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Bioware should change the entire game


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#101
Ashen Nedra

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This is where my thread is locked but this was in an article and straight from a public relations firm working for EA admitting to paying people to AstroTurf public opinion.

Electronic Arts recognized the growing importance that social plays in the success of their brands and came to Ayzenberg's social team with a challenge: Help them grow and manage a social community for one of their biggest games ever, Battlefield 3. Today, as part of a successful program, we initiate an average of 15,000 points of conversation daily across several titles. This continual interaction drives real brand engagement, and that in turn leads to increased sharing, referral, and ultimately sales.

Our community experts, who understand both personal communications and the subject matter (in this case, video games), worked tirelessly with EA to establish a voice that could be carried across the entire team consistently. This commonality ensures that issues and concerns are addressed in a cohesive manner, always based on approved messaging yet without sounding robotic or manufactured. This practice also encourages community engagement and game adoption throughout the pre-release, beta, launch and post launch phases.

The program currently leverages Ayzenberg's 50+ person social media staff, a team of community operatives (agents with their hands on keyboards), social strategists, and analytics and statistical experts. This team has worked to not only engage, manage and grow the community, but also to provide in-depth statistical analysis of the data collected for daily, weekly and ad hoc reporting. This adds value and action to the brand, in terms of delivering ongoing content, game updates and messaging that resonates with the community and stakeholders such as the publisher and the development team.

Across many of EA's titles, we're now engaging and growing a fan base of 40 million people.

http://www.ayzenberg...-study/ea-games

 

Oh ....externalization.  What a dangerous idea.  Amateurs.  Thank you for the link.



#102
theluc76

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DAI is a pretty looking product with some good things but as a game its trash, wake up people !


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#103
Bocochoco

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Oh ....externalization.  What a dangerous idea.  Amateurs.  Thank you for the link.


It's not externalization, it's called astroturfing which is an illegal practice.
It's the equivalent of the US Govt. hiring third parties to torture alleged terrorists in countries that allow torture. In fact, origin is the equivalent of the iron maiden
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#104
hellbiter88

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This always strikes me as funny. People requesting rewrites and total changes to the game. Virtually never happens, yet they keep on asking. It's only when you get customer complaining on a truly epic scale like ME3 when such changes might occur. I actually don't think the game mechanics are that bad, all-in-all. The 8 ability limit on PC sucks, IMO, as do the fetch quests. The lack of console commands really irked me off. But I'm a "cheater", so that last one is all on me.

 

Even being a diehard DA fan, I have to admit the DAI questing tedium get's kinda old.


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#105
Captain Wiseass

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Honestly, there wasn't even that big a change on ME3. Nor was there ever going to be. They expanded the epilogue (I, personally, would have preferred in-depth, text-only stuff ala the epilogue to Origins, but whatever) and provided more explanation in the conversation with the Catalyst. They were never going to remake the entire ending; that would have required far more resources and time than any studio would ever devote to a game post-release.



#106
hellbiter88

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Honestly, there wasn't even that big a change on ME3. Nor was there ever going to be. They expanded the epilogue (I, personally, would have preferred in-depth, text-only stuff ala the epilogue to Origins, but whatever) and provided more explanation in the conversation with the Catalyst. They were never going to remake the entire ending; that would have required far more resources and time than any studio would ever devote to a game post-release.

 

Forgot to add that in my comment but I agree. Even when they did administer a change, it was a pretty minor one, all things considered. Bare minimum appeasing, just to cull the flames. And that's expected. I can't see any company sinking that much resource into fixing something that's already selling.

 

 

Maybe they should have recalls on software products like they do with automotives and children's toys. Bad games are unsafe to my mental health. XD

 

EDIT: I'm talking about games in general, not DAI



#107
In Exile

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Well, I'm not either, although it sounds like a fun job. Please kindly check this out:

#15453582 The Nature of the Darkspawn: the Archdemon vs. Corypheus
photo-thumb-450148.jpg?_r=1394179114 Posted by In Exile on 27 August 2013 - 05:37 PM
In the DA2 DLC Legacy, we meet Corypheus, an allegedly ancient darkspawn. Whether or not it's right to call him a darkspawn, the common theory is that he's really one of the ancient Tevinter magisters that stepped into the Golden City that (allegedly) led to the creation of the darkspawn and the start of the blights in Thedas.

After we kill Corypheus, we get a (strong and blatant) hint that he jumped bodies into a Grey Warden who had been assisting Hawke. This appears, at first, to look like what we are told the archdemon does in DA:O, i.e., jump into the body of a darkspawn when its body is killed.

Corypheus, however, breaks the cardinal rule we're told the archdemon has to obey: leaping into a body that has a soul. If the archdemon leaps into that body with a soul - a Grey Warden - the archdemon and Warden ostensibly die. This is how the Wardens end blights. Either Warden Corypheus can jump into ostensibly has a soul, since they were alive and well when the battle started. If the Corypheus were like an archdemon, he should have gone poof. He doesn't.

Corypheus, like the archdemon, can control darkspawn. His power over the taint seems greater. While we see in DA:O that the archdemon can reach out and touch the Wardens' minds (e.g. via dreams), it seems limited to that. There's no mind control. Corypheus, however, seems to be able to directly control not just the tainted ghouls but (at least, allegedly) the Wardens. Codex entries suggest that he can influence sorrounding areas (such as Kirkwall).

We have, in other words, two areas - the control over the taint and the co-existence with souls - where Corypheus seems to stand above the archdemon. The Chantry's narrative over the blight is that the archdemons are its key and its controllers. But Corypheus seems to have all of the powers that an archdemon has over the taint, but on steroids.

If the archdemons are supposed to be gods, then why is a "mere" mortal like Corypheus able to stand above them?


I don't have answers (do I do have my own theory), but it seems interesting to speculate. Thoughts?

Pretty much spot on Corypheus in DAI, 2 years and a half ago. In fact, the same month BW annonced that they would stop supporting DA2. And focus on DAI. Are you Mark Darrah, in Exile? Nice to meet you.

Haha! That was such a blast from the past. Your post absolutely made my day. I'm sorry to say that I'm not Mark Darrah and have absolutely no affiliation with Bioware beside being a long time fan (and I suppose Canadian).

The closest I've been to Bioware is that I've physically travelled to Alberta once.

#108
Ashen Nedra

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Haha! That was such a blast from the past. Your post absolutely made my day. I'm sorry to say that I'm not Mark Darrah and have absolutely no affiliation with Bioware beside being a long time fan (and I suppose Canadian).

The closest I've been to Bioware is that I've physically travelled to Alberta once.

Then, they stole your ideas...you should get a job there



#109
Bocochoco

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Then, they stole your ideas...you should get a job there


More like, let EA buy him out