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The Dialogue Wheel Is a Troll


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#1
Guest_Vultrae_*

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The dialogue wheel has a tendency to be misleading. If you're going to implement a dialogue wheel, make it useful or accurate please. It looks pretty but it is super annoying when I have to save before every dialogue choice because you developers fail to communicate properly. The dialogue wheel can turn expressions of confusion, uncertainty, or disbelief into what seems like phrases demonstrating pure hatred or resentment. Also, some of your lines are ridiculously "cheesy". 

 

Basically, you leave us with three dialogue choices (aside from special emotional ones, which are still just as vague, and questions).

 

Good: "I will do whatever it takes to save the world and end all evil. I despise all that is wrong and evil."

 

Sarcastic: "Everything is hilarious because I am the Inquisitor and I am never wrong."

 

Cruel: "I hate you and only care about myself because I'm a cruel, heartless Inquisitor who only wants power and influence."

 

 

Could we get some in-betweeners, or gray areas please? These completely break any roleplaying aspect of the game for me. 


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#2
dekarserverbot

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was way worse before:

 

TOR: every singe option was unrelated

ME: also disleading, but sligthly more accurate than before

DA2: ... did the wall said something?


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#3
Nefla

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If you think DA:I is bad as far as extreme, off-the-wall responses, you clearly haven't played DA2. Who stands next to a grieving man holding the body of his murdered son and says "well at least the day can't get any worse...it IS pretty late :lol: "


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#4
Mann42

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I didn't find the variation between tone in the top, middle, and bottom options to be as drastic as you suggest. The responses generally came across more as diplomatic, witty, and direct - very little say or do actually comes across as extreme as the wheel text implies.

 

I've also seen a lot of feedback criticizing the inquisitor of being cardboard or their responses being too similar or flat. Some people thought the inquisitor's responses should be even more extreme. I don't think there's a happy medium here without adding double the dialogue, which is an extremely expensive solution as far as development is concerned.


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#5
KaiserShep

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If you think DA:I is bad as far as extreme, off-the-wall responses, you clearly haven't played DA2. Who stands next to a grieving man holding the body of his murdered son and says "well at least the day can't get any worse...it IS pretty late :lol: "

Honestly, could anyone really expect tact out of sarcasm while a man weeps over his son's corpse? XD

I will say, the troll level of that line was even better than I'd hoped.

 

Anyway, I think Inquisition's paraphrasing is much improved over what I remember from ME3, and even ME2. ME1 is a funny case because a lot of options are not really options at all.


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#6
hong

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Sarcastic Hawke brings teh lulz even better than renegade Shep.
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#7
Feranel

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Honestly, sarcastic and aggressive Inquisitor still find a way to be diplomatic in most things.

Nothing compares in extremes to the trio of Hawke personalities. I never even knew how great Sarcastic Hawke was, I always played waffles.
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#8
ThreeF

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I agree that saving before a conversation is a very good idea with this type of set up, but you can navigate for a more balanced conversation and not be stuck only in one emotional mode with a greater success than in DA2 .

 

It also depends which voice you are using, some have less extreme variations.

 

 

I've also seen a lot of feedback criticizing the inquisitor of being cardboard or their responses being too similar or flat. Some people thought the inquisitor's responses should be even more extreme. I don't think there's a happy medium here without adding double the dialogue, which is an extremely expensive solution as far as development is concerned.

 

Don't know, maybe my ears are too sensitive or something, but the female voice with British accent has some really pitchy lines in the witty category, the diplomatic lines are done in a more fuller tone, on the other hand the american one can sometimes be very "dead". I'm guessing it's because they were recorded all separately without any coherent flow in mind, which is one way to do it.


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#9
movieguyabw

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I didn't find the variation between tone in the top, middle, and bottom options to be as drastic as you suggest. The responses generally came across more as diplomatic, witty, and direct - very little say or do actually comes across as extreme as the wheel text implies.

 

I've also seen a lot of feedback criticizing the inquisitor of being cardboard or their responses being too similar or flat. Some people thought the inquisitor's responses should be even more extreme. I don't think there's a happy medium here without adding double the dialogue, which is an extremely expensive solution as far as development is concerned.

 

This.  I tended to go with the higher up options with my first Inquisitor, because I was playing a "good" character, and was afraid choosing one of the other options might sound too extreme (like in previous games).  The 'good' options I found less "goody-two-shoes" and more (as others have suggested) diplomatic.  My second playthrough, I've been choosing a mix of 'witty' and 'direct' and finding they were nowhere near as extreme as I expected them to be.  Actually, all of the different personalities play well with one another, and it isn't jarring in the slightest, I find, to switch between the 3 throughout the course of a conversation.

 

As for the Inquisitor being cardboard?  Can't say I agree.  Both my main Inquisitors have seemed very distinct from one another - likely due to a mix of different backgrounds, and different options being available at times.


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#10
King Cousland

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Yup, the silly, oversimplified responses are one of my main gripes with DA post-Origins. Dialogue choices should always be tailored to the situation in which they are to be spoken, not to three shallow and trite personality types. 


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#11
Guest_Vultrae_*

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Honestly, could anyone really expect tact out of sarcasm while a man weeps over his son's corpse? XD

I will say, the troll level of that line was even better than I'd hoped.

 

Haha! I remember that line as well. Sarcastic Hawke was hilarious (though not fun from a roleplaying point of view, I must admit).

 

I understand what you guys are saying about the responses being diplomatic, witty, and direct, but I'm not seeing it. I'm seeing improvements from Dragon Age 2, but not enough for the choices to be considered that progressive. 

 

In Dragon Age 2, we had:

Kind/Benevolent, Sarcastic, and Aggressive as our three main options.

 

In Dragon Age: Inquisition, we get the same with an added bit of diplomacy, wit, and bluntness. I'd prefer more dialogue options, a less vague dialogue wheel, and far more choices in dialogue, though that likely won't happen due to time and expenses. The voice actors also (kind of) suck in my opinion, they seem flat and boring.

 

The male American voice actor always seems like he's half asleep or talking with his mouth full, and rarely has any excitement or emotion in his lines. The British male voice actor sounds like a villain no matter how you play them, just because the voice. Can't say anything about the female voice actors though, because I haven't played enough as a female Inquisitor yet. 

 

I really like the concepts for the dialogue wheel and voiced protagonists, but the execution (in my opinion) just doesn't meet my expectations.


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#12
katerinafm

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Actually, you can't really be evil in DAI. the bottom dialogue option is basically the inquisitor sounding bored and wanting to get on with the mission or something, maybe with a hint of harshness at times, but nothing fancy.

 

Also I found the 'teary' emotional icons to be really misleading. If I'm picking that, I'm expecting my inquisitor to actually show emotion. Really beats the purpose of having all those extra icons.



#13
Linkenski

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I love the sense of "directing" the player character rather than knowing what he will say and I also think DA:I by far has the best dialogue system in a Bioware game to date with how it distinguishes the dialogue wheels between emotional responses, choices and tone. It's also great how many dialogue options we get, and the in-gameplay use of the wheel "Press V/LT/L3" is a really intuitive addition as well and it has to be in Mass Effect 4 too!

 

The balance between dialogue choice and autodialogue is also the amount it needs to be in ME4 so we don't get ME3 2.0.


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#14
ThreeF

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Also I found the 'teary' emotional icons to be really misleading. If I'm picking that, I'm expecting my inquisitor to actually show emotion. Really beats the purpose of having all those extra icons.

 

You mean your Inquisitor's mouth don't get stuck up in this tragedy mask expression for the whole conversation after you pick that one? It's not voice related but this is the primary reason I avoid this option like a plague, I've  seen some really weird comical faces because of this bug (?).


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#15
Guest_Vultrae_*

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Actually, you can't really be evil in DAI. the bottom dialogue option is basically the inquisitor sounding bored and wanting to get on with the mission or something, maybe with a hint of harshness at times, but nothing fancy.

 

Also I found the 'teary' emotional icons to be really misleading. If I'm picking that, I'm expecting my inquisitor to actually show emotion. Really beats the purpose of having all those extra icons.

 

I didnt necessarily mean evil so much as selfish. Probably should've mentioned that though. I agree about the sad emotional wheel choices, they lacked emotion for me too.



#16
kaidanluv

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Personally I didn't experience much frustration with the convo wheel in DAI, and it's never really bothered me to a great degree in previous titles, either. Yeah I had some totally different answer pop up a time or two in ME, or DA2, but for the most part, I think it's a good system.

 

Also, I found there's not even really enough variation in your answer choices in DAI to mess up your conversations. That bothered me more than the wheel itself tbh.



#17
Gorgar05

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Gold...

http://m.youtube.com...h?v=HHZ3LJbXN5Q
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#18
N7KnightSabre

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I liked the wheel in Inquisition a lot more than in previous games because I didn't default to the upper left corner of the wheel in every convo so I could always be nice.  I was actually able to choose what I wanted to say out of the choices they gave me without having to worry about Paragon/Renegade or Diplomatic/Sarcastic/Agressive.  I found, when I played, that the choices were jumbled up and the "nice" option wasn't always in that corner it usually was in.  I really enjoyed that most of the dialogue wasn't color coded or picture assigned.  I picked what I felt was the best in the situation based on what words were on the screen.  As it should be.


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#19
Hurbster

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Been watching the Jesse Cox playthrough - the amount of times he said 'but I didn't mean to say that' is quite amusng.

 

But Bioware have been quite adamant since ME2 that this is the way they are going.

 

Unfortunately, even though the paraphrasing is better in DA:I is still not great, imo.



#20
katerinafm

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You mean your Inquisitor's mouth don't get stuck up in this tragedy mask expression for the whole conversation after you pick that one? It's not voice related but this is the primary reason I avoid this option like a plague, I've  seen some really weird comical faces because of this bug (?).

 

On my first playthrough I played as a super nice, emotional character, so when her face got emotional it really fit. However the dialogue and voice acting itself when picking the teary dialogue options were completely bland. In fact, her face got more emotional in other various dialogue options than it did when I picked the teary dialogue options. Also I enjoyed that the expression didn't go back to super neutral after picking a dialogue choice like in DA2, made it feel more natural.



#21
Andrew Lucas

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I love the sense of "directing" the player character rather than knowing what he will say and I also think DA:I by far has the best dialogue system in a Bioware game to date with how it distinguishes the dialogue wheels between emotional responses, choices and tone. It's also great how many dialogue options we get, and the in-gameplay use of the wheel "Press V/LT/L3" is a really intuitive addition as well and it has to be in Mass Effect 4 too!
 
The balance between dialogue choice and autodialogue is also the amount it needs to be in ME4 so we don't get ME3 2.0.


This.

#22
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The worst part is picking a dialogue option that comes out completely different than your intentions...

 

Like meeting Cory in Haven. "I will not yield" may as well have been "I'm a weak, stuttering 14 year old girl."


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#23
Guest_Roly Voly_*

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"I'm a weak, stuttering 14 year old girl."

Not our fault if you're playing a female dwarf Inquisitor! ;)


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#24
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Dude that was once....

 

My preferred choice is always female Qunari. And no, not *just* because of Sera. I actually took a liking to it.


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#25
Obsidian Gryphon

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The worst part is picking a dialogue option that comes out completely different than your intentions...

 

Like meeting Cory in Haven. "I will not yield" may as well have been "I'm a weak, stuttering 14 year old girl."

 

I still remember the end of the Asari Consort mission in ME1. The third option had me going ...no what? What?! That wasn't what I meant. Wait!.... too late. :mellow:

 

I'm very cautious after that incident and I always save before initiating a dialogue. :lol:  DAI's dialogue options isn't too bad.


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