An archer can kill and survive better and faster. Both have 1 Weapon/Shield tank and 1 mage in their party minimum.
Why punish the warrior so hard when he has to stay in melee range of all enemies? Playing a 2H warrior after playing an Archer, I spend most times on my ass, or running around trying to joust with enemies. Due to the jousting, a lot of time is spent not attacking. Abilities to insure basic survival in melee are a joke.
Also, a lot of enemies resist knockback/stun/physical....so there goes the whole 2 hander mechanics down the toilet when they make an appearance.
Archer doesn't suffer much when there's different enemy types, he's great all the time. Trouble? Just stealth.
Block and Slash - Only works for melee enemies. Trying to face an enemy to properly block is an exercise in frustration and a huge time waste. The warrior stays rooted in the ground and even when target locked he will not face his target if it moves to the side even just a bit. When this happens, stamina is gone, unsuccessful block, and death. Should of just auto-attacked instead of waste all that time and stamina.
For this ability to be of good use, it needs to be changed to work 360 degrees to even bother with the stamina being drained. I have no idea how anyone has good performance out of this one. You're best off just moving out of the way.
Pommel Strike - Great when it hits. Due to the small hit box, this ability constantly whiffs, so while i'm getting pummeled, i have an attack that at times doesn't connect when it should to insure my survival.
Mighty Blow - Great weighty feeling strike, but a long animation time means i'm a sitting duck, why punish me when I have to be in melee range of all enemies?
Whirlwind - This ability becomes a good damage dealer but... all you do is hold a button down, it's just a lazy mechanic. Do you want us to just charge > whirlwind everything? Lazy and boring mechanic. Should of been more like Spinning Blades.
Earthshaking Strike - Good, except it should of been a circular area of effect, and not a column.
Grappling Chain - Many many things resist it. But great when it works + mighty blow.
Combat roll - 20 stamina to dodge? You are killing me here, how am I supposed to use abilities when i have no stamina.
Horn of Valor - it's ok
War Horn - Lots of panick resists, pretty deep in the tree, not good at all really
War Cry - Oh great I have guard, oh crap I don't anymore because everyone's attacking me. Looks like i just wasted 35 stamina.
Challenge - It's a basic taunt... not too necessary, it's only 1 point at the top of the tree, it's fine.
Charging Bull - Great damage/knockdown except it gets stuck on terrain quite often and the AI can't use it worth a damn.
Unbowed - Great except it's deep in the tree, this ability should switch spots with war cry.
Bodyguard - for 2H, uhhh no thank you.
So overall, the two-handed warrior in melee is just a big clunky mess at most times, trying to fight the terrible positioning and the terrain and just being on your back a lot, taking much more damage because the closer to enemies you are, the more likely you will be attacked by all of them. So that means the warrior just chugs the whole teams potions, it's just sad.
The archer, no worries, great, constant DPS, great escapes, great everything, out of range, got stealth if any issues arise. Rarely need a potion.
Playing a two handed warrior against Demons is the worst experience ever. Wraiths completely destroy you with magic attacks and it takes forever to down one, if you don't knock down those terrors, you are on your ass and game over. Facing a rage demon in melee is nasty, but actually doable since you can knock him down and stun him.
Playing an archer against Demons: Wraith, 1-2 shots, gone. Next. Explosive shot the terror, leaping shot to get distance and keep tank on it pew pew gone. Rage demon, just kite him, no problem, stealth away.
Obviously Reaver and Champion give some dps and major survivability, but it's just sad that the basic 2 hander trees are a joke. You don't have to put points into a specialization with a rogue or mage to be any good, they have great base trees. But apparently, with a 2 handed warrior, you need to go deep into a specialization to be of any use on the battlefield...and sadly specializations come late game.





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