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Nothing Noble about being a "noble"


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#1
Drakul

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Just wanna start by saying: I'm not having a go at bioware, or think my opinion is "right" i'm simply voicing my opinion and asking you guys if you agree or not.

 

Personally, i really don't like dragon age games making me be a "noble" i have always felt just...bad for being born with a silver spoon in my mouth in games, instead of being born a common person. To be born from nothing, to fight to survive, and be strong enough to avoid a life of crime and death - which have swallowed weaker men - makes you a much greater person than someone who was raised with servants and silk pillows.

I want a character who was born in a slum, whos pure soul and strength of heart saved him from evil inside him and evil around him, who had to fight for his meals, who has felt pain and see things which would break a lesser man - all these things makes him deserving of rising to legend.

While my character has lived a life of a noble: servants, warm beds, hot meals three times a day - no pain, no hardship, no strength needed to turn from despair, and fight the evil inside him born from a hard life.

What do you guys think?


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#2
FKA_Servo

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I think it's a good argument for a return to player Origins in the next game.

 

Cousland and Aeducan are probably my favorite origins in DAO out of all of them, though. Especially Cousland.


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#3
Dreamer

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Question: Does it make the Herald's experience at the Temple of Sacred Ashes any less traumatic or meaningful if he was a noble or a peasant before the Veil was torn?


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#4
Drakul

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Question: Does it make the Herald's experience at the Temple of Sacred Ashes any less traumatic or meaningful if he was a noble or a peasant before the Veil was torn?

A bit of amnesia and a trip to the fade?



#5
Feranel

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It's interesting, they were originally going to have a human commoner origin in Origins but scrapped it due to time.  Hawke and family were loosely "commoner" in their upbringing, their mother was of good birth in the Freemarches but ran away with an Apostate Bloodmage to live in the ass end of Ferelden. 

 

The Mage upbringings are generally not really reflecting noble or commoner, as being raised in the Circle makes equals of all mages.  The other races all have closer to commoner upbringings, it's really just humans in DA games that are all noble.


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#6
Elfyoth

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Just wanna start by saying: I'm not having a go at bioware, or think my opinion is "right" i'm simply voicing my opinion and asking you guys if you agree or not.

 

Personally, i really don't like dragon age games making me be a "noble" i have always felt just...bad for being born with a silver spoon in my mouth in games, instead of being born a common person. To be born from nothing, to fight to survive, and be strong enough to avoid a life of crime and death - which have swallowed weaker men - makes you a much greater person than someone who was raised with servants and silk pillows.

I want a character who was born in a slum, whos pure soul and strength of heart saved him from evil inside him and evil around him, who had to fight for his meals, who has felt pain and see things which would break a lesser man - all these things makes him deserving of rising to legend.

While my character has lived a life of a noble: servants, warm beds, hot meals three times a day - no pain, no hardship, no strength needed to turn from despair, and fight the evil inside him born from a hard life.

What do you guys think?

Pfft you noble... Shem what eva... 

 

Now seroiusly: What you want is the City Elf origin from DAO lol


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#7
Minttymint

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Hm, I do like being a noble but after three games of it I think a different human origin is much needed.


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#8
Felya87

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OP, that's why I never play humans in DA. Even if they where commoner, humans have it better than elves or Tal-Vashot or Carta Dwarfes.

Any of those races are in a way or another exactly the contrary of the human noble origin. So, in a way the non noble background is already there. Simply is not for humans, since it would be a simple repetition of such backgrounds, but less incisive.


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#9
theluc76

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Drakul, going the noble route its just easy for the writers. I do agree the Noble and title thing is getting very old.



#10
Feranel

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OP, that's why I never play humans in DA. Even if they where commoner, humans have it better than elves or Tal-Vashot or Carta Dwarfes.

Any of those races are in a way or another exactly the contrary of the human noble origin. So, in a way the non noble background is already there. Simply is not for humans, since it would be a simple repetition of such backgrounds, but less incisive.

 

I really liked the Dwarf Commoner Origin.



#11
hong

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Given how much impact your so-called nobility has, you might as well be a commoner. Here you are, the sole survivor of a magical nuke; handcuffed in a dungeon a thousand miles from home; stripped of all your belongings; with various Chantry types calling for your head. Whatever privileges of birth you might have had, they're surely gone now.
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#12
Felya87

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I really liked the Dwarf Commoner Origin.

 Me too. My second canon Warden is a castless Dwarf (I was simply speaking only abou the DAI background)

 

City Elf and Castless Dwarf are my preferred origins in DAO (both are really epic)



#13
Kriztofer

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I see where you're coming from; when I play as a noble in DA they tend to be less 'noble' and more pragmatic/ruthless than my other characters but the thing is only 2/6 origins were noble, Hawke had to earn their nobility and only 1/5 kinds of Inquisitor can really be considered part of the nobility, so you've never really been forced to be a noble.



#14
Feranel

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 Me too. My second canon Warden is a castless Dwarf (I was simply speaking only abou the DAI background)

 

City Elf and Castless Dwarf are my preferred origins in DAO (both are really epic)

 

I actually really liked the Dalish Elf origin as well in that it was really the only one that didn't revolve around drama caused by the machinations of others.  It was simply: Old magical artifacts can be dangerous, just be glad you didn't get skewered by a Revenant. 


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#15
Felya87

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I actually really liked the Dalish Elf origin in that it was really the only one that didn't revolve around drama caused by the machinations of others.  It was simply: Old magical artifacts can be dangerous, just be glad you didn't get skewered by a Revenant. 

 

I must admit I don't like much the Dalish people. Still sour about how they treated my Tabris in my first run.

The origin was cute, and even the fact, as you said, that they don't have anyone to blame outside.

 

But I find it was what made the origin weak too, from a certain point of view. Not having some kind of personal motivation in the mayors events of the game, it felt like it lacked of...motivation in the various parts of the game, expecially about stopping the Blight in Ferelden. (after all, the native clan of the Dalish Warden wasn't there anymore.). Nothing a roleplay mentality can't fill, but it was less immediate.

 

Maybe is just me, but I liked much more the City Elves and the others origins, since their story was more related to some parts of the plot.



#16
mmu1

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Hmm... Something about that point of view seems inconsistent to me.

 

I think it's the fact that if you don't actually have to play through your character's rise from nothing through hard work and determination and grit, then you're simply asking for the writers to declare that your character is an exceptional person before you even started. It's not enough that you're destined to save the world - you're already a one-in-a-million exception before the prologue has even finished. Not much point to that... and if you want to be able to play through it, that's a completely different game.



#17
Nayawk

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I actually liked the noble approach, the 'poor farm boy turns deadly warrior/champion' trope was done to death for me. 


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#18
Drakul

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Hmm... Something about that point of view seems inconsistent to me.

 

I think it's the fact that if you don't actually have to play through your character's rise from nothing through hard work and determination and grit, then you're simply asking for the writers to declare that your character is an exceptional person before you even started. It's not enough that you're destined to save the world - you're already a one-in-a-million exception before the prologue has even finished. Not much point to that... and if you want to be able to play through it, that's a completely different game.

Its not entirely his/hers upbringing that makes them an exceptional person, its what they accopmplish in despite of their past. Its about what you do with your strength, which moulded by your hardship.

Your noble origin is brought up enough times in the game for it to be relevent.



#19
Drakul

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I actually liked the noble approach, the 'poor farm boy turns deadly warrior/champion' trope was done to death for me. 

Well the "simple farm boy" thing is different though. Like the different between the fable one character and the fable two character.

I haven't seen a past like the fable 2 character since/before fable 2.



#20
o Ventus

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Given how much impact your so-called nobility has, you might as well be a commoner. Here you are, the sole survivor of a magical nuke; handcuffed in a dungeon a thousand miles from home; stripped of all your belongings; with various Chantry types calling for your head. Whatever privileges of birth you might have had, they're surely gone now.

... Because everybody thinks you killed their Pope.

 

... And after they realize that you're the good guy, they sing your praises.



#21
o Ventus

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Well the "simple farm boy" thing is different though. Like the different between the fable one character and the fable two character.

I haven't seen a past like the fable 2 character since/before fable 2.

Must not have played DAO or DA2, since those both released after Fable 2 and they both feature origins for the PC where the PC is a commoner.



#22
Jestina

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i just wish they'd get out of the chosen one/god pc nonsense. It's rare to find an RPG where you are just a normal individual trying to survive in a harsh world...and that world doesn't revolve around your character.


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#23
Vader20

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There is something about the human noble mage that always wants me to play it... I wish his or her nobility mattered more because after closing the breach the game becomes VERY "Elfy" and a human inquisitor almost makes no sense given that you lose a lot of special dialogue options. :rolleyes:



#24
Nimlowyn

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Hawke was a landless noble but was more or less a commoner, practically speaking. She had to build herself up from scratch. In a society like Thedas', that's probably the only way you can do it, if you're technically nobility already.

 

I enjoyed playing a noble in Inquisition who took the "nobles are supposed to serve, not dominate" approach. I do think it would be interesting to play a human commoner in future installments, if it can be worked in well. 



#25
Feranel

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There is something about the human noble mage that always wants me to play it... I wish his or her nobility mattered more because after closing the breach the game becomes VERY "Elfy" and a human inquisitor almost makes no sense given that you lose a lot of special dialogue options. :rolleyes:

 

I felt the opposite, honestly, my first playthrough was devout human and now, on my second, elfy playthrough, I'm have a ton of trouble staying elfy aside from some of the artifact/ruin/exploration things.  And as an elf I have no choice but to kill or punish Ser Ruth, which really sucks.=(

 

Also, I've noticed that human noble basically replaced nobility knowledge for the bulk of the game, you didn't need it for awhile and most of the "nobility knowledge" perk conversations you could pull off with your origin choice.


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