Backstab vs. Flanking Attack.
#1
Posté 13 janvier 2015 - 07:15
I hope they bring it back in the next game.
- ioannisdenton et llandwynwyn aiment ceci
#2
Posté 13 janvier 2015 - 08:53
#3
Posté 21 janvier 2015 - 10:56
you are both right!
stealth rogue of DaI is funner while backstab skill is cooler and better than flank attack. i hate when i flank attack and my rgue falls of cliffs or MISSES the enemy with epic failure
#4
Posté 21 janvier 2015 - 11:54
Agreed. It's fine for flank attack to look like speeding through an enemy, but it should still work like a teleport, i.e. ignore terrain and enemy movement.
#5
Posté 21 janvier 2015 - 02:30
Agreed. It's fine for flank attack to look like speeding through an enemy, but it should still work like a teleport, i.e. ignore terrain and enemy movement.
Yeah, this is something that bothered me. It looks like I turned into pure-magic-purple-rogue-energy, and I dash through targets to attack them from behind. When I first started with DW, I thought this was a nifty "evade" like ability meant to keep pressure up while dodging melee attacks... Nope. You're still 100% vulnerable... The visual effect is confusing, and should either be changed or buffed so that we're temporarily invulnerable while dashing.
This is the problem with having abilities that are too flashy.
That said, I don't mind dashing through enemies instead of reappearing behind them. I actually like Flanking Attack better, because stealth feels SO much more important to DW rogues than it did in DAO or DA2.
#6
Posté 21 janvier 2015 - 04:06
I hate the anime ninja garbage they added to rogues, especially in DA 2 and DA:I
- Steffin aime ceci
#7
Posté 21 janvier 2015 - 04:44
#8
Posté 21 janvier 2015 - 04:56
Nope, DA2 rogue was some sort of super ninja or something.
#9
Posté 21 janvier 2015 - 06:06
I much preferred DAO's approach where you actually had to go stand behind your target instead of instantly appering there.Did anyone else miss backstab for rogues from DA2? Disappearing next to enemies and ending up behind them in a puff of smoke felt a lot more satisfying than speeding through them.... Particularly jumping around the battle field.
I hope they bring it back in the next game.
- llandwynwyn, DragonKingReborn et DarkKnightHolmes aiment ceci
#10
Posté 21 janvier 2015 - 06:12
DA:O was way better. You had invisibility but at least you were not hopping around like some goofy over the top JRPG ninja.
#11
Posté 21 janvier 2015 - 06:12
I much preferred DAO's approach where you actually had to go stand behind your target instead of instantly appering there.
In theory it was better. In practice it was a source of aggravation. I had to persistently baby-sit my rogue not to mage its abilities in a tactical way but to constantly shuffle to backstab.
#12
Posté 21 janvier 2015 - 06:14
#13
Posté 21 janvier 2015 - 06:25
In practice it's even worse in DAI, at least in tactical mode -- for some inexplicable reason the game insists on putting the characters in that exact spot before they carry out attacks, instead of noticing that hey, they are in flanking position, in melee range, which makes it perfectly fine to just strike from where they are. The result is way more shuffling I see from the rogues than it was ever present in DAO, and the warriors aren't far behind. To the point some of the abilities like the Deathblow are next to useless and I dropped them from the toolbar in favour of stuff which would actually execute when used.In theory it was better. In practice it was a source of aggravation. I had to persistently baby-sit my rogue not to mage its abilities in a tactical way but to constantly shuffle to backstab.
It's really funny (in a sad way) given the devs were actually making fun of DAO shuffle before the game launch.
#14
Posté 21 janvier 2015 - 08:53
Given the lower speed of DAO's combat, I found character placement much easier. That, and I had a tendency only to engage in melee with paralyzed opponents.In theory it was better. In practice it was a source of aggravation. I had to persistently baby-sit my rogue not to mage its abilities in a tactical way but to constantly shuffle to backstab.
The shuffle was at its worst in DA2, I think.
- DragonKingReborn aime ceci
#15
Posté 21 janvier 2015 - 09:41
In practice it's even worse in DAI, at least in tactical mode -- for some inexplicable reason the game insists on putting the characters in that exact spot before they carry out attacks, instead of noticing that hey, they are in flanking position, in melee range, which makes it perfectly fine to just strike from where they are. The result is way more shuffling I see from the rogues than it was ever present in DAO, and the warriors aren't far behind. To the point some of the abilities like the Deathblow are next to useless and I dropped them from the toolbar in favour of stuff which would actually execute when used.
It's really funny (in a sad way) given the devs were actually making fun of DAO shuffle before the game launch.
I think melee rogues are unplayable in tactical mode. But I thought the same about rogues in DAO generally. That I can play them in action mode is a substantial improvement.
#16
Posté 21 janvier 2015 - 09:42
Given the lower speed of DAO's combat, I found character placement much easier. That, and I had a tendency only to engage in melee with paralyzed opponents.
The shuffle was at its worst in DA2, I think.
DA2 didn't have a back stab from what I recall. It was the time investment that bothered me. Lining up the docking bay isn't my idea of fun.
#17
Posté 21 janvier 2015 - 11:04
I think melee rogues are unplayable in tactical mode. But I thought the same about rogues in DAO generally. That I can play them in action mode is a substantial improvement.
That is almost the exact opposite of what I found. My first playthrough was a melee rogue and action cam just about drove me insane. As soon as I switched to tac cam for all combat (and it didn't take me more than a couple of hours to make this decision), the game instantly became far more enjoyable.
Given how "squishy" rogues can be - especially early on - I found the micro-manage ability of tac cam to be extremely beneficial to my enjoyment of, and success in. combat.
#18
Posté 21 janvier 2015 - 11:07
DA2 didn't have a back stab from what I recall. It was the time investment that bothered me. Lining up the docking bay isn't my idea of fun.
It was an activated ability - the one where you threw some exploding powder on the ground, disappeared and then reappeared an instant later behind your target. Looked good, but as a mechanic far inferior to Origins backstab which was simply a matter of being behind the target.
- Sylvius the Mad aime ceci
#19
Posté 22 janvier 2015 - 12:43
Yes. I preferred the DW tree in DA2.
#20
Posté 22 janvier 2015 - 01:21
I think melee rogues are unplayable in tactical mode. But I thought the same about rogues in DAO generally. That I can play them in action mode is a substantial improvement.
You're correct on that, in Origins never once saw the AI even attempt backstabbing but now I always see DW fogues prioritize Stealth+Twin Fang or Shadow Strike which is much better than Origins
#21
Posté 22 janvier 2015 - 01:31
Nope. DA:O was the best for rogues. You want behind someone... move there. Not a fan of the "magical" attacks by non-mages.
- Biotic Flash Kick aime ceci
#22
Posté 22 janvier 2015 - 01:38
Nope. DA:O was the best for rogues. You want behind someone... move there. Not a fan of the "magical" attacks by non-mages.
Agreed. I can give a pass to 'stealth' meaning 'invisible' and 'berserk' giving a red glow, but beyond that, I'd really prefer no flashing lights or similar effects for rogue/warrior abilities, templar dispel-type abilities being an obvious exception to that.
#23
Posté 22 janvier 2015 - 01:56
I liked backstab, but nothing beats the assassin spec animations in DAI.
hidden blades knock out bomb and mod are all throws
#24
Posté 22 janvier 2015 - 01:59
Agreed. I can give a pass to 'stealth' meaning 'invisible' and 'berserk' giving a red glow, but beyond that, I'd really prefer no flashing lights or similar effects for rogue/warrior abilities, templar dispel-type abilities being an obvious exception to that.
So...the bard sustainables, Rangers "summoning" Bears and Spiders and basically every Awakening specialization were just gonna pretend those were totally realistic
#25
Posté 22 janvier 2015 - 02:02
So...the bard sustainables, Rangers "summoning" Bears and Spiders and basically every Awakening specialization were just gonna pretend those were totally realistic
It was really more a comment on the DW abilities, but those you mentioned could all go too. I don't mind bard sustainables, just ditch the light show. I never liked the Ranger spec, although it was useful.





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