Even if the attack is predictable, it's still bogus. In an animation of almost any kind when you see the smoke? Too bad, you're probably dead. Even if it's a regular attack and you cancel it, it's still not fast enough. And if two teammates are ever down at once, well, good luck reviving them both without someone else getting telekilled, or without him coming up under you just as you finish a revive and taking both of you down. And once terrors get involved in the chain knockdowns, it's basically like fighting geth, but worse.
Sure, you could bring a lego/templar to help mitigate, but does that mean you're just going to always play one of those two classes just in case you get demons? You could also bring an evade ability/cc break on all your characters, but again, that would mean you're changing how you play just because there's a chance you might get demons. It would also mean you're potentially replacing another skill that could be useful in more situations. The damage on the attack needs to be reduced and the panic duration needs to be reduced. It's silly that one attack (provided you survive the initial hit) basically means you're going be CC'd 3 times in very quick succesion.





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