Wardens Keep Glitch
#26
Posté 31 décembre 2009 - 05:34
Also, it's laughable that after all the exposition inside the keep - and I really liked the story - you still can't complete the quest without clicking on a damn statue or a book or a jar of jam!
#27
Posté 21 janvier 2010 - 10:52
PendleSoft wrote...
Rule one of rpging, Explore everything!
Rule two of rpging, Read yer blimmin' journal!
Rule three of rpging, Eat occassionally.
Good one:lol:
personally i am a bit dissapointed you can't go back into wardens keep after completing it (got it right the first time, rule nr 1), i expected more, something like the travelling camp but in the shape of a castle so my followers have rooms and stuff. maybe it's a way to encourage the building community to create wardens keep interiours or something, but i expected a little more. then again for a few euro's you can't expect that much, u get about an hour or so of gameplay, a storage chest and a few merchants, all in all it's oke. Hope they do better on the upcoming expansion.
#28
Posté 21 janvier 2010 - 10:55
#29
Posté 21 janvier 2010 - 11:09
#30
Posté 21 janvier 2010 - 11:37
Modifié par Khagen, 21 janvier 2010 - 11:38 .
#31
Posté 21 janvier 2010 - 11:58
#32
Posté 22 janvier 2010 - 12:07
I wouldn't have minded if it was 2 euro's more expensive if that would have meant a more complete end product, by wich i mean making the interiour of wardens keep accesible, when i purchased the dlc i was really looking forward to having an actual wardens base, but maybe we'll get lucky with the oncoming expansion
Modifié par bas020, 22 janvier 2010 - 12:11 .
#33
Posté 22 janvier 2010 - 12:15
What did you expect? Free "spells" every time you went back to Avernus? A fully detailed party camp fortress?
Seeing as how it offers some of the most powerful items in the game, and a set of free abilities, I think this is a little rich.
I *do* think it was awfully short... but then again, there is always Stone Prisoner... I mean c'mon.
The Village of Hommelet was teeney-tiny. Only very late game do you get the extra area and quest with Shale.
Plus, there are other areas in DA which cannot be accessed once you have gone there once. Think Gaxkang. I think we are spoilt by the ability to go back to almost every area bar random encounters.
And... after all that... Warden's Peak is my most often visited location after my party camp, which I always set up outside it. It does have re-visit value, despite not being inside.
Finally, this:
I would have paid that price for a damn square room with a STORAGE CHEST!!
#34
Posté 22 janvier 2010 - 12:29
#35
Posté 22 janvier 2010 - 12:33
PendleSoft wrote...
Rule one of rpging, Explore everything!
Rule two of rpging, Read yer blimmin' journal!
Rule three of rpging, Eat occassionally.
Blast that rule three...I keep forgetting that one!
#36
Posté 22 janvier 2010 - 01:00
Bibdy wrote...
I think the problem with allowing you back in Warden's Keep is they didn't have the time to create a 'clean' version of the place before release (cleaned up after the battle), so they decided, rather than let you back into a keep that's an absolute mess, despite Percy McDumbass at the front telling you the place has been cleaned up, they decided to put all the NPCs outside and close the place off.
Bit of a bad decision, since yeah, you can miss some stuff inside, or outside, and be unable to find the 'stash' if you leave the place before finding it.
Hopefully they'll be adding more to the place, eventually. Keep management and such.
I don't buy that reasoning since you can still venture back into the CIrcle Tower after that quest is complete and it is definitely not "cleaned up" in any way. The decision to lock out the Keep interior once the quest is complete was seemingly unnecessary.
#37
Posté 16 mars 2010 - 05:51
#38
Posté 20 mars 2010 - 08:06
It's one of those cases in which the player's been treated unfairly by the game and knows it's not his fault. Would it be too much to ask for the chance to complete the quest after exiting castle (even if not being able to get in again is completely absurd)?
If Bioware learned from the community when making ME2, I hope they learn from this mistake. Knowing that this one probably won't be fixed, I remain disappointed.





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