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Please no filler content in the next Mass Effect


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135 réponses à ce sujet

#126
nallepuh86

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Is there any bioware game or rpg games that doesnt contain full of filler content?



#127
DanishViking

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how do you even know whats filler content in a upcoming game you know nothing about ?

this isent manga to anime.

 

if you mean sidestory ? then i do not understand simple because you can choose not to do sidestory like you can choose to skip fillers in a anime.

my honest opinion is just be happy they are making that much content for us.



#128
RoboticWater

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how do you even know whats filler content in a upcoming game you know nothing about ?

this isent manga to anime.

 

if you mean sidestory ? then i do not understand simple because you can choose not to do sidestory like you can choose to skip fillers in a anime.

my honest opinion is just be happy they are making that much content for us.

This thread is mostly meant as advice, not a form of prophetic criticism. DA:I isn't the first game BioWare have made that has more than its fair share of filler. In fact, I remember quite a lot of concerns about pointless fetch quests leveled against ME3. Also for clarification, I doubt anyone has a problem with sidequests as a whole, but rather sidequests that don't really contribute to the game's experience. 

 

To your anime point, I don't think the medium is analogous to video games. With anime, skipping filler episodes is only a few button presses away, while filler  in games may be necessary to advance. Even if the game filler is technically avoidable, having crap content littered throughout the world and potentially your quest journal can be incredibly irritating and quite possibly damaging to immersion. Another problem problem exclusive to games is the positive feedback loop. While lame episodes in anime are relatively easy spot and skip, the slight, but ultimately arbitrary rewards can trick players into thinking their efforts are leading them somewhere when in reality, their tedium only serves as a hollow distraction.

 

What is similar between the two mediums is that filler content is universally a waste of time and therefore, IMO, bad form. It's clear in both cases that the creators are attempting to pad their works to give the appearance of magnitude without actually trying. The content may be avoidable, but it undermines the quality and hard work that went into the rest of the game. As someone who admires gaming as an artistic medium, I simply can't abide this lazy design. 


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#129
Drone223

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Like others have said filler content is alright as long as it isn't overdone.

#130
Mcfly616

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Fill 'er up...



#131
Farangbaa

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I can't believe people are actually defending those shitty fetch quests from DA I
lol

DA I was basically a offline MMO and I hope ME 4 doesn't follow that route


http://www.giantbomb...arcraft-270612/

DA:O was an offline WoW, according to these people.

Besides, some of these quests are fantastic. The entire Hissing Wastes area, for instance. Sure, that place is empty as hell if you're the type that immediatly clicks away the codex entries... or well, anything that isn't a cutscene. But that whole Tomb of Fairel quest is fantastic and filled to the brim with lore.

Not a single spoken line, no cutscenes, but so awesome.


I didn't mean Loyalty Quests, I mean secundary missions, side quests if you will. ME1 and ME2 in a way were similar, both had intersting side quests that spanned more than one mission, with one leading to the other. Also in both game they felt relevant, many of those missions dealt with consequences of primary assignments or were somehow connected with important events/people. Sure, both games had they fair share of boring missions that is little more than go here there and get that.


Almost every area in DA:I has quests like this. Only exception being the Forbidden Oasis.

People also love to bring up the 'bring me 10 ram meat' quest as an example of how bad it is, overlooking the fact that this quest ties in with 5 (!) other quests that ultimately get you an agent.

#132
Linkenski

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To be quite frank, my first impression of DA:O was also, "it's like WoW, but I get to control all teammates at once" but once it started rolling it was of course clear to me that this was nothing like an MMO, it just mimics the core gameplay without the progression design.



#133
Arppis

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I'd rather not have a game full of linear corridors without any exploration to be had.

 

You CAN skip trough the quests you don't even want to do in Dragon Age Inquisition. There are enough power points to be had without doing them, just do the ones that have bit more "meaning" to  you. Sometimes having these bit smaller quests is relaxing. I like doing them when I want to take a break from the main storyline.

 

That's one of the things I disliked about Mass Effect 3. Everything was so damn streamlined that I didn't have any extra activities to do. I like to pace my experience with the less important and more important quests.

 

Now you did mention Mass Effect 2 style would be more apt, right? Well that game had ZERO exploration as well. Just going from point A to point B. I want to stumble upon quests a bit more while exploring, than going to some mission, where I just run trough this gauntlet and then it's done.

 

I'd personally want to have loads of content, but that's just me. :)


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#134
daselk

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Granted me2 and me3 were light on exploration, but I really enjoyed the mako planet exploration in me1, often stumbling upon some interesting lore, backstory or engaging quests. But if it was the same as DA:I, it would make me drive the mako around and around picking up groceries and laundry and flying to other planets to deliever them, only to be told to go back to previous planet and do some other irrelevant, mundane, uninspired and unrewarding chores.

 

For me, more content of that type ≠ fun.



#135
wright1978

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Filler content by which i mean things like 'fetch' has its place in the right proportions.

If there's Mako exploration there hopefully should be lots of side story content alongside a little fetch in these areas



#136
Guest_john_sheparrd_*

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http://www.giantbomb...arcraft-270612/

DA:O was an offline WoW, according to these people.

Besides, some of these quests are fantastic. The entire Hissing Wastes area, for instance. Sure, that place is empty as hell if you're the type that immediatly clicks away the codex entries... or well, anything that isn't a cutscene. But that whole Tomb of Fairel quest is fantastic and filled to the brim with lore.

Not a single spoken line, no cutscenes, but so awesome.



Almost every area in DA:I has quests like this. Only exception being the Forbidden Oasis.

People also love to bring up the 'bring me 10 ram meat' quest as an example of how bad it is, overlooking the fact that this quest ties in with 5 (!) other quests that ultimately get you an agent.

I thought Hissing Waters sucked probably the worst area in the game
I don't mind reading a few codex entries but telling the whole story via letters was just a stupid decision

I want to meet interesting NPC's and make choices in those side quests
also whatever happened to cutscenes every quest in DA O with any kind of significance had one and now there are very few

I like the short story and companions they make the game for me but apart from that
DA sucks


also how you can even compare the generic fetch quests with loyalty missions is beyond me
I can't take you seriously anymore