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Cleric - Alignment Shift


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18 réponses à ce sujet

#1
Dr.Goodspeed

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Hey there,

 

do any of you know what happens to a Cleric who's alignment strays too far from that of his deity? Does he become an ex-Cleric?

If so, what does that entail? Does he only lose the ability to progress further in the Cleric class or does he lose his spells and Domain Feats as well?

 

http://nwn2.wikia.com/wiki/Cleric

This implies that it does have consequences at the very least but not what they are exactly.



#2
Dann-J

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You'll be forced to pick a new deity the next time you try to level up, but otherwise there are no other penalties. Domain feats are independent of deity in NWN2, so those won't be affected.


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#3
Dr.Goodspeed

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Oh ok.. thanks. So I actually *lose* the deity once I stray to far from its aligment?

 

Example:

Level 1 Rogue - 'No Deity'

Alignment Shift => Lawful Good

Level 2 Cleric - Forces me to take a pick deity - 'Lathander'

Level 3 Fighter - 'Lathander'

Alignemnt Shift => Chaotic Evil

Level 4 Rogue - 'No Deity'

Level 5 Cleric - Forces me to pick a deity - 'Talos'

 

Is that how it works?



#4
Dann-J

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You won't be able to change deities when levelling up as a rogue. Without alignment shifts you'll generally only get to choose your deity at character creation, then you're stuck with it. You'll only get to re-choose your deity if your alignment strays too far and you try to level up as a divine spellcaster. Or if you take the Doom Guide prestige class, in which case your deity will change to Kelemvor.


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#5
Dr.Goodspeed

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Ok, so there is no legitimate way to switch back to 'No Deity' once I've chosen a deity?



#6
Arkalezth

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No. Even if you could, it wouldn't make any sense if you still wanted to be able to use divine spells and abilities. You're supposedly drawing power from the deity itself, after all.

Taking levels on ranger, druid or paladin may also force you to change deities, if the one you follow isn't available to those classes.

#7
Naeryna

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Or if you take the Doom Guide prestige class, in which case your deity will change to Kelemvor.

 

I though you must pick Kelemvor at character creation in order to level up as Doomguide?



#8
Dann-J

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I though you must pick Kelemvor at character creation in order to level up as Doomguide?

 

No. You just have to have an alignment that suits the worship of Kelemvor (ie. some sort of lawful). When you level up as a Doomguide for the first time, you're given a list of deities to choose from that has exactly one choice in it. :)

 

http://nwn2.wikia.com/wiki/Doomguide



#9
Dr.Goodspeed

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No. Even if you could, it wouldn't make any sense if you still wanted to be able to use divine spells and abilities. You're supposedly drawing power from the deity itself, after all.

Taking levels on ranger, druid or paladin may also force you to change deities, if the one you follow isn't available to those classes.

 

But I don't want to be able to use divine spells and abilities. What I intended was for my character to dabble in spirituality and then renounce his faith afterwards.



#10
Dann-J

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But I don't want to be able to use divine spells and abilities. What I intended was for my character to dabble in spirituality and then renounce his faith afterwards.

 

What you'd have to do is:

  • Take all the levels in a divine spellcasting class that your character will ever have
  • Start levelling up as a non-divine-spellcasting class
  • Use an external character editor on the character in a saved game to change the deity, and to remove any divine feats (like Turn Undead)
  • Play the game with your edited saved game, and never take another divine spell-casting level again

Your character would still be able to cast divine spells, so you'd have to deliberately avoid doing so from a role-playing perspective. Although you could always use the character editor to set the character's wisdom score to 10, which would make it impossible to cast any divine spells even if you wanted to.



#11
kevL

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sounds like there's a niche for a new module: The Apostate.

 

/osrsly



#12
Dr.Goodspeed

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What you'd have to do is:

  • Take all the levels in a divine spellcasting class that your character will ever have
  • Start levelling up as a non-divine-spellcasting class
  • Use an external character editor on the character in a saved game to change the deity, and to remove any divine feats (like Turn Undead)
  • Play the game with your edited saved game, and never take another divine spell-casting level again

Your character would still be able to cast divine spells, so you'd have to deliberately avoid doing so from a role-playing perspective. Although you could always use the character editor to set the character's wisdom score to 10, which would make it impossible to cast any divine spells even if you wanted to.

 

Thanks but I don't really feel comfortable "cheating". I guess I'll just pretend it says 'ex-deity' ;D Or maybe I'll use another build after all.



#13
I_Raps

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What you'd have to do is:

  • Take all the levels in a divine spellcasting class that your character will ever have
  • Start levelling up as a non-divine-spellcasting class
  • Use an external character editor on the character in a saved game to change the deity, and to remove any divine feats (like Turn Undead)
  • Play the game with your edited saved game, and never take another divine spell-casting level again

Your character would still be able to cast divine spells, so you'd have to deliberately avoid doing so from a role-playing perspective. Although you could always use the character editor to set the character's wisdom score to 10, which would make it impossible to cast any divine spells even if you wanted to.

 

 

If you're using direct editing of the file, you can also remove the spells/day and leave your wisdom high.



#14
I_Raps

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Thanks but I don't really feel comfortable "cheating". I guess I'll just pretend it says 'ex-deity' ;D Or maybe I'll use another build after all.

 

 

You could just try to ignore the spellcasting/divine abilities even though they're on your character sheet taunting you.  Temptation is always a trick of divinities to ensnare believers.



#15
Dann-J

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A cleric with no divine spells or feats is basically just a fighter, with a slightly worse base attack bonus and fewer feats.

 

Or you can worship one of the demigods. Lurue, for instance, is a powerful arch fey rather than a 'real' god.



#16
Arkalezth

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Or you could just "dabble in spirituality" RP wise, without actual cleric levels and headaches related to game mechanics. Or play a monk instead. Or simply ignore what the character sheet says. It's not such a big deal really.

PS: Even with all that save editing Dann suggested, you'd probably still be forced to pick a deity at level up.

#17
Dann-J

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PS: Even with all that save editing Dann suggested, you'd probably still be forced to pick a deity at level up.

 

As long as you're not levelling up as a divine spell caster, you should be able to pick 'no deity' as your deity if you get prompted to choose one. Or just change the deity to 'no deity' in the character editor, if it has that option.

 

But be warned - you'll end up in the Wall of the Faithless at some point in the future (unless you achieve immortality). :)



#18
Arkalezth

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As long as you're not levelling up as a divine spell caster, you should be able to pick 'no deity' as your deity if you get prompted to choose one.


Nah, you'd have to choose one that it's compatible with your classes, so no "no deity". A save editor would work... until next level up. I had a similar issue happen on a PW.

I guess you could always make a custom deity called "no deity", or make the default "no deity" count as one. I have no idea of how to do it, but I'm sure there's a way.

#19
Dann-J

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It would just be a matter of putting a 1 in the 'Cleric' column in nwn2_deities.2da against a particular entry.