I like shades of grey more than I like black and white. My Shepard's default/go-to option in ME/ME2 was the neutral tone, not the paragon/renegade bullshit.You like bland?
Should Dragon Age be done now?
#526
Posté 23 janvier 2015 - 08:08
- atlantico aime ceci
#527
Posté 23 janvier 2015 - 08:10
Hell no DA should not be done now. We still gotta go North. Check out Tevinter and Rivain...at least.
Goodbye, Ferelden.
- KCMeredith aime ceci
#528
Posté 23 janvier 2015 - 08:13
Considering each game is standalone more or less within the same mythos, I don't see why this had to be the end. Of course the writers might not want to keep going etc, but I'd love another. And I'd love for it to take a few steps back in terms of gameplay theme (a bit more tactics while keeping some thirdperson feels) as well as a bit more of the da2 dialogue system, but that's my personal wishes. I don't think it'll happen thanks to what seems to be the dominant console demographic, but still I am curious to see if something comes next. ![]()
#529
Posté 23 janvier 2015 - 09:07
- Phonantiphon et Shechinah aiment ceci
#530
Posté 23 janvier 2015 - 09:14
I'd like to ask forgiveness... I realized it makes no sense at all for me to want the end of Dragon Age.
How the well can I wish something dead to die?
Dragon Age 2009~2010 R.I.P.
#531
Posté 24 janvier 2015 - 09:26
I've got to say, I don't really agree with a lot of this. I will concede that many of the issues you mention don't feature as the central focus of quests, but most of them are addressed. We hear a great deal about the Mage/Templar conflict from npcs, companions and advisors. In my opinion that was enough for that issue, especially after we've had both sides drilled into our heads by every citizen in Kirkwall during DA2. Vivienne and Dorian give their takes on the issue. We hear from mages that could be said to come from every fraternity except for the Lucrosians. We hear about the conflict's impact on the common man and how those common men react to mages because of it. It's all there, it's just not shoved under your nose.
Dwarves don't get much coverage. In my eyes though, that's not necessarily a problem. The game's plot doesn't really directly connect to the dwarves in any meaninful way, unless I'm misremembering something. To me, it seems as though there's no reason for them to be intimately involved, outside of the Carta's interest in the weird way the lyrium market is behaving. I feel similarly about the qunari. Is deep and interactive content missing for them? Yes. Does that seem out of place or damaging to the story? In my opinion, no.
I haven't played Inquisition so I can't speak to how it handles these things, but I do want to address these two points on a general level.
First, while you're right that we got lots of it in DA2, the Mage v Templar conflict is still a big part of the game, is it not? DA2 just showed how it started, but now we are thrust into the war. The rifts come while this is going on, but it makes sense that it would still be on everyone's minds.
I understand what you mean about Dwarves and Qunari, but they should probably find a way to make it relevant to those races if they are going to make a big deal about once again allowing you to play as those races. It would help it matter to your Inquisitor rather than just being something that affects other people.
#532
Posté 24 janvier 2015 - 12:36
I'd like to ask forgiveness... I realized it makes no sense at all for me to want the end of Dragon Age.
How the well can I wish something dead to die?
Dragon Age 2009~2010 R.I.P.
Troll food for free
- uzivatel et pdusen aiment ceci
#533
Posté 24 janvier 2015 - 08:48
I haven't played Inquisition so I can't speak to how it handles these things, but I do want to address these two points on a general level.
First, while you're right that we got lots of it in DA2, the Mage v Templar conflict is still a big part of the game, is it not? DA2 just showed how it started, but now we are thrust into the war. The rifts come while this is going on, but it makes sense that it would still be on everyone's minds.
I understand what you mean about Dwarves and Qunari, but they should probably find a way to make it relevant to those races if they are going to make a big deal about once again allowing you to play as those races. It would help it matter to your Inquisitor rather than just being something that affects other people.
The mage/templar thing is still on everyone's mind. You hear about it from npcs in the Hinterlands all the time, you get notes and journal entries about mages and templars on both sides and how they're adjusting to the situation (hint: mostly badly), and you get options to state your views and hear other peoples' very often. I'm not saying that they should ignore it, but I'm glad that they decided to put that more in the background rather than having it as a central issue once again. Plus, I think they did a good job of including companions that somehow manage to have a fresh take on the issue as well.
As to the second point, I really don't think they should try to force relevance. I think it feels more natural to have the various groups of Thedas having different levels of investment in the Breach because I think it makes sense given the lore surrounding those groups. For instance, why would the average dwarf of Orzammar care overly much about a hole appearing in a sky that they've never even seen, especially with all of the more immediate threats that are facing dwarven society?
As it is, to me, the Inquisitor has enough reason to care about the whole crisis because, regardless of his origin and background, he's directly linked to the heart of the matter.
All of this is just my way of looking at it though. I also liked how the dwarves and elves in Origins didn't just throw forces behind your Warden the first time they heard the word "blight".
#534
Posté 24 janvier 2015 - 09:21
If we thought that somehow we wouldn't be so frustrated.
In my case I despair exactly because I know they win. From day 1 I knew I lost, lost the game, the franchise, the future of Bioware games, everything.
My posts are ridiculous exactly because I know there is no hope. Because I know I will never see a RPG from Bioware again. I lost. I gave nothing else to lose. So I just vomit **** here, all the **** Bioware made me eat.
Seriously this is getting ridiculous, so much anger after all this time is not good for a person.
I thought you were being a tad over dramatic until you posted in a thread, a week or so ago, that DA:I upset you more than a family member dying.
Now it just seems like you need to seek help.
It really might be a good idea to talk to someone about your issues.
- pdusen aime ceci
#535
Posté 24 janvier 2015 - 09:35
I'll give you one thing, EA is a cancerous entity.
#536
Posté 24 janvier 2015 - 09:44
*Looks around thread*
Ah..........No

- pdusen aime ceci
#537
Posté 24 janvier 2015 - 10:45
Only revenue will answer this queston.
#538
Posté 24 janvier 2015 - 11:06
Only revenue will answer this queston.
Yes. That is the answer.
#539
Posté 24 janvier 2015 - 11:08
Yes. That is the answer.
It should be, they are, at the end of the day, a for profit company. Don't act like it's a unique situation, I had to close my own mechanic shop because, at the end of the day, I wasn't making enough money to keep it running. I was better off working for someone else. That's what business is all about, making money.
#540
Posté 24 janvier 2015 - 11:10
It should be, they are, at the end of the day, a for profit company. Don't act like it's a unique situation, I had to close my own mechanic shop because, at the end of the day, I wasn't making enough money to keep it running. I was better off working for someone else. That's what business is all about, making money.
Did I act like this was a unique situation? How could you read anything like that from a reply that contained the words "yes" and "that" and "is" and "the" and "answer", in that order?
#541
Posté 24 janvier 2015 - 11:15
Did I act like this was a unique situation? How could you read anything like that from a reply that contained the words "yes" and "that" and "is" and "the" and "answer", in that order?
Nothing, in particular? Perhaps I was merely expanding on your point?
#542
Posté 24 janvier 2015 - 11:26
Nothing, in particular? Perhaps I was merely expanding on your point?
Oh ok, I just though I had been inferring something that I didn't mean to.
But yeah, of course you are right, this is a business which has to make money in order to continue. Projects which can't return their investment will be have to be cut.
However, there is another consideration, which Bioware faces and perhaps you did not face. They have a finite amount of resources which can be put on various projects. Let's say the next DA project, which is estimated to make x% profit. An actual honest to goodness profit, will put money in their pocket and more to spare.
But they may have a projection for another project, one which is estimated to make 2x% profit. But they can't make both. In which case, DA will be cut, spun off or whatever.
This is where they're choosing between profit or more profit. I don't know if you had to make that particular choice. So there may be circumstances where DA is cut, even though it makes some decent profit.
#543
Posté 24 janvier 2015 - 11:40
Hell no DA should not be done now. We still gotta go North. Check out Tevinter and Rivain...at least.
Goodbye, Ferelden.
Yeah, still a lot of places we only heard of. I want to see Antiva and see if it matches the image I got in my head.
#544
Posté 25 janvier 2015 - 01:42
I like shades of grey more than I like black and white. My Shepard's default/go-to option in ME/ME2 was the neutral tone, not the paragon/renegade bullshit.
This is a bit off-track from your discussion but I found the balance of the tones phenomenal in DA:I. In either ME or DA2 picking the renegade/aggressive option on a character who wasn't consistently... that... made you suddenly seem like a raving nutter (putting aside other tone issues ME2 in particular had where none of the writers could even agree on what the baseline for Shepard was supposed to be).
But I've effortlessly switched between the supposedly diplomatic top-right and bottom-right options in a way that would lead a character to be a raving lunatic in DA2.
- tmp7704 et phantomrachie aiment ceci
#545
Posté 25 janvier 2015 - 01:44
All of this is just my way of looking at it though. I also liked how the dwarves and elves in Origins didn't just throw forces behind your Warden the first time they heard the word "blight".
I have to object. They did exactly that in DA:O. I mean, okay, they had you run an errand for them, but they were basically tripping over themselves to give you aid. At least in comparison to what actually trying to get foreign military aid would look like IRL.
- phantomrachie aime ceci
#546
Posté 25 janvier 2015 - 03:13
If what the dwarves and elves asked you to do in that game equates to an errand to you then I'm quite impressed. ![]()
Despite both of those groups being willing to help you end the blight and the fact that you had treaties which apparently made offering such support mandatory, they still wouldn't do squat until the more pressing issues facing them were resolved. That was the point I was trying to make. I think it's appropriate that certain groups might not be directly involved in solving an issue if they've got their own crap to deal with. Naturally to us it looks like they're falling over themselves to help out, but I think that has more to do with the way the story had to be told rather than the actual way things were. I guess that's up to individual perspective though.
On a different note, I definitely agree with you about the tones in Inquisition. With Hawke, I always felt compelled to stick to one type of choice because switching could be very jarring. Perhaps the tones are a little bit more muted in Inquisition, but I definitely feel like I can choose the direct option every now and then without it seeming like my character is having moodswings.
#547
Posté 25 janvier 2015 - 03:28
If what the dwarves and elves asked you to do in that game equates to an errand to you then I'm quite impressed.
Despite both of those groups being willing to help you end the blight and the fact that you had treaties which apparently made offering such support mandatory, they still wouldn't do squat until the more pressing issues facing them were resolved. That was the point I was trying to make. I think it's appropriate that certain groups might not be directly involved in solving an issue if they've got their own crap to deal with. Naturally to us it looks like they're falling over themselves to help out, but I think that has more to do with the way the story had to be told rather than the actual way things were. I guess that's up to individual perspective though.
On a different note, I definitely agree with you about the tones in Inquisition. With Hawke, I always felt compelled to stick to one type of choice because switching could be very jarring. Perhaps the tones are a little bit more muted in Inquisition, but I definitely feel like I can choose the direct option every now and then without it seeming like my character is having moodswings.
The reason I called them errands is that both sides were open that they would join you immediately if it were not for their very dire circumstances. If Orzammar wasn't in the middle of their political crisis they'd help. Same with the elves. I didn't mean to say they were errands in the sense that they weren't major undertakings. Just that they were pro forma in terms of obtaining aid.
To me a game that wanted to say reticence had to show them challenge the very notion there was a blight (which is what Loghain does) or the legal force of an ancient treaty essentially buried in a hole in the ground for a few centuries.
But I had lots of issues with how DAO forces the blight into the background throughout the game.
In terms of tones, yes, I think the loss in expressiveness is worth the gain in variance. I will forever miss my sarcastic troll Hawke but having 3 sane options on the wheel/list is a nice move. Even DAO suffered from extremes in the wording of choices.
- hong aime ceci
#548
Posté 25 janvier 2015 - 03:31
Tevinter next would be dope.
So, no.
#549
Posté 25 janvier 2015 - 04:33
The only thing that should be done is the attempt to tie the games together. Doing so has bogged them down in one area of a large world. They should have stuck with the idea of the series being about the world of Thedus. They may have changed protaganists, but they're still stuck in the same area. Three games in, still in southern Thedus.
#550
Posté 25 janvier 2015 - 05:13
I agree that it would be neat to see something further north than Kirkwall, but I was really glad to see so much of Orlais in this game. I don't have a World of Thedas book (though I want to buy it), so I had no idea what the country was like geographically. I wish that we had been able to range further through the Free Marches in this game or even in DA2, but they have each featured a different country prominently.
I'm personally really interested in the Anderfels for some reason, but I don't know if they'd be able to make many interesting and varied environments given that most of that country seems to be rather desolate.





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