The charm from Skyrim comes from making your own adventure from exploring, not quests, they're just there to point you in a direction and add some substance.
Can't really blame anyone who prefers a strikt narrative and structure from aimless exploration for not liking Skyrim.
Which is kind of why this new direction worries me. Narrative is what Bioware is good at and that ussually suffers when the game is open ended.
I liked DA:I, but most of the side content really was MMOish and i really hope they improve on that..
Exploration should be player driven, it should be it's own reward by finding something cool like a fun dungeon or a new questline that takes you in a diffirent direction, not a new marker on the map for yet another collectible, And if the world itself isn't intereting or fun to explore.. well, then you're borked.
If you land on a planet for mission X and on the way to your objective come across a pirate base or a small settlement that opens up a sub-plot that gives more insight to the planets/race/the over-arching mission/history of the galaxy/whatever that could be pretty cool.





Retour en haut







