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Bioware, Origins is still your best game. Why can't you do it again?


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#151
TheOgre

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As far as gameplay Inquisition wins my heart. But for actual story and in world depth Origins will always win. There was just more rich lore and interesting events in Origins. As a whole, Inquisition world felt dead. If BW wanted to make a open-world game they should have made it feel less empty. Say what you will about Skyrim, but atleast there were people, villages, different wild life, etc around so the world felt lively.  

 

I'm confused 10k, you say gameplay wins your heart.. Why? Was it the hack and slash? Spells being dumbed down to be more like glorified archery? The lack of control over advanced combat AI? I'm not trying to be rude, this is my opinion. 

 

Complaints about the game thus far..

 

-Hack and Slash

- Schematics, want your ideal set? Unless you spend 40 hours exploiting respawning chests, you won't get all the schematics you want. (They should have made vendors but nope)

- Tactical view is very very limited in scope

- pc controls are weak in comparison to the gamepad controls

- DA2 felt more balanced when it came to advanced classes!

- AI seems to enjoy clumping on default ai, you can tell them to Hold, but if they attack, they will break hold command so trying to split people apart on dragon fights is bad.

- Guard system is almost OP, but when you take out healing for a majority of classes, and force shared potions, it kinda has to be

- Spells are overally underwhelming in terms of damage, reavers 4-5k crits when your greatest fire ability does maybe 3k on a crit with great gear

 

Okay I'm out of mechanics complaints at this time but I can find more aside from gamebreaking bugs like certain npc's not actually dying, they just get back up and walk around neutrally, not dropping gear (I killed the giant in storm coast on second playthrough, no sword because of this :*/)

 

But cosmetics.. The Qunari of this game were underwhelming in comparison to the ones from DA2, I couldn't recreate Ironbull in my character creation, specifically, his build. I didn't feel very qunari looking, or sounding at all even with murrican voice acting. I will put that one to budgeting/saving money by hiring only two male voice actors. 

 

We agree however that inquisition felt a little hollow in world choices and impacts, false illusions and the like. Origins, did not feel so hollow. 

 

In terms of story, my order ranking, DA:O, DaI/DA2 tied. I didn't care for the main villain character too much honestly. I liked Knight Captain Meredith more, and I even liked the Arishok more as an antagonistic choice (if you chose to duel him). What makes DAI stand out more for me over DA2? The dialogues and the characters! Vivienne/Cole's conversations, hah, and the major quest plots, Wicked hearts, the plot twists were good.. But the Blight from DA:O just made DA:O something special to me and I'm sad how they portrayed the grey wardens in this game.

 

DA:I was worth the money I paid for it, and I enjoyed it, but I don't feel it was as good as people hyped it to be. It's a good game, I am a fan still and am on my third playthrough, but when I hear people claim DA2 isn't nearly as good as DAI, I'll always tell them it's not that far behind, and I'd even say I preferred the combat in da2 over that of DAI (RIP Blood Mage tanking :*()


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#152
dlux

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Create your own hive mind murder team games are very different from the old Bioware RPGs. IWD and its ilk (which is what both Wasteland and really Divinity are like) are the anti-BG2/PS:T.

Wat



#153
dlux

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Okay, totally going elitist just because I think many of these arguments are laughable.

 

DA:O - DA:2 - DA:I on Nightmare... Friend Fire Always On... yeah, I used the same function in all three.. PAUSE. 

 

The Tactics are for people autopiloting their game or for people REALLY that bad at games.

 

End purposeful elitist rant I have no real commitment to.

 

Also - tactics might be fun for "you" - but that doesn't make them "fun" as fact.

BTW - the tactics are just simply IF/Then scripts.. you know who implements those A LONG time ago?  WoW... so now can we say "Tactics = MMO"?

You're right, closing your eyes and "holding right trigger to win" is much better. Combat in all games should be nearly completely AI controlled like in DA:I.

 

Finally Bioware listend to Ms. Hepler. Now people who hate games can enjoy DA:I. Thank you Ms. Hepler, you're awesome.

Spoiler


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#154
TheOgre

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I rather enjoy tactical view, and tactical scripts. I want true tactical vision, not just an overview that has so limited a scope I can only see maybe two characters at a time :/



#155
Danoniero

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Okay, totally going elitist just because I think many of these arguments are laughable.

 

DA:O - DA:2 - DA:I on Nightmare... Friend Fire Always On... yeah, I used the same function in all three.. PAUSE. 

 

The Tactics are for people autopiloting their game or for people REALLY that bad at games.

 

End purposeful elitist rant I have no real commitment to.

 

Also - tactics might be fun for "you" - but that doesn't make them "fun" as fact.

BTW - the tactics are just simply IF/Then scripts.. you know who implements those A LONG time ago?  WoW... so now can we say "Tactics = MMO"?

Oh that is total BS. There is point in Tactics Inquisition in particular is not specially designed for It but there are fun tactical games as well as RPG's there but I can understand that someone can prefer brainless button mash. No offence



#156
Bioware-Critic

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Speaking of ToEE, did the Co8 team ever do anything with that gate on Temple Level 4? In the version I played you couldn't get enough Disable Device to pass it without a pure rogue, so you could be locked out of a lot of stuff (not enough XP left in the game to train a new rogue at that point) unless you made particular choices earlier in the game. Which might have made sense as a deliberate design decision, but apparently it only came about because Livonya thought that every party ought to have a pure rogue.

 

Excuse me, but what gate? In this mod they truly did a lot of things. They finished much of the intended content and expanded on a lot of stuff. But do not mistake that for anything polished. The Co8 mod is very much a work in progress! This massive undertaking gets updated from time to time ...

And regarding that gate: Which gate specifically do you mean exactly?? I mean I really do not think that I am the best person to answer your question, but since your asking ...

 

 

And also, here I have some of my old links for you:

(I don't know how up to date they are ...)

 

http://www.co8.org/f...be2298e191fa509

http://www.co8.org/f...isplay.php?f=31

http://dongyrn.thegr...ipsCompiled.txt

http://dongyrn.thegr...esign.com/toee/

http://www.terra-arc...m/toee/uberfaq/

http://www.sorcerers.../ToEE/index.php

http://www.gamefaqs....-elemental-evil

http://www.gamebansh...walkthrough.php

 

Maybe these links will help - Good luck :)



#157
Terodil

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I don't understand why people entertain the need to impose their way of playing on others.

You don't like tactics? --> Set everything to "disabled".
You think crafting is OP? --> Don't use it.
You think chainmail bikinis are stupid? --> Don't make your avatar wear them.
...

What's happened to the freedom of choice?
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#158
rafoquinha

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Inquisition is better in every aspect, except for story



#159
Mirth

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That's right. Courier from Fallout New Vegas says: "Horses? What the hell is that? We don't need horse, we run our arses to where we need to be!".
While mounts seem nice and all, I actually never use 'em in DAI, lest I get down and up and down and up every few feet if I want to pick plants or grab ore. Too much a hassle.

 

Mounts and Multiplayer were absolutely wasted resources in DA:I.  If they wanted to add those items later, as DLC, that's fine, but those resources should have gone to the SP campaign, side quests...etc..etc...


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#160
Rawgrim

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Is this a serious post, or more BSN hyperbole? I found DA2 to be somewhat more difficult than DA:O at equivalent difficulty levels. Still not terribly hard, but harder.

 

I button mashed through the game on normal, yes.



#161
Rawgrim

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That's the same as DAO. And Bioware games in general. If you're not playing on Max difficulty you have to intentionally use crap builds. DA2 at least was some what challenging on nightmare. DAO and DAI are both underwhelming.

 

It wasn't that bad in DAO, due to the auto attack. I doubt you would be able to beat BG1 and 2 without relying heavily on tactics, and I think Kotor might be a challenge too. Especially during the bossfights.



#162
TheOgre

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Inquisition is better in every aspect, except for story

 

okay, why? what mechanics did you like specifically more than DA:O?



#163
Rawgrim

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Inquisition is better in every aspect, except for story

 

You must be new to the genre.


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#164
Bioware-Critic

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You must be new to the genre.

 

... rofl! Big time! :) :) :)



#165
CronoDragoon

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You must be new to the genre.

 

It doesn't matter if he's new to the genre or not, so long as he's played two games to compare. Grognard opinions don't count for more.



#166
Bioware-Critic

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It doesn't matter if he's new to the genre or not, so long as he's played two games to compare. Grognard opinions don't count for more.

 

I would argue that this is entirely subjective! We are 7 Billion people on the planet ... No person on this forum is thinking and feeling the exact same way. We only talk alike. But that comes from social unluences and whatnot ...



#167
Shadow Quickpaw

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I think we all differ on what we consider to be Bioware's "best" game to date. For me there is very little that can top the original Knights of the Old Republic. Why? Because it was my first Bioware game (first game period, really), and I've got my rose-tinted sunglasses superglued to my face. :lol: Now that is my "favorite," but I fully acknowledge it has flaws (especially by modern standards), and I'm sure someone will come in and say: "Kotor did so much things worse than Baldur's gate or Neverwinter Nights!" And I'm sure it did.

 

Origins for you is what Kotor is for me. The right game, at the right moment, that blew your mind. My personal favorite Bioware games to date are Kotor, Mass Effect 2, and Dragon Age Inquisition.


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#168
Elsariel

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You must be new to the genre.


I share his opinion and I am by no means new to the genre.

#169
Rawgrim

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I share his opinion and I am by no means new to the genre.

 

Fetching things for 200 hours = good roleplaying, is it?


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#170
AlanC9

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And regarding that gate: Which gate specifically do you mean exactly?? I mean I really do not think that I am the best person to answer your question, but since your asking ...



You actually have answered the question. If you don't remember the thing, then they must have realized it was a bad idea and removed it. It wasn't exactly a gate, it was more of an electrical barrier thing that blocked off access to Temple Level 4. You could bypass it with a lot of Disable Device or by joining the temple. The problem is that joining can be impossible depending on how you handled the upper levels, and if you don't have a character who can handle disarming the trap by the time you find it you never will have one, since there isn't enough XP left in the game to develop another rogue. Well, unless you farm zombie random encounters for a week or so, but... ick.

It didn't necessarily make the game unwinnable since the back door through Zuggy's lair can still work, but it was bad design.

#171
AlanC9

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I button mashed through the game on normal, yes.


Gotcha. I never played either game on Normal, myself.

#172
katokires

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Nobody defending Inquisition adresses the boring shallow stuff. They somehow tell themselves in their minds that we are complaining about the good things of the game to dismiss our arguments.

So if they are done with denial I'd like them to show me some things:

1. Game is dumbed down. Mathematically there is a small number of choices in character creation and character building when it comes to combat mechanics. Also they got rid of all stat and skill usefulness outside battle. And stat have been simplified so that each class benefits equaly from their 2 core stats. As I said before you can argue it is better, but you can't argue it is been dumbed down. But since your level of denial is supernatural I decided to post this anyway so that you can deny.

2. A huge space with not enough quality content. No one here is talking about liking or disliking, fun or no fun. Hissing Wastesm, Hinterlands, Emerald Graves and Emerald Plains don't have enough story to fill all that size, so they fill it with a lot of minor quests, collectibles, and so on, or sometimes just land, space. The "content" they choose to fill the empty space in some areas sometimes make me confused, sometimes it is so lame I guess it is better if there was just empty space. So I guess that for you somehow solving problems with wolves is really interesting and relevant... well... no harm done here right? WRONG. Previous games had that, ok, but they were not ****** huge with a hundred lame quests like that. ONE lame quest, ok, two, ok, even ten, but hundreds is ridiculous! But no, not for you the gods of reality denial. Somehow you liking it or previous games having proportionally the same amount makes it ok. NO I DOES NOT. The amount is EXACTLY the problem. If they have to fill space with lame quests they should have made a smaller game. Great solution for DA2, multiply lame for a hundred, somehow in their minds lame x 100 = awesome? Again, I expect the supernatural denial ability to kick in. People will state that those are very important and connected to the main story content.

3. Not for hardcores. I don't mean difficulty, Bioware is not good at it, never was, it was always between ridiculously easy and frustratingly cheap, usually the easy route, like 99% of all the battles they ever made.  But to explore and complete all quests. If you go in depth with this game you feel totally out of it. 0% immersion. Farming is so not RPG. Farming while having an Inquisition it is even more ridiculous. DA2 resources system would fit so much better! As DAI's system would fit DA2 better... go figure. Anyway... continuing... Levels are impossible to sync with maps. No matter the order you do the maps you will end up several levels above the enemies usually not even gaining XP from kills.Even doing my best by the time I reached Orlais lowest level maps I was already level 16. Also doing all quests and exploring everything means being completely disconnected from the main story. If I spend 10 hours in a map, we have around 1~2 hours of content and the rest is boring filler, so between one or two maps I do a "main quest", and it makes the game feel so distant from its own core... In short, either you discard most of the game content, or you will feel so NOT in the good parts of the game. In fact, it feels like you are playing a MMORPG and that each 10 hours you play a little of Bioware RPG. And the supernatural denial will say what? That it is all ok? No. They all tell me what is obvious, game was not meant to be played by a completionist, that I'm playing it wrong, despite this way I play the game i the same way I played RPG since my 6 years old, both eastern and western RPGs... go figure. (Perhaps because DAI is not RPG)


Since denial is still strong in these ones and they evade answering questions by saying game X is like this, you use nostalgia-glasses and such, instead of actually answering anything, I will just leave these three here. I hope they have fun saying how all games were always like this and stuff. I clearly remember when I first played DAO smashing buttons, not being able to put points in dexterity for my fighter, not being able to choose bow and arrow for her, not having skills, just combat talents, yeah it is exactly like Inquisition, it is just my nostalgia-glasses that make it seem different, they are absolutely THE SAME.

Also while in you denial trance could you please decide if you will deny by saying new games are like old games or by saying old games were different and it is time to move on? Your wavering make me dizzy. I'd like to know if I have to adress the difference denial or the "dumbed down is better" denial. It is a little hard to fight on two fronts without knowing where yu will evade to. Could you use pointers like KOTOR2 droids? [Difference denial] DAO had the same amunt of fetchy quests.

It would make life a lot easier for me and help keep tracking of your Epic Dodge feat. Also congratulations since it needs a high epic level to achieve... oh no, forget it, now it is just about using the controller.


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#173
Elsariel

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Fetching things for 200 hours = good roleplaying, is it?


LOL, it was hardly just that for 200 hours. :)

I don't mind the side fetch quests. I sort of really like them. But the story really needed to be fleshed out more. I wanted a more "main-story" reason to be in these amazing zones more than gaining power and influence. For instance, if I can recall correctly, there is no real NEED to go to the Storm Coast or Fallow Mire other than "find out what happened to our peeps". Crestwood actually had plot significance (needed to find the Warden before going to Adamant). That's more of what I wanted to see. Actually, I would have preferred to HAVE to do something about Crestwood village before continuing on to find the Warden.

In DAO, there were plot-specific reasons to be everywhere. I liked that about DAO. Wish it were the same with DAI.
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#174
10K

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I'm confused 10k, you say gameplay wins your heart.. Why? 

The fast action combat mostly. That's why I will always hold DA2 so near and dear. Yes features were over simplified in inquisition, but combat still felt like DA2 which was alright for me. I won't lie when I say Origins combat was awful; the main reason I can't play through Origins anymore is because of the combat. Origins is a good game story wise as I said, but for me that's all it had. If you ask me what my favorite DA game is, I'll tell you it's DA2. DA2 was probably bad in the eyes of the majority, but for me it was a well rounded package. It had story and engaging gameplay. It delivered on both ends, which is why I find it the strongest in the franchise and which is why I find Inquisition gameplay so fun. 



#175
Seraphim24

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I'm going to speculate aimlessly for a moment if you don't mind..

 

I believe the biggest difference between older and current Bioware is kind of the presence of moxy and sort of a "not give a crap" atittude. They still seem to have capable people with interesting ideas and yet I feel like they miss the presence of the doctors or just a sort of presence that would give them more confidence to run with some of their more interesting or striking ideas. I get the feeling they were too worried about how people might perceive them.

 

Instead they seem to kind of shy away and go for more conservative options like making Corypheus a more conventional villiain, etc.

 

Also give credit to D&D, the people who made that and Forgotten Realms deserve credit for creating a lot of important concepts that made Baldur's Gate and DA:O the games that they were. Bioware served an executory function as much as a creative one in certain respects.