Short version:
Because for the first time in a video game, I got the impression of a real developing (non-romantic) relationship between my character and an NPC.
Long version:
My main Inquisitor is an unbeliever. And a mage. She didn't hide what she thought of this "Herald of Andraste" thing, she told Cassandra she didn't believe in the Maker. Still, in the end I'm finding Cassandra is the type of person my Inquisitor could sit down with and talk about things, both the big picture and personal stuff. They know where they stand, where they're in accord and where they aren't, and they've gone through the fire together, and thus they've come to trust each other. How did that come to be?
Sure, at the start I made some decisions and said some things Cassandra didn't like, and for a time she was noticeably cross in conversations. Then her quest came up, and in the aftermath, I found that she was an eminently reasonable and intelligent woman behind all that impulsiveness, that she cares about history ("The world needs the truth this time, no more legends lost to the ages") and struggles with her faith instead of depending on it for easy answers. I respect that. Not only did the game successfully convey that complexity, it also gave me options for mature replies: I didn't want to hide our differences but also didn't want to harp on about them. I could question her attachment to the Chantry once in order to find out where she stands, and then the matter was settled and I didn't need to bring it up again. I also found myself convinced by some of her arguments - and isn't *that* a novelty in a video game, where reasoning is usually so simplistic that I can't agree to anything said? So...I helped her with some other stuff and ended up supporting her as the Divine, all that without ever needing to compromise my own stance. We became friends aware of our differences - but we cared about many of the same things. The truth of faith can't be known, but we are alike in our dedication to truth in the things that can be known. We are both dedicated to change but aware that it needs to come at its own pace. In the end, that we believed different things and would enact somewhat different policies wasn't all that important.
The fact that the in-game conversations actually supported this comparably complex development (which is not so easy to write for an interactive medium) explicitly at various points in the story, that's what impresses me most. Many of DAI's characters feel surprisingly real, but with Cassandra there was a dynamic to the relationship I haven't found in any other game - or NPC - yet,






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