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I'm About to Be Told to "L2P" By a Lot of People...


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#126
Trickshaw

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Well, mind posting your current build using http://da-skills.net/then? That shouldn't take too long.
 
I like to make new builds, and occasionally share them, mainly because the current paradigm of cookie cutters suck, but I admit Hunter's a weakpoint for me.


Oh yeah no problem. I can't do it atm because I'm posting from a phone and Im at work but I can do that for you sometime tonight.

#127
J. Peterman

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1 vs 1 me - Demons, Routine, Chateau

 

Didn't you wipe in Zone 1 of a routine solo the other day?



#128
ALTBOULI

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I think it´s called a Static Cage here.

 
Haha well put

 

IMPOSSIBRU

Not if your the Inquisitions best :P

#129
ALTBOULI

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Didn't you wipe in Zone 1 of a routine solo the other day?


Lies and slander! It was Zone 2 actually
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#130
III Poison III

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This is my take on Perilous: It's not SUPPOSED to be solo'd. The damage and health on mobs are jacked sooo far up that the only classes that have a realistic chance to complete a Perilous solo are the ones that have an HP renewable resource. I.E. Barrier or Guard. So not being able to solo Perilous is not only a GOOD thing but also not something to be frowned on.

The game wasn't designed for that.

This game is EZMode in groups. It really is. Barring bad pugs of course. And I like a challenge but I also like DAMP. I'm the kind of person that continuously looks for new ways to challenge myself and since DAMP basically doesn't have that built in I started inventing ways to challenge myself.

Like, what I call the "One Health Bar Challenge". Threatening, solo, no health potions and no recovery stations. GOGOGO!

With all that said I have only completed a Perilous solo run once and the only way that happened was because every wraith in the match was replaced with Mabari for some reason. I didn't actually see a wraith until wave 5. And, at least IMO, wraiths and archers are the ones that make it so difficult. Archers rarely miss. I've been mid leap on evade and sniped from across the map yet if they casually move a foot to the left I miss. It's annoying. Wraiths have this uncanny ability to spawn BEHIND you after you clear all the rooms behind you and go to pull the next room. Not to mention that the fire/cold/electricity wraiths are literally invisible at minimum settings; which is the only way I can play.

But I keep plugging away at it. It's the primary reason I haven't hit 250 Hunter missions weeks ago. I can reliably get to wave 4/5 Venatori on perilous so I stopped doing them. I can get to wave 3/4 reliably with Templars and 2/3 with Demons. When I first started I couldn't get past wave 1. But you just gotta keep doing it. You learn the maps like the back of your hand and you pick up tons of tricks.

It's the only way to get legit better with your chosen profession imo. Steam rolling perilous in groups is fun but let's face it, you're not pushing yourself and you''re not gonna become a truly better player by doing that day in day out. Besides, it gets boring after awhile. At least for me.

I can throw some videos up for you but I can only record in 2 minute increments if I'm lucky. I can't run DAMP and a recorder without my comp crashing every couple minutes. Dragon Age runs my CPU into the ground. No other game I own does that. Just Dragon Age.

Or if you wanna join me my OID is in my sig. We can run some "one health bar challenges" on Perilous. See how far we get. It's fun. = )

once? I thought you solod it daily?

#131
Trickshaw

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once? I thought you solod it daily?


I do solo daily. I just don't complete it daily. And my tally is up to two now. Both Venatori though. I will crack Templars. Oh yes... I will crack them.

#132
BioWareMod03

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Let's keep it civil everyone.


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#133
Trickshaw

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Well, mind posting your current build using http://da-skills.net/then? That shouldn't take too long.

 

I like to make new builds, and occasionally share them, mainly because the current paradigm of cookie cutters suck, but I admit Hunter's a weakpoint for me.

 

As promised, this was the build I happened to be using in that particular video.  

 

However, my primary solo builds are this or this which I refer to as my "Backstab Hunter".  Spike Trap + Hidden Step is a REALLY amazing combo at downing clumped mobs.

 

I'm not a huge fan of Full Draw but it's pretty invaluable in taking out hard targets on the initial pull.  The only must have's IMO when it comes to Hunter is Gaps in the Armor and Pin Cushion.  Huge, HUGE, DPS increase with those.

 

Best advice I can give is this: learn the terrain like the back of your hand.  The trick to solo'ing Perilous, at least as a Hunter, is terrain.  Every nook and cranny.  Some rooms are trickier to clear than others.  That you only learn with experience.  Lots and lots of dying.  Trial and error.  Using enemy pathing against the AI.  Not getting confused about where you're going when you need to retreat or how fast TO retreat in order to keep them in the order you want them in.

 

It's all about terrain.

 

Solo'ing is a completely different beast as a hunter.  You can't face tank ****.  Gotta play smart.  More chess, less checkers.



#134
Trickshaw

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1 vs 1 me - Demons, Routine, Chateau

 

Omg... I knew a guy in Archeage that said this all the time.

 

"1v1 me.  IRL."

 

He was a funny guy.  Liked him a lot.



#135
Jeremiah12LGeek

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I'm definitely seeing a very consistent pattern where the evasion techniques work some of the time on host, but none of the time off host.



#136
Trickshaw

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I'm definitely seeing a very consistent pattern where the evasion techniques work some of the time on host, but none of the time off host.

 

Yeah, Evade can be a pain off host if your leader has a mediocre connection.  Hidden Step can also appear to last less than 2 seconds (when the duration clearly states 3 seconds) but this is just a graphical bug.  It may appear to have disappeared but it stays for the full duration.  With that said it is kinda buggy and sometimes when you know it SHOULD detonate it doesn't.



#137
Torkelight

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As promised, this was the build I happened to be using in that particular video.  

 

However, my primary solo builds are this or this which I refer to as my "Backstab Hunter".  Spike Trap + Hidden Step is a REALLY amazing combo at downing clumped mobs.

 

Just a curious question here. The first build has threat reduction passives. Is there really any point of that while trying to solo perilous?



#138
TMB903

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I just want the panic duration to be toned down a bit. It's way too long but other than that...ehh I guess he's ok. For me it's tough off host to dodge that stupid ground teleport.