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I'm About to Be Told to "L2P" By a Lot of People...


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137 réponses à ce sujet

#1
Jeremiah12LGeek

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But I think the Demon Commander needs to be nerfed.

 

I finish 9/10 matches against Venatori, and probably 7/10 against Red Templars.

 

9/10 matches against Demons are wipes. Yes, we can blame all of that on me, and the fact that I'm not very good at the game, but as only 25% of the people in these matches, I think the blame can be spread around a little... including some going to the fact that the Demon Commander can stunlock an entire party to death (regardless of whether they're even standing together, or anywhere near him.)

 

The ability to slow, panick, and OSK people with near-impunity leaves players watching the screen for 30-60 seconds while their character dies, without ever being able to control them.

 

And yes, I've seen and read the threads about how to fight him. When I "sprint" or "dodge" his OSK attack, it doesn't do anything, unless he attacks someone else. And blocking with a shield while my back is to a wall doesn't do anything, because he immediately hits me with the panic power, and his next OSK attack kills me before I ever have control of my character again.

 

And, at the end of the day, I'm just not a fan of enemies who's entire design concept for challenging players is built around massive health bars and stunlock.

 

Are there any passives that provide resistance to Panic or Slow? I would redesign all my characters around those (although, I don't believe I should have to do that for the sake of 1 faction.)


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#2
Beerfish

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They are very nasty and to me it is their ancillary attacks that annoy me more than anything.  Jump out of the ground and down a player?  Okay, tough attack but I can handle that.  The fear mode is brutal though and the demons have pretty tough mid level henchmen.

 

Having said all of that I have been in way more groups who have succeeded than against them than previously. 



#3
Maebalzurakin

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Play the game a while.  Get better gear.  Test some new strategies.  Get a few more promotions.

 

Eventually you can post here about how he is too easy.

 

What jobs are you trying to fight him as?  


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#4
DBR87

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I will agree that the Demon Commander does need to be redesigned, BUT...

 

...any shield warrior that knows how to fight him can solo the guy as long as his team takes care of the adds. If you do a 180 to shield block his rising attack it will generate enough guard for you to tank at least two of his strikes while you deal counter hits. it's more challenging with out a shield warrior. I couldn't tell you what to do if you just had a Katari or a Reaver...or no warrior at all. Still, I have been in the no warrior situation and was still able to beat him. It was a pain, though, and still think he needs to spam his rising attack far less.



#5
caino221

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On my assassin just now, doing my old stealth/kill ranged guys and kept on getting OHK by demon commander while in stealth!!....makes no sense.
Even if I'm able to activate my sprint, which takes ages, able to jump still a 90% chance of dying.

To all those saying "demon commander? Of yes I actually find him the easiest and bioware should really buff him to be more challenging"................your lying.
On the plus side if I get the key bug on demon level I smile a little to myself :)
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#6
HurkyKean

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After several tests/experiences, I think the best strategy is MoD (if possible) and 1 assassin with massive dps (powerful tonic and/or poison). The assassin and archer should not even hit other enemies, but just keep focused on him and wait if needed.

 

Kill him asap and he will not be able to kill 4 chars as you explained. The other 2 chars should tank (and/or spam barrier).

 

I think he is (at least) a bit OP too, but I like challenges. So I would not ask for nerfing him.



#7
SofaJockey

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Has to be said I am starting to find ways to not escape him, but to mitigate his attacks, last longer and hit him back.

Teams I'm with, go down about 50:50.



#8
Jackyl

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If you're using a leggo payback strike will break the panic. Fade cloak will keep his uppercut from hitting you, or if you get knocked down or panicked it will break all cc effects. Fade step as soon as you see the smoke should get you away in time. Same with charging bull. Leaping shot as soon as you see the smoke will usually flip you out of the uppercut/panic range.
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#9
Trickshaw

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I agree that DC needs a nerf.

Nothing, I repeat NOTHING, in ANY game should EVER one shot kill a player. Death from heights or dangerous terrain, ok, I get that. Death from being tagged by a difficult to maneuver and/or dodge mechanic is righteously stupid. That's not the sort of difficulty people crave.
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#10
Torkelight

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I agree that DC needs a nerf.

Nothing, I repeat NOTHING, in ANY game should EVER one shot kill a player. Death from heights or dangerous terrain, ok, I get that. Death from being tagged by a difficult to maneuver and/or dodge mechanic is righteously stupid. That's not the sort of difficulty people crave.

You probably didnt enjoy dark souls, if you ever played it. Epic game, if you have the stomach for it. Best SP-experience I have ever had.


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#11
Jeremiah12LGeek

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If you're using a leggo payback strike will break the panic. Fade cloak will keep his uppercut from hitting you, or if you get knocked down or panicked it will break all cc effects. Fade step as soon as you see the smoke should get you away in time. Same with charging bull. Leaping shot as soon as you see the smoke will usually flip you out of the uppercut/panic range.

 

I'll be respeccing all my characters to use those abilities, then (if you can believe it, I have no one with those abilities selected, at this point.



#12
-PenguinFetish-

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I agree that DC needs a nerf.

Nothing, I repeat NOTHING, in ANY game should EVER one shot kill a player. Death from heights or dangerous terrain, ok, I get that. Death from being tagged by a difficult to maneuver and/or dodge mechanic is righteously stupid. That's not the sort of difficulty people crave.

 

Then by that logic, you agree that all archers and shadows need a nerf too because they deal more damage than the demon commander does. Demon Commander can't 1 shot a warrior with full health and guard. Shadows and archers can. Fire mages also need a nerf because their mine will 1 shot all rogues and mages with the DoT. 

 

If you cannot manage the demon commander on your chosen difficulty then you should go down a difficulty until you can.

 

Demons are my favorite faction to fight because it actually requires coordination to pass the final zone. Venatori are way too easy and Templars are very manageable if you dont ignore the ranged attacks. 

 

These days I wipe more to Red Templars than Demons because of how strong charged horrors and archers are.


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#13
Torkelight

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I'll be respeccing all my characters to use those abilities, then (if you can believe it, I have no one with those abilities selected, at this point.

In addition to those and probably a few others that I cant think of right now, legionnaires walking fortress makes you invulnerable... and that includes DC's uppercut. If you dont have any DC-avoiding skills, I suggest this: The trick to running out of DC's uppercut range is to start running as you see him go into the ground for his uppercut move. He will usually execute it every other time. The thing about you character is that it takes a few moments to build up run speed, so if you start running when you get the smoke it is way to late. And do not stop running until the smoke has completely dissipated and the demon commander has appeared. I am able to dodge it this way 4 out of 5 times, due to latency. If there was none it would be 5 out of 5. A bunnyjump (quake reference) before he will come up will most likely increase your chances to dodge.

So again: Watch the DC closely. Every other time he goes into the ground he will uppercut. When he goes into the ground, start running. If you dont get the aggro, stop running and shot, hit or whatever you do. :)



#14
SicMirx

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I have Fade Step on all the mages I like, Cloak on the AW, Evade on my bow classes, Shield Wall and Payback Strike on both sword and boards.

I never once considered upgrading Fade Step before, until someone here convinced me to try it. It's not just an evasive. It's makes my Keeper a great front liner.

#15
XswXkrayzie

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L2P

#16
HurkyKean

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You probably didnt enjoy dark souls, if you ever played it. Epic game, if you have the stomach for it. Best SP-experience I have ever had.

 

I did.

 

DS 1 and 2 (sadly the PvP in DS 2 is crap because of the broken rapiers), and I still agree with him: no enemy should be able to one shoot you IF the attack is not predictable (at all). But I do not want a nerf for the demon commander. He is still a challenge and I like it, even when I get angry...


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#17
Saboteur-6

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Well at least the OP realizes it's a skill gap issue. No nerf for the Demon Commander is necessary. I do agree though that the sprint / hop strategy isn't reliable because of lag.

If you need help OP just ask for it. Ranting Nerf threads won't be as productive.

There's several classes that can hard counter the DC uppercut. Maybe play one of them? What classes are you struggling with?

#18
-PenguinFetish-

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I did.

 

DS 1 and 2 (sadly the PvP in DS 2 is crap because of the broken rapiers), and I still agree with him: no enemy should be able to one shoot you IF the attack is not predictable at all. But I do not want a nerf for the demon commander. He is still a challenge and I like it, even when I get angry...

 

The attack is completely predictable. 



#19
Torkelight

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I did.

 

DS 1 and 2 (sadly the PvP in DS 2 is crap because of the broken rapiers), and I still agree with him: no enemy should be able to one shoot you IF the attack is not predictable (at all). But I do not want a nerf for the demon commander. He is still a challenge and I like it, even when I get angry...

As penguin said, the DC attack is completely predictable.



#20
HurkyKean

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As penguin said, the DC attack is completely predictable.

When I said "agree with him" I meant another person, not the OP. I think it's predictable as well. Anyway I run and jump all the time, and I use "Flank Attack" with other enemy to escape if possible.



#21
MaxCrushmore

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I used to think the Demons were the toughest faction, then I played a bunch more and realized that the Red Templars are, in fact, the toughest faction .. certainly the one with the most pug wipes in my experience

 

Edit: OP, use your kits evasive powers to avoid the panic attack (or to cancel its affects). Most kits have them



#22
IanLai

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nerf DC

if you insist 1 hit kill for mage and rouge

than give this skill a CD like us , at least 8 secs CD

infinite looping knock down repeat and repeat

panic duration long enough for DC to do 3 times knock down kill

when you revive team mate all die again.

 

what is the meaning of cheap?

you know it hit you , you avoid

you get hit.

i must be the host  all the time in this game



#23
Torkelight

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It's not just an evasive. It's makes my Keeper a great front liner.

Me, discovering the OP'ness of keeper - my new favorite class:

https://www.youtube....h?v=aBpWbh1m1kg

 



#24
Torkelight

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nerf DC

if you insist 1 hit kill for mage and rouge

than give this skill a CD like us , at least 8 secs CD

infinite looping knock down repeat and repeat

panic duration long enough for DC to do 3 times knock down kill

when you revive team mate all die again.

If this thread doesnt tell you DC is L2P, then nothing will :)



#25
IanLai

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If this thread doesnt tell you DC is L2P, then nothing will :)

ture L2P is GOD

L2P can avoid lag