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Party xp: How to modify such a thing?


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#1
Xeneize

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Hello!

 

Is there a way to remove the xp penalty one earns due to being in a party?

 

If that is not possible, I'd be interested in devising a way to increase party xp for each member of a party involved, like a +2% xp gain per party member or something like that?

 

 

Thanks for reading and helping in advance.



#2
Tchos

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Are you saying that you should get the same amount of experience whether you kill a monster solo or you have 4 other people helping you?



#3
Xeneize

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Yes, that would be my preference. Is there a way to do such a thing?

Otherwise, increased gain for each party member involved. It's for a setting supposed to encourage group adventuring.



#4
Dann-J

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It seems that the (mostly hardcoded) algorithms involved in calculating XP haven't change since NWN. Read all about it here.

 

You could create a modified version of the standard creature OnDeath script (nw_c2_default7) that gives you additional XP, making the XP determination as simple or as complex as you like. The console would report two lots of XP for every creature you killed though.

 

Or you could try tinkering with the KEMO Experience Award System.



#5
Xeneize

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Hmmm... if option 1 is hardcored then option 2, which is to give a bonus XP for every party member(As I said in my example, say... +2% for every party member) would be my way to go.

 

Maybe along with a server message saying 'Party XP Bonus: Insert Number here' would go in the script too.

 

But now, when it comes to the script itself I have no idea. How would I go about this?



#6
Dann-J

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Now that I look more closely at Kemo's system, it seems to do what you're asking for. Plus the scripting has (mostly) already been done.



#7
Tchos

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Are you sure this is necessary?  My understanding was that the CRs and XP allocation for encounters are based on 3.5 rules, which assume that you're running with a party of 4, so that split amount is the amount of XP you should be getting.  Running with a smaller party is a bonus for doing a more difficult task, not the other way around.  This is what the DM Guide says about it:
 

When the party defeats monsters, you award the characters experience points (XP). The more dangerous the monsters, compared to the party’s level, the more XP the characters earn. The PCs split the XP between themselves, and each character increases in level as his or her personal XP total increases.

 

The normal-sized group is around four players (with the DM as the fifth person). However, some groups are as small as two players, and others as large as eight or more. (Very large groups sometime use a nonplayer assistant who helps manage player actions, rules referencing, and NPCs to help the DM keep from getting bogged down.)

 

Now, I'm not entirely sure if NWN2's XP is the same as the actual rules, though I know that there tends to be a lot more combat in NWN2 than you'd get in the normal rules, so you're leveling up faster anyway.



#8
Xeneize

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It's for a PW, not a single-player campaign. In a dangerous world where solo'ing will be only for the masochists, parties will be encouraged. So I'm looking for a way to boost the xp for the bigger your party is, considering that by default, party size reduces your xp. It should be something automatic and without requiring a DM to manually hand out xp for adventures.

 

That's why I'm looking at what my options can be; I'd like to make it so experience is more rewarding when you are in a group and not the other way around.



#9
Tchos

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Okay, it's up to you.  Just making sure you were apprised of the original intent.



#10
Xeneize

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I'll give a try to the kemo suggestion and see how it works, thanks for the input so far, really appreciated :)