Which old Bioware? The one that after BG2 tried to make a LAN based MP game that was focused around user created content and player DM, wholly disregarding their SP audience? Or the one that abandoned the PC like it was on fire to make a simplified story first RPG on console? What about the one that dropped all RPG trappings to make a choose your own adventure Wuxia game? Or the one who decided to make a sci-fi shooter that even removed the full party control and lured in fans by marketing it as the spiritual successor to KoTOR?
Yes, that exact one. The one that used to be capable enough and confident enough to do all of the above and more and still make most of them outstanding games in their own right.





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