But I think the Demon Commander needs to be nerfed.
I finish 9/10 matches against Venatori, and probably 7/10 against Red Templars.
9/10 matches against Demons are wipes. Yes, we can blame all of that on me, and the fact that I'm not very good at the game, but as only 25% of the people in these matches, I think the blame can be spread around a little... including some going to the fact that the Demon Commander can stunlock an entire party to death (regardless of whether they're even standing together, or anywhere near him.)
The ability to slow, panick, and OSK people with near-impunity leaves players watching the screen for 30-60 seconds while their character dies, without ever being able to control them.
And yes, I've seen and read the threads about how to fight him. When I "sprint" or "dodge" his OSK attack, it doesn't do anything, unless he attacks someone else. And blocking with a shield while my back is to a wall doesn't do anything, because he immediately hits me with the panic power, and his next OSK attack kills me before I ever have control of my character again.
And, at the end of the day, I'm just not a fan of enemies who's entire design concept for challenging players is built around massive health bars and stunlock.
Are there any passives that provide resistance to Panic or Slow? I would redesign all my characters around those (although, I don't believe I should have to do that for the sake of 1 faction.)





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