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Fix the 2 Hander Trees Please


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#1
McPartyson

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An archer can kill and survive better and faster. Both have 1 Weapon/Shield tank and 1 mage in their party minimum.

 

Why punish the warrior so hard when he has to stay in melee range of all enemies? Playing a 2H warrior after playing an Archer, I spend most times on my ass, or running around trying to joust with enemies. Due to the jousting, a lot of time is spent not attacking. Abilities to insure basic survival in melee are a joke.

 

Also, a lot of enemies resist knockback/stun/physical....so there goes the whole 2 hander mechanics down the toilet when they make an appearance.

 

Archer doesn't suffer much when there's different enemy types, he's great all the time. Trouble? Just stealth.

 

Block and Slash - Only works for melee enemies. Trying to face an enemy to properly block is an exercise in frustration and a huge time waste. The warrior stays rooted in the ground and even when target locked he will not face his target if it moves to the side even just a bit. When this happens, stamina is gone, unsuccessful block, and death. Should of just auto-attacked instead of waste all that time and stamina.

 

For this ability to be of good use, it needs to be changed to work 360 degrees to even bother with the stamina being drained. I have no idea how anyone has good performance out of this one. You're best off just moving out of the way.

 

Pommel Strike - Great when it hits. Due to the small hit box, this ability constantly whiffs, so while i'm getting pummeled, i have an attack that at times doesn't connect when it should to insure my survival.

 

Mighty Blow - Great weighty feeling strike, but a long animation time means i'm a sitting duck, why punish me when I have to be in melee range of all enemies?

 

Whirlwind - This ability becomes a good damage dealer but... all you do is hold a button down, it's just a lazy mechanic. Do you want us to just charge > whirlwind everything? Lazy and boring mechanic. Should of been more like Spinning Blades.

 

Earthshaking Strike - Good, except it should of been a circular area of effect, and not a column.

 

Grappling Chain - Many many things resist it. But great when it works + mighty blow.

 

Combat roll - 20 stamina to dodge? You are killing me here, how am I supposed to use abilities when i have no stamina.

 

Horn of Valor - it's ok

 

War Horn - Lots of panick resists, pretty deep in the tree, not good at all really

 

War Cry - Oh great I have guard, oh crap I don't anymore because everyone's attacking me. Looks like i just wasted 35 stamina.

 

Challenge - It's a basic taunt... not too necessary, it's only 1 point at the top of the tree, it's fine.

 

Charging Bull - Great damage/knockdown except it gets stuck on terrain quite often and the AI can't use it worth a damn.

 

Unbowed - Great except it's deep in the tree, this ability should switch spots with war cry.

 

Bodyguard - for 2H, uhhh no thank you.

 

 

So overall, the two-handed warrior in melee is just a big clunky mess at most times, trying to fight the terrible positioning and the terrain and just being on your back a lot, taking much more damage because the closer to enemies you are, the more likely you will be attacked by all of them. So that means the warrior just chugs the whole teams potions, it's just sad.

 

The archer, no worries, great, constant DPS, great escapes, great everything, out of range, got stealth if any issues arise. Rarely need a potion.

 

Playing a two handed warrior against Demons is the worst experience ever. Wraiths completely destroy you with magic attacks and it takes forever to down one, if you don't knock down those terrors, you are on your ass and game over. Facing a rage demon in melee is nasty, but actually doable since you can knock him down and stun him.

 

Playing an archer against Demons: Wraith, 1-2 shots, gone. Next. Explosive shot the terror, leaping shot to get distance and keep tank on it pew pew gone. Rage demon, just kite him, no problem, stealth away.

 

Obviously Reaver and Champion give some dps and major survivability, but it's just sad that the basic 2 hander trees are a joke. You don't have to put points into a specialization with a rogue or mage to be any good, they have great base trees. But apparently, with a 2 handed warrior, you need to go deep into a specialization to be of any use on the battlefield...and sadly specializations come late game.


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#2
Winged Silver

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I dunno, I found that the two handed warrior (only warrior I've played so far) wasn't too bad once I got him outfitted properly. But then again, the only class I felt was easy from the get go was the mage (range FTW). It definitely took a while though to get the order of things figured out for my warrior XD he depended waaaay to heavily on Cole and Dorian to save his butt early in the game.



#3
DAO MAdhatter

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sadly specializations come late game.


Wrong!

Specializations become available right when you get to skyhold. That is literally only a quarter way into the game. As for finding the ingredients to make the requisition. Look up a guide on the internet. That is what I did & I had my specialization unlocked in no time.

#4
brad2240

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The 2-handed tree desperately needs it's detonators fixed. The fact that BOTH are broken speaks loudly to the lack of playtesting/bugtesting that was done on DA:I.

 

Archer is much easier to play. 2H warrior may be the most difficult class to play well. It takes much more effort to get good performance out of it than an archer or mage that can just sit back and pew pew all day.

 

But, OP, I think a lot of your problems can be solved by:

 

1) Party tactics. A good tank pulling aggro helps a 2H warrior immensely, especially in the early game before you get a specialization. Spells like Pull of the Abyss and Static Cage are good at keeping enemies clustered so you can get the most out of your weapon's AoE damage.

 

2) Using abilities together instead of by themselves. War Cry is a good example: early game it's almost suicide on a 2H build. But how about War Cry + Walking Fortress + Whirlwind? Or maybe War Cry to set up a Wrath of Heaven + Spell Purge combo?

 

It takes a little work, it's less "easy mode" than other builds, especially before Skyhold. But it can be a lot of fun if you can get around the broken detonators.


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#5
McPartyson

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Wrong!

Specializations become available right when you get to skyhold. That is literally only a quarter way into the game. As for finding the ingredients to make the requisition. Look up a guide on the internet. That is what I did & I had my specialization unlocked in no time.

 

I exaggerated with late game...but I usually get to Skyhold by Lvl 11...



#6
DAO MAdhatter

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I exaggerated with late game...but I usually get to Skyhold by Lvl 11...


I too was level 12 when I reached skyhold but was level 24 by the time I beat the game. Much higher level than when I got my specialization, by then I had more than enough to time to use my specialization.

#7
McPartyson

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The 2-handed tree desperately needs it's detonators fixed. The fact that BOTH are broken speaks loudly to the lack of playtesting/bugtesting that was done on DA:I.

 

Archer is much easier to play. 2H warrior may be the most difficult class to play well. It takes much more effort to get good performance out of it than an archer or mage that can just sit back and pew pew all day.

 

But, OP, I think a lot of your problems can be solved by:

 

1) Party tactics. A good tank pulling aggro helps a 2H warrior immensely, especially in the early game before you get a specialization. Spells like Pull of the Abyss and Static Cage are good at keeping enemies clustered so you can get the most out of your weapon's AoE damage.

 

2) Using abilities together instead of by themselves. War Cry is a good example: early game it's almost suicide on a 2H build. But how about War Cry + Walking Fortress + Whirlwind? Or maybe War Cry to set up a Wrath of Heaven + Spell Purge combo?

 

It takes a little work, it's less "easy mode" than other builds, especially before Skyhold. But it can be a lot of fun if you can get around the broken detonators.

 

I have no problems setting up a proper tank, etc. I can make everything "workable". It's just blatantly apparent that a lot of stuff in the Two-Handed tree is just poorly designed leading to sub-par performance. I can play him fine, but he's not great. And ofcourse with Champion tree he'll be better...but...why the crappy broken two-handed tree? Why should i specialize when weapon and shield doesn't really need to, and the other 2 classes can do great as well



#8
McPartyson

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I too was level 12 when I reached skyhold but was level 24 by the time I beat the game. Much higher level than when I got my specialization, by then I had more than enough to time to use my specialization.

 

My point is...if I have to use my specialization to play well with two-hander.... shouldn't some of that be integrated in the base trees instead? Why make it a rough ride for 12 levels?


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#9
kaidanluv

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I played a 2h warrior too, but I didn't really see many issues with it. I thought it played fine. I do agree about your comment on the Whirlwind attack, though - throughout many fights I just found myself spamming R1 and twirling my sword until everyone was down. Made fights really easy, but definitely gets less fun on a second playthrough.



#10
Frenrihr

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No kidding, i tried a 2 handed build with blackwall and yep it sucks, the damage is ridiculous low i even crafted an op 2 handed axe for him and nope... even with his champion and the vanguard skills he couldnt survive at all but also was hitting like a girl seriously, no point of 2 handed in this game, sword and shield and you do almost the same damage BUT you are way tankier, only reaver does some damage but not as high as a rougue can pull and you kill yourself in the process, so no thank you, i wanted to do a 2 handed run but after testing it (champion with blackwall and reaver with iron bull) i just said, not worth it, and i thought mages were bad, i had no idea.



#11
Deebo305

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2H are alot like DW Rogues early game, very squishy, I switched late game so I'm not having any issues with my 2H Templar but my suggestion is focus more on passives than active abilities early game

B4 Skyhold Mighty Blow,Whirlwind, War Cry, Grappling Chain or Charging Bull is all you need and the rest should be damage reduction passives mostly. Also build armor that focuses on defense and no offense whatsoever.

Done this with Bull on 3 playthroughs and he always stay alive early game. Late game this issue should non-existent with specializations unlocked imo

#12
Biotic Flash Kick

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two handed is just so broken in general 

it's supposed to do big damage with slow swings and it's supposed to do big shatters 

it's supposed to be slow but hit big

it's slow i'll give it that :/

 

but all cross class combos dont work with it

 

two handed has fallen a LONG way from what it was in DA2 and awakening 



#13
Biotic Flash Kick

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I wish two hander had an on kill attack faster ability. 

it desperately needs to swing faster or hit alot harder



#14
McPartyson

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Block and Slash could be so much better is what bothers me. It should be re-designed.

 

It should be changed to a flat 1-time stamina cost, and it should let you be mobile while your holding it and it will automatically face locked on enemies, just like shield wall...I would be happy. The damage is NOT worth the trade off for the crappy functionality of it as is. Why have any abilities that keep the 2 handed warrior rooted or in the same spot too long, it's just death. We need to keep moving and blocking, staying ALIVE in a large group of enemies.



#15
McPartyson

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2H arecalot like DW Rogues early game, very squishy, I switched late game so I'm not having any issues with my 2H Templar but my suggestion is focus more on passives than active abilities early game

B4 Skyhold Mighty Blow,Whirlwind, War Cry, Grappling Chain or Charging Bull is all you need and the rest should be damage reduction passives mostly. Also build armor that focuses on defense and no offense whatsoever.

Done this with Bull on 3 playthroughs and he always stay alive early game. Late game this issue should non-existent with specializations unlocked imo

 

My first character was a Warrior/Templar. Played it until lvl 24. I started as Weapon/Shield, and switched to 2H later on in the game. The issue with Templar is it's sort of like a 1-trick pony... and if you can't perform that trick... you're back to using your old warrior skills... which for 2 handed warrior gives you again limited tools for survival especially if you already got wrath and spell purge on your ability bar.

 

It was decent but at the end of the day, Templar was just a situational nuker which at times worked TOO GOOD and took the fun out of some fights, lol.

 

This time around i started as a 2H from the get go and I could really see the glaring issues with their early abilities/mechanics.

 

Anyways, the Champion pipe dream awaits...



#16
actionhero112

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Nah Block and Slash is legit. It blocks dragon claws attacks. I see an enemy coming to flank me, bam I pause, switch targets, activate block and slash and my character turns like a jedi to smack my opponent. 

 

It's so legit, it blocks guardsmen rushes, pretty much any melee attack you can think of, and counters in an aoe knockdown for 200% damage.

 

Do I want it to be even better though hmmm.....

 

Hell yes. I want invulnerability frames when I'm in my counter animation. That would be dope as ****.

 

Also everything beyond flow of battle and denting blows in the 2handed tree kind of blows though.



#17
McPartyson

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Nah Block and Slash is legit. It blocks dragon claws attacks. I see an enemy coming to flank me, bam I pause, switch targets, activate block and slash and my character turns like a jedi to smack my opponent. 

 

It's so legit, it blocks guardsmen rushes, pretty much any melee attack you can think of, and counters in an aoe knockdown for 200% damage.

 

Do I want it to be even better though hmmm.....

 

Hell yes. I want invulnerability frames when I'm in my counter animation. That would be dope as ****.

 

Also everything beyond flow of battle and denting blows in the 2handed tree kind of blows though.

 

Sure it blocks dragon claw attacks, or you could just move and keep your stamina, lol.

 

Yes it blocks those guardsmen/melee attacks, but you could just move and keep your stamina auto attack and use an ability.

 

Why move you say when you can block? Some attacks simply can't be blocked, also your dps slows down if the timing isn't perfect...and because there's a good chance the timing or positioning gets messed up and you end up in a losing situation where you didn't block, lost stamina and took damage, what a risk!

 

When you hit block and slash, and the enemy strafes left/right a little bit...you are now facing a little away from them, and they end up hitting you. It's just so lame how that works! I should always be facing my enemy at all times with this skill. If enemy moves to the side, I de-activate block/slash, re-position to face, and re-activate block/slash. That's a ridiculous amount of stamina wasted.

 

Most times it's better to just Charging Bull in whatever direction, especially in Dragon Fights. Why block a dragon when I can getaway+full guard+damage with Charging Bull?



#18
zeypher

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2 handed warriors are gutted in this game. From stupid dragon claws, blessed blades not working and is actually blessed grounds. All damage is conditional and finally wall of fire is not a warrior skill, GET RID OF IT.

 

2 handed tree also suffers from low damage and a lot longer cooldowns, W&S setup actually does better damage due to decent abilities which cost less and cooldown faster. Finally both the 2 handed detonators are broken, i have no clue how it even made past testing but both are broken, and once again fire the guy who designed earth shatter, wall of flame aint a warrior skill. Honestly the entire 2 handed tree looks to be made something in the last moment as it so utterly devoid of imagination. 

 

Look if you want warriors to be only W&S then make it so since you already nerfed templars, got rid of berserkers, got rid of our archery, dual wielding. So i think it looks like 2 handed is next.

 

But as it stands this is by far THE worst iteration of a 2 handed warrior in this entire series. 

 

Final Rant, dragon claws is a terrible idea. I play a weapon class to use my weapons not some crappy claws. You want an unarmed monk class make one but do not force feed it as a warrior specialization. It looks retarded, and i see no point why my sword is no a giant buff stick glues to my back.

 

Overall i find the warrior class except the W&S tree to be a last moment OH **** addition, that is the only way i believe that a class can pass muster with wall of flame, dragon claws and both its detonators being broken. 


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#19
Frenrihr

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2 handed warriors are gutted in this game. From stupid dragon claws, blessed blades not working and is actually blessed grounds. All damage is conditional and finally wall of fire is not a warrior skill, GET RID OF IT.

 

2 handed tree also suffers from low damage and a lot longer cooldowns, W&S setup actually does better damage due to decent abilities which cost less and cooldown faster. Finally both the 2 handed detonators are broken, i have no clue how it even made past testing but both are broken, and once again fire the guy who designed earth shatter, wall of flame aint a warrior skill. Honestly the entire 2 handed tree looks to be made something in the last moment as it so utterly devoid of imagination. 

 

Look if you want warriors to be only W&S then make it so since you already nerfed templars, got rid of berserkers, got rid of our archery, dual wielding. So i think it looks like 2 handed is next.

 

But as it stands this is by far THE worst iteration of a 2 handed warrior in this entire series. 

 

Final Rant, dragon claws is a terrible idea. I play a weapon class to use my weapons not some crappy claws. You want an unarmed monk class make one but do not force feed it as a warrior specialization. It looks retarded, and i see no point why my sword is no a giant buff stick glues to my back.

 

Overall i find the warrior class except the W&S tree to be a last moment OH **** addition, that is the only way i believe that a class can pass muster with wall of flame, dragon claws and both its detonators being broken. 

 

 

Yes that turned me off the moment i saw it, just like the mage staff attacks.



#20
Biotic Flash Kick

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i cannot believe DA2 did something better than DAI [partial sarcasm]

 

earthshaking strike should have been an surrounding AoE but a wall of fire

 

if i wanted to play a boring class

i would have played knight enchanter using only 4 skill points regardless of what level i was 

 

spirit blade -> fade cloak -> something -> 30% all damage is barrier 



#21
zeypher

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Thing is the W&S tree is good, has great defence, great defensive passives, stamina passive, mobility skill, bash to disable skill and payback strike for pretty good damage. The tree feels thought out. while the 2 handed feels bizarre, its defensive skill is terrible next to shield wall, has no mobility skill to speak off and no damage beside on a knock down target. if you use same level one handed weapons and a 2 handed weapon you fill find payback strike easily out damaging mighty blow. 

 

 tervinter sword 170 damage , balanced great sword 242/6  damage with t3 materials. Payback strike goes from 400-600% damage, might blow does 200% and 500% vs knocked down target. Just from this one can see payback strikes conditional is a lot better overall than mighty blow as paybacks conditional will work against every mob. so payback strike does 170 x (1+4) = 850 damage, might blow does 242 x (1+2)=726

 

Just from that we can see payback does more damage without any conditions and then its conditional is also the easiest to trigger and not only that but it also cools down faster. One can use it 2 times in 1 mighty blow cooldown.

 

Finally W&S gets you an extra masterwork slot, 2 handed doesn't. If even for a 2 handed warrior we say get W&S passives then something is seriously effed uo with 2 handed tree. As a reaver you ignore the entire tree as its pointless.



#22
Biotic Flash Kick

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i was honestly hoping the capstone [last skill] would be something simple but apt 

 

every swign gives a chance to stagger or knock down and enemy

 

INSTEAD WE GET FIRE


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