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If You Could Shape Dragon Age 4....


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#101
In Exile

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I'd rather shape Jade Empire 2.

 

I was just thinking recently how JE would have been substantially more successful with this incarnation of Bioware. A voice PC, better graphics, cinematics? A lot of wonderful ideas and a great setting that was held back by the type of engine and type of game it was following up. 


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#102
MattH

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*snip*

I can very firmly get behind all of your ideas. Lets get out of the South, it was nice to head back to Ferelden, but you've created a massive world and lore Bioware, head North!

 

Have the main character be a slave, set the game in Tevinter during a slave rebellion/Qunari invasion. You can choose to lead Tevinter into a new age, or topple the empire completely. Companions have been strong in all the games so I have no complaints there, but I'd love to get the comradery of Hawke's friendship circle back. I'd also love to see the return of the specializations Blood magic, Spirit Warrior and Bard.

 

If we are heading to Tevinter, I'd nudge Bioware to take a brief glimpse at Bloodborne for its dark, twisted art style. (I didn't find the Tevinter ruins in DAI that mysterious/dark)



#103
FiveThreeTen

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- I don't want any returning companions/known characters from other medias to be companions. Let them have a role if it's fitting but NOT as companions.

So yes no Harding/Dorian/Calpernia/Maeveris/Ser Barris/Yavana/Varric(!) for me. Their story can be told and expanded without them taking that spot.

- Anderfelds/Tevinter seems like a good combo for a setting

- Playable origins or background depending on your class and race selection

- Less wilderness more cities

- More variations for each classes/more slots for abilities

- The PC UI should be flawless

 

 

Important note though:

 

I didn't feel like Inquisition really warpped up "the South" yet. I would be satisfied if we could see some consequences of our choices (Divine choice comes to mind) matter in some way in an expansion or a bunch of DLCs before DA4. And it seems more fitting that the Inquisitor should be the one to resolve Solas storyline, if there is to be a resolution. I'm not holding my breath though.



#104
Raeona

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Story - Twin Soul Double Blight. Thats the last two elven gods, Dirthamen and Falon'Din, the keeper of secrets and friend of the dead respectively, both corrupted into Archdemons and ready to wreck the kind of havoc that would make Corypheus look like a toddler.  Maybe also some Qunari stuff, and the Executor people who were hinted at because that sounds fun too. 

 

Location - Northern Thedas. Kal Sharok sounds intriguing, so does Par Vollen. And I'd love to see Antiva. 

 

Characters - Abelas from the temple of Mythal.  And I want to see what Bodhan and Sandal are getting up to these days. 



#105
TheDovah

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For the story of DA4,I would scale it down from Inquisition's end of the world if you fail story to something like DA2's rise to power story. You are simply at the wrong place at the right time and have no choice but to fight for your very survival. It would involve a lot of politics, assassainations, betrayals and basically be Dragon Age's vesion of a Game of thrones but set in the north. I would set it in both the Anderfiels and the Imperium. The Wardens of the North would be a part of it after going silent at the end of DA3 and they would be protrayed as the coldest faction on Thedas. Unless it's Darkspawn or to do with the Anderfiels, they don't care. I would feature the Qunari but as a true ally if you are able to impress Sten with Cookies Sten and convince him that it is worth intervening or putting resources to stopping X from becoming the new black Divine due to X's intention to invade the south and enslave everyone. Near the end, it would be revealed that X is actually working to stop Fen'harel and is willing to do anything to stop him.  After the main story has been wrapped up, it revealed that Fen'harel is working to stop something worse then the blights.

 

Locations

 

All of the Imperium and the Andefiels

 

Par Vollen and Kal Sharok

 

Several dwarven ruins

 

Several ruined cities that are filled with nothing but the unrotting corpses of the dead from the blights.

 

Characters

 

Dorian, the Wardens from Awakening as i feel that they may have been recalled to Weishaupt. Generally no cameos unless the plot or side quest gives them a valid reason to appear. Hawke would appear if they went to inform the wardens. 



#106
Augustei

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Tevinter & Rivain
Qunari invasion
Party would have a high ranking Orlesian Chevalier, A Tevinter Magister, A Qunari Spy who we wouldn't find out about their allegences until later in the game, A Dwarven Beserker with political knowledge who served as a bodyguard in the Dwarven Ambassadoria. And the return of Zevran because he is rediculously awesome. Also A Sten and another Loghain cameo.
 



#107
carlo angelo

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So if Bioware gave you a chance to shape the next DA game (4) with 3 Objectives...

 

1 Story

 

2 Locations

 

3 Characters

 

What would you do?

 

You can of course choose to ignore this thread but I thought it might be interesting to see what you would come up with. :)

 

STORY

Uncovering what is up with the Qunari. And the past of the elves. Not sure, but I'm gonna trust Bioware with this one. Just make it less "Skyrim-ish" and more focused on the characters' journey and their backstories.

 

LOCATION

Starts in Tevinter Imperium (which would be a country mainly focused on in the game). Then spreads to Orlais, Fereldan, and Antiva.

 

CHARACTERS

Eight companions. And four very important NPCs, a la Inquisition's Advisors. Except they're not in a stronghold and are in their own bases scattered throughout Thedas. Each character's journey is strongly tied to Tevinter Imperium. Start off with three companions (mage, rogue, warrior), and find the next four in the first act. The last companion joins up halfway in the second act (after a few encounters). Only seven romance options.

 

Spoiler

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#108
themageguy

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Story-
Im interested in Solas intentions for the People, i would also like to see whats going on at GW HQ, and perhaps something to do with the Kossith. I would also like to learn more of the Stone and Titans.
Ultimately, the writers can take me wherever, im sure it will be cool.

Location -
Weissharpt (spelling?) and Tevinter or Seheron.

Characters -
Rivaini seer, a fog warrior lady, a Tempest rogue and Maevaris :)

If we get a Sarebaas companion, their spec should reflect the way in which they use their magic- untrained and destructive.

Also i want a Entropy and Creation focused specialisation for my Character mage. I miss alot of those spells.

#109
PapaCharlie9

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STORY

 

A couple of prequel ideas:

 

1) Skyhold version 1.0

 

Who built it and why? What happened there? Where did they go?

 

2) The fall of Arlathan

 

We have the setup in DA:I, let's see it from the eyes of our PC.

 

LOCATIONS

 

Skyhold, obviously. If we don't have a betterl there in a DLC, it has to be in DA4.

 

I'd like to see more of the north: Nevarra, Tevinter, Antiva, Rivain

 

CHARACTERS

 

BW does well in this department, so better to let them do what they do best. Just fewer imposters and brooders, please.

 

OTHER

 

More player agency and more free exploration. The Hinterlands was an experiment and judging by how many people spend the majority of their PT hours in that one zone, the experiment was a success. And besides, you know, Skyrim? Give the PC a Hinterlands scale zone or two, a problem to solve (like they are at war with each other), and let the players use their imaginations to come up with solutions. Emergent solutions, not scripted.



#110
Han Yolo

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I wanna be a pirate an explorer and treasure hunter with a big boat as base.


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#111
Killdren88

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I wanna be a pirate an explorer and treasure hunter with a big boat as base.


I've always liked the idea of an Age of Exploration themed game. Like we aew commissioned by Antiva to be captain of a ship to sale the uncharted waters of Thedas. Our is also our companions as we set out to discover new lands. Like the Qunari homeland, or a whole other Elven empire that was Arlathan's sister empire. Or maybe The Thedas version of Asia and we learn Jade Empire shares the same world. Now THAT would be a twist.

#112
Hydragenbomb

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SPOILERS I guess. 

 

 

1) STORY

I'd like maybe a little continuity from the previous game but not an overwhelming amount, like I'd want relevant characters and plot lines to continue but I wouldn't want a parade of 'oh its that guy' which inquisition did a little bit. I think the story is sort of hard to predict. Most folks seem to be going with the qunari vs tevinter, but not sure if that is too obvious/a scaled up repeat of the mages vs templars conflict, something they've done for the best part of 2 games. Also given that they've gone at a snail's pace in regards to geographical expansion. Ferelden featured in every game for example, and we only have seen bits of the free Marches,with that in mind I could very much see dragon age 4 being Fereldan/ Orlais/an expanded free marches and maybe Nevarra or anderfels as the new area. Could see Tevinter having a presence in the game, but not sure they'll be pulling the trigger on it being the focus just yet. I'd imagine it will be stop Solas from freeing the wrath of the old elven gods on the world that has mistreated elves in these areas.

 

2) CHARACTERS

Solas or flemeth becomes the antagonist, which I am fully for because I think this would represent the most 3D villain they would have yet in the franchise, Solas being someone we've seen in the role of friend or more and Flemeth being someone that we have at least got to know partially, now in a darker context. Villains haven't always been the franchise's strongest suit so this is the natural move to go to raise the emotional stakes IMO. I think by necessity the Inquisitor would by necessity have to return in quite a big way due to the personal connection they'd have with solas. Not as the playable character, but maybe as a prominent NPC or even shock horror as a companion, though admittedly that would be a bit awkward storywise with the inquisitor being a big shot and you probably being some nobody. 

 

As for potential characters, I'm open -minded about this and have generally been fine with every batch of companions give or take a couple of people so generally I'm up for anything. That said a couple of ideas

 

A white knight Templar companion - I think the games have always been a bit little one sided with its portrayal of the templars, although I think Inquistion was an improvement on this front with Vivienne's POV and Ser Barris. That said we have never had a templar companion and I think it would be a good, world enriching move. I guess this could be sort of difficult as in some people's canon the templars are completely K.O'd. but still. Maybe a cool feature might be if you sided with the mages you get Fiona as a companion in the next game, and if you sided with the templars Ser Barris (Othe templar if he died). 

 

Second/third/fourth all the suggestions for a Tal-Vashoth Qunari. Preferably a mage. Would be dope.

 

Elven God. Because that would be awesome, the elven guy from the temple as someone else suggested would be cool, but I think he can die? He didn't in my play through but I'll bet it was possible.

 

Wouldn't mind a couple of returning companions, to help with continuity and the sense of world building. I think a returning Morrigan makes sense on account of the whole/flemeth solas situation, but that aside I'd like maybe 1 or 2 less obvious ones. Like Maybe Blackwall or Cole. Or perhaps Sebastian just for the troll value. Tho if I were a betting man I'd probably put my house on Iron Bull coming back.

 

LOCATIONS

 

Already sort of went through this, but to add to that Nevarra/anderfels makes sense because I think if memory serves the other dwarven kingdom is on the border of the two countries, so would be a chance to get them back into the game somewhat, as I think the reason they've benched the dwarves somewhat is because the Orzammar level in Origins is maybe the most all encompassing level yet, it covered their history, their social divide, their culture and their politics.  I can see why they felt they had nothing more to do there, but kal sharok would provide new opportunities

 

OTHER:

 

More death = I kind of missed having my companions potentially die if I did things wrong lol. I liked the Hawke/Grey Warden choice but feel they could have gone further with that kind of thing, particularly as their mantra is to not have many  of the companions show up in future games. If a character is invaluable to the plot than sure, but I think it would give levels more bite if companions could die if you hadn't met certain conditions in the mission or in the game prior, or important NPC's. So the people who want a perfect happy ending can get it, but I can also have a more tragic playthrough if I so choose.

 

Side missions more driven by story than fetch questing = I know there's people who love this kind of thing, but I basically didn't care about almost any side mission I did in the entirety of inquisition that wasn't connected to a companion. You didn't get to talk to the minor characters involved in close-up which meant I think it was hard to connect to their problems and invest in them. I know people love grinding so I'm not saying dont put that stuff in the game, just make it land a bit more for people more concerned with story. I loved most of the side missions in dragon age 2 for example, could care less here.

 

Wow this ended up super long I apologise 


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#113
Guest_Faerunner_*

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1 Story:

 

Not sure, but what I do know is I want to swipe Andrastian human culture off center-stage because it's been front and center for three games now, and it's boring and I'm tired of hearing about it. I want to start exploring other cultures and religions more deeply.

 

More specifically, I know for sure I want them to explore whatever Solas' hidden plan is, Morrigan's hidden plan, that whole "spark of godhood" nonsense, and learn what happened to the messenger 

 

2 Locations:

 

Rivain, Antiva, Par Vollen, Antiva - that general north-east area. It's a melting pot of interesting cultures and perspectives - Rivaini humans and seers, elves who live fairly in harmony with humans, Qunari living near enough by that it's no big deal, possible fex nearby (AHEM), etc. With any luck, the Deep Roads entrance to Kal-Sharok won't be too far away.

 

3 Characters:

 

Apart from maybe a Zevran cameo, I don't really want too many characters to return. All these endless cameos and recurring characters makes the world of Thedas seem so small, or at least the story so freaking contrived.



#114
Hellion Rex

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1. Story:

No clue, though I want to delve more deeply into the ancient elven lore. Bioware ought to continue off the momentum that they have gained.

 

2. Location:

I would really like to see Tevinter, though Nevarra or Rivain would be cool as well.

 

3. Characters

Anybody new and exciting.



#115
ComedicSociopathy

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Dragon or griffon riding, or GTFO, Bioware. 


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#116
Ananka

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No.More.Blights. (please). Seriously tired of those, and seriously tired of darkspawn.

 

I'd love to see more of the north. Anderfels+Tevinter to find out what the deal is with Hawke and the HoF and to learn more about what Solas is up to would be amazing. But any place will be fine as long as it's not Ferelden. Rivain, Antiva, Par Vollen, Nevarra? Would definitely love to see any of those.

I would like lots of story and a very plot-driven game (with choices!). Exploring is fun and all, but there needs to be a strong central story. As far as I care they can also throw the crafting out the window, the DA:O level of crafting was fine.

 

I'd prefer completely new companions. Cameos by previous ones would be fine, but I don't feel the need to have any of them in my party again.



#117
Digger1967

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So if Bioware gave you a chance to shape the next DA game (4) with 3 Objectives...

 

1 Story

 

2 Locations

 

3 Characters

 

What would you do?

 

You can of course choose to ignore this thread but I thought it might be interesting to see what you would come up with. :)

 

Story wise I'd like to see a continuation of the current story line, the Inquisition after Cory is defeated - with the new challenge being facing Solas and a blight.  It would be great if what happened in the previous game could be incorporated into the new one, for example if you banished the wardens, or your decision to keep Straud alive rather than Hawke or vice versa would have some impact on some of the storyline of the new game.

 

Not sure if it's possible, but it would be fantastic if the game could scale so you could play your former Inquisitor as is and start at a much higher level or you have the option of creating a new character who starts with the Inquisition and rises to power in its ranks.

 

Locations wise I think it would be fine to have a lot of the previous locations reused with new quests and new challenges, I would make some alterations so you don't have to go into near constant hop mode on the Storm Coast.  I'd also expand some of the locations currently available, like Val Royeuax and Redcliffe - it would be great to have some more urban locations added.

 

Characters I'd keep the current cast and expand their role.  I'd like to see all companions have a romance option available, and make it so those options weren't so limited.