Hello so i've completed wardens keep and i'm trying to get the ancient history quest done ive found all the clickable ones i can find there a book on the bed in the room where the plea from commander athlan was found, How can i resolve this?
Wardens Keep Glitch
Débuté par
shadow664
, nov. 05 2009 05:20
#1
Posté 05 novembre 2009 - 05:20
#2
Posté 05 novembre 2009 - 06:35
your journal should clue you in as to how far along the quest you are and what your next objective should be...
#3
Posté 18 novembre 2009 - 10:17
I have had a similar issue? I left the keep came back and now I am locked out? I can trade, store and use the smithy, but I can't get back inside the keep? And my journal tells me that I have just one more clue to solve the story? So anyone know whats the deal? Can you go back inside the keep? And this last part about one more clue is very strange? While I did have access to the keep I went through it three times and collected, read and did everything I could before leaving. Now when I come back the door is no longer active and I still have one clue left to find, any help would be appreciated!
#4
Posté 18 novembre 2009 - 11:16
After you have completed warden's keep it's too late. You can't go back in. You may own the castle but it doesn't mean that you are actually allowed inside. Brilliant.
#5
Posté 18 novembre 2009 - 07:13
I am at the same stage. I have one final clue remaining but cannot get into the keep. Refund?
#6
Posté 18 novembre 2009 - 07:14
reload....
#7
Posté 18 novembre 2009 - 07:16
There's a statue outside of the Keep that also gives one of the clues. Rest of them should be pretty obvious.
#8
Posté 24 novembre 2009 - 08:50
Excellent thanks! That was the missing part..
The statue!
#9
Posté 24 novembre 2009 - 08:56
I think the problem with allowing you back in Warden's Keep is they didn't have the time to create a 'clean' version of the place before release (cleaned up after the battle), so they decided, rather than let you back into a keep that's an absolute mess, despite Percy McDumbass at the front telling you the place has been cleaned up, they decided to put all the NPCs outside and close the place off.
Bit of a bad decision, since yeah, you can miss some stuff inside, or outside, and be unable to find the 'stash' if you leave the place before finding it.
Hopefully they'll be adding more to the place, eventually. Keep management and such.
Bit of a bad decision, since yeah, you can miss some stuff inside, or outside, and be unable to find the 'stash' if you leave the place before finding it.
Hopefully they'll be adding more to the place, eventually. Keep management and such.
#10
Posté 29 novembre 2009 - 06:01
If all of them are outside. then how do I get to the mage dude?
#11
Guest_OldsCoolChef_*
Posté 29 novembre 2009 - 06:28
Guest_OldsCoolChef_*
How do you find out about Avernus's research he says he shares?
#12
Posté 29 novembre 2009 - 06:35
Bibdy wrote...
...Hopefully they'll be adding more to the place, eventually. Keep management and such.
Return to the Wardens Keep maybe
Seriously though, there is at least one door cannot currently be opened. Bioware could activate it for another batch of adventures.
#13
Posté 29 novembre 2009 - 08:40
and if you didnt to all codex entries on your first run through wardens keep, to bad for you, impossible to finish the quest later.
/C
/C
#14
Posté 19 décembre 2009 - 03:04
I am also upset with this.
I was told I could go back to the keep any time to talk to the mage Avernus to get more spells. I picked up 2 abilities from a vial i drank but now the door is locked out.
I am extreemly displeased with this and I think some sort of refund should be given to us for wasting $10 on a 20 minute quest and a pretty much unusable fortress.
I was told I could go back to the keep any time to talk to the mage Avernus to get more spells. I picked up 2 abilities from a vial i drank but now the door is locked out.
I am extreemly displeased with this and I think some sort of refund should be given to us for wasting $10 on a 20 minute quest and a pretty much unusable fortress.
#15
Posté 19 décembre 2009 - 03:24
20 minute quest? Wow, you must have blown through it. And you get absolutely no use out of the additional merchants, the 2 freebie abilities, and the lore?
#16
Posté 19 décembre 2009 - 12:10
statue outside is one. book is two three is the jam jar the last is the dead guy on wall in avernusis room then to the picture on second floor
#17
Posté 19 décembre 2009 - 12:35
You have to get the statue outside before you enter the keep, otherwise there's no lootz 4U.
#18
Posté 20 décembre 2009 - 03:12
this dlc is made of fail
#19
Posté 21 décembre 2009 - 06:09
Dude... This sucks... BIG TIME!!!... I didn't watch the Jorrunal for the Wardens Keep... I just belive di had to beat the demon... It is really sucky.. beside this u can't evean go to take the spells from Avernus... But i belive they intentionated to do this...
Dunno why but i think Return to Ostagar will have something to do with Wardens Keep.... The other 2 spells... You know...
Dunno why but i think Return to Ostagar will have something to do with Wardens Keep.... The other 2 spells... You know...
#20
Posté 27 décembre 2009 - 12:47
I hope they fix this!
#21
Posté 27 décembre 2009 - 12:58
Rule one of rpging, Explore everything!
Rule two of rpging, Read yer blimmin' journal!
Rule three of rpging, Eat occassionally.
Rule two of rpging, Read yer blimmin' journal!
Rule three of rpging, Eat occassionally.
#22
Posté 27 décembre 2009 - 01:40
How can you fix what's not broken?bsdvodsky wrote...
I hope they fix this!
#23
Posté 27 décembre 2009 - 10:16
Not fair at all, almost all but the big plot point progression areas can be re-visited, poor planning on Bioware's part for allowing a quest that can never be closed. This is not up to the standard as the rest of the game that is very very high.
I am in the same position where I want to complete the statues quest but now cannot becuase that is the way the DLC is written. waste of $10 imo. (I would have paid $15 for Shale on the other hand)
I am in the same position where I want to complete the statues quest but now cannot becuase that is the way the DLC is written. waste of $10 imo. (I would have paid $15 for Shale on the other hand)
#24
Posté 27 décembre 2009 - 10:37
Reload? Or start a new game if you made a vow of never-reloading?
I enjoyed Watcher's Keep. And made sure I finished everything before leaving. I've played too many RPGs to miss a chance to loot an area, that obviously will be replaced soon. It also was obvious from the beginning that this will be an out-of-the game base of operations for the future, should you survive the Blight.
Making it inaccessible is better than still having access to the messy first area, or having a clean and tidy castle and still have your non-party followers camping in the wilds.
It would've been better though, to put the script to open the party chest on the entrance door on the keep, so your party stores stuff in there but *you*, the human in front of the screen, won't be able to play trough that part, just like you don't play trough the part where your chars go to the loo. Though that's just a technical nitpick, in the end, you have less of a way to get to the chest.
It also was obvious to me, that you wouldn't profit from Avernus' work ingame, it's a flavor thing, you can execute him or ban him or let him continue his research, in hope he might find something else, a way to postpone the long-term effect of becoming a Grey Warden perhaps?
All in all it's a nice DLC, certainly worth those $7 for 1-2 hours of gameplay. The abilities are nice, though the equipment is a tad too overpowered, I left it in the party chest.
I enjoyed Watcher's Keep. And made sure I finished everything before leaving. I've played too many RPGs to miss a chance to loot an area, that obviously will be replaced soon. It also was obvious from the beginning that this will be an out-of-the game base of operations for the future, should you survive the Blight.
Making it inaccessible is better than still having access to the messy first area, or having a clean and tidy castle and still have your non-party followers camping in the wilds.
It would've been better though, to put the script to open the party chest on the entrance door on the keep, so your party stores stuff in there but *you*, the human in front of the screen, won't be able to play trough that part, just like you don't play trough the part where your chars go to the loo. Though that's just a technical nitpick, in the end, you have less of a way to get to the chest.
It also was obvious to me, that you wouldn't profit from Avernus' work ingame, it's a flavor thing, you can execute him or ban him or let him continue his research, in hope he might find something else, a way to postpone the long-term effect of becoming a Grey Warden perhaps?
All in all it's a nice DLC, certainly worth those $7 for 1-2 hours of gameplay. The abilities are nice, though the equipment is a tad too overpowered, I left it in the party chest.
Modifié par J.O.G, 27 décembre 2009 - 10:45 .
#25
Posté 31 décembre 2009 - 05:14
I also hope that Bio Ware makes it so you can enter the keep and use it as your base of operations. I agree that it is worth $7 (just the Warden's Commander Armor looks awesome, so what a Warden should be!) but it doesn't make sense that after reclaiming this big fortress you would still be sleeping in a tent. Well, you should be able to do both, since you would still camp if you were far from your fortress. Hopefully either Bio Ware or a modder fixes this.





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