The Party Composition and Treasure Room Dilemma
#26
Posté 12 janvier 2015 - 11:06
I had a lot of fun playing ME3 MP using unorthodox parties and I was never penalized for it. I just want a similar choice in DAMP and the treasure rooms are the only restrictive factor preventing this from being possible. This thread simply provided a possible method to allow any party to enjoy all of the content in the mission. In all honesty, it's already content-lite so allowing players to experience more of the mission sounds like a win-win to me.
Let me know if you have any alternative methods. Beerfish mentioned simply removing the cheap mechanic so I'm assuming he wants a gated door that any class can interact with instead of being class restricted. I'm all for this but think it would lose some of the allure of having class-specific doors. I could also see secret entrances or switches added to make every treasure room acccessible but as cool as this idea sounds it would just waste even more time (both for the players and for Bioware to add). Anyway, thanks for the responses so far but let's not make this about optimizing gold gain.
- Cette aime ceci
#27
Posté 12 janvier 2015 - 11:08
#28
Posté 12 janvier 2015 - 11:10
How about this bit of info
The most productive way to play is to find a group that can by ignoring doors finish threatenings in 8-10 minutes (quite easy)
If you get all of the rooms it adds up to about 7minutes and you earn 1/3 the gold from a complete run
The chests are NEVER good
Let me repeat that
The chests are NEVER good
Ever
So just skip the rooms that don't give free chests and you will earn gold faster
"It's the economy stupid"
You can do it faster than 8-10 mins even while opening all doors. Especially when facing the Venatori faction.
Also, if you want to make special teamcomps that ignore the doors, do just that - ignore the doors. Or atleast those that you cant open. As I will always say - always be greedy ![]()
#29
Posté 12 janvier 2015 - 11:14
- Kjubaran aime ceci
#30
Posté 12 janvier 2015 - 11:15
You can do it faster than 8-10 mins even while opening all doors. Especially when facing the Venatori faction.
Also, if you want to make special teamcomps that ignore the doors, do just that - ignore the doors. Or atleast those that you cant open. As I will always say - always be greedy
#31
Posté 12 janvier 2015 - 11:18
#32
Posté 12 janvier 2015 - 11:20
#33
Posté 12 janvier 2015 - 11:21
- Kjubaran aime ceci
#34
Posté 13 janvier 2015 - 12:48
I do admire your dedication. However, my personal purpose is not to create some abomination through multiple promotions but to just enjoy the game at my own leisure pace. While you might be on your way to ascension, I have only yesterday unlocked all the classes and have barely scratched the surface of game mechanics. Also, what is the point of these rankings? I'm not completely sure it does tell you something.
- Cette et 21T09 aiment ceci
#35
Posté 13 janvier 2015 - 01:08
Prestige allows for higher RNG modifiers. The game rewards you for playing more often.what is the point of these rankings? I'm not completely sure it does tell you something.
I can see that given that a threatening is more time efficient than a edit:Perilous for most players. The right build can have each char able to solo threatening while having the other 3 open chests and get those invincible potsYou can do it faster than 8-10 mins even while opening all doors. Especially when facing the Venatori faction.
Also, if you want to make special teamcomps that ignore the doors, do just that - ignore the doors. Or atleast those that you cant open. As I will always say - always be greedy
#36
Posté 13 janvier 2015 - 02:27
Prestige allows for higher RNG modifiers. The game rewards you for playing more often.
Oh, now I see. These rankings bend the laws of nature and twist the flow of time. That is ... commendable. Every hit becomes critical.
The PC people have done weird things with these rankings in ME3. Like N7 of 1 million and challenge points of 100 million as well as billions and billions of credits per game. Consoles are probably harder to hack. Also, there were some ban waves from time to time until the support lasted.
#37
Posté 13 janvier 2015 - 02:54
The chests are NEVER good
I got a purple dagger from a treasure room once, so I wouldn't say "never". ![]()
Personally I comb through all the treasure rooms if the others are down with it. But yeah, if you're farming for exp and gold, might be good to skip the them.
#38
Guest_Mortiel_*
Posté 13 janvier 2015 - 03:45
Guest_Mortiel_*
Is that true? I have heard nothing about this... Do you have evidence to back this claim?Prestige allows for higher RNG modifiers. The game rewards you for playing more often.
See, because from what I've experienced, the odds are ideally the same for everyone. Roll the dice enough times and you may get lucky. People that roll the dice more are statistically more likely to get better items, but not at better odds.
Promotion score appears to be used for the same purpose as ME3MP N7/CP score: Bragging rights.
#39
Posté 13 janvier 2015 - 06:43
Oh well
#40
Posté 13 janvier 2015 - 07:10
Let me know if you have any alternative methods. Beerfish mentioned simply removing the cheap mechanic so I'm assuming he wants a gated door that any class can interact with instead of being class restricted. I'm all for this but think it would lose some of the allure of having class-specific doors.
My idea would be lowered chance of a treasure Guardian when you open a door with the correct class, and a higher chance when when you do not.
The fluff being you don't get detected when doing it properly, so a rogue picking a lock is quiet and a lower chance than currently, vs a warrior/mage kicking/zapping in a rogue door makes a Guardian wake up much easier.
The incentive to match doors to characters is then player driven, by risking damage/deaths vs rewards.
Bioware should probably review xp from mobs in treasure rooms (to avoid xp farming them), and gold and loot in chests, but that's a slightly different discussion...
tl;dr any character can open any door, but adjust Guardian spawn rates correspondingly.
#41
Posté 13 janvier 2015 - 07:16
I've got a better idea. How about BW just create a Gold banner for Speedrunners, a Red banner for XpRunners, and Green banner for Looters (or pink).
- nranola et 21T09 aiment ceci
#42
Posté 13 janvier 2015 - 07:36
Well presonally i dont mind this secret rooms system. (altrough loot on perilous from them should be way higher). On PC Pugs, almost all you will encounter is mages, with some archers and hunters and assasins trew into a mix. Recently i ditched AW and starts play leggionare on perilous (arg wish he would have willpower promotions instead on Constition) and its highly anoying how much ppls asking me to kick the wall...
Medallian, i m happy finanly someone explained speedruns. You have no idea how hard is to explain this on random ppls on PC. Especialy many of them have DAI just muted....
About Crazy people on leaderboard...well you have to do just 2 promotions per day and 4 promotions on weekend day and you will be "the abomination" in no time. Also after 300-500 games you will understant that only true resource here is XP, because the rnd is cruel...
I personally think prestige is affecting loot somehow..mostly runes, but developers doesnt coutned for prestige be over 400. Because one time, all i had in loot chest was 4 white items + 1 blue for like 10 days straight. But maybe RNG was playing joke with me
#43
Guest_Mortiel_*
Posté 13 janvier 2015 - 07:42
Guest_Mortiel_*
Well presonally i dont mind this secret rooms system. (altrough loot on perilous from them should be way higher). On PC Pugs, almost all you will encounter is mages, with some archers and hunters and assasins trew into a mix. Recently i ditched AW and starts play leggionare on perilous (arg wish he would have willpower promotions instead on Constition) and its highly anoying how much ppls asking me to kick the wall...
Medallian, i m happy finanly someone explained speedruns. You have no idea how hard is to explain this on random ppls on PC. Especialy many of them have DAI just muted....About Crazy people on leaderboard...well you have to do just 2 promotions per day and 4 promotions on weekend day and you will be "the abomination" in no time. Also after 300-500 games you will understant that only true resource here is XP, because the rnd is cruel...
Two promotions per day sounds pretty simple unless you play at odd hours and when all of your Perilous friend's are asleep. Just a thought.
#44
Posté 13 janvier 2015 - 09:24
Uh oh! We've got some "top pro" players in our midst now. Everyone, bow down.
- TeamLexana et Cette aiment ceci
#45
Posté 13 janvier 2015 - 11:40
Top Pro players...LMFAO! NOT, they are people who have no life and can spend 24/7 online. Had game since day 1, playing since day 1 and I have just gotten my 8th prestige, and only have 140 points. So those people who are on top play UNGODLY amounts of time.
And before you tell me you don't, here is the reason:
Ran into a player in a Lobby, who admits, he has been on disability most of his life, and all he does is play games all day long, AND he isn't even in the top 20.
So to Medallain or what ever you stupid name is, PLZ STFU and GTFO. Nobody cares if your godly or ranked. It gives you nothing.
Id rather have all the boxes and the RNG gods seem fit to screw me over when buying boxes...so every item counts IMO.
And I PLAY the way I want to play. I'd rather have FUN and chat, not be worried/watching the stupid clock going OH jeesh, 10 minutes up, match not done and get pis,sy w/ people.
Cuz I've met people like you in game, your total a-holes and ignore everything.
So just keep you little group of friends and play by yourself. I'd rather have a large pool of friends. Last week alone, made 29 friends in my 8 hours of play. Quality over quantity buddy. Simple fact of life.
Cuz as I said, WTF you getting for being on top? Not a eff'n thing...and I really don't care if your on top...just tells me you have no life...
Let the flames begin.....
Not to TO, you idea is good. It really annoys me leaving doors all the time because the PUG group doesn't have the right classes.....Items missed ='s less chances at rares, and I hate that....
#46
Posté 13 janvier 2015 - 12:08
I think the idea is a good one.
Maybe they should buff the rewards for the chests? Give people more incentive to do the rooms. However, you could run into the problem of people wanting "Balanced" groups depending on how well the reward is buffed.
I think a happy scenario could be the people mostly wanting experience don't care about party composition and skip the treasure rooms and people who want the gold/loot do the balanced party composition thing.
#47
Posté 13 janvier 2015 - 12:15
That's a lot of negativity for a simple statement, that skipping chests is actually giving you more gold per hour. While I don't admire people spending that many hours on this game (seriously, what's the point?) I do appreciate this simple message.
#48
Posté 13 janvier 2015 - 12:44
That's a lot of negativity for a simple statement, that skipping chests is actually giving you more gold per hour. While I don't admire people spending that many hours on this game (seriously, what's the point?) I do appreciate this simple message.
The negativity comes from using the term "top players". Loleaderboards
I'm torn on the treasure room debate, and I think it depends on the team you're playing with. I personally think they're a waste of time but enjoy going into every available one anyway.
If you're in a PUG that wants to visit every treasure room, and you run ahead, you're the jackass, and vice-versa. The best thing is to find like-minded players and stick with them. Everybody wins.
- Cette et Hadred aiment ceci
#49
Posté 13 janvier 2015 - 01:05
I always get all the doors. ESPECIALLY when playing with friends because we usually have one of each class just to open all the damn doors. You can easily clear threatenings in like 10 minutes while getting the doors, if you can't, that's on you. The completion spammers in random games are trying to get their prestige up to get on leaderboards like it matters, and it doesn't, sorry but it really doesn't.
The thing I don't like about the doors is if it is in a random match and you have that spammer that won't open his/her door and will hit the door for the next level while we are clearing the last treasure room.
#50
Posté 13 janvier 2015 - 01:15
The negativity comes from using the term "top players". Loleaderboards
I'm torn on the treasure room debate, and I think it depends on the team you're playing with. I personally think they're a waste of time but enjoy going into every available one anyway.
If you're in a PUG that wants to visit every treasure room, and you run ahead, you're the jackass, and vice-versa. The best thing is to find like-minded players and stick with them. Everybody wins.
Please Boogie.. Should we really have this debate again?
We all know that N7 Prestige points is equal to skill.
Totally agree with your last statement. If I pug and I see people stopping at every door, I won´t be the idiot beelining for the zone door.
Some friends and I opened a lobby for a 4th random, and then set to private before starting, in case of bug, ctd, connection...
We were ignoring the doors and the random raged and set a kick vote on the host. Why not just exiting the game if one can´t adapt to what the 3 other players are doing?





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