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I don't believe there will be that much SP DLC. Hardly anything at all, IMO.


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#51
prosthetic soul

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That's not gamebreaking. Unity was and in some cases still is unplayable because of the bugs. Meaning you literally cannot continue the game because the bugs are so severe. Inquisition's biggest bugs were less severe and have already been fixed. Wonky meshes and animations are minor bugs and are present in every BioWare game.

As if that suddenly excuses it. 



#52
Steppenwolf

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As if that suddenly excuses it.


I'm not excusing it, I'm just pointing out that those bugs are not gamebreaking. Stop being so dramatic.
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#53
rda

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FWIW, there are Plenty of popular games with worse bugs that never fixed them. FONV is literally unplayable on the PS3 because of memory leak once the save file gets past a certain size...and it was never patched.

I'm not saying that Bioware's mistakes shouldn't be patched, but they are far from the only developers having these issues.

#54
Fearsome1

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It does no good to believe in what does not exist to the point one cannot focus on what is real. Beyond that, try chilling out until March (give or take) and then we will all know what DLC cometh forth?



#55
Biotic Flash Kick

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I'm not excusing it, I'm just pointing out that those bugs are not gamebreaking. Stop being so dramatic.

BULL SH!T

 

i have had corrupted auto saves as early as the hinterlands 

i have had files stop loading for no reason

i have had loop crashes. aka you save walk 10 feet then freeze/crash Reload same save and you crash at the same point every time. 

I have had those loop crashes on top of corrupt autosave bugs meaning i have to go back even further to files maybe even an hour or so ago [because sometiems i get all three and certain files wont load/will freeze the game]

 

On top of which when i see constant texture pop ins or glitchy textures it's usually a signal my game is about to crash and 70% of the time it does.

So yes texture bug can be gamebreaking because ti can freeze your game and bug your save files and loading them.

 

THANK YOU

 

There are tons of sh1tty game breaking bugs in this game. 



#56
Iakus

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There will be at least one SP DLC.

 

How else will Microsoft cash in on their "timed exclusive" deal with the XBone?


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#57
Steppenwolf

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BULL SH!T
 
i have had corrupted auto saves as early as the hinterlands 
i have had files stop loading for no reason
i have had loop crashes. aka you save walk 10 feet then freeze/crash Reload same save and you crash at the same point every time. 
I have had those loop crashes on top of corrupt autosave bugs meaning i have to go back even further to files maybe even an hour or so ago [because sometiems i get all three and certain files wont load/will freeze the game]
 
On top of which when i see constant texture pop ins or glitchy textures it's usually a signal my game is about to crash and 70% of the time it does.
So yes texture bug can be gamebreaking because ti can freeze your game and bug your save files and loading them.
 
THANK YOU
 
There are tons of sh1tty game breaking bugs in this game.


First of all, the texture pop-ins are not crashing your game. Second, those bugs have been fixed already. Third,

Stop being so dramatic.



#58
MKfighter89

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As has its glitches but IMO by know means as bad as some act. I have it on PC, only things I ran into is the game does not like the steam overlay at times and sometimes will crash when things pop up at bottom. That's my fault not games though, besides some white lines in dark caves in Crestwood and fps problems when game came out I haven't run into anything major. The slow motion mouth moving in conversations needs to be fixed, don't know how you go from everything moving at 30fps and the mouth looks like it is moving at 10. As for the unity glitches I can't help jumping on this one ladies head and then talking to her to see her face inside out lol.



#59
Judas Bock

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1) The usual timeframe between DLC releases for BioWare games is 3-4 months, and they're ususally not announced until a few weeks before. We're now barely two months out from the game's release, so it would basically be unheard of for us to know anything about the first DLC (bar day one DLC) by this time.

 

2) Aaryn Flynn has already said that they are working on SP DLC. Also, Microsoft has an exclusive deal to release the first SP DLC on XBox before other platforms (that's another issue in itself, but it means that SP DLC is definitely on the way).

 

3) I keep seeing everyone say that this was supposed to be a MP only game, blaming everything from the large empty maps to this imagined lack of DLC on that. The only source I've found of this is Mark Darrah mentioning that they were working on an MP-only DA project way back before the release of DA2, and he mentions specifically that it was "the techlines, more than any of the development" of that project that was used as the core for Inquisition. This would indicate (though we will obviously never know) that very little of the actual content in the game we have now is in any way related to that MP project.


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#60
Unknown_Warrior

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Aside from Day 1 DLC, all DAO/DA2 DLC came roughly 3-4 months after the game went gold (Return to Ostagar [13 January 2010] vs Dragon Age: Origins launch [3  November 2009] and Legacy [26 July 2011] vs Dragon Age 2 launch [8 March 2011])



#61
Melca36

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3) I keep seeing everyone say that this was supposed to be a MP only game, blaming everything from the large empty maps to this imagined lack of DLC on that. The only source I've found of this is Mark Darrah mentioning that they were working on an MP-only DA project way back before the release of DA2, and he mentions specifically that it was "the techlines, more than any of the development" of that project that was used as the core for Inquisition. This would indicate (though we will obviously never know) that very little of the actual content in the game we have now is in any way related to that MP project.

 

 

This is the forum. People always take everything out of context



#62
deerstop

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Personally, I believe it was deliberate to allow extreme and exclusive control over any and all possible content that could be developed for the game. I think they were hoping the modders would find it too difficult to really do anything of substantial value outside of very minor cosmetic changes.

 

But why? What's wrong with the mods? They don't harm the sales (I think) and they keep games fresh.



#63
MrFob

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Hm, the OP of this thread makes no sense to me.

What does the modding capability of the engine have to do with DLC? DLC is made by the developers of the game who have all the game building tools at their disposal. Of course they can make new content.

(Besides, there are already people who make progress on taking the engine apart.)

Even if you are right and the engine was chosen to discourage modding, why would they do that if they weren't going to release DLC? If there was no DLC, why be opposed to mods? It's the other way round, that game company suits often see mods as competition for DLC (which is still flawed reasoning by the way). So that argument is completely the wrong way around.

 

Also, when was DA ever meant to be mainly MP? If anything, the MP seems slapped onto the game to me, which was mainly designed for SP.

 

Sorry OP, but I think you are wrong on all counts and I would be really surprised if we wouldn't see some DLC for this game. One can only hope that they'll do some patching first.

 

On a side note, I think it is admirable that BW finally got their act together on DLC policy (no day 1 DLC, no locked content in the game so far, etc.). Someone tell Ubisoft to take note.


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#64
Nefla

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Considering most sales are on consoles and that far from every PC user uses mods, I highly doubt this is the reason they chose this particular engine.



#65
Guest_Roly Voly_*

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You guys could not handle being Civilization fans. 2 years IIRC before the first expansion?

#66
Drone223

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There's clearly a middleground between day 1 DLC and waiting months before even hinting at DLC. Two months is a long time in the game world. Most people who are gonna finish the game have already finished it. People are starting to forget about Inquisition. The longer they wait the worse the DLC will sell.

The game was released near the end of November the dev's would have been on holiday before the new year and the game would have been a month old by then. So it'd still be way too early to announce anything regarding DLC at that point.



#67
Steppenwolf

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The game was released near the end of November the dev's would have been on holiday before the new year and the game would have been a month old by then. So it'd still be way too early to announce anything regarding DLC at that point.


The holidays have been over for almost 2 weeks. Why does everyone keep using "the holidays" as an excuse for everything?

#68
Merlik

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I messaged a buddy that works there a while back, this was the exchange:

 

I'm just hoping you guys are planning on enhancing the hell out of this game rather than moving on to the next thing. I'm already blown away by the scope of it, but I could see it being even greater.

 

We're not done just yet. ;)

 

That is all he could say, since they are not allowed to say anything, but it is something at least.



#69
Drone223

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The holidays have been over for almost 2 weeks. Why does everyone keep using "the holidays" as an excuse for everything?

Development of DLC would have been put on hold untill the holiday period was over and seeing as how the game was still a month old by then, development of the DLC would still be in its early stages.

#70
Steppenwolf

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Development of DLC would have been put on hold untill the holiday period was over and seeing as how the game was still a month old by then, development of the DLC would still be in its early stages.


First off, DLC development begins before the game ships. That's just the way it is. Second, we're talking about news of DLC, not demanding that the DLC be released today.



#71
Guest_Dandelion_Wine_*

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I keep reading that this engine is notorious for being difficult to program with and is glitchy. There is a long portion of video gamers that would love to mod the Dragon Age series and they did so to a great extent with previous iterations.
 
DA:I, however, was purposely chosen to utilize this engine. Personally, I believe it was deliberate to allow extreme and exclusive control over any and all possible content that could be developed for the game. I think they were hoping the modders would find it too difficult to really do anything of substantial value outside of very minor cosmetic changes.
 
This, coupled with the fact that Bioware has been incredibly annoying in being very quiet concerning any real news of substantial worth in regards to future patches and DLC leads me to believe that the company, for the most part, will be concentrating on MP DLC almost exclusively as the game itself was originally meant to be MP in the first place.
 
I think Bioware is trending towards a MP environment with their games because their costs of actually making truly great SP are starting to become more trouble than its worth.
 
My two cents.

So impatient. But I'm certain your accusations will get the devs to pop right in this thread and spill the beans on upcoming dlc. *snicker*

#72
Biotic Flash Kick

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So impatient. But I'm certain your accusations will get the devs to pop right in this thread and spill the beans on upcoming dlc. *snicker*

yeah right after they fix all the bugs



#73
Drone223

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First off, DLC development begins before the game ships. That's just the way it is. Second, we're talking about news of DLC, not demanding that the DLC be released today.

Bioware have already said they are working on the DLC several times and that they'll reveal more when they are ready (which is usually a few weeks before release). Bioware probably still has a lot left to develop before they can give a solid release date for it.

#74
Winged Silver

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Possibly....for whatever reason, I got the impression that Bioware is still figuring out what they heck they're doing. Like, are they going to continue Inquisition with DLC? How much? What do they resolve? Would it be better resolved with another game? Should that game have the same protagonist? etc.

 

I sort of got the impression that they were looking to get answers to questions like those before releasing too much news on what's gonna happen with SP content. After all, if they say the wrong thing and then have to take it back, there's going to be a bit of a backlash :P

 

 

Additionally, MP content is probably easier to fix at the moment. They don't have to tie it off with story or anything XD all they have to do is just have it, since it's not really....doing anything. As far as I'm aware. 



#75
Lee T

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But why? What's wrong with the mods? They don't harm the sales (I think) and they keep games fresh.


For SP games, nothing, it even promotes keeping the game home to try new mods thus diminishing the used sales market.

However, when your tool to diminish used sales is a Multiplayer component hooked to a microtransaction system, making it harder for cheaters to abuse the system is easier if the engine is already hard to mod for.