They'd need to buff her teleport if she is to contend with the DC.
That's simple enough: just give her back her magnet hands.
They'd need to buff her teleport if she is to contend with the DC.
That's simple enough: just give her back her magnet hands.
That's simple enough: just give her back her magnet hands.
Which need to "collect" multiple people on her run.
I believe I did. In fact, in the very post that has seemed to have ruffled your panties. I said I have never actually seen this happen to ME. Or more specifically, my Hunter. If it is happening then it must be a bug and ergo addressed.You haven't addressed the video posted though....
I believe I did. In fact, in the very post that has seemed to have ruffled your panties. I said I have never actually seen this happen to ME. Or more specifically, my Hunter. If it is happening then it must be a bug and ergo addressed.
At which point you and others proceeded to lose your collective minds.
So yes, I will be posting a video of a perilous archer taking a normal hit and then a full draw on me and, again, I'm not gonna die.
That doesn't make me 1337. That doesn't make me better than you. That makes me... wait for it... CONFUSED. Because, no, that doesn't happen to me.
So, yes, your epeens are safe from the big bad Trickshaw.
This was on threatening a while back. Getting hit for an extreme amount of damage is pretty regular from archers with their evade shot
http://xboxclips.com...c9-735fb77d24b9
If you aren't experiencing the same, then you are definitely playing a different game than most as this is an issue that many people have brought up on the forum repeatedly.
I believe I did. In fact, in the very post that has seemed to have ruffled your panties. I said I have never actually seen this happen to ME. Or more specifically, my Hunter. If it is happening then it must be a bug and ergo addressed.
At which point you and others proceeded to lose your collective minds.
So yes, I will be posting a video of a perilous archer taking a normal hit and then a full draw on me and, again, I'm not gonna die.
That doesn't make me 1337. That doesn't make me better than you. That makes me... wait for it... CONFUSED. Because, no, that doesn't happen to me.
It happens when an enemy archer does his counter shot. He turns, runs a few feet, then hits you with a shot. Currently its doing massive damage (seen it hit 1500 so far). Melee classes are most likely to see it as they are almost always within range for the enemy to trigger the attack, but archers and hunters have the possibility of triggering it as well. So far Bioware has not given any definitive word on whether its intended or not.
Thats what's going on in the video.
And no, 1 full draw (even on perilous) wont 1-hit a character (under standard circumstances. If you try really hard it might be possible).
I believe I did. In fact, in the very post that has seemed to have ruffled your panties. I said I have never actually seen this happen to ME. Or more specifically, my Hunter. If it is happening then it must be a bug and ergo addressed.
At which point you and others proceeded to lose your collective minds.
So yes, I will be posting a video of a perilous archer taking a normal hit and then a full draw on me and, again, I'm not gonna die.
That doesn't make me 1337. That doesn't make me better than you. That makes me... wait for it... CONFUSED. Because, no, that doesn't happen to me.
So, yes, your epeens are safe from the big bad Trickshaw.
"And yet I will post it anyway" isn't exactly admitting that it does happen, or at least did in that instance. There's only one person here that appears to have ruffled jimmies, and I'm sure most would agree it isn't me.
If you aren't experiencing the same, then you are definitely playing a different game than most as this is an issue that many people have brought up on the forum repeatedly.
There's only one person here that appears to have ruffled jimmies, and I'm sure most would agree it isn't me.
Or... now hear me out... maybe I'm doing something DIFFERENT? Nah, that can't POSSIBLY be it. No no. I must be dumb. Or lying. Or "playing a different game".
You people *really* crack me up. When I post the video you guys can tell me what it is I'm doing "wrong" to not get one shot. I honestly don't know. All I know is I play Hunter pretty much exclusively with the only notable exception being Alchemist when I was grinding out poison kills. Or on routine with whatever class needed to get the weekend chests.
Otherwise I play Hunter and only Hunter and this has N-E-V-E-R happened to my Hunter.
You're the only one arguing against it in this thread, or anywhere on this forum. Since you exclusively play the hunter, you are likely never getting into range of the archers to activate the evade shot that does the high amount of damage.
As a side note, people would likely take you more seriously if you didn't respond in the way that you did here. Trying to "yell" at people through the use of capital letters and poor sarcasm prevents normal discussion from taking place.
One nice thing I enjoy about this board is that most members are capable of having quality, well mannered discussion that you don't see on many other forums.
Looooooooooooool. I really should maintain that list.....
... This isn't the first time I've seen you get uppity with someone COMPLETELY without provocation. ...
That's how boogiemen do you. They jump from behind and strangle people in their sleep.
Furthermore, saying there are abilities that counter said one-shot is counter intuitive to good game design. One should not be REQUIRED to take an ability out of fear of ONE MOB. Not even a group or class of mobs. One actual unique mob.
That's ridiculous reasoning. There's literally no excuse for one-shot mechanics. It's lazy design. There are countless other alternatives to making any given encounter or mob more difficult without resorting to one-shot cheese.
Banshees will be kept as an enemy and now have the justicar's biotic bubble that will prime and slow you and then can be detonated with their warp ball/biotic shield purge.
Nah, it'll have four hands and will penetrate all four team players at the start of every wave for an instant wipe. At least that would be fast.
You're the only one arguing against it ...
It's not the Archer full draw that's so devastating, it's their "swag shot" when they flee from you and then do a quick fire as they retreat . I play a lot of melee Warrior and it's absolutely terrifying.
Also to be more specific when I say hard counter classes.
Mage - Fade Step (useful in tons of builds). Fade Cloak (useful in AW builds). Barrier (well timed can soak the uppercut)
Warrior - Shield Wall (it's possible to take the uppercut as front damage thereby reducing it dramatically). Combat Roll (more lag sensitive option). Charging Bull (lag sensitive). Walking Fortress (temporary invulnerability).
I don't have as much experience with Rogues but I see people use Leaping Shot and Evade on him a lot. Not sure for melee Rogues. Maybe someone else can chime in.
It's not the Archer full draw that's so devastating, it's their "swag shot" when they flee from you and then do a quick fire as they retreat . I play a lot of melee Warrior and it's absolutely terrifying.
Correct. Full draw is not the ability that hits for a lot of damage. It is the unknown "evade shot" that tends to hit like a truck. It almost feels like a leaping shot variant that rolls that 12 arrows of damage into one.
In addition to the video, elevation and evasion skill tactics above,
You can put your back to a corner of the map. He cannot physically backstab/flank the player with aggro with a wall corner completely behind them. He must pop up in front, where you have much better defense against him, taking far less damage no matter your class.
With the right positioning, it is the easy / lazy way of aggro-tanking the Demon Commander. Sometimes he can't even hit me outside of his spirit attacks, or he'll engage in a staring contest from some distance away if your other team members don't engage him.
Of course if your teammates are total fail, there's no saving you regardless-- but that's not my fault or any successfully reproduceable methodology.
Stopped here.
I honestly don't know how much clearer I can say it. I keep trying but either this is a collective attempt to troll me or people are being intentionally obtuse.
I'm not arguing against anything.
Period.
End of story.
I'm not saying this DOESN'T happen because clearly Penguin's video shows it does. I'm saying it doesn't happen to me. Like... ever. The one's "arguing" are you people. You're basically saying,
"Youre wrong. This happens to you. Look here's a video of someone else playing proving it happens to you."
Do you people realize how stupid that sounds?
I think what the bigger issue here is that people will be shocked if you are having a different experience than everyone else. If you in fact do not have the large damage hit you like many others have experienced then something is definitely off. One person being the outlier against the masses on a video game will typically raise some red flags. I look forward to seeing your video so that if something needs addressing it can be brought to the attention of the devs.
I hope that the amount of damage the archers inflict with that ability isn't intended because it is incredibly strong and should be looked at due to how much it stands out among the rest of the enemy skillsets.
In order to be lore appropriate,
the things that get ruffled in Thedas are:
e.g. 'I have ruffled your small clothes'
(sorry, I'm not helping am I...)
I hope that the amount of damage the archers inflict with that ability isn't intended because it is incredibly strong and should be looked at due to how much it stands out among the rest of the enemy skillsets.
It could be a penalty:
1) You were close to "that" archer;
2) You did not kill him;
3) It's supposed that archers are weak and you should kill them fast...
So you get much more dmg because you did not do "your job". The damage is still insane, I know. Just sharing some thoughts.
Anyway I go to sleep. Good Night and have fun with your discussions and videos.
(Peace).
It happens when an enemy archer does his counter shot. He turns, runs a few feet, then hits you with a shot. Currently its doing massive damage (seen it hit 1500 so far). Melee classes are most likely to see it as they are almost always within range for the enemy to trigger the attack, but archers and hunters have the possibility of triggering it as well. So far Bioware has not given any definitive word on whether its intended or not.
Thats what's going on in the video.
And no, 1 full draw (even on perilous) wont 1-hit a character (under standard circumstances. If you try really hard it might be possible).
I don't have as much experience with Rogues but I see people use Leaping Shot and Evade on him a lot. Not sure for melee Rogues. Maybe someone else can chime in.
Play the game a while. Get better gear. Test some new strategies. Get a few more promotions.
Eventually you can post here about how he is too easy.
What jobs are you trying to fight him as?
Exactly.
Also. Jumped into a couple of quick Threatening games waiting on company. We went 2/2 for Demons with Archer (me), Arcane Warrior, Keeper, Templar. No one had mics and it was a total PuG. Keeper was experienced enough to throw Barrier on the DC target (you can tell by smoke cue) and we burnt him down pretty quick. 100% completions.
It's really only as hard as your team makes it folks.
...
Actually I would love to see a full video of how you solo perilous with a hunter, or most classes really. I havent tried myself but thats just because I either thought it would take too long or that I thought it would be nigh impossible.
Thank you in advance.
ture L2P is GOD
L2P can avoid lag
Then dont play in laggy games... ? ![]()