because after they got all the money from DAI
they are working on a sequel
because after they got all the money from DAI
they are working on a sequel
Nobody defending Inquisition adresses the boring shallow stuff. They somehow tell themselves in their minds that we are complaining about the good things of the game to dismiss our arguments.
So if they are done with denial I'd like them to show me some things:
1. Game is dumbed down. Mathematically there is a small number of choices in character creation and character building when it comes to combat mechanics. Also they got rid of all stat and skill usefulness outside battle. And stat have been simplified so that each class benefits equaly from their 2 core stats. As I said before you can argue it is better, but you can't argue it is been dumbed down. But since your level of denial is supernatural I decided to post this anyway so that you can deny.
2. A huge space with not enough quality content. No one here is talking about liking or disliking, fun or no fun. Hissing Wastesm, Hinterlands, Emerald Graves and Emerald Plains don't have enough story to fill all that size, so they fill it with a lot of minor quests, collectibles, and so on, or sometimes just land, space. The "content" they choose to fill the empty space in some areas sometimes make me confused, sometimes it is so lame I guess it is better if there was just empty space. So I guess that for you somehow solving problems with wolves is really interesting and relevant... well... no harm done here right? WRONG. Previous games had that, ok, but they were not ****** huge with a hundred lame quests like that. ONE lame quest, ok, two, ok, even ten, but hundreds is ridiculous! But no, not for you the gods of reality denial. Somehow you liking it or previous games having proportionally the same amount makes it ok. NO I DOES NOT. The amount is EXACTLY the problem. If they have to fill space with lame quests they should have made a smaller game. Great solution for DA2, multiply lame for a hundred, somehow in their minds lame x 100 = awesome? Again, I expect the supernatural denial ability to kick in. People will state that those are very important and connected to the main story content.
3. Not for hardcores. I don't mean difficulty, Bioware is not good at it, never was, it was always between ridiculously easy and frustratingly cheap, usually the easy route, like 99% of all the battles they ever made. But to explore and complete all quests. If you go in depth with this game you feel totally out of it. 0% immersion. Farming is so not RPG. Farming while having an Inquisition it is even more ridiculous. DA2 resources system would fit so much better! As DAI's system would fit DA2 better... go figure. Anyway... continuing... Levels are impossible to sync with maps. No matter the order you do the maps you will end up several levels above the enemies usually not even gaining XP from kills.Even doing my best by the time I reached Orlais lowest level maps I was already level 16. Also doing all quests and exploring everything means being completely disconnected from the main story. If I spend 10 hours in a map, we have around 1~2 hours of content and the rest is boring filler, so between one or two maps I do a "main quest", and it makes the game feel so distant from its own core... In short, either you discard most of the game content, or you will feel so NOT in the good parts of the game. In fact, it feels like you are playing a MMORPG and that each 10 hours you play a little of Bioware RPG. And the supernatural denial will say what? That it is all ok? No. They all tell me what is obvious, game was not meant to be played by a completionist, that I'm playing it wrong, despite this way I play the game i the same way I played RPG since my 6 years old, both eastern and western RPGs... go figure. (Perhaps because DAI is not RPG)
Since denial is still strong in these ones and they evade answering questions by saying game X is like this, you use nostalgia-glasses and such, instead of actually answering anything, I will just leave these three here. I hope they have fun saying how all games were always like this and stuff. I clearly remember when I first played DAO smashing buttons, not being able to put points in dexterity for my fighter, not being able to choose bow and arrow for her, not having skills, just combat talents, yeah it is exactly like Inquisition, it is just my nostalgia-glasses that make it seem different, they are absolutely THE SAME.
Also while in you denial trance could you please decide if you will deny by saying new games are like old games or by saying old games were different and it is time to move on? Your wavering make me dizzy. I'd like to know if I have to adress the difference denial or the "dumbed down is better" denial. It is a little hard to fight on two fronts without knowing where yu will evade to. Could you use pointers like KOTOR2 droids? [Difference denial] DAO had the same amunt of fetchy quests.
It would make life a lot easier for me and help keep tracking of your Epic Dodge feat. Also congratulations since it needs a high epic level to achieve... oh no, forget it, now it is just about using the controller.
Developers are saying this to us:
this is the game for you, here you go
And everybody with no brain goes:
It wasn't that bad in DAO, due to the auto attack. I doubt you would be able to beat BG1 and 2 without relying heavily on tactics, and I think Kotor might be a challenge too. Especially during the bossfights.
You actually have answered the question. If you don't remember the thing, then they must have realized it was a bad idea and removed it. It wasn't exactly a gate, it was more of an electrical barrier thing that blocked off access to Temple Level 4. You could bypass it with a lot of Disable Device or by joining the temple. The problem is that joining can be impossible depending on how you handled the upper levels, and if you don't have a character who can handle disarming the trap by the time you find it you never will have one, since there isn't enough XP left in the game to develop another rogue. Well, unless you farm zombie random encounters for a week or so, but... ick.
It didn't necessarily make the game unwinnable since the back door through Zuggy's lair can still work, but it was bad design.
No, no, no ,no .... ![]()
I know what you mean now: The "control box" that starts talking to you! You don't have to join the temple or such. Everyone in that temple is pure EVIL
Don't let them sway you
You just need a piece of clothing to wear: A "TZGY-scarab"! A medallion you can find for each party member
... Wait a second ... found something, maybe it helps:
Since I do not have the game installed in the moment, I have a new computer and I deleted my old files, I cannot find anymore on my own harddrive ... I would have send you a picture of the damn thing, but google seems to not have it either ![]()
Anyways, I hope you are successful!
I don't see myself replaying Inquisition beyond my initial playthroughs. I replayed Origins for a straight half year.
Take from that what you will.
The fast action combat mostly. That's why I will always hold DA2 so near and dear. Yes features were over simplified in inquisition, but combat still felt like DA2 which was alright for me. I won't lie when I say Origins combat was awful; the main reason I can't play through Origins anymore is because of the combat. Origins is a good game story wise as I said, but for me that's all it had. If you ask me what my favorite DA game is, I'll tell you it's DA2. DA2 was probably bad in the eyes of the majority, but for me it was a well rounded package. It had story and engaging gameplay. It delivered on both ends, which is why I find it the strongest in the franchise and which is why I find Inquisition gameplay so fun.
DA2 was victim to overly rushed development and very limited world.. BUT, I really enjoyed the game too, I enjoyed inquisition, just not as much as DA2, or DAO.
Combat? Felt more tuned surprisingly than did DA:I, DA2 did. Didn't feel like specializations were so broken as they are in inquisition..
But the hack and slash in DA:2 was my first turn off and "ewww..." the second I played the game I felt like they took something good and said "well now that we got a sequel, we don't need combat AI to be good, or combat to feel compelling for baldurs gate fans"..
Consider it from our position, the first game was catered strategy and slow paced combat with good positioning.. Then we go into something we'd expect from a devil may cry game in the sequel. So, i'll respectfully say that we disagree on combat systems.
LOL, it was hardly just that for 200 hours.
I don't mind the side fetch quests. I sort of really like them. But the story really needed to be fleshed out more. I wanted a more "main-story" reason to be in these amazing zones more than gaining power and influence. For instance, if I can recall correctly, there is no real NEED to go to the Storm Coast or Fallow Mire other than "find out what happened to our peeps". Crestwood actually had plot significance (needed to find the Warden before going to Adamant). That's more of what I wanted to see. Actually, I would have preferred to HAVE to do something about Crestwood village before continuing on to find the Warden.
In DAO, there were plot-specific reasons to be everywhere. I liked that about DAO. Wish it were the same with DAI.
You critizise Rawgrim for saying:
Fetching things for 200 hours = good roleplaying, is it?
Let me give you a little feedback and some critizism towards Inquisition of my own:
The "fetchquest-Odyssey" DA:I is has cost the developers a lot of development-time just like the enormous amount of huge areas which give you mainly one thing - more fetch-quests! Well granted Inquisition offers far more than "space" and "fetch-quests" but somehow the ratio of the content seems to be a little off! And they had to neglect the creation and the polishing of a lot of really important stuff in order to do this !!! Wouldn't you agree, Elsariel? Bioware spend so much time creating really superficial, tiny, unimportant things so that everybody is now thinking only one thing: "When do the DLC's come out? ... I need them to flesh-out this game" And that is f*ucked up !!! To my mind at least. But in reality it is really sad and somewhat embarrassing for Bioware! And most of all: Nothing but greedy from EA! Never before have I seen a game supposedly to be a AAA-SP-RPG become a MMO-hybrid - or rather a twelve headed beast - a mix of so many industry trends with so much nonsensical stuff in it. To me it looks like the "BIG PLAN" from Bioware and EA was to make it very big and very shiny to make it presentable for really big PR and then to fill it to the brim with MMO stuff to keep newbies occupied until the DLC's arrive ... UGH!
Dragon Age is a franchise with quality-standards (subjective I know) and features that ARE VERY MUCH EXPECTED and very much appreciated by millions of DA:O fans (and RPG-gamers in general) out there !!! That is why Bioware got a bloody nose for the release of DA2 - regardless of whether some liked DA2 OR NOT - by all the fans of traditional RPG's, fans of classical RPG's or whoever because they all got into the series because they backed up DA:O. Because they thought it to be a good game! There was a time when Bioware knew this and did not try to (very badly) re-invent the wheel. My guess would be to look at the point in time when "EA took over" ?!?!?!!?!? Wouldn't you agree, Elsariel? This is not hard to admit or hard to acknowledge !?! Wouldn't you agree that somehow over night the focus of the whole company shifted when EA took over ?!? And now we get games from them that have one goal only: To "hit the motherload" in sales and to neglect every aspect in their games that gamers enjoy - just because it has to be "BIG" and "SHINY" when it comes out. Because somehow these are the new gold standards for good games! They dumbed down the gameplay in every aspect of it and focused heavily only on very few parts of it. For example the conversations and the characters got a decent amount of attention and polish. But not much else - besides the beauty of the big, empty world we are running around in ...
Elsariel, I apologize if this response of mine is superficial and not really elaborate enough to do the topic at hand any justice! But I have to cut it short here and I just hope that you understand what I am getting at here. It is just ... when I write to you about this ... I realize that I would have to type a wall-of-text to get of my chest what I am trying to say ... which would not do you any good here ...
But hey, maybe you do understand me and maybe I gave you some sort of input from my side.
Anyways, take care, Elsariel!
P.S.: I hope I did not offend you or your views on the topic in any way ...
I wrote a moderate review for Inquisition here on the BSN. Maybe you are interested. It will give you a much better view of what the hell I was talking about here
My old review: http://forum.bioware.../#entry18267450
*Edit
I have another link for you, Elsariel. It is a posting from a new BSN-member. Please, read this: http://forum.bioware...1#entry18299283
I don't see myself replaying Inquisition beyond my initial playthroughs. I replayed Origins for a straight half year.
Take from that what you will.
this so much
the fact you start off as elf human dwarf or qunari is cool yeah
but origin stories please!
like you have your carta boss telling you that your sick little dwarven sister 'might not make it through the night' if you refuse to spy for them at haven.
And since it's probably surface dwarves you can make a small town or part of denerim/calendan something where lyrium trades are.
or your keeper is very paranoid about the events at haven and will need to know if the clan is going to have to migrate [you could have even tied in the exalted plains elves as part of your clan!]
and as a qunari you had your merc band! it would have been so fun to talk business with them!
AND HUMANS! You start in a circle fleeing for your life! Or your super duper religious family sends you there because you are knee deep in andtrastian family members!
You could have made origins for all characters
SO MANY MISSED OPPORTUNITIES!
seriously
how did the inquisitor not get an origin / prologue story?
Hawke got one!
Warden gets 6
Inky gets zip?
seriously
how did the inquisitor not get an origin / prologue story?
Hawke got one!
Warden gets 6
Inky gets zip?
Maybe they plan to do it in DLC. Would hope not since that'd be a waste since they should've put it in the intial game, but still
I know what you mean now: The "control box" that starts talking to you! You don't have to join the temple or such. Everyone in that temple is pure EVIL
Don't let them sway you
You just need a piece of clothing to wear: A "TZGY-scarab"! A medallion you can find for each party member
... Wait a second ... found something, maybe it helps:
That alternative wasn't in when I played it. I thought I made it clear that this was years ago.
Doesn't matter anyway. Maybe I'll load the thing up again someday, but a ToEE replay is pretty far down on my priority list these days.
Understood.
I really had totally misunderstood you - I must admit!
I only responded to your posting in this manner because I thought you were playing it right now.
My nostalgia got the better of me ... ![]()
this so much
the fact you start off as elf human dwarf or qunari is cool yeah
but origin stories please!
like you have your carta boss telling you that your sick little dwarven sister 'might not make it through the night' if you refuse to spy for them at haven.
And since it's probably surface dwarves you can make a small town or part of denerim/calendan something where lyrium trades are.
or your keeper is very paranoid about the events at haven and will need to know if the clan is going to have to migrate [you could have even tied in the exalted plains elves as part of your clan!]
and as a qunari you had your merc band! it would have been so fun to talk business with them!
AND HUMANS! You start in a circle fleeing for your life! Or your super duper religious family sends you there because you are knee deep in andtrastian family members!
You could have made origins for all characters
SO MANY MISSED OPPORTUNITIES!
Couldn't have said it any better myself, because I didn't think about that initially, but yeah, it wouldn't have been too hard to do a quick 10-20 minute prologue quest that takes you to the event..
This is what happens when you appeal to mainstream collective environment and trying to be everything. Consequently, everything becomes neutered and diluted.
Dragon Age Origins was an unapologetic dark fantasy role playing strategy game that revolved very tightly around the story, the plot, the lore and the characters. It had this Game of Thrones-esque feel to it which made it really appealing.
That is what it was. It did not try to be anything else. It did not try to strike a middle ground. It did not try to be a sandbox-esque game or an action strategy hybrid game or a politically correct agenda pushing game or a mainstream appealing game.
That is why it was and still is very good to this day. Get some graphic mods, some gameplay mods and you are good to go. I am speaking as a PC gamer here.
Dragon Age Inquisition on the other hand is a game that tries to be everything, tries to please everyone, tries to cater to every demographic, tries to lure fans of other types of games and hence it fails. Turns out if you tried to be "equality for everyone !" instead of "niche and focus for the win" when it comes to interactive playable entertainment, you fail. Who knew ?
It tries to be a action strategy hybrid game and it fails at that. It tries to be a game that can be playable on 5 different platforms and it fails at that. It tries to be simultaneously have a dark plot with an artistic style that is too cheery and bright in an attempt to be at a middle ground and failed. It tries to be an RPG game with tight storytelling and plot and sandbox semi open world and it fails at that. It tries to appeal to fans of Elder Scrolls, Witcher, World of Warcraft, Diablo and Dragon Age and this results in it not really properly appealing to any one of them. It tries to appeal to the politically correct postmodern crowd as well as the crowd that just wants to play video games for the fun & fantasy of it and it fails at that. It tries to be dark and cheery simultaneously and it fails at that.
This is a classic case of too many cooks spoiling the soup. This is a classic case of forgetting your niche. There is a proverb in the Malay Language called "Ukur baju di badan sendiri" which means know your own strengths. The Dragon Age franchise forgot its strengths, forgot its niche, forgot its core fans and customers.
Why did this happen ? The answer is simple. AAA industry. Bioware is a fully fledged AAA developer under EA now. They need to make as much profit$$$ as they possibly can. They will do whatever it takes to maximize profits. Whether it be diluting the game's niche or pointlessly injecting multiplayer, its all fair game. The product quality, the product niche, that does not really matter. It is all about the money now.
Now Dragon Age is a watered down diluted game that does not even know what it wants to be except to make profits. For Inquisition Bioware decided to "check out Skyrim aggressively" and yet forgot the reality that Skyrim is what it is because of the modding community. Because of this, now what we have is a game with tons of pointless side quests, tons of bugs, restrictive gameplay and semi open world with none of the goodness of the Elder Scrolls such as modding. Want to change that ? Well sorry you can't, because Frostbite, because DLCs, because EA.
Mark my words, when Witcher 3: The Wild Hunt comes out next year and kills it big time, we will see Bioware saying that "We are checking out Witcher 3 aggressively" for Dragon Age 4 and then create a pseudo-Witcher game for DA4. Bioware have completely lost their way in the innovation department. Instead of refining what works, they decided to reinvent the wheel when it didn't have to be.
That is the reality of the situation.
I believe this game can be summarized in two words :- "Perfectly average". Because that was Bioware's target audience, the average gamer. Not the hardcore gamer, not the PC gamer, not the old school RPG gamer but the average mediocre gamer.
I am always confused when people ask for BioWare to do Origins "again". Are we talking about the same game, same story about a blight, only with different Origin stories? Are we talking in terms of gameplay?
Personally I like that BioWare are trying out new things. I don't always like all of them, but simply doing the same game over and over again is NOT the way to go in my opinion. I have enjoyed every single Dragon Age game so far. Each game had things that I didn't like, but overall I have liked all of them.
Oh, and i have plans to replay Inquisition multiple times. Already have several characters in mind.
seriously
how did the inquisitor not get an origin / prologue story?
Hawke got one!
Warden gets 6
Inky gets zip?
@Tishen-13
Kudos!
You nailed it right there and killed the f*ucker dead! Dead and buried ![]()
I agree with you 100% They just don't care anymore about anything else but sales-numbers. And it shows ...
They try to produce a chameleon that is capable of charming everyone and anyone ... but makes nothing but a fool of itself in the process ...
Dragon Age Origins was an unapologetic dark fantasy role playing strategy game that revolved very tightly around the story, the plot, the lore and the characters. It had this Game of Thrones-esque feel to it which made it really appealing.
Hmm. DA:O always struck me as fairly standard Bio product. Better than most of their games, but not really different in feel; KotOR in medieval drag, so to speak. Which I don't mean as a slam on the game at all.
I'd get into the weeds about your specifics, but it seems rather pointless given the different premises we're operating from. Except... political correctness? You really had to go there?
Heh it wasn't him. It's Bioware who 'd put every single type of repeatedly offended persons in their game. Black people (up to Vivienne), LBGT people, traitor types that can be spared, islam reference (Qun) and so very on.
I don't think it's bad tho. It isn't even annoying like it was in ME3 with that half-mexican half-black gay shuttle pilot Cortez (x3 combo). THAT was annoying because he was repeatedly crying over his husband any time you go that deck in most gay intonations ever. Loudly.
So let it be there - DA: I is fine and not offensive to ANY type of person...except:
- PC gamers that were promised a PC game,
- hardcore RPG gamers that were promised a party-based tactical RPG,
- lore geeks that were promised 'all Thedas'.
Unhappy me - i fit in all 3 types.
Probably because DAO took half a decade to make. Most developers don't want to work on a game for that long. DAO is Biowares at their best, we'll probably never see a game like that for a long time.
BG1 didn't involve tactics on any substantial level because you didn't really face enemy mages. The big challenge wasn't in tactics so much as in understanding D&D and in particular differentiating between the very good spells and the complete crap spells. BG2 was more challenging but (at least without the Ascension mod) that had more to do IMO with the rock paper scissors of mage combat.
There are plenty enemy mages in the game. That guy in the Cloakwood mines was nasty. The group you run into outside the mines too. Two mages and a cleric + some kickass warriors. Several nasty ones in Baldur's Gate itself, at the top floor of a certain merchant's guild. Good luck not using tactics vs those guys.
Probably because DAO took half a decade to make. Most developers don't want to work on a game for that long. DAO is Biowares at their best, we'll probably never see a game like that for a long time.
DA:O took longer because they had to create the DA world from scratch, with that one. Believe me, lore takes time to create. All that were in place when DA2 and DA:I were being made.
There are plenty enemy mages in the game. That guy in the Cloakwood mines was nasty. The group you run into outside the mines too. Two mages and a cleric + some kickass warriors. Several nasty ones in Baldur's Gate itself, at the top floor of a certain merchant's guild. Good luck not using tactics vs those guys.
Seeing as how I curbstomped BG1 without very much effort besides a proper paladin build and knowing what D&D spells are complete duds, I very much got by without anything approaching tactics. Nothing before Durlag's Tower even comes close to being a challenge. D&D is a powergamers dream, which is what (like DA:O) makes tactics besides the point. I suppose it depends on what you count as tactics, because to me stuff like buffing your characters properly isn't much of a tactic.
DA:O took longer because they had to create the DA world from scratch, with that one. Believe me, lore takes time to create. All that were in place when DA2 and DA:I were being made.
The lore didn't take that much time, since we had Ostagar and the Sacred Ashes temple being made in vintage Aurora engine. No, it was actually designing the game and reworking the engine repeatedly that took time, not the lore.
Seeing as how I curbstomped BG1 without very much effort besides a proper paladin build and knowing what D&D spells are complete duds, I very much got by without anything approaching tactics. Nothing before Durlag's Tower even comes close to being a challenge. D&D is a powergamers dream, which is what (like DA:O) makes tactics besides the point. I suppose it depends on what you count as tactics, because to me stuff like buffing your characters properly isn't much of a tactic.
I bet you didn't beat the game on normal by button mashing. D&D is indeed a powergamer's dream, I agree. Especially the 3rd edition, which is broken. Not sure how you managed to do a Paladin build, though. All you really do with the paladin is place the stats at the beginning, and pick weapons to be good at.
I'd say using buffs, spells, which character to attack which enemy, and how. What weapon's to use. Being prepared for any kind of encounter. Need blunt weapons vs golems etc. The positioning of the characters being a factor. The game has 350 spells. DA:I has what? 20 spells? Most of them just barriers and boosts. They even removed the Fireball. The most iconic spell in the rpg genre.