Every time I take a step I pollute the ground with the bottom of my boots. Somebody stop it.
STOP LEAVIGN CARBON FOOTPRINTS YOU FIEND
Every time I take a step I pollute the ground with the bottom of my boots. Somebody stop it.
STOP LEAVIGN CARBON FOOTPRINTS YOU FIEND
And I'm offended by your offensiveness. Is that a thing? I think I've lost track at this point......
ask the radical feminists
or dont
they will yell at you for asking questions instead of accepting what they say
lol
I had no idea how badly I needed a laugh before reading your response here. "Breaking character immersion" in a fictional video game, taking this as a bad precedent, worrying about missing lore over how the digital realm handles make believe litter?
Wow; I'm actually writing laughing out loud here, rather than the usual abbreviation, in honor of how much hilarity I drew from this. Thanks!
You're taking this out of proportion. I am worried that my Dalish elf who loves nature (which is what, like 99% of Dales?) is forced to litter every time she drinks a potion. Yeah, its game breaking immersion for me because its STUPID for a nature loving Dale to litter. I mean, was it so hard to simply program the PC to put the flask back in the belt, developers?
OP wins.
STOP LEAVIGN CARBON FOOTPRINTS YOU FIEND
I CANT HELP IT MY BOOTSIES HAS CARBONS
((
You must be joking....looks like we are running out of things to complain about.
Well....technically glass is sand.....deadly sand.
This clearly is important to you. I can say that it is a bit jarring to play a Dalish who shouts "Die!" to an animal while hunting. That...doesn't seem like the sentiment most Dalish would have. Certainly not mine (or any character of mine for that matter). It's an RP problem I can only solve by not hunting at all. It is what it is.
The potions are a lot trickier. As far as role-playing goes, I figure it is a matter of priority. Sometimes you have to do less than satisfactory things for the sake of a more urgent need. You have to survive; not only is this base instinct, you are the only one who can close rifts. My character may care about leaving the wilderness as untouched as possible, but it is not as urgent when she's injured and surrounded by demons. In that situation, she'll save precious seconds simply throwing it on the ground as opposed to placing it back into her belt. I realize your mileage may vary.
As for boycotting until removal, the chance of the animation being removed by the developer is nil, because, from a technical standpoint, it isn't a problem. The most likely scenario is from the modding community. If you play on PC, perhaps you can bring this to the modding community and see if someone wants to tackle this? Whether it is through a mod or role-playing, I hope you find a solution that works for you.
This clearly is important to you. I can say that it is a bit jarring to play a Dalish who shouts "Die!" to an animal while hunting. That...doesn't seem like the sentiment most Dalish would have. Certainly not mine (or any character of mine for that matter). It's an RP problem I can only solve by not hunting at all. It is what it is.
The potions are a lot trickier. As far as role-playing goes, I figure it is a matter of priority. Sometimes you have to do less than satisfactory things for the sake of a more urgent need. You have to survive; not only is this base instinct, you are the only one who can close rifts. My character may care about leaving the wilderness as untouched as possible, but it is not as urgent when she's injured and surrounded by demons. In that situation, she'll save precious seconds simply throwing it on the ground as opposed to placing it back into her belt. I realize your mileage may vary.
As for boycotting until removal, the chance of the animation being removed by the developer is nil, because, from a technical standpoint, it isn't a problem. The most likely scenario is from the modding community. If you play on PC, perhaps you can bring this to the modding community and see if someone wants to tackle this? Whether it is through a mod or role-playing, I hope you find a solution that works for you.
Thank you for understanding. I'm in the process of building an energy efficient PC, so once I'm done I'll be sure to get DA:I for it and pay a modder to mod it for me. In the meantime, I just wanted to bring up this issue for BioWare to see my discomfort while playing their game.
In would understand if the PC flung the empty flasks at his enemies during battle, but dropping them on the floor during battle is just a wasted opportunity. I suppose BioWare was lazy to make a different flask animation for battle, because lets face it, if I'm fighting CQC, I'm going to throw my glass flask in the face of my opponent.
///
Somewhere, in the depths of the fade, is a huge pile of empty potion bottles left there by the Inquisitor.
///
Our empty bottles disappeared at our world and appear at the Shadow. ![]()
This is the cause of pollution of Shadow.
This situation is main reason to attack us demons of the Shadow.
Thank you for understanding. I'm in the process of building an energy efficient PC, so once I'm done I'll be sure to get DA:I for it and pay a modder to mod it for me. In the meantime, I just wanted to bring up this issue for BioWare to see my discomfort while playing their game.
In would understand if the PC flung the empty flasks at his enemies during battle, but dropping them on the floor during battle is just a wasted opportunity. I suppose BioWare was lazy to make a different flask animation for battle, because lets face it, if I'm fighting CQC, I'm going to throw my glass flask in the face of my opponent.
I wouldn't call it laziness. Developers make calls about allocations of resources. We lack perspective on these decisions. For whatever reason, they decided to stick with one animation for the flask. It would be cool to throw your flask, but clearly it wasn't a high priority. And, perhaps, more tricky to implement than we realize.
Also, developers will respond best if you don't insult them. :/
I CANT HELP IT MY BOOTSIES HAS CARBONS
((
WEAR IRONBARK CLOGS D:
You must be joking....looks like we are running out of things to complain about.
LETS BE FAIR
BIOWARE WONT FIX ALL THE BUGS THAT WE ACTUALLY COMPLAIN ABOUT
SO LETS COMPLAIN ABOUT SOMETHING ELSE
MAYBE THEY WILL DO SOEMTHIGN TO SHUT US UP
YEAAAAAAAAAAAAAAAA
...that awkward moment when you start wondering if the thread is seriously being serious.
does ti even matter?
EAware doesnt care
the game printed it's money
time to work on the sequel
Thank you for understanding. I'm in the process of building an energy efficient PC, so once I'm done I'll be sure to get DA:I for it and pay a modder to mod it for me. In the meantime, I just wanted to bring up this issue for BioWare to see my discomfort while playing their game.
In would understand if the PC flung the empty flasks at his enemies during battle, but dropping them on the floor during battle is just a wasted opportunity. I suppose BioWare was lazy to make a different flask animation for battle, because lets face it, if I'm fighting CQC, I'm going to throw my glass flask in the face of my opponent.
And then...?
Is the glass sticky, so it sticks to said enemies corpse and degrades with it? Or would yet another animation be required to go around post-combat and pick up the battlefield? Or just head-canon it as part of the looting (but not all encounters will have loot drops)?
And then...?
Is the glass sticky, so it sticks to said enemies corpse and degrades with it? Or would yet another animation be required to go around post-combat and pick up the battlefield? Or just head-canon it as part of the looting (but not all encounters will have loot drops)?
Throwing a glass flask in an act of self defense at an enemy during combat =/= throwing a glass flask on the floor in Val Royaux during a ball.
Littering tsk tsk.
My Dalish rogue killed the golden halla. Then made armor out of it. Fu k nature.
Best bsn thread so far.
and it didnt take of 6 months of delays to make
WEAR IRONBARK CLOGS D:
NO! POOR NATURE WON'T SOMEBODY THINK OF THE TREES?!?
Ok honestly honest mode now. If you look for ways to get offended you will get offended. We are throwing bombs of fire on the ground, that burn everything around them when they shatter and of course the shattered pieces spread everywhere on the ground. Or do they? I don't see anything on the ground. It's safe to assume the same with the flask remains. It's just an animation, we don't see the shattered fragments to remind us how much of a disgusting enemy of nature we've become.
By the way, I'm also offended that our characters don't ever need to go to a toilet. Are we even alive in this game?
Oh you're just hitting your stride, next thing you know, you'll be killing wildlife left and right without even thinking.Umm guys this very serious subject actually reminds me of another very serious subject that I've been meaning to bring up...
In this game you can kill people... Like actually kill them. They die... Dead.
Now I dont wanna be that guy but this is actually something that You cannot avoid doing in the game, Bioware has made it impossible to complete this game without killing dead literally hundreds of humans.
Let's not forget that humans are animals aswell, this game is literally forcing me to kill animals in game, which means it is directly endorsing me to kill animals in real life.
I bring this up because yesterday I killed 30 polar bears, because this game forced me to in real life somehow because of logic
It's pretty oddball to be a Dalish trying to survive by eating grass anyways, considering they are a culture that hunts as we saw in DA:O. Farming isn't an option for them because they are nomadic...and as we saw in one quest their prowess is pretty much determined by their ability to hunt game and put dinner on the table.