I want areas as big as DA:I for sure, but 50% of every map should be designed for driving around in the Mako. The quests just have to be ME1 levels of deep, and I don't need them to tie into the main plot at all. The whole "Save my farm, I'll join you!" crap was forced and far, far, FAR inferior to the goofy yet enjoyable side-quests in DA:O, KOTOR, ME1, heck even ME2 and DA2.
"But it doesn't make sense for the protagonist to be doing this kind of stuff!" Get outta here, Bioware writer or game director! It's FUN and potentially it adds depth to the lore and pros for the reviews. Even IGN commented on ME3's bad side-quests.
What really happened when Bioware made ME3 and Inquisition? How come they can't make up fun side-quests anymore? The ones in ME3 where you don't just deliver random stuff and then "Quest completed!" were awfully written and none of those in Inquisition were memorable due to non-cinematic cutscenes with a camera zoomed too far out and they were often just fetch quests anyway.
We want some quality side quests dammit!
Things to take from DA:I:
- Vast open areas with amazing level design
- Collectibles like Shards perhaps
Things not to take from DA:I:
- Bad, superficial fetch quests that are obviously time-sinks.
- Non-cinematic camera. ME1 and ME2 did cinematic side-content perfectly fine.
- "Kill X" or "Collect X for me!" quests are a no-no. This is a single player RPG, not an MMO
- Main quest gating through the side-questing. No "War assets" and no friggin "Power".
Trust this fan on this one, Bioware, your game will get higher reviews and more GOTYs.
Just... whatever happens I don't wanna end up playing a game that might as well be called Mass Effect: Inquisition.