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So What's the Verdict on DA:I?


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#26
Sanunes

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I felt this a little when I was doing zones that I had completely skipped and ended up being overleveled for most of the relevant content on my first playthrough.

 

My solution was to ration most zones over time on subsequent play-throughs rather than do them individually and independently.

 

That way you can experience all zones and complete their plots, then return later to tie up loose ends if you want.

 

The path that I find most logical in terms of story progression and most fun in terms of gameplay goes like this:

 

Spoiler

 

Of course that's just my approach and something else entirely can work for you. That's what's so great about the DAI zone levels. There are dozens of ways to complete the game. I just find the "exhaust every zone in one go" to be the one most likely to leave you exhausted as well.

 

Fair enough, I think for me it is more about structure of the zone.  I am not a big fan of the zones where there isn't any structure or feeling of flow, so zones like Hissing Wastes, Emerald Graves, and Exalted Marches are the zones that I got the feeling in the most, but a zone like Emprise du Lion where you had a bit more of a direction is a place that didn't give me that feeling as strongly even if I was a level or two higher.


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#27
Zered

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Final score 6,5/10

 

If not for some design flaws and a host of bugs this would be 8/10. It's a decent game, but bugs and bad design choices make it much worser then I expected. I would rather an more Origins gameplay and style but I guess the devs are set on the action game style. Not my kind of thing. Also in terms of story it's not the best Bioware can do but also far from worse.

 

Origins remain king.

 

 

Edit:

 

this also nails another element that annoyed me.

http://tay.kotaku.co...fant-1662330835



#28
brad2240

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Do you like it? Hate it?

 

For people who loved origins, how does it compare to Origins?

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

 

I like it, I give it a 7/10. It would be an 8/10 if there weren't so many bugs and broken abilities. Taken on its own it's a good game but suffers from something of an identity crisis, feeling like it wants to be a single player game, a multi-player game and an MMO all at once.

 

Overall, I enjoy Origins more. I could never get as attached to the Inquisitor as I did the Warden or even Hawke. Couldn't get as attached to the companions as I did previously, either. Some of DA:I's party members meet the high bar set by Origins, some fall very short for me. Combat-wise, Inquisition is obviously more advanced but not necessarily more fun and in some cases (like the streamlining of the Tactics system) feels like a step backwards.

 

I felt the story of DA:I was good but not great. Corypheus was nothing special as an antagonist, probably better than Meredith but not as good as the Arishok or Loghain. As I side note, I never felt the story of DA 2 was that weak, but it could have been better. ACT 2 was particularly good, IMO.

 

Neither DA 2 nor ME 3 did much to shake my faith in Bioware. In fact, ME 3 is one of my favorite games ever made, ending and all. If anything, I think that DA:I has done more damage to my faith in and support of BW than any game to come before it. It boggles my mind that they could release a game so full of bugs and non-functional abilities. I always expect there to be a few, nobody is perfect, but this game goes beyond what I consider acceptable for a full-priced AAA title.

 

I feel like the actual main plot is shorter than DA:O, but the "Power" system forces you to pad it out with either repetitious tasks like closing rifts or tons of sidequests that range from very interesting to mind-numbing. As a whole, though, there is a lot more to do in DA:I than Origins, so much so that you can easily skip the part(s) you don't like and focus on what you do.



#29
Draining Dragon

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7/10.

It's solid enough, but reeks of quantity-over-quality and wasted potential.

For reference, I consider Origins to be 9/10, and 2 to be 5/10.

#30
Lebanese Dude

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 reeks of quantity-over-quality

 

Odd considering DAI streamlined the bloated aspects of its predecessors and expanded those that were previously very limited. 

 

Also don't confuse more meaningful choices that directly impact game experience for basic "quantity". Being able to choose what to do at almost all points of the game is choice, something that most people have always been asking for then ironically complain when given.

 

If you're the type that enjoys linear and basic gameplay then it's understandable to feel this way though.



#31
Cyonan

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I like both Inquisition and Origins. Origins probably wins out very slightly for me.

 

The main story I think is shorter than Origins and to be honest both Origins and Inquisition have fairly standard "save the world" stories, but I still enjoyed both of them. Companions all seem to have more going on this time, and there are more of them.

 

The biggest complaint I have for Inquisition is the side quests in the various zones. The environments themselves have been beautifully crafted and are a hell of a lot better than Origin's constant brown filter it had on everything, but the stuff that those environments have been filled up with just feels like filler. A byproduct of being more open world than Origins was, but still disappointing.

 

I think the main thing to note is that if you're expecting Origins 2.0 then you're going to be disappointed. This game isn't trying to be Origins.

 

and the tactical cam on PC is still something of a mess to use.



#32
Bizantura

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I would love to buy my "wishful thinking", but to date I have to do with what is actually on the market.  So I see things from practical view and buy the games I like to put countles hours in.  In that respect Bioware delivers since I manage to finish their games and replay them contrary to many other tried developpers.  They combine the best story telling + gameplay to date without much competition.  Until then they will stay playing a major part in my gaming life.



#33
Lebanese Dude

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The biggest complaint I have for Inquisition is the side quests in the various zones. The environments themselves have been beautifully crafted and are a hell of a lot better than Origin's constant brown filter it had on everything, but the stuff that those environments have been filled up with just feels like filler. A byproduct of being more open world than Origins was, but still disappointing.

 

Why is everything that isn't main plot related considered filler? 

 

Before playing the game I was honestly concerned about the quantity of meaningless quests judging by what I read.

 

Two playthroughs later everything feels as if it has a purpose and nothing felt forced.



#34
Switish

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I'm probably going to get burned for this, but to my personal preference I did not actually enjoy DA:O to the extent as I did DA2. I think it was because I like a close net of characters together with a BFF vibe going on that I had been used to in ME and ME2. I found DA:O to be sluggish and a grind as I do to an extent with DAI, not to say that it was not an interesting game but both DA:O and DAI suffer from a threat that looms over rather than actually attempts to flat out destroy you. Now DA2 doesn't have a massive threat vibe going on but it was set in a different type of outcome that paced with you as one progressed through the game.

 

DA2,DA:O then DAI

 

Favorite to least.



#35
dlux

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So What's the Verdict on DA:I?

Bad game with terrible combat. 80% of the content is simple, boring and repetitive filler content. Much worse than DA2 and by far the worst game Bioware has ever produced.

 

The writing is supposed to be pretty decent though. Kudos to the writing team.

 

Some people still like it though. I'm sure I would have enjoyed it if I was still 8 years old, because the combat is so simple. You just need to hold right trigger and let the AI kill everything.



#36
CronoDragoon

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Why is everything that isn't main plot related considered filler? 

 

Before playing the game I was honestly concerned about the quantity of meaningless quests judging by what I read.

 

Two playthroughs later everything feels as if it has a purpose and nothing felt forced.

 

Everything definitely has a purpose, but certain things don't fulfill their purpose very well. Personally I don't mind the checklist-style fetch quests. They are needed for a world of this size and expecting the entire world to be filled with side quests that contain dialogue, cutscenes, branching choices, etc is a bit unrealistic.

 

However, I think more effort should have been put into the side quests that do attempt at story. Every zone has a sort of "main side quest" detailed by Scout Harding when you enter. Some of these are done well, like Crestwood and the Emprise. But sometimes there's just nothing to the quest. It's boring, has no twists, very little input from the player. An example here is the Tevinter merchant or whatever in the Western Approach. Or the Blades of Hesserian, which is notable in offering you two paths to success, but does very little to make the Blades themselves interesting. You hear about them, equip the Crest, and go fight the leader, and then it's over. It's not very engaging. Obviously interest in such things will vary with the player, but I think the difference between this and the Crestwood quest is stark.

 

Spoilers for Crestwood:

 

Spoiler

 

This quest is almost perfect in design. It takes you to 3-4 places within the zone, allowing you to do the other fetch quest stuff along the way. It's an interesting story with twists and turns, and it integrates three of Inquisition's game mechanics into it: the War Table, Keep capturing, Agents (one is in Crestwood), and Judgments. Unfortunately other zones suffer from a lack of attention to this degree. I think all that was needed was a quest of this caliber per zone, which I don't think is an unreasonable request.

 

The rest of the game barring some combat quibbles is top-notch.


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#37
Iakus

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Do you like it? Hate it?

 

For people who loved origins, how does it compare to Origins?

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

Like it well enough.  It has some rather annoying issues (most of all, imo, the banter bug) but overall it keeps me entertained.

 

It's main story is good, stronger even than DA2's.  Unfortunately it gets rather diluted with all the exploring and side-quests.

 

If you simply burn through the main quest, I'd say it's about as long as DAO.  But you will miss out on a lot of stuff.  Not all the side quests are fetch-type filler.



#38
NextGenCowboy

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Bad game with terrible combat. 80% of the content is simple, boring and repetitive filler content. Much worse than DA2 and by far the worst game Bioware has ever produced.

 

The writing is supposed to be pretty decent though. Kudos to the writing team.

 

Some people still like it though. I'm sure I would have enjoyed it if I was still 8 years old, because the combat is so simple. You just need to hold right trigger and let the AI kill everything.

 

Really, worse than Sonic Chronicles, worse than NVN pre-Underdark? Either your list of BW games is limited, or you're busting out the hyperbole. Either way, at least make a valid attempt to give a fair assessment, please. You're not even doing a very good job of perpetuating your own goal, as I'm seriously considering buying a second copy just to spite post like this.

 

As for the game itself, solid 8.5

 

There are flaws, they are noticeable. The lack of NPC interaction in some areas is frustrating, as is recieving the bulk of quest from notes, instead of actual people with distinct personalities. That said, exploration is fun, the cast is well-written, music/graphics/presentation is excellent, and the combat has made all classes and weapon types fun to play. Which means people like me can actually play Mages now without being bored to tears, or frustrated that only one or two classes get the sustainables and passives.


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#39
dlux

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Really, worse than Sonic Chronicles, worse than NVN pre-Underdark? Either your list of BW games is limited, or you're busting out the hyperbole. Either way, at least make a valid attempt to give a fair assessment, please. You're not even doing a very good job of perpetuating your own goal, as I'm seriously considering buying a second copy just to spite post like this.

 

As for the game itself, solid 8.5

 

There are flaws, they are noticeable. The lack of NPC interaction in some areas is frustrating, as is recieving the bulk of quest from notes, instead of actual people with distinct personalities. That said, exploration is fun, the cast is well-written, music/graphics/presentation is excellent, and the combat has made all classes and weapon types fun to play. Which means people like me can actually play Mages now without being bored to tears, or frustrated that only one or two classes get the sustainables and passives.

Nope. DA:I sucks. Only the wriitng is good/decent, everything else is terrible, especially the combat and quest design.

 

BTW, NWN is a good game - not great, just good. Anway, it doesn't have "hold right trigger to win" combat like DA:I, so that might explain why you don't like it.



#40
NextGenCowboy

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I wouldn't know, playing on higher difficulties, I'm usually using skills. When I give Casual a whirl then I'll let you know how the Right Trigger/Left Click thing works me.


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#41
Kurt M.

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I'd say 7/10 in it's current state. Up to 8/10 if Bioware fixes all the crashes, HORRIBLE controls and Tactical cam and misc bugs.

 

And still I think I'm being a bit too generous. Talents and (above all) Tactics menu nerfing hurts this game badly. But still, it has an interesting story/characters (and that includes yourself), who in general are eons better and more mature than Dragon Age 2's, and tons of interesting content to discover.

 

Having in mind I'm 112 hours by now and that I paid 46 bucks for it (that makes less than 50 cent per hour of fun....and that only in my 1st playthought), I consider myself satisfied. But Bioware would do well to take a bit more care of the small things, apart from bugs (ahem, Skyhold).


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#42
Cyonan

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Why is everything that isn't main plot related considered filler? 

 

Before playing the game I was honestly concerned about the quantity of meaningless quests judging by what I read.

 

Two playthroughs later everything feels as if it has a purpose and nothing felt forced.

 

I should have clarified by filler I mostly meant the collection busywork(shards, astrarium, etc.) or 5 minute sidequests that give you no choice in how you go about doing it.

 

It's like the Chantry Board stuff in Origins, but 10 times as many of them.


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#43
ironhorse384

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There were moments when I was really entertained and others when I was, frankly, annoyed with this game. In a word, indifferent.



#44
Dalendria

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Do you like it? Hate it?  Love it.  4 playthroughs and planning more.  but taking a break for while awaiting hopefully more defect fixes and DLC

 

For people who loved origins, how does it compare to Origins?  Loved Origins.  DAO and DAI are both my favorite in the series now.  I think they are the same quality level in terms of story.  DAI has better combat and companion dialogue, especially party banter.  But I wish they had stuck with the DAO tactical system.

 

For people who felt DA2 had a weak story, how does DA:I compare to it?  DAI blows DA2 out the water.  At this point, I am pretending like I never played DA2.  That the story points were in some book I did not read.  DA2 story - when I think of another playthrough, I just say no.  I hated the first Act and cannot go through that anymore.  DAI story - i look forward to even more playthroughs and adore all acts.  the opening is awesome.

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?  Bioware ended up on my wait and see or don't buy lists after those and SWTOR.  They used to be a must by and pre-order.  The company remains on the wait and see list even though I love DAI.  Most of it is due to being owned by EA.  Until EA demonstrates that it has become consumer friendly, I will be skeptical about any game they publish.

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.  Game is longer - none of my playthroughs have been less then 110 hrs.  What everyone calls fetch/filler quests, I enjoyed most of?  But I only did ones that fit within the roleplaying story I had crafted in my head cannon.

 


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#45
Nefla

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Length: In my opinion it was way too short. They force you to do tasks such as closing rifts and gathering elfroot or bear pelts or other junk to get the power required to progress the main story which pads out your game time by a LOT but the main plot is like 15 hours long. Many people like doing the fetch quests and wandering the maps so this may or may not be an issue. (it's a huge issue for me)

 

Story: I thought the story was good and flowed and fit together much better than DA2 but the main villain was weak and generic and where DA2 and ME3 had you constantly fail at every turn, DA:I has you constantly winning with only one setback (which turns out in your favor) it needed a balance of ups and downs and the feel of a struggle. Balance. There is also only one ending no matter what you do which is disappointing.

 

Characters: I thought all of the companions were good as always and their personal quests were even better than previous games. NPCs on the other hand are severely lacking, it doesn't feel like a BioWare game in this respect. Scout Harding, Chancellor Roderick, and Alexius (and by extension Felix) were interesting but most of the plot related NPCs were shallow, undeveloped, and you are given no reason to care about them (ex: Fiona, Celine/Gaspard/Briala, etc...). Unlike previous games, there are no sidequest NPCs that are interesting (the Crestwood mayor is ok but he's the only one that comes close). The NPCs are there to stand in one place and make you get them a ring or 5 irons with your only possible dialogue options being "tell me more" or "goodbye" most of them don't even have names. There are certainly none that people would be requesting for the next game (ex: Dagna, Feynriel, crazy hermit from DA:O, etc...). Your companion input is also severely cut down. The most input your companions give during a cutscene for example is making a short comment which is usually meh such as Varric calling lord Erimond a tool but there was one instance where it was hilarious: Vivienne's interaction with Fiona :D There's no opportunity for the companions to get really involved like Fenris squeezing people's hearts to make them tell you information or Merril ruining your lie about there being a fire in an attempt to make some guards leave, etc...Sometimes they can say a line or two to recruit an agent but it just feels so bland to me.

 

Music: Music during the cutscenes is great, it's nonexistent 95% of the time while exploring. It plays in infrequent 10-30 second bursts and apparently this was intentional.  

 

Choices and consequences: There is very little choice in DA:I. None of the side quests have any choice, not even roleplaying/character building "flavor" choices (unless you count judgments) and the only main plot choices that change anything beyond a short conversation or scene are : mages or Templars (the best choice and gives you a different quest depending on what you pick), do puzzles in the temple of Mythal or follow your enemy, and maybe drink from the well or don't drink (I haven't tried both). None of your choices affect the outcome of the game or put you in a stronger or weaker position. You're also not able to be evil and your personality choices are not that different. All are kind of middle of the road and you never have the opportunity to be extremely angry and vengeful towards someone who wronged you, in tears at something tragic or upsetting, etc...It's more like gruff and annoyed at most or politely solemn like you'd be if you saw a news article about a bus crash but didn't know any of the people who died. One of the most disappointing aspects of the game for me.

 

Visuals: The graphics are beautiful and there are some neat weather effects. Your character has several different kinds of animations for exploration alone ex: normal walk/run (well not so normal if you're a female ugh) going up a non steep hill, going up a steep hill, going down a hill or sliding down a steep hill are all different and well done. The textures are great. Remember that weird wood grain texture in DA2 that was applied to everything? Well it's dead and gone for good and everything has a detailed and appropriate texture. As a seamstress I especially appreciate the painstaking detail on the fabric textures. When crafting mage armors for the first time I was blown away by how accurate they were. They even got the difference between velvet and velveteen right and the silk brocade has just the right sheen and...ahem. Yes, top notch. The maps are gorgeous, detailed, and varied. If they had been filled with interesting side quests and/or the story took you to and involved each place it would have been amazing.

 

Character customization: The CC is the most detailed and extensive that BioWare has ever done. It's light years ahead of their previous ones and you can make anything from an ethereal beauty to a hilarious monstrosity and anything in between. I was able to make an inquisitor looking close enough to how I look in real life that it creeps me out a little to play her. The facial textures are great and I love the addition of scars and freckles! I had been hoping for a better makeup system but I'd never dreamed they would give us an entire color wheel as well as intensity sliders for each aspect of makeup, it's absolutely perfect.

 

The glaring downside of the CC is the hair, eyebrows, and beards. The beards aren't as big of a deal for me personally since I prefer stubble if I choose facial hair, but many people prefer beards and they are not only poorly modeled and textured compared to the skin, clothing, and everything else in the game but they often float off the face, leaving gaps of air between the face and the beard. The eyebrows have a few nice styles but 80% of them at least are joke options that wouldn't look good on any character other than the most stylized, bulbous nosed, bushy bearded male dwarf (coincidentally the least played option).  The hair is just plain awful, worse than BioWare has ever done before (aside from ME3 perhaps). For one, there are far fewer hairstyles than in the past which they seemed like they were trying to hide by making all hairstyles available to both genders. They also seem to have decided that "gender neutral" meant that every hairstyle had to have either sideburns or a receding hairline, including the ones that would have been nice and feminine otherwise. Half of the hairstyles are a version of bald or shaved, most of the ones left are weird attempts at modern styles such as the "Miley Cyrus" and the "Skrillex." They're also very poorly textured compared to the rest of the game. As bad as the shared options for the humans, elves, and dwarves are the options for the Qunari are even worse. They only get 3 hairstyles none of them are fashionable or well modeled and there is no option to have longer (shoulder length) hair like every Qunari we've seen pre DA:I. Awful, just awful.


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#46
Frenrihr

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Check my signature.



#47
MajorStupidity

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Do you like it? Hate it?

It is still a solid action RPG in its own right and I have enjoyed my time with it (on my fourth character now)

 

For people who loved origins, how does it compare to Origins?

While the story and characters are not anywhere near awful they lack the darker tone that Origins had. A lot of the grey "realism" that was in Origins has been replaced with simpler characters and a more straight forward fantasy storyline. Companions and advisers are pretty well written and interesting, but man these are some of the most generic mustache twirling villains I have ever seen from Bioware. Enemies such as the Blight and the Reapers give a feel of alien horror which contributed to the more epic feel of the story, but the main villains in DA:I are mostly just people who are ridiculously evil and I end up never being able to take them seriously.

 

As for the Combat I enjoyed the combat in Origins for the depth, but I did feel it was overly slow especially at low levels. The combat in Inquisition keeps the faster pace from DA2, but ditches the endless hordes of mooks that made up all the combat in DA2. However, I hate the amount of restrictions on choice in leveling up my character this time around. My attributes should be chosen at level up not arbitrarily assigned by my armor...

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

DA2 didn't necessarily have a bad story, but it really suffered in scale. The conflicts were all limited to this single city that you have little reason to care about, and the build up to the finale was pretty much a series of disjointed random errands you ran for different people throughout the city. Inquisition does scale up the central conflict and it plays out nicely, but without the padding of fetch quests throughout areas the main story feels relatively short. And the final battle against the big bad is horribly anticlimactic. The ending storywise is fine, but the actual battle is just laughably short and way too easy.

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

I didn't hate DA2 as much as some people, but it was very disappointing and the ending of ME3 did not really help restore any goodwill. However, I am ultimately satisfied with Inquisition enough that I know Bioware can still develop enjoyable RPGs if they are given the dev time they need.

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

WIthout filler the game is far shorter than Origins, but a lot of the filler is enjoyable and exploration of the areas is actually quite enjoyable. The different areas you explore in Inquisition are really diverse and have a lot of attention to detail that helps keep the game feeling fresh longer. My three playthroughs I have completed have all been at least 60-80 hours and that is without coming close to completing all the content.

 

 

Check my signature.

 

Agree with a lot of what was said here.



#48
Lebanese Dude

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I should have clarified by filler I mostly meant the collection busywork(shards, astrarium, etc.) or 5 minute sidequests that give you no choice in how you go about doing it.

 

It's like the Chantry Board stuff in Origins, but 10 times as many of them.

 

That's a broad brush to use though. I understand where you're coming from but it's a rather unfair description.

 

Collectibles are there to provide tangible rewards and are tangential to the game. They are not quests as much as tasks to complete at your discretion. Mosaics and Astrariums provide lore as well. I'm poking a hornet's nest by using an MMO as an example, but this is similar to getting all the exploration achievements in WoW to get a title and tabard. It's a choice.

 

Side-quests naturally do not take much time and are there to provide you with roleplaying opportunities. The choice isn't how the quest is completed but whether you should do it at all. An anti-elf inquisitor won't help the Hinterlands widows, for example. An anti-Chantry inquisitor won't help Chantry members, etc...

 

The only zone that has a significant number of these side-quests is the Hinterlands and that's because it's the introductory zone where the player is still establishing their character and their inquisition.

 

A sidequest that has more content is a minor quest and DA has those in the form of zone and companion quests. Each of those provides you not only with the option to do them or not but also divergent paths and outcomes.

Similarly, War Table missions provide you with roleplaying opportunities that in most games are beyond your reach.

 

It is easy to forget that doing anything in a game like this is a choice, one that we should encourage and not paint as "busywork".



#49
Unlucky 13

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I've been looking forward to the game for years, and it met my expectations well.  I'd give it a 8.5/10.  Although I'd love it to be even bigger, I understand that there are limitations on what can be done.  I've been playing RPGs for 25 years, and this is my favorite one since Final Fantasy 12 in 2006.  While I enjoyed DA 1 & 2, and thought that they were a good start to the series, Inquisition really takes the ball and runs with it in all the right directions.

 

I wish that the villians had been fleshed out more and been more well rounded characters - seen their story and motivations, but not everything can be perfect.


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#50
Lebanese Dude

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I wish that the villians had been fleshed out more and been more well rounded characters - seen their story and motivations, but not everything can be perfect.

 

Every boss in this game gives you a mastermind monologue that explains their story and motivations though    :P