I made a topic a couple of weeks ago about my impressions 20 or so hours in just getting to Skyhold. Initial Impressions
Some people said I should come back and give thoughts when I finished the game. I didn't buy it right away because of my dissatisfaction with previous releases, but I took advantage of the holiday sale and my X-Mas bonus at work. Not going to rehash everything from the first thread, so here goes.
Ending:
Anti climactic, I was a little disappointed is all I'll say to avoid spoilers. Dual wield Human Rogue.
Areas:
I'm playing the game on a 2560x1440 monitor, bought a new video card so that I could max everything out on the new monitor and the game is gorgeous, absolutely gorgeous, and with the physics it was a very engrossing experience. But I thought the game could have used a day/night cycle and not always be high noon in areas, always night, or always raining. Seeing time change as you were exploring the areas would have added a great deal to the experience. I also thought that some of the zones were big for the sake of being big. They should have made some of the smaller and maybe increased the size of dungeons, mines, etc, instead of the duck in and out caves that were in the game.
Character:
I liked the Inquisitor, I'm at Skyhold on my second character and I'm really glad they brought back race selection. The conversations are different as a Dalish elf as far as my beliefs, you have the option to have some us/them conversations with Solas. So I'm actually looking forward to a dwarf, Qunari playthrough, or a total Joan of Ark believer type playthrough.
Paraphrasing was terrible, just bad at some points. Thought I was making a comment, Inquisitor asked a questions, or vice versa. The paraphrase was not representative of what came out sometimes.
I would have liked to distribute the attribute points the way I wanted to, especially cunning and dexterity points.
I found the character creator excellent aside from the hair. The options weren't good but what kills it is that the quality of it is far behind the other other textures making it stand out.
Combat:
I was fun in an action game Dragon's Dogma sort of way, without the actual strategy of going after specific body parts. I would have liked to see a larger variety of enemies. If you weren't farming for skins you were fighting humans for the most part, with the random wolf thrown in. Dragon fights were fun though, I didn't kill them all on my first playthrough.
The tactical camera is trash though and I ended up barely using it. Moreso I didn't really feel the need the use it because the fights didn't really require tactics for the most part. I played some of the game of hard, and then switched to nightmare because I was over leveled and over geared.
Potions and barrier mages just replaced healers, but there had to be other tweaks they could have done as far as mana, health regeneration, potency/quantity of lyrium potions so you couldn't spam spells fight after fight, something.
I don't know if this was a glitch or what, but second part of the game sometimes when I used stealth, no enemies would react to my companions even though they would be right in front of them. Then as soon as I hit someone all hell would break loose.
Exploration:
I'm an explorer and a completionist so I loved the areas. BUT...this created a problem where it was easy to get off the main storyline and become over leveled. There should have been larger level gaps in the areas whoch would have made it impossible to finish entire areas first time visiting them. They should have had areas that were like 5-20. Have places that are sealed off by mountains and the only way through is a through mountain pass guarded by a fort. You have to take the fort to access the next area. If you're level 6 and the people in control of the fort are lvl 15, you'll have to come back. Have dungeons where the monsters grow in level as you go down. Towers where they get harder as you go up. Put the higher tier metals in the bottom. Would have given players something to do at higher levels other than just fighting dragons. Hopefully in DLC.
Crafting:
Loved it, loved it, loved it. I crafted all mine and my parties armor/weapons throughout the game. Loved how you could change colors, add in the arms and legs, grips, hafts, everything. Between the perks and loot I got a lot of schematics, and I bought others. But the game allowed you to buy good gear, use perks to make rare gear available at vendors, and you got drops.
Only two quibbles with it though. Too easy to overpower you character since crafted items had no minimum levels like armor did. They should have made access to higher level schematics and moreso higher tier clothes and metals harder until you progressed through the game. Higher tier metals should have been in higher level areas, and skins should have been on high level mobs, not just dragons.
Other quibble. The higher level metal colors were atrocious, ugly lol. Everything of mine was Silverite lol, those pinks, oranges, and other colors were terrible.
But overall I thoroughly enjoyed the crafting in this game. The upgrading of the potions, etc.
Story/Quests:
I'll go back to controlling the time players spend in areas because it was easy for the main story to become an afterthought and spend too much time in areas. Power points were too easy to get making it easy to unlock every area and still have points to progress the story when you felt like it. Areas should have opened up after story events instead of having access to everything after Skyhold. I wish more areas would have had self contained stories like Crestwood, not all of them but a few more, a lot of the areas seemed to just be wasted space.
I thought the story missions were awesome honestly. Here lies the abyss, and the mission before Skyhold were awesome, they just became lost in all the exploring and questing.
Questing was a disappointment. I would have liked to see some multi stage quests sort of like the guild quests in Skyrim. Then those could have taken you to different areas and put some of that extra space to use. The dialogue on the quests wasn't that good, you kind of listened and said "Ok, I gotta go" didn't even really tell the person you would do it. The war table quests had more complexity than the ones you actually got to play. Some of the companion quests were decent though.
Companions:
I literally hated or was indifferent to all of them except Varric when I made the last thread. Some have grown on me, I actually Vivienne, excuse me Madame de Fer, Iron Bull is funny, and Solas is kind of like a fourth adviser. I still hate Sera I only use her in parties to torment Vivienne because it's funny. Blackwall and Dorian are still just kind of there to me. Maybe because I don't use them in parties a lot. Cole is an interesting, well written character, but still creeps me out lol.
Music:
I thought the game was scored well, but didn't play the music nearly enough, it was just absent a lot.
Conclusion:
I really enjoyed the first playthrough, I started a new one as soon as I was finished. I like crafting and I like seeing and exploring new areas so I those were big pluses to me. The story was passable, the villain as well, and the ending was anticlimactic, will Bioware ever let us see our amassed army in action ever again. I think they shot themselves in the foot allowing this in DA:O.
The game just needs more content, it seems like the game had a lot of wasted space and was just waiting for something to make use of it. I'm still sticking with 8 - 8.5 I gave it in the first review. It's on my second tier on Bioware games in the 'Good' category, but not great or outstanding. We'll see what happens with DLC, expansions, mods.
As always just my 2 cents.





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