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Bioware should change the entire game


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#1
Bocochoco

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I'm tired of seeing a dozen posts a day asking Bioware to completely change a programmed design.
Bugs, asking for unfinished content and DLC suggestions are one thing but they are NOT going to change things like schematics and the crafting system, removing "boring" fetch quests, turn sad romance stories into happy ones, add plot decision points, add a radial dial due to balance issues, or make a new ending...wait that might actually happen
Seriously, completely changing the entire design of an already released game just isn't going to happen so unless your suggestions are for a future release or separately played DLC that doesn't sync with your main play file (eg; bioshock infinite burial at sea) then don't expect it to happen for DA:I

Do people honestly believe Bioware will completely change the game?
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#2
Terodil

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Edit: Sorry, my first version was a bit... brusque.

I just read stuff and post stuff that I hope Bioware takes to heart at some point, either in the form of game updates, or of DLCs, or of future game installments. I don't necessarily mind waiting for a bit, but I do think it's important to let Bioware know about issues that people are very happy or very unhappy with. I don't know what exactly you are taking exception at -- is it that people are posting at all, or that they have unrealistic expectations about the implementation of their suggestions?
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#3
In Exile

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Great idea. I'm personally hoping for Super Dragon Smash Relatives.
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#4
Bocochoco

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The latter for sure
I am 1000% happy with people posting suggestions for realistic scenarios. I'm all for a dragon age 4 myself but people are asking Bioware to completely change DA:I which standalone received 10/10 from most sources and GOTY. Removing or adding content that would completely change how the game was played or how the story developed isn't going to happen.
I'm sorry to break it to you like that but the truth sucks sometimes.

#5
Bocochoco

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Great idea. I'm personally hoping for Super Dragon Smash Relatives.


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#6
Terodil

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Corypheles Strikes Back
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#7
Innsmouth Dweller

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I'm tired of seeing a dozen posts a day asking Bioware to completely change a programmed design.
Bugs, asking for unfinished content and DLC suggestions are one thing but they are NOT going to change things like schematics and the crafting system, removing "boring" fetch quests, turn sad romance stories into happy ones, add plot decision points, add a radial dial due to balance issues, or make a new ending...wait that might actually happen
Seriously, completely changing the entire design of an already released game just isn't going to happen so unless your suggestions are for a future release or separately played DLC that doesn't sync with your main play file (eg; bioshock infinite burial at sea) then don't expect it to happen for DA:I

Do people honestly believe Bioware will completely change the game?

i think there's more feedback for the next game than there is belief in changing this one. at least i hope it's buried somewhere between the lines

 

personally i don't care about story changes because it's not possible; fixing gameplay wouldn't magically change the way i feel about already finished (and pretty linear) game - which is "meh". i'm not telling it's a teribad title, i really do enjoy the lore, exploring, how my PC's origin is recognized by random people... but there is nothing else to do :3

i mean how much time you can spend wandering a bloody desert? sure, you can see some strange things and learn few fun facts about dwarves, but... why do i have to spend few hours of pressing W in order to spot something interesting?


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#8
Bocochoco

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The lore was fun for a bit but after a few hours of fetch quests I stopped reading the books and codex entries. Still don't feel like I missed much. I'm still not going to ask Bioware to change this for my second play through. That's just asinine.

#9
Bocochoco

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Corypheles Strikes BackBear until DawnThe Pointy Hat: Dwarf Edition


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#10
Terodil

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Dude, where's my rift? (Oscar nominee for camera work by Tactics Inc.)
Approval is Magic
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#11
Frenrihr

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The latter for sure
I am 1000% happy with people posting suggestions for realistic scenarios. I'm all for a dragon age 4 myself but people are asking Bioware to completely change DA:I which standalone received 10/10 from most sources and GOTY. Removing or adding content that would completely change how the game was played or how the story developed isn't going to happen.
I'm sorry to break it to you like that but the truth sucks sometimes.

 

They paid for those reviews and awards, thats it, non of those are deserved.

 

I agree they arent going to change the game, if we are lucky maybe the controls get a bit more attention but i doubt they will do any major changes to the game, they already got their paid awards and our money.


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#12
Lord of Mu

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Dragon Scrolls Online,The Old Warlords of Fantasy XXX.

 

As to the actual topic, our best best for changes and improves will come from an expansion or possibly be seen in the next game in the series. I just hope Bioware is paying attention to the feedback that isn't in all caps and demanding something.



#13
Realmzmaster

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They paid for those reviews and awards, thats it, non of those are deserved.

 

I agree they arent going to change the game, if we are lucky maybe the controls get a bit more attention but i doubt they will do any major changes to the game, they already got their paid awards and our money.

 

Really? What source do you have for this accusation? So you are telling everyone that EA paid for over 100 GOTY awards and 20 People choice awards?



#14
Bocochoco

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Really? What source do you have for this accusation? So you are telling everyone that EA paid for over 100 GOTY awards and 20 People choice awards?


What I can say is they spent 3/4 of a billion in a year for promotions yet claimed just over a billion in total revenue so from that perspective alone I don't see why that scenario is implausible.
Plus I did see proof on Reddit if you want to go hunting

#15
harlekein

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I believe it. The reviews didn't even mention any of the flaws. Instead the tactical combat was praised. It would be laughable if it weren't so disgusting.



#16
Bocochoco

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This is where my thread is locked but this was in an article and straight from a public relations firm working for EA admitting to paying people to AstroTurf public opinion.

Electronic Arts recognized the growing importance that social plays in the success of their brands and came to Ayzenberg's social team with a challenge: Help them grow and manage a social community for one of their biggest games ever, Battlefield 3. Today, as part of a successful program, we initiate an average of 15,000 points of conversation daily across several titles. This continual interaction drives real brand engagement, and that in turn leads to increased sharing, referral, and ultimately sales.

Our community experts, who understand both personal communications and the subject matter (in this case, video games), worked tirelessly with EA to establish a voice that could be carried across the entire team consistently. This commonality ensures that issues and concerns are addressed in a cohesive manner, always based on approved messaging yet without sounding robotic or manufactured. This practice also encourages community engagement and game adoption throughout the pre-release, beta, launch and post launch phases.

The program currently leverages Ayzenberg's 50+ person social media staff, a team of community operatives (agents with their hands on keyboards), social strategists, and analytics and statistical experts. This team has worked to not only engage, manage and grow the community, but also to provide in-depth statistical analysis of the data collected for daily, weekly and ad hoc reporting. This adds value and action to the brand, in terms of delivering ongoing content, game updates and messaging that resonates with the community and stakeholders such as the publisher and the development team.

Across many of EA's titles, we're now engaging and growing a fan base of 40 million people.

http://www.ayzenberg...-study/ea-games
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#17
otis0310

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Professional reviews are a joke, everyone knows this.  I mean when games like DA2, DAI and ME3 get 10/10 the reviewers lose my respect.  The flaws in those games are obvious in the first couple of hours of playing,  not so much ME3 though, even though it has horrendous flaws they are more evident later on.  But the first time you get into comba or try the inventory system in DAI that should raise some flags.  The horrendous opening sequence in DA2, which looks like it is from an Indie title, should raise flags as well.

 

Anyways, back to the point of the thread.  Do I think Bioware should redo the entire game?  Heck yes, the game needs a drastic overhau becausel there is almost nothing in it worth salvaging at this point.  Maybe some of the characters or plot, but the entire gameplay is broken. 

 

Will they?  No.  But at this point I am thinking they should offer a free $30 coupon to everyone who bought it in the form of an apology, which they never would do because it would hurt they quarterly sales.  But I think that at this point the positive PR would be more important in the long run.

 

Heck they should do the same for Sims 4.  But at least they have been adding in things post launch like ghosts and pools with that one.



#18
otis0310

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This is where my thread is locked but this was in an article and straight from a public relations firm working for EA admitting to paying people to AstroTurf public opinion.

Electronic Arts recognized the growing importance that social plays in the success of their brands and came to Ayzenberg's social team with a challenge: Help them grow and manage a social community for one of their biggest games ever, Battlefield 3. Today, as part of a successful program, we initiate an average of 15,000 points of conversation daily across several titles. This continual interaction drives real brand engagement, and that in turn leads to increased sharing, referral, and ultimately sales.

Our community experts, who understand both personal communications and the subject matter (in this case, video games), worked tirelessly with EA to establish a voice that could be carried across the entire team consistently. This commonality ensures that issues and concerns are addressed in a cohesive manner, always based on approved messaging yet without sounding robotic or manufactured. This practice also encourages community engagement and game adoption throughout the pre-release, beta, launch and post launch phases.

The program currently leverages Ayzenberg's 50+ person social media staff, a team of community operatives (agents with their hands on keyboards), social strategists, and analytics and statistical experts. This team has worked to not only engage, manage and grow the community, but also to provide in-depth statistical analysis of the data collected for daily, weekly and ad hoc reporting. This adds value and action to the brand, in terms of delivering ongoing content, game updates and messaging that resonates with the community and stakeholders such as the publisher and the development team.

Across many of EA's titles, we're now engaging and growing a fan base of 40 million people.

http://www.ayzenberg...-study/ea-games

 

Problem with this strategy is that people are not that stupid, when we see horrendous games being put out and then see people claim they are really good and praise the "innovations"  we automatically think they might be paid by EA.  As a result we ignore them and lose even more respect for EA.

 

You know what might be even more effective than trying to steer the community with false customers? 

 

Trying to actually make a quality product that your real customers will enjoy.

Try listening to what your core audience wants.

Stop dumbing down games in hopes of appealing to the casual gamer

Stop making wild assumptions about what people want.

Start understanding what Brand Recogniton means, which is that people expect different things from different titles.  We don't want to see an  action game when we buy Dragon Age, if we wanted one we would buy COD. We do not want an MMO when we buy a Sims game, if we wanted one we would buy WOW.  Understand this principle.

Understand that games are borken into genres for a reason: not all people like the same thing.  So quit tyring make games that appeal to everyone, as the saying goes "If you try to appease everyone, you end up appeasing no one".

 

I think this sort of of business strategy would be more effective, yes?


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#19
Frenrihr

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Really? What source do you have for this accusation? So you are telling everyone that EA paid for over 100 GOTY awards and 20 People choice awards?

 

Yes.


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#20
Bocochoco

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Problem with this strategy is that people are not that stupid, when we see horrendous games being put out and then see people claim they are really good and praise the "innovations"  we automatically think they might be paid by EA.  As a result we ignore them and lose even more respect for EA.
 
You know what might be even more effective than trying to steer the community with false customers? 
 
Trying to actually make a quality product that your real customers will enjoy.
Try listening to what your core audience wants.
Stop dumbing down games in hopes of appealing to the casual gamer
Stop making wild assumptions about what people want.
Start understanding what Brand Recogniton means, which is that people expect different things from different titles.  We don't want to see an  action game when we buy Dragon Age, if we wanted one we would buy COD. We do not want an MMO when we buy a Sims game, if we wanted one we would buy WOW.  Understand this principle.
Understand that games are borken into genres for a reason: not all people like the same thing.  So quit tyring make games that appeal to everyone, as the saying goes "If you try to appease everyone, you end up appeasing no one".
 
I think this sort of of business strategy would be more effective, yes?


You obviously don't know the caw of doody types. Yes casuals ARE that stupid and EA targets them with predatory business practices that are not only highly regulated but are in fact illegal under FTC rules

#21
Razir-Samus

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Yes.

liked for lol factor... on one hand the dude may simply be playing the skeptic, but on the other there's a high chance he's utterly naive



#22
Bocochoco

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liked for lol factor... on one hand the dude may simply be playing the skeptic, but on the other there's a high chance he's utterly naive


There's an even higher chance he's a paid shill

#23
wolfhowwl

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Dragon Age got awards for the same reason Shadows of Mordor did. 2014 was a weak year for AAA and when you have Destiny and Unity faceplanting all they had to do was show up.

Dark Souls II released way too early in the year and Divinity Original Sin and Bayonetta 2 are on platforms no one cares about.

#24
Bioware-Critic

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I'm tired of seeing a dozen posts a day asking Bioware to completely change a programmed design.
Bugs, asking for unfinished content and DLC suggestions are one thing but they are NOT going to change things like schematics and the crafting system, removing "boring" fetch quests, turn sad romance stories into happy ones, add plot decision points, add a radial dial due to balance issues, or make a new ending...wait that might actually happen
Seriously, completely changing the entire design of an already released game just isn't going to happen so unless your suggestions are for a future release or separately played DLC that doesn't sync with your main play file (eg; bioshock infinite burial at sea) then don't expect it to happen for DA:I

Do people honestly believe Bioware will completely change the game?

 

 

I for one very much appreciate the fact that people are speaking their minds and giving their honest feedback to Bioware. It is the way it should be. When they are talking about desperately wanting change in many areas, well ... that is just honets I guess. Bioware on the other hand will do not much more than read all of this. Or rather have some intern read it for them! I have NO idea what will get changed ...

 

But I know on thing: The game cannot remain in THIS state!


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#25
Razir-Samus

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Dragon Age got awards for the same reason Shadows of Mordor did. 2014 was a weak year for AAA and when you have Destiny and Unity faceplanting all they had to do was show up.

Dark Souls II released way too early in the year and Divinity Original Sin and Bayonetta 2 are on platforms no one cares about.

2014 was indeed a weak year... there were a few noteworthy releases though, but overall i thought shadows of mordor would take home the title, being a new twist on the genre

 

2015 however is shaping up nicely, with stellar releases throughout the year from what i've seen so far