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Ever notice this about the Joining?


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#1
Gambit458

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Out of all the companions who have taken the Joining, have you ever noticed that the only ones who seem to die during it are the ones who actually wanted to be a Warden? For ex in Awakening, that girl that accompanies you to the Keep(I know her name but I can't remember how it's spelled), she wants to become a Warden but dies during her Joining whereas someone like Nathaniel who doesn't care if he's a Warden or not survives. Idk if it's just me, but it just felt like the ones who survived most of the time were the ones who had no intention of becoming a Grey Warden in the first place lol


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#2
Riverdaleswhiteflash

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Out of all the companions who have taken the Joining, have you ever noticed that the only ones who seem to die during it are the ones who actually wanted to be a Warden? For ex in Awakening, that girl that accompanies you to the Keep(I know her name but I can't remember how it's spelled), she wants to become a Warden but dies during her Joining whereas someone like Nathaniel who doesn't care if he's a Warden or not survives. Idk if it's just me, but it just felt like the ones who survived most of the time were the ones who had no intention of becoming a Grey Warden in the first place lol

Well, Sigrun liked the idea of having Warden abilities in order to fight darkspawn more effectively, and Alistair survived his Joining in his backstory despite being over the moon about it. It's still a strong correlation, though.



#3
springacres

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That is odd, now that you mention it.  Though Velanna and Oghren both survive their Joinings as well.  Velanna was interested because it might help her find her sister, and Oghren... well, I can guess at least one reason for his wanting to Join.  ;)



#4
Eyes_Only

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I don't think there is a coincidence behind it. Think about it.

 

Oghren is from Origins. Would have been dumb to put him in Awakening and have him die during the joining.

Anders, well same thing. he was introduced in Awakening and then played a pretty important role in DA2 which I bet they had already counted on.

Sigrun, well it made sense for her to survive as she was a member of the legion of the dead. Perfect combination.

Velanna, This could have gone both ways I suppose but the Awakening was set up so you had two warriors, to mages and two rogues to choose from as companions.

 

Personally I wish the girl with you in the intro survived and we didn't get Justice as the second warrior.



#5
Gambit458

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Hmm, I guess I meant those who survived had ulterior motives over what a Grey Warden was actually meant to do. @Eyes_Only any particular reason why about Justice? I thought Justice was kind of cool actually, then again my avatar probably suggest bias XD lol



#6
springacres

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Well, Justice does have a very black-and-white view of things.  For one thing, he and Nathaniel have two dialogues relating to Nathaniel's attempted break-in at the Vigil, wherein Justice expresses strong disapproval of Nathaniel's actions.



#7
Eyes_Only

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I guess gambit my issue with Justice is how you have to get him. Not the task itself but the when.

 

In order to make sure all your companions have performed the ritual, you HAVE to get Justice last. If you get him first, then who ever out of Sigrun or Velanna is left for last can not perform the ritual. Thats because the moment you return to the Vigil, the attack on Amaranthine is the active quest and the dialog to perform the ritual is absent. Because of this I leave Justice for last. Therefore little about the game even involves him so I have no personal connection to him. He's not with me very long. Not like the others who I feel my warden has formed a friendship with.

 

If that makes any sense. I leave Anders and Justice at the Keep when I rescue Amaranthine because I know they will make it to DA2 :D

 

I don't know... Justice just seems like a tacked on follower. I'd have prefered a talking darkspawn companion personally. :D


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#8
springacres

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I guess gambit my issue with Justice is how you have to get him. Not the task itself but the when.

 

In order to make sure all your companions have performed the ritual, you HAVE to get Justice last. If you get him first, then who ever out of Sigrun or Velanna is left for last can not perform the ritual. Thats because the moment you return to the Vigil, the attack on Amaranthine is the active quest and the dialog to perform the ritual is absent. Because of this I leave Justice for last. Therefore little about the game even involves him so I have no personal connection to him. He's not with me very long. Not like the others who I feel my warden has formed a friendship with.

 

If that makes any sense. I leave Anders and Justice at the Keep when I rescue Amaranthine because I know they will make it to DA2 :D

 

I don't know... Justice just seems like a tacked on follower. I'd have prefered a talking darkspawn companion personally. :D

Totally forgot about that aspect, but you're right.  There is an unofficial fix for this somewhere (I have it, just forgot where I got it from) but I generally metagame a bit and get Justice last.  Even if, timeline-wise, it doesn't quite work out (Sorcha and Varel both say Kristoff's been gone about a week no matter when you talk to either of them, but I can easily see the events in the Deep Roads and Whispering Wood taking at least that much time each).

 

Also, my One True Warden says you're crazy for even considering a talking darkspawn companion.  He doesn't trust any of them as far as he can throw them.


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#9
Guest_Faerunner_*

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Also, the ones who fall forward are the ones who die, while the ones who fall backwards are the ones who live.

 

Darn it, Daveth! You could have survived if you'd leaned backwards after drinking from the chalice!


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#10
Eyes_Only

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That's right. Those who fall forward do survive. Or be like Oghren who just burps lol.

 

And to springacres... I know a talking darkspawn companion might seem a little weird but could you imagine? Everyone would freak out. I could best compare it to taking Legion with you in ME2 when you rescue Tali and then do her loyalty mission. :D



#11
Gambit458

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Well, Justice does have a very black-and-white view of things.  For one thing, he and Nathaniel have two dialogues relating to Nathaniel's attempted break-in at the Vigil, wherein Justice expresses strong disapproval of Nathaniel's actions.

Well he is a spirit so it's not surprising as to what his viewpoints would be. He was the embodiment of that aspect, kind of like how Cole is with compassion. Eyes, I've actually wanted to make a suggestion about a Darkspawn companion in the feedback for Inquisition but then I remembered about the Darkspawn corruption. I'm all for the bad guys playing for the good guys, like Legion in Mass Effect for ex, but then I got to thinking that if his blood got spilt on someone then it could wind up corrupting them :/ Or something like that. If I recall, you can spare that Darkspawn messenger who in the epilogue winds up helping people but they get sick from being around him



#12
LD Little Dragon

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You don't have to get Justice last, just don't complete the Kal'hirol (or Silverite mines) mission after picking up Sigrun (or Velanna).  You can get both Sigrun and Velanna as companions and head back to Vigil's Keep without completing the areas you find them in.

 

I find story-wise it makes most sense to leave the lower reaches of Kal'hirol for last.  Sigrun doesn't mind.


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#13
Solace

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The taint is evil, and therefore feeds off of a person's pain and misery. Only those who know such pain and misery, have the strength to master and control the taint.



#14
springacres

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That's right. Those who fall forward do survive. Or be like Oghren who just burps lol.

 

And to springacres... I know a talking darkspawn companion might seem a little weird but could you imagine? Everyone would freak out. I could best compare it to taking Legion with you in ME2 when you rescue Tali and then do her loyalty mission. :D

It makes sense in the context of Awakening, but my OTW says Justice in Kristoff's corpse is the lesser of two evils.  (Under normal circumstances he would be revolted to have an undead companion for any reason whatsoever.)  He really only accepts Justice because, well, it's not Justice's fault he got stuck in Kristoff's body.  If it had been Kristoff's spirit hauled back through the Fade into that decomposing corpse, his reaction would've been to have Anders burn the body and set Kristoff's spirit free for good.



#15
Eyes_Only

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The problem LD is that you can not have Sigrun and Velanna complete the ritual until AFTER finishing the area you pick them up from. Sure you can have them as companions without finishing those areas but they are not full companions. If that makes sense.

 

and yeah I forgot about the darkspawn taint. I do usually spare the messenger who arrived at Amaranthine.



#16
luna1124

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Yes, and I think Daveth would have made a good warden, but Ser jory may have lived through it and been a cowardly warden.



#17
Yulia

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The Wardens are made up off all kinds of people. There are records of criminals, people looking for glory, others looking just for the responsibility of helping others that have joined the Order. I wish there was a more detailed story how the first Wardens came to be (I've read codex's but would love a little more info). I don't know a lot about it but I know Wardens only recruit those who are interested unless there's a blight going on in which case they conscript (make someone join against their will). They recruit criminals who are set to be executed and such because they could use the extra men, and they will keep an eye on the criminals. It's not like they'd let a man known for murdering others keep murdering and ruining the name of the order. As for the joining, I know it requires a few "tough to get materials". I've always wondered what it is that determines if someone will live through the joining but if I had to guess it's all based off whether a person has dealt with pain and misery in their lives and that in turn helps them become a little resistant to the taint for a time. That's my guess though, I do wonder if there are other factors that determine who you live and die by the joining.



#18
Riverdaleswhiteflash

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The problem LD is that you can not have Sigrun and Velanna complete the ritual until AFTER finishing the area you pick them up from. Sure you can have them as companions without finishing those areas but they are not full companions. If that makes sense.

I've managed to Join Sigrun before beating Kal'Hirol.



#19
Gambit458

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I've always wondered where they got the idea to drink the Darkspawn blood in the first place



#20
Endurium

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I've always wondered where they got the idea to drink the Darkspawn blood in the first place

 

History has examples of people(s) who thought drinking the blood or eating the flesh of their enemies would grant them power/insight. This is echoed in various games (Fettel in F.E.A.R, Grey Wardens in Dragon Age, etc.)

 

 

What I didn't like is how the characters I like always fail the joining.

 

- Like Daveth's personality and rogue class - he dies in the Joining.

- Like M'hairi's personality and warrior class - she dies in the Joining.

 

The rest I either dislike or have no special care for, yet they always survive. Even when I kill Oghren in DAO, not only does he survive that *and* the Joining in DAA, he acts all bad-ass about it. Bioware's ears burn every time.



#21
Gambit458

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What's funny is Bioware brings back characters who die in Dragon Age yet don't do the same in Mass Effect. Only one that got brought back from the dead in ME was Shepard and it at least had a logical explanation to it lol



#22
X Equestris

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I've always wondered where they got the idea to drink the Darkspawn blood in the first place


I believe it is mentioned in a codex entry that recruits from the Donarks raised the idea, as part of their culture was consuming their enemies to gain their power.

#23
Eyes_Only

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I thought I read somewhere that drinking darkspawn blood was "perfected" by tevinter? which I guess would make sense.

 

know thy enemy.



#24
springacres

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I believe it is mentioned in a codex entry that recruits from the Donarks raised the idea, as part of their culture was consuming their enemies to gain their power.

 

That must be a codex entry I haven't seen, because I thought it was people from the Anderfels?  But there's a fair amount of lore I'm missing, since I've only played through Origins and haven't read any of the books, comics, etc.

I thought I read somewhere that drinking darkspawn blood was "perfected" by tevinter? which I guess would make sense.

 

know thy enemy.

Interesting, that.  It would put a new twist on Avernus' experiments at Soldier's Peak, at any rate.  We're never told specifically where he's from, but I notice Tevinters tend to have Roman/Latin style names (Danarius, Hadriana) and since Avernus is one of the Latin names for hell, it makes me wonder whether he himself is Tevinter.  (Did that make any sense?)



#25
X Equestris

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That must be a codex entry I haven't seen, because I thought it was people from the Anderfels?  But there's a fair amount of lore I'm missing, since I've only played through Origins and haven't read any of the books, comics, etc.


I looked up the source, and it's apparently said in the tabletop RPG guide.