Sorry, I use the 360 controller to play. It's very easy to use flycam with the controller. Wish I could be of help!
Tips for taking better screenshots
#51
Posté 29 mars 2015 - 05:31
#52
Posté 29 mars 2015 - 05:53
@MelissaGT
So, I've been toying around with this and I don't quite understand how SWRE is supposed to work.
I have no trouble setting the game to windowed mode, and setting SWRE to 3800x2400. Twice my normal resolution (16:10).
At this point I can only see a corner of the window as mentioned, and RadeonPro takes the shot "correctly". The trouble is RadeonPro takes the shot at 1900x1200, my native resolution. So it looks identical to any other screen shot. Should the image not be at 3800x2400 so I can use a seperate utility to downsample it?
What am I doing wrong here?
#53
Posté 29 mars 2015 - 05:53
lol so do i, melissa - i figured it would be easier to control the camera with the keyboard...smh, but it got a picture. Not of my beautiful FQunari, since she seems to have a problem with her false eyelashes, which i don't believe she is wearing, but which are hanging halfway off her eyelid. So i made an MElf for IB, redhead of course lol
#54
Posté 29 mars 2015 - 06:06
@MelissaGT
So, I've been toying around with this and I don't quite understand how SWRE is supposed to work.
I have no trouble setting the game to windowed mode, and setting SWRE to 3800x2400. Twice my normal resolution (16:10).
At this point I can only see a corner of the window as mentioned, and RadeonPro takes the shot "correctly". The trouble is RadeonPro takes the shot at 1900x1200, my native resolution. So it looks identical to any other screen shot. Should the image not be at 3800x2400 so I can use a seperate utility to downsample it?
What am I doing wrong here?
SWRE takes a little time to get use too.
I learned early on that if you put in a resolution you wish to use, you should have your game switched to windowed mode instead of full screen. Once the resolution is the size you want, click back over to the game (don't mess with the window size or this will mess up the resolution numbers in SWRE).
Take the screen-shot. Then go to where ever your shots are saved and see if the size was taken correctly.
If your game is in full screen mode by default it will take the resolution size of full screen.
Hope this makes sense. I am sure, Mel could chime in too. ![]()
#55
Posté 29 mars 2015 - 06:12
lol so do i, melissa - i figured it would be easier to control the camera with the keyboard...smh, but it got a picture. Not of my beautiful FQunari, since she seems to have a problem with her false eyelashes, which i don't believe she is wearing, but which are hanging halfway off her eyelid. So i made an MElf for IB, redhead of course lol
Yeah like, Mel, I use a controller and Free Cam is super easy to use instead of the keyboard.
If you want to take an up-close shot of your character.
Pause the game. Hit Insert, then Delete. You should be in Free-Cam mode with no text on the screen. Push down on the left stick. Don't freak out. Go to the last tab on the Free-Cam box. You should see -1. Change it to 50.
Sometimes you may need to adjust the focus and lighting. But that is rare for me these days.
Once you acquired the shot you want of your character or whatever, go back to that same tab and change the 50 to -1 again.
![]()
- Freedheart et Talok aiment ceci
#56
Posté 29 mars 2015 - 06:13
SWRE takes a little time to get use too.
I learned early on that if you put in a resolution you wish to use, you should have your game switched to windowed mode instead of full screen. Once the resolution is the size you want, click back over to the game (don't mess with the window size or this will mess up the resolution numbers in SWRE).
Take the screen-shot. Then go to where ever your shots are saved and see if the size was taken correctly.
If your game is in full screen mode by default it will take the resolution size of full screen.
Hope this makes sense. I am sure, Mel could chime in too.
That's just it though, even with the game in windowed mode and SWRE set to 3800x2400 the screenshot comes out at 1900x1200.
- heretica aime ceci
#57
Posté 29 mars 2015 - 06:19
That's just it though, even with the game in windowed mode and SWRE set to 3800x2400 the screenshot comes out at 1900x1200.
Hmm.
OK. This might be a dumb question but I have to ask to make sure, You did make sure to select DAI as the path to change the resolution on yes?
#58
Posté 29 mars 2015 - 06:27
Hmm.
OK. This might be a dumb question but I have to ask to make sure, You did make sure to select DAI as the path to change the resolution on yes?
You mean selecting the DAI process in SWRE? I did this, yes. And the resolution of the game does in fact change and setting it. Screens just come out in the regular resolution though.
#59
Posté 29 mars 2015 - 06:31
Are you using an injector's screenshot function (like RadeonPro) or the in-game print screen button?
#60
Posté 29 mars 2015 - 06:33
Are you using an injector's screenshot function (like RadeonPro) or the in-game print screen button?
RadeonPro. Default F10 button.
I've since disabled SLI (experiment) and suddenly RadeonPro doesn't do anything anymore, doesn't Inject SweetFx and doesn't take screenshots. Interesting.
EDIT: I'm done worrying about for tonight. Even with SLI back on, RadeonPro has just ceased to function even when I launch the title directly from its menu.
#61
Posté 29 mars 2015 - 07:10
RadeonPro. Default F10 button.
I've since disabled SLI (experiment) and suddenly RadeonPro doesn't do anything anymore, doesn't Inject SweetFx and doesn't take screenshots. Interesting.
EDIT: I'm done worrying about for tonight. Even with SLI back on, RadeonPro has just ceased to function even when I launch the title directly from its menu.
I've noticed that if I have problems with RadeonPro the first thing I do is reboot. Usually that seems to fix things.
I don't use SLI so I can't tell you if that is part of your problem with taking the screenshots using SRWE.
- Talok aime ceci
#62
Posté 29 mars 2015 - 07:28
Srwe doesn't seem to work. I don't know what I'm doing wrong but no matter what res I pick the screenshot is stretched to my desktop res. I am running the game on windowed and all. I don't know.
#63
Posté 29 mars 2015 - 09:07
I've noticed that if I have problems with RadeonPro the first thing I do is reboot. Usually that seems to fix things.
I don't use SLI so I can't tell you if that is part of your problem with taking the screenshots using SRWE.
Yea, I gave that a go. RadeonPro is taking screenshots again but they're all still at the native resolution. I wonder if there's a way to force DAI to accept a higher resolution above the monitor's native, within the game itself. Then any screen grab would be automatically downsampled.
SRWE is making the game window HUGE (I can only fit a fraction of it on screen), it's just that RadeonPro doesn't seem to care. 1920x1200 No. Matter. What. SRWE setting is completely ignored.
- heretica aime ceci
#64
Posté 29 mars 2015 - 09:32
Ok in an effort to be more explicit. Screenshots!
SRWE:

What I see after setting this: QUNARI FOREHEAD

What RadeonPro produces after pressing F10. I've tried setting it to jpeg/png as well:

Hope that helps.
#65
Posté 29 mars 2015 - 11:01
^^^^
I think I see your issue..I could be completely wrong..default settings.
The "X" is set way too high, it should be set to -39 and the "Y" should be zero as it is.
Be sure you are using Free Cam with your shots, it makes it MUCH easier.
Use Free Cam to adjust it how you want your shot to take. Then go into SWRE and adjust the resolution to size of how you want. Then hit print screen.
Furthermore you taking the shot at much higher resolution then your computer can handle. Which in turn can cause either the game to crash or the shot not to be taken.
Rule of thumb I have learned by reading, don't go over 3k.
Try a smaller size resolution as a trial. Like 650 by 850.. Take a screen shot and see what happens.
Hope this helps!
#66
Posté 30 mars 2015 - 12:13
Has anyone used these tools on Windows 10 preview?
#67
Posté 30 mars 2015 - 12:29
^^^^
I think I see your issue..I could be completely wrong..default settings.
The "X" is set way too high, it should be set to -39 and the "Y" should be zero as it is.
Be sure you are using Free Cam with your shots, it makes it MUCH easier.
Use Free Cam to adjust it how you want your shot to take. Then go into SWRE and adjust the resolution to size of how you want. Then hit print screen.
Furthermore you taking the shot at much higher resolution then your computer can handle. Which in turn can cause either the game to crash or the shot not to be taken.
Rule of thumb I have learned by reading, don't go over 3k.
Try a smaller size resolution as a trial. Like 650 by 850.. Take a screen shot and see what happens.
Hope this helps!
Thank you for the reply, but yes, I've tried dozens of resolutions. Both large and small. As far as cinematic tools is concerned, I haven't really had any issues using free cam or any of the other controls I've tinkered with in there.
I just can't seem to get *any* other resolution to work with SRWE.
Here's the whole thing as I'm taking the shot. And I'm using RadeonPro which uses F10 for screen grabs (assignable), The printscreen button just uses the in game SS feature.

On a side note: when I try to use Sweetfx as a standalone, even with the x64dlls in Boulotaur's preset, nothing happens. It will only work with RadeonPro as the injector.
#68
Posté 30 mars 2015 - 02:24
@MellisaGT, Catabuca Which version of Sweetfx are you using - 1.5.1 or 2.0?
Has anyone used these tools on Windows 10 preview?
Mel and I are using:
http://sfx.thelazy.n...icAberration.7z
With these Settings:
http://sfx.thelazy.n...es/preset/2635/
Thought I have changed my settings using a friend's with higher graphic settings for SweetFX. I am not sure if Mel has done the same.
We inject it into Radeon Pro.
Mel can use this setup just fine on Windows 8.1. However since I switched to a high end computer for some reason it would not work for me, no matter what I did and no matter what Mel suggested. Thus I downgraded to Windows 7 and have had no issues since.
Mel and I have had zero luck in the straight injector through DAI.exe files. While it works the problem is we cannot change the settings as easily as we could with Radeon.
Thus I have not tried Windows 10 previews. Mel can answer that.
![]()
#69
Posté 30 mars 2015 - 02:27
Thank you for the reply, but yes, I've tried dozens of resolutions. Both large and small. As far as cinematic tools is concerned, I haven't really had any issues using free cam or any of the other controls I've tinkered with in there.
I just can't seem to get *any* other resolution to work with SRWE.
Here's the whole thing as I'm taking the shot. And I'm using RadeonPro which uses F10 for screen grabs (assignable), The printscreen button just uses the in game SS feature.
On a side note: when I try to use Sweetfx as a standalone, even with the x64dlls in Boulotaur's preset, nothing happens. It will only work with RadeonPro as the injector.
Its better! Your making progress!
You want to make sure the Width is lower then the height.
So it should be something like:
Width: 600
Height: 900.
![]()
#70
Posté 30 mars 2015 - 03:26
Its better! Your making progress!
You want to make sure the Width is lower then the height.
So it should be something like:
Width: 600
Height: 900.
Yea, same thing happens though. Then I just get an image that's been stretched to fit the screens width.
I've changed every setting I can think of. I don't even know what the next thing to try would be. That 1904x1162 res is just a fluke, every now and then I'll get that and other times its the regular 1920x1200. Without changing a single setting, it's like it slightly deforms sometimes as I switch between different windows. It's weird.
Something, somewhere is *forcing* it to native. I've tinkered with Nvidia's control panel, direct installs of sweetfx, reinstalled drivers, forced DSR down the game's throat which resulted in a spectatcular crash. The one thing with DSR is that I got a SS at a higher res, but terrible quality. It looked like a high res sand painting.
So I'm just going to take my computer into the back yard and light it on fire now. Don't mind me.
#71
Posté 30 mars 2015 - 03:51
I followed MelissaGT's Win8/8.1 instructions and it works like a charm for Windows 10 Technical Preview. ![]()
#72
Posté 30 mars 2015 - 03:52
^^^^
I think I see your issue..I could be completely wrong..default settings.
The "X" is set way too high, it should be set to -39 and the "Y" should be zero as it is.
Be sure you are using Free Cam with your shots, it makes it MUCH easier.
Use Free Cam to adjust it how you want your shot to take. Then go into SWRE and adjust the resolution to size of how you want. Then hit print screen.
Furthermore you taking the shot at much higher resolution then your computer can handle. Which in turn can cause either the game to crash or the shot not to be taken.
Rule of thumb I have learned by reading, don't go over 3k.
Try a smaller size resolution as a trial. Like 650 by 850.. Take a screen shot and see what happens.
Hope this helps!
I've never messed with the X and Y settings in SRWE. I will need to take a look at what it loads with next time I start up DA:I.
You can push SRWE as high as your graphics can take it. It all depends on your setup. I can go up to 4K without any issue, but much beyond that and I will start to get crashes. I believe Talok is using SLI (more than one GPU) so he should be able to push higher, though I'm not sure there'd be much reason to.
@MellisaGT, Catabuca Which version of Sweetfx are you using - 1.5.1 or 2.0?
Has anyone used these tools on Windows 10 preview?
I'm using 1.5.1. I haven't tried 2.0 as I've heard that ReShade is still pretty unstable. I'm very happy with the settings I've landed on and don't really need to mess with them at all.
*snip*
On a side note: when I try to use Sweetfx as a standalone, even with the x64dlls in Boulotaur's preset, nothing happens. It will only work with RadeonPro as the injector.
You need a special injector to be able to use it with Win 8.1 and not inject via RadeonPro. I've gotten it to work, but I wasn't able to customize my screenshot button or where I want to save the files. I was forced to use the in-game print screen function, which is very slow. I much prefer to use RadeonPro for the rapid-fire screenshot capabilities as well as the nice "click click" sound you hear so you know you're getting a shot.
Thought I have changed my settings using a friend's with higher graphic settings for SweetFX. I am not sure if Mel has done the same.
We inject it into Radeon Pro.
Mel can use this setup just fine on Windows 8.1. However since I switched to a high end computer for some reason it would not work for me, no matter what I did and no matter what Mel suggested. Thus I downgraded to Windows 7 and have had no issues since.
Mel and I have had zero luck in the straight injector through DAI.exe files. While it works the problem is we cannot change the settings as easily as we could with Radeon.
Thus I have not tried Windows 10 previews. Mel can answer that.
What settings are you now using? I've only changed the SMAA and Lumasharpen settings for my own use.
Not sure if it matters, but my system is still pretty beefy even though it's a year old now. Who knows, it's always useful to compare to see if the issues could lie with a specific piece of hardware:
Intel i7 4820k @ 3.7 w/ Corsair H60 cooler
EVGA GTX 780ti Superclocked w/ ACX cooler
Gigabyte X79-UP4 motherboard
16GB ADATA RAM
EVGA SuperNova 750B PSU
Win 8.1
Its better! Your making progress!
You want to make sure the Width is lower then the height.
So it should be something like:
Width: 600
Height: 900.
Width vs Height shouldn't matter. I use SRWE all the time to take screenshots in all sorts of aspect ratios, 1:1, 3:4, 16:9, 9:16, 21:9, etc etc. Portrait or Landscape, aspect ratio shouldn't matter.
I generally don't manually type in my screen sizes. I have a whole list of pre-made profiles that I use. It comes in very handy.
#73
Posté 30 mars 2015 - 03:55
Yea, same thing happens though. Then I just get an image that's been stretched to fit the screens width.
I've changed every setting I can think of. I don't even know what the next thing to try would be. That 1904x1162 res is just a fluke, every now and then I'll get that and other times its the regular 1920x1200. Without changing a single setting, it's like it slightly deforms sometimes as I switch between different windows. It's weird.
Something, somewhere is *forcing* it to native. I've tinkered with Nvidia's control panel, direct installs of sweetfx, reinstalled drivers, forced DSR down the game's throat which resulted in a spectatcular crash. The one thing with DSR is that I got a SS at a higher res, but terrible quality. It looked like a high res sand painting.
So I'm just going to take my computer into the back yard and light it on fire now. Don't mind me.
I'm not a fan of DSR. I used to downsample 1440p and the lip syncing seemed off. The worst was that eyes would get stuck shut all the time during cutscenes. Totally weird - and creepy. I didn't think the graphics difference was noticeable at all, especially not for the massive fps hit. I'd rather rely on uber-antialiasing via in-game, RadeonPro, and NVIDIA Control Panel.
#74
Posté 30 mars 2015 - 04:19
Well when I loaded up SRWE the default was: -39 and -0. I tried messing with it once for craps and giggles and uh yeah never doing that again.
I generally just make sure that the width is lower then the height, if I go too wide it takes too much of the scenery around me then I like. But uh that is my taste.
I'm just tossing out ideas to try and solve this weird issue. ![]()
#75
Posté 30 mars 2015 - 05:08
Well when I loaded up SRWE the default was: -39 and -0. I tried messing with it once for craps and giggles and uh yeah never doing that again.
I generally just make sure that the width is lower then the height, if I go too wide it takes too much of the scenery around me then I like. But uh that is my taste.
I'm just tossing out ideas to try and solve this weird issue.
What I do is pick the aspect ratio I want in SRWE (whether it be 1:1, 16:9, 9:16, whathaveyou), frame the shot at a smaller size that fits on my monitor, and then blow up the window to the larger size of the same aspect ratio to take the shot. Boom you have exactly what you framed with no guess-work and no cropping needed in PS.





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