 

P.S: About the Brecillian Forest; I am willing to place a bet, that Bioware will include that and other areas not included in DAI with a future DLC. It is a distinct feeling I have. Looking at DAO and DAII and the DLCs that came out for both games, one can safely assume that DAI will get several DLCs, or at the least one massive DLC.

And I wager, that it will expand on the story of Arlathan and the Elven Gods. Just wait and see. I am making that bet. ;)

 

Hey mein Alter! (Bist du ebenfalls Deutscher?)

 

No need to worry about spoiling anybody in this section of the forum when it comes to DA:O content !!! :lol:

I only put my picture's in the posting above into that "spoiler-box" because it will take up less space in the thread. ;)

And if you want to use this "spoiler-box" yourself - go to the editor and look to the upper left corner and then take the third button from the left in the upper row. The button next to the eraser (neben dem Radiergummi). It will give you all sorts of options. Just open the drop-down-menu from the new window.

 

And of course you have to be right about the DLC's! It would not be a real Dragon Age or a real Bioware title when no monstrous DLC's were to come out at some point ... But I will not make any bets here myself. I think Bioware has many options and I want them to surprise me anyway!

 

Vielen Dank nochmal für deine nette Antwort und man sieht sich im BSN, Enclave777 :)


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#135
Silcron

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Origins was the best DA game, but the best Bio game? I guess it can be a contender, it's not for me though.

Aside from that, they're not in the same situation, some people are not working in it anymore, some new people came in...I think the question is why can't they make a DA game that feels as good?

#136
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I enjoyed Shadowrun and its sequel, and also Divinity Original Sin. Wasteland 2 also. They're not perfect but they ticked a lot of the right boxes for me. I’m keeping an eye on Pillars of Eternity, but no combat xp and the balancing of that game have a lot of people wary.

 

I also really enjoy Academagia, which is like an RPG without a combat system (so a sim instead.) It’s ONLY for people who are really hard-core into stats though. You’re a student in a magical school and you have to choose which skills you level up. You’ll have random encounters and the options to go on adventures and you’ll only be able to progress if you have enough points in your skills (in an interactive fiction sort of way.)

 

I’m really looking forward to Sunless Sea. It’s unforgivingly hard, and it’s interactive fiction where choices matter, so it looks pretty kickarse. Only a month to go!

 

Underrail looks interesting… if it ever gets released >:c. I'm keen to try 80 Days also, but I don't have a smartphone.

 

AAA games, I really enjoy Telltale’s games. I enjoyed the Mass Effect games (Mass Effect 3 blew me away.) I haven’t actually been a big fan of DragonAge games since DA2, but I think they cop a very bad rap for a number of reasons that don’t have anything to do with the games themselves.

 

I played a lot of Shadowrun Returns on tablet and Mac. But the Dragonfall DLC somehow managed to kick my butt! I really could not keep up my performance from the first game. I mean the DLC is really awesome, but my party members could not hit anything for two cents. No matter how I skilled my characters - they did not hit anything! I started over from scratch several times ...

 

I have played ME3 about ten times or so, something like that. I am still playing it at times. But it is very hard for me to keep enjoying it. I can never play a game for too long! If I know too much about it, I get so bored ... ME3 strength, for me, is the variety of tactics and playstyles that are possible for us through the different weapon-load-outs and bonus-powers that are available. But there are limits to what you can do. And when you have tried out almost anything the enjoyment kind of evaporates at some point, because the combat sequences are so damn short, if you are high level ...

But then again, VG's are simply not created and not ment to be played a hundred times in a row :blink: ...

The biggest hope I have for ME4, when I see this new open-world scenario of DA:I, is the possibility to have endless combat-areas for endless combat-gameplay without the interruption of cut-scenes :whistle: ... That is, to me, what is missing in ME3!



#137
keesio74

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EA Owns Biodegradableware.

 

EA is now concentrating mostly on consoles because to them it is profitable. Consoles are for adolescents and teenagers and the younger adult crowd. This group is interested in action type games like sports and shooters were a group can come together in the den and play withour resorting to cerebral thinking.

 

RPGs ( the old style) is for single player, suitable only for the PC player.  EA is demanding that old style RPGs be suitable for console play = action = button smashing and dumbed down game play. Biodegradableware has delievered a console game.

 

 Hopefully, DA4 will be both a console and a proper PC game. In the meantime, I continue to play DA2, Divinity: Original Sin, Kingdoms of Amalur, Endless Space, MOO2, GalCiv 3, StarCraft, and many others.

 

Yes this is bang on. One more thing that hurts PC support is that PC sales numbers are hurt by the amount of pirating. Basically the PC user base on DA is much higher than the actual sales. Since Bioware just looks at how much money it makes on each platform, PC is at the bottom of the barrel in priority.

 

So all this leads to de-emphasis on the PC environment and the old school RPG'er. I'm afraid we can't count on the big guys to make the games we really want. It will have to be smaller companies that rely on crowdsourcing like what happened with Wasteland 2. A big company like EA or Bethesda would never make a game like Wasteland 2. And Wasteland 2 came about by the original Wasteland and Fallout folks who felt Bethesda "sold out" starting with Fallout 3 (though I lived it).



#138
Terodil

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The biggest hope I have for ME4, when I see this new open-world scenario of DA:I, is the possibility to have endless combat-areas for endless combat-gameplay without the interruption of cut-scenes :whistle: ... That is, to me, what is missing in ME3!

... like the endlessly respawning bears of doom in DA:I? :o
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#139
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@Terodil

 

Well the bears are tanks in disguise :D They just wanna play :lol:

(Just hit them with attacks they are week against and hit 'em hard ...)



#140
KingoftheZempk

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I'm going to jump in real fast here about the combat, tactics, etc. DAO's combat was way too slow. I mean sometimes I click (PC) for my character to go attack enemy B instead of A, but it takes him forever to decide to not to go for A. DA2 was way too fast. DAI is a lot better (to me) in this department. It's a little slower than DA2 and, aside from the flashy colors, is a lot more fun to look at, even if you have to hold/click a button.

 

Tactics wise, I've never used them. I basically used the default in Origins, and even then, I can't really recall using them. I always used tac-cam in DAO because it was great controlling my party, but mainly because I had no idea what I was doing. DAO was my first foray into BW games. I had played strategy before with TW but those are a little different. Subsequent playthroughs brought less tac cam and more focus on my Wardens, because I knew what I was doing.

 

DA2 was the same basically for me, because if you've played DAO, you basically know what you're doing and what the specific abilities will do.

 

DAI is really the same in that regard for me. I don't think the PC controls are too funky, but that's because I only game on my PC keyboard and have since I was a kid. I'm so used to controls changing game to game, and I never change them to a preference. Heck AC games change minor buttons every game and I still don't change them. LEGO games had the weirdest controls I've ever used, never changed them.

 

TL;DR Combat and control wise, the hardcore gamers get it easier to play because we've played the series longer and kind of know what to expect combat wise.



#141
Jeremiah12LGeek

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I love Origins, too, but if they released a game that looked like DA:O, with DA:O's animations today, they'd be endlessly flamed for it.



#142
Danoniero

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I love Origins, too, but if they released a game that looked like DA:O, with DA:O's animations today, they'd be endlessly flamed for it.

 

There are so many games that looks like DA:O and they are sucess, Kickstarter of course but they are here like Wasteland 2 for instance. one of best RPG i played in years. Not to mention coming Pillars of Eternity or Tides of Numenera. There is just too many young gamers that do not see anything attractive in an old way RPG that is why AAA devs do not do It anymore. Anyway its nothing wrong in Inquisition like ActionRPG's, it just have to be designed properly, without a rush and publisher on the neck but that is just impossible these days.



#143
In Exile

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Not saying you can't set up a tactic or anything like that. Not saying it isn't a fun aspect of the game either. What I am saying is that it isn't nessecary at all, unless you play on Nightmare. The whole thing about "needing tactics to succeed" is an illusion.


That's the same as DAO. And Bioware games in general. If you're not playing on Max difficulty you have to intentionally use crap builds. DA2 at least was some what challenging on nightmare. DAO and DAI are both underwhelming.

#144
AlanC9

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No need for tactics in DA2. Friendly fire was switched off on anything but Nightmare mode, and all the game really needed of the player was to mash the awesome button til the fight was done. Pretty much the same thing in DA:I. Just cast a barrier spell and mash buttons. There is so little tactics required, it is becoming a joke.


Is this a serious post, or more BSN hyperbole? I found DA2 to be somewhat more difficult than DA:O at equivalent difficulty levels. Still not terribly hard, but harder.

#145
In Exile

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There are so many games that looks like DA:O and they are sucess, Kickstarter of course but they are here like Wasteland 2 for instance. one of best RPG i played in years. Not to mention coming Pillars of Eternity or Tides of Numenera. There is just too many young gamers that do not see anything attractive in an old way RPG that is why AAA devs do not do It anymore. Anyway its nothing wrong in Inquisition like ActionRPG's, it just have to be designed properly, without a rush and publisher on the neck but that is just impossible these days.


Create your own hive mind murder team games are very different from the old Bioware RPGs. IWD and its ilk (which is what both Wasteland and really Divinity are like) are the anti-BG2/PS:T.

#146
Danoniero

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Create your own hive mind murder team games are very different from the old Bioware RPGs. IWD and its ilk (which is what both Wasteland and really Divinity are like) are the anti-BG2/PS:T.

But both BG2 and IWD were one of the best RPG's yet Tides of Numenera is a succesor to Planescape Torment. I do not really see what is THAT different in Bio games.



#147
Medhia_Nox

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Okay, totally going elitist just because I think many of these arguments are laughable.

 

DA:O - DA:2 - DA:I on Nightmare... Friend Fire Always On... yeah, I used the same function in all three.. PAUSE. 

 

The Tactics are for people autopiloting their game or for people REALLY that bad at games.

 

End purposeful elitist rant I have no real commitment to.

 

Also - tactics might be fun for "you" - but that doesn't make them "fun" as fact.

BTW - the tactics are just simply IF/Then scripts.. you know who implements those A LONG time ago?  WoW... so now can we say "Tactics = MMO"?


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#148
AlanC9

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Well the mod for ToEE is recomandable ... But you are experienced when it comes to ToEE and do know that the title is really gruesomely broken ... Nevertheless, I enjoyed the heck out of the mod and you can do so much with it. There is a s*hitload of new content and bugfixes in it ...


Speaking of ToEE, did the Co8 team ever do anything with that gate on Temple Level 4? In the version I played you couldn't get enough Disable Device to pass it without a pure rogue, so you could be locked out of a lot of stuff (not enough XP left in the game to train a new rogue at that point) unless you made particular choices earlier in the game. Which might have made sense as a deliberate design decision, but apparently it only came about because Livonya thought that every party ought to have a pure rogue.

#149
In Exile

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But both BG2 and IWD were one of the best RPG's yet Tides of Numenera is a succesor to Planescape Torment. I do not really see what is THAT different in Bio games.


People are free to like IWD (or ToEE). I really dislike those type of games. While mechanically they're decent RPGs in view of combat, I think they lack the most fundamental element of personal interaction by turning the PC into a hive mind party.

I'm looking forward to the Kickstarter RPGs focused on a single PC - Tides and Pillar. But I'm just saying that so far we shouldn't treat all these new kickstarters as the same thing.
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#150
AlanC9

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But both BG2 and IWD were one of the best RPG's yet Tides of Numenera is a succesor to Planescape Torment. I do not really see what is THAT different in Bio games.


I think there's a big difference between having a party of 1 PC and joinable NPCs and a party of all PCs, myself. I greatly prefer the former, though I can tolerate the latter. Someday I might even play IWD.
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