I keep reading that this engine is notorious for being difficult to program with and is glitchy. There is a long portion of video gamers that would love to mod the Dragon Age series and they did so to a great extent with previous iterations.
DA:I, however, was purposely chosen to utilize this engine. Personally, I believe it was deliberate to allow extreme and exclusive control over any and all possible content that could be developed for the game. I think they were hoping the modders would find it too difficult to really do anything of substantial value outside of very minor cosmetic changes.
This, coupled with the fact that Bioware has been incredibly annoying in being very quiet concerning any real news of substantial worth in regards to future patches and DLC leads me to believe that the company, for the most part, will be concentrating on MP DLC almost exclusively as the game itself was originally meant to be MP in the first place.
I think Bioware is trending towards a MP environment with their games because their costs of actually making truly great SP are starting to become more trouble than its worth.
My two cents.





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