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So What's the Verdict on DA:I?


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#101
yankblan

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Ambitious but deeply flawed. It succeeds in the objective of being vast and beautiful to look at, but it comes at the cost of depth of story and gameplay mechanics; not a good trade off in my estimation. I'd give it 7/10 - good, but no masterpiece. Origins remains the best game in the series by a fair margin.

 

I would disagree in the sense that Origins to me has no replayability.  Just the thought of going through the fade again deflates my will to play it.  As far as the mechanics, I know a lot of people complain about the dumbed down tactics, but I prefer to control more of the combat than less, and I got tired of constantly readjusting the slots depending on party composition and abilities acquired.  Also, the skill "tree" (more of a skill plank) in Origins is the worst of the three.

 

Since Origins is massively story-centric as opposed to gameplay centric, once you go through the story, there's nothing else that warrants another playthrough.  The combat is not stimulating enough across all classes.  When I was done, I was drained, but with DAI, I couldn't wait to try another class.

 

This is coming from a guy who just LOVED Origins and wouldn't shut up about it.  Of course, the story is more epic, but pretty linear across the board: get the Warden papers and conscript these people.

 

With DAI, started 2nd PT, eager to start another one.  Note that I'm excluding from my review/comparison the broken stuff, apparently there are abilities that don't work as described but haven't encountered any yet.



#102
AlanC9

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It's my opinion and I posted it.. ;) Don't agree ? Fine.. with me.


You also posted that the general opinion of the forum was the same as yours. Unless you mean that your belief about the forum was an opinion? In that case, you're just wrong.
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#103
sH0tgUn jUliA

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I give the game 9/10. I love this game. I love the story. Once I got used to the combat interface it was fine. I don't care that some people find it too easy in combat. That's fine too. Combat isn't important to me. The voice acting was superb. Music and environments were superb. It's the best game I've played in 2014. 150 hrs. I'm ready for a second run.

 

Yes there are things that need to be patched like some broken achievements. And crafting mastercrafts that  never work.

 

Origins was great, but I like the voiced protagonist.

 

Bioware made up for the Mass Effect 3 ending with this one. They're back.



#104
Eelectrica

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Now that I've accepted that it's pretty much Borderlands set in the DA universe with a little bit more character interaction some story decisions, it's not bad.

if you're looking for an in depth RPG experience you won't find it here. It's not something that BioWare do anymore. Fun little generic action games with pretty graphics is all anyone's going to get from them now. Accept that and it's not so bad.



#105
Biotic Flash Kick

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its got more bugs than several wasp nests

the gameplay is a downgrade from DA2 which is somehow possible

and it's grindy with mmo BS

 

6/10



#106
Ultim Asari

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The best of the DA series so far, that's my opinion.



#107
brad2240

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I would disagree in the sense that Origins to me has no replayability.  Just the thought of going through the fade again deflates my will to play it.  As far as the mechanics, I know a lot of people complain about the dumbed down tactics, but I prefer to control more of the combat than less, and I got tired of constantly readjusting the slots depending on party composition and abilities acquired.  Also, the skill "tree" (more of a skill plank) in Origins is the worst of the three.

 

Since Origins is massively story-centric as opposed to gameplay centric, once you go through the story, there's nothing else that warrants another playthrough.  The combat is not stimulating enough across all classes.  When I was done, I was drained, but with DAI, I couldn't wait to try another class.

 

This is coming from a guy who just LOVED Origins and wouldn't shut up about it.  Of course, the story is more epic, but pretty linear across the board: get the Warden papers and conscript these people.

 

With DAI, started 2nd PT, eager to start another one.  Note that I'm excluding from my review/comparison the broken stuff, apparently there are abilities that don't work as described but haven't encountered any yet.

 

With me it's just the opposite. After my first playthrough of DA:O I immediately started another so I could make different choices and see different outcomes. In fact, every BW game I've ever played I did at least 2 complete playthroughs back to back. Until DA:I.

 

Like Origins drained you, Inquisition drained me. I've started 2 characters since I finished the game the first time: one made it 6 hours, the other not even 2. I just have no desire to play it again at this time, it feels like there aren't enough choices with real consequences to differentiate a second playthrough from the first. There's several more builds I'd like to play but the game's too much grind for too little reward. It'll be a while before I can sit down with it again.


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#108
Girtuoklis

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Bugs

Repetetive MMO style gameplay

Short and boring main story

Zero replay value

 

6/10.


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#109
CampanulaPatula

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Do you like it? Hate it?

Like it. Devs put a lot of effort into the game, but.. still feels somewhat unfinished, sadly. And I'm really not a big fan of actiony direction. But still fine game. I would stent 100+ hrs. of my life in a game I'd hate. 7/10

 

For people who loved origins, how does it compare to Origins?

It is different for usre. DAO plays more lika squad-level stategy game, DAI more like action game. But I understan that latter appeals more to some.

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

I don't think DA2 had weak story, just different form "you are the chosen one to save the world". In DAI story is just usual Bioware standard. For good or bad

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

In terms of storytelling I have never lost any faith, both DA2 and ME3 were adequate, ME3 ending included. The thing is, apart perhaps from BG2, main story in BW was never particulary strong.

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

In DAO there is perhaps more story-driven content, but DAI simply has different approach. But yes, filler quests aplenty.



#110
Unlucky 13

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Now that I've accepted that it's pretty much Borderlands set in the DA universe with a little bit more character interaction some story decisions, it's not bad.

if you're looking for an in depth RPG experience you won't find it here. It's not something that BioWare do anymore. Fun little generic action games with pretty graphics is all anyone's going to get from them now. Accept that and it's not so bad.

 

To me, inquisition IS an in depth RPG experience.  I think that term can mean different things to different people.  I enjoy talking to companions and NPC's, but doesn't that get old after a while and you need to change it up?  Inquisition mixes conversation with battle, exploration, crafting, ect.  I love it.


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#111
InVizO

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its got more bugs than several wasp nests

the gameplay is a downgrade from DA2 which is somehow possible

and it's grindy with mmo BS

 

6/10

 

Look guys, another IGN/Gamespot troll that tends to give 10/10s to games like Shovel Knight and other games that belong in 1995.

 

Don't punish a game score because you lack the proper PC to play it as intended.

 

9/10 Bioware, one of the best looking RPGs to date.  Been there done that style of open-world & gameplay though.

A worthy followup to DA2 but still falls short of DA:I


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#112
Unlucky 13

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Look guys, another IGN/Gamespot troll that tends to give 10/10s to games like Shovel Knight and other games that belong in 1995.

 

Don't punish a game score because you lack the proper PC to play it as intended.

 

9/10 Bioware, one of the best looking RPGs to date.  Been there done that style of open-world & gameplay though.

A worthy followup to DA2 but still falls short of DA:I

 

A lot of you guys keep knocking the open world style and gameplay.  What other single player party based RPGs offer this?  I've been seaching for one since Final Fantasy 12, and Inquisition is the first one that I've found in all that time!  (I'm a Playstation guy)  The last eight years or so have been a wasteland for party based RPGs.


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#113
I present Chuck Bass

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It's superbly written, with tons of hidden messages along the way that are brillianity placed. The writers should really give themselves a pat on the back.

The combat is decent, not as good as it was in Origins, but still good in its own respect.

Most of the new characters are really well done, again not as good as Origins, but better than the ones in DA:2

The content outside of the main story missions and the few decent side missions is pretty poor.. mostly just fetch quests.

It is visually beautiful if you have the right hardware, and customization is great beside the f****ing beards and clipping issues.

HUGE replayability.

 

Overall I would say its a great game, however its greatness is often sublte and can be overlooked. I could complain about many things, like I did above, but ive put 120 hours in and counting... and that speaks for something.

9/10, maybe even better once some of the bugs are patched.



#114
xLawGamerx

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Do you like it? Hate it?

 

I generally enjoyed it. I mean, I did sink 80+ hours into it after all. That said, I kind of feel like I'm "done" with the game and I'm unlikely to come back to it in the same way I did Origins.

 

For people who loved origins, how does it compare to Origins?

 

I feel like DA:I occupies a solid middle in the series. It's a hell of a lot better than DA2, but there is an equally big gap between DA:O and DA:I.

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

 

The story is better, but not as good as Origins. At least in DA:I I felt like I had a comprehensive goal to work towards. Say what you want about the "save the world" story cliche that BioWare keeps using, but it at least works as a story structure as opposed to the DA2 method of "here's a bunch of random, unrelated, problems in some crap city that your character has absolutely no reason to care about but for some reason can't stop involving himself in anyway."

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

 

Maybe? It seems like somewhere after ME2 there was a big shakeup of the writing staff and BioWare has never completely reached the same level again from a story telling perspective. On the good side, it avoids the DA2 problem of having the feeling of an inorganic lack of agency in how the story turns out, and it also avoids the out-of-left field deus ex machina Casper the magic space ghost and his Technicolor light show issue of ME3 (I'M NOT BITTER!).

 

On the down side, I'd say it still has smaller versions of the problems of the ME3 story line; mainly a lack of general cohesion in the tasks you are doing and the lack of a good central villain. In ME3, I often felt like the tasks I was doing weren't really connected to the goal of stopping the Reapers. I had similar difficulty in DA:I understanding how exactly what the Inquisitor is doing is adding to the goal of stopping Corypheus. Many of the zones seemingly have little, if anything, to connect them to the main plot beyond "some dudes who work for the bad guy are here, it would probably be a good idea to kill them."

 

Also, in the same way that Harbinger was sort of written out as an antagonist between ME2-ME3, Corypheus suffers from being largely absent for much of the game. He appears in one mission towards the beginning, but not again until the end. You never really get a chance to learn anything about him or his motivations other than "he wants to take over the world because he's eeeevvvvvillllll."  It's really unsatisfying as you never get the feeling of having a proper nemesis. When I have more animosity towards the clunky crafting interface that I do the ostensible main villain, there is some bad writing going on somewhere.

 

Again, it's substantially better than the story in DA2, but the DA:O story was also substantially better than DA:I. Like I said above, it solidly occupies the middle of the series.

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

 

Surprisingly given how long I spent playing the game, I would say the main quest is actually quite a bit shorter. A lot of my 80+ hours were spent hunting down random objects or swearing at the shockingly bad UI decisions in many places. You could probably blow through the main story missions in about 20 hours or so depending on your difficulty setting and level of skill. There are ton of zones you don't even need to visit to complete the story line.


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#115
CronoDragoon

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Like Origins drained you, Inquisition drained me. I've started 2 characters since I finished the game the first time: one made it 6 hours, the other not even 2. I just have no desire to play it again at this time, it feels like there aren't enough choices with real consequences to differentiate a second playthrough from the first.

 

This isn't the case in Origins?



#116
Darkly Tranquil

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A lot of you guys keep knocking the open world style and gameplay.  What other single player party based RPGs offer this?  I've been seaching for one since Final Fantasy 12, and Inquisition is the first one that I've found in all that time!  (I'm a Playstation guy)  The last eight years or so have been a wasteland for party based RPGs.


We're knocking the open world style because it comes at the cost of story and character development, which is the major focus of previous Bioware RPGs. In a story driven game, the open world is not a good thing, because although it adds to the play time and makes the game seem bigger, it actually ends up detracting from the storytelling because it breaks up the narrative and messes up the narrative pacing that would otherwise exist. In a pure sandbox game, open world exploration is the central element of the game and any story takes a backseat to the exploration and adventure aspects (Skyrim), so the lack of controlled pacing is not a factor. Origins and DA2 were smaller in play area, but had more cut scenes and meaningful character interactions than DAI and were better able to present a linear narrative because players could not wander far from the main plot for hours on end and lose the thread of the story.

If you really want party based RPGs, get a PC, the Steam store is full of excellent ones. Some of the best from 2014 - Divinity: Original Sin, Wasteland 2, Shadowrun: Dragonfall, The Banner Saga. In 2015 we will be getting Pillars of Eternity, Torment: Tides of Numenera, and Shadowrun: Hong Kong.

Otherwise, try Dragon's Dogma on PS3, it's got a lot of similar features to DAI, with a bit of Dark Souls thrown in too.
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#117
Unlucky 13

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We're knocking the open world style because it comes at the cost of story and character development, which is the major focus of previous Bioware RPGs. In a story driven game, the open world is not a good thing, because although it adds to the play time and makes the game seem bigger, it actually ends up detracting from the storytelling because it breaks up the narrative and messes up the narrative pacing that would otherwise exist. In a pure sandbox game, open world exploration is the central element of the game and any story takes a backseat to the exploration and adventure aspects (Skyrim), so the lack of controlled pacing is not a factor. Origins and DA2 were smaller in play area, but had more cut scenes and meaningful character interactions than DAI and were better able to present a linear narrative because players could not wander far from the main plot for hours on end and lose the thread of the story.

If you really want party based RPGs, get a PC, the Steam store is full of excellent ones. Some of the best from 2014 - Divinity: Original Sin, Wasteland 2, Shadowrun: Dragonfall, The Banner Saga. In 2015 we will be getting Pillars of Eternity, Torment: Tides of Numenera, and Shadowrun: Hong Kong.

Otherwise, try Dragon's Dogma on PS3, it's got a lot of similar features to DAI, with a bit of Dark Souls thrown in too.

 

Thank you for the response.  I don't game at all on my PC anymore.  I can't get broadband where I live, and I know that many games require it (or at least a big download of data).  Beyond that, using a mouse and keyboard instead of a controller, and a 17" laptop screen instead of a 55" HDTV, do NOT appeal to me.   I haven't heard of most of those games, and looking through whats coming in 2015 on the PS4, I don't think any of them will be available on my system.  I looked into Dragon's Dogma earlier in the year before I upgraded to the PS4, and it didn't look like my cup of tea.

 

Honestly, for me as an individual, Skyrim was amazing.  What I hoped for in Inquisition was what I got - Skyrim with a party and bigger story.  Inquisition is exactly the game that I want to play. It does what I want it to do,  I'm hoping other companies follow suit and make similar games.  I want part story/part exploration/part battles/part crafting ect ect.  

 

I thought that the story could be deeper and a little better, but I was never a big fan of the story in Origins either, and I know that many here love it.  We all have our own backgrounds in gaming that we come from.  I understand that many here like the older PC Bioware games, but I wonder what they played before those came out in the early 2000's.  Doesn't Inquisition harken back to the more traditional RPG games from the 90s?  Those are the ones I grew up on.



#118
katzenkrimis

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Love it.  4 playthroughs and planning more.


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#119
keyip

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We're knocking the open world style because it comes at the cost of story and character development, which is the major focus of previous Bioware RPGs.

 

Except for Baldur's Gate.

 

The majority of the last decade people have been criticising Bioware for their habit of producing smaller, story-focused RPGs.....



#120
Goldark

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Needless to say, I speak only for myself with the following comments.  We all have our own particular tastes when it comes to games, so there is never going to be an overall consensus or verdict.  But I am sure everybody knows that.  Anyways, onto the Q&A:

 

Do you like it? Hate it?

 

I can't really say that I hated it, but I was definitely disappointed with DAI.  I spent 130 hours on the game and basically did mostly every side quest.  I missed a few bottles/mosaics, but that is about it.

 

I won't go into too much detail, but the two main things that disappointed me the most were combat and the lack of interesting characters/storylines in the various zones. 

 

For combat, I feel the enemies are extremely lame and repetitive in their actions.  I kind of miss the stuff from DAO like where the ogres can pick up one of your party members and start pounding on them or where the mage enemies need to be top priority because otherwise they would use a devastating spell like Crushing Prison.  Animations like that not only looked nice, but forced you to react to win the battle.  The special killing animations were also a nice effect.  In DAI, I didn't really notice any cool animations or abilities from any of the enemies I went against.  I just ran them over with Charging Bull and proceeded to slaughter them, no matter who I was up against.

 

For the other issue of the zones lacking characters/story, I was really hoping that DAI would take these awesome zones they created and put the Bioware touch on them by filling them with great characters and dialogue.  Instead, all I found were a lot of codex entries and little to no character interaction.  Fairbanks was probably the most significant, but even he was quite diappointing.  Oh well, this point has been mentioned so many times before in various threads that I am just going to stop here.  Hopefully, with any DLC they create, they really work on fleshing out any new zones they create.

 

For people who loved origins, how does it compare to Origins?

 

I don't really love Origins, but I definitely enjoyed it while I played it.  I thought the combat was much better than DAI, simply because the enemies you faced were somewhat varied.  They seemed to have a more varied toolset and somehow looked better than the enemies we face in DAI, other than the dragons of course.  The well crafted kill animations were replaced with generic ragdoll physics and exploding/shattering bodies.  The Tac Cam of DAO seemed much better to me than DAI.

 

I thought DAO did a better job with filling it's zones with more characters that you can talk to and interact with.  Not going to beat this dead horse again.

 

The one place that I think DAO lacks is the way the armor looks.  It had some nice looking full plate, but other than that, the gear in DAI looks way better.  DAI just needs to add more variety, as I feel like I was wearing the same looking stuff from beginning to end.  There were a few different looking sets, like the Warden or Orlesian sets, but overall it was quite limited.

 

I have also had a much rougher time running DAI.  I am not saying this to be an annoying hater, but this is probably the buggiest game I have ever played.  I actually bought a quad core cpu just for this game, lol.  My old dual core couldn't run it, so I had to upgrade.  Anyway, even on the quad core with all other requirements met, I still had a lot of crashes during various cutscenes and sometimes on the war table.  There were also times where the game would run really smooth for a few hours, but then all of a sudden bog down to like 5 fps out of nowhere.  Not sure what was going on, but I never really had so many CTD problems before with a game.

 

Still, I don't really count the bugs for my overall impression of the game.  When it worked, it ran very smoothly without a hitch.  The CTDs were annoying, but I managed to get around it.

 

Both games could use some better music.  I know a lot of people love the music for DA, but I think it has been severely lacking from DAO all the way to DAI.  DAI has such vast zones that I am stunned there is no music to accompany you.  This alone would have made my experience so much better.  My friend dragged me back into playing the newest WoW expansion (much to my chagrin) and the first freaking zone for the new expansion, Frostfire Ridge, has music that destroys anything in the entirety of DAI.  There is a certain part to the song that played and I just smiled to myself and thought, "This is what DAI is missing".  Not sure why they went with the minimalist approach with such vast zones.  Oh well, music is a very subjective topic anyway so YMMV in this regard.

 

So overall, if I had to rate the two with a numerical score, it would probably be something like this:

 

DAO:  85/100

DAI:  70/100

 

Not that numerical scores should really mean much, but there you have it.

 

For people who felt DA2 had a weak story, how does DA:I compare to it?

 

Both games just had an alright storyline, in my opinion.  I am not going to go in depth here, as the post is already too long.  One main thing that disappointed me with both games is that you were thrown right into the action right off the bat.  You had no time to really explore your character's beginnings.  DA2 was the worst, though, with you losing a sibling before even getting to know them.  That was pretty terrible, lol.

 

If faded after DA2 and ME3 endings, is your faith in Bioware restored?

 

I actually kind of enjoyed ME3 for what it was, even though I could tell it was rushed.  DA2 was a disappointment for various reasons.  DA seems to be going in a direction that I don't really like, but that doesn't mean I am going to completely forget about Bioware.  I will look at each game individually as they come out and decide if I want to play them or not.

 

Also, is the game longer or shorter than DA:O not including fetch type filler quests.

 

My overall playtime for DAI is longer than DAO.  However, the answer to this specific question has to be that DAI is shorter if you take away all the quests that you are talking about.  Tough to say, though.  Depends what you consider filler.  For myself, I would eliminate any quest that does not involve some sort of dialogue with an NPC or companion.  Taking this into consideration, I would have to believe that DAO beats out DAI, but I can't be positive.

 

Sorry for the long post.  Take care.


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#121
grammagamer1

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It's a massive improvement over DA2. The customization is good, gameplay is better but more work needs to be put into side quests and the world next time. Apart from the customization and gameplay, the game felt like Skyrim with its empty world which isn't a good thing. It's no good having open regions if they aren't populated with quality content. At least each region was unique which is more than can be said for the bland world of Skyrim...

I absolutely agree that this game could use another layer.

Your post and the one above have made very good points.

I don't think it's beating a dead horse...I think the devs need to listen

I mean it has  beautiful landscapes and a main characters layer, but it needs to be fleshed out more.
This huge world is ripe for quests that mean something to the inquisition, the people of thedas, and even the fighting factions.
Existing doors need to open. Especially in Val Royeaux.
More homesteads,farms, towns, & cities populated with shops, taverns, brothels, & chantries etc.



#122
samb

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I loved this game.  My main complaint is that there is no new game +.  Have to refarm all that stuff makes a second playthrough somewhat tedious.  Makes me wish I didn't beat the game honestly. 



#123
Eelectrica

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To me, inquisition IS an in depth RPG experience.  I think that term can mean different things to different people.  I enjoy talking to companions and NPC's, but doesn't that get old after a while and you need to change it up?  Inquisition mixes conversation with battle, exploration, crafting, ect.  I love it.

Non spoilers so I have to be somewhat careful about my reply.

Spoiler

 

The game devolves into either collecting things for an npc, again with minimal character interaction or planting flags for another.

That's just one example, but the example is repeated in every area. Except sometimes you don't even get the NPC's with their ultra intelligent conversation skills.

 

 

The companion quests were somewhat interesting, and did add to the character development of those people. But outside the inquisitors circle, no real development.

 

Expanded conversation options involve perks at the war table, but again, no real choice as all four are easily collectable and available with minimum effort.

 

Exploring the areas is interesting enough the first time around, the artwork is amazing and detail is magnificent, no doubt, but ultimately all that's there are flowers to pick, simple monsters to slay for crafting materials or more brown rocks to collect.

 

Reading the notes and finding out a little of lore of an area was somewhat interesting.

I enjoyed the Astrarium puzzles, simple as they were. I found them fun, and wouldn't mind more.

 

Combat, early occasionally involves some strategy, but once geared up at Skyhold, it  very quickly degenerates to hold down a button for the win.

 

The villain doesn't even try to be more than one dimensional. The lieutenants are more interesting than the big bad guy.

 

For me the game is shallow, but fun enough to splash around in.

Taking some different options here and there can be interesting to see how things turn out.

If I play through again, I'll be using a save game editor or some other way of getting the crafting materials I want. Their are only so many elf roots and brown rocks one can collect after all..

 

I think the game suffers from having too much optional content. The problem with too much optional content means the developers can't justify taking the time to develop it more and make it interesting.



#124
brad2240

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This isn't the case in Origins?

 

Not for me it isn't. Origins had major decisions that determined how the story of each area ended, which armies fought with you at the end, the fate of Loghain, whether major party members where still with you at the end, etc. Stuff that really shaped the game experience.

 

The big decisions in DA:I seemed to have little to no weight, no consequence. There was no follow-through and it gives me no motivation to play again for different outcomes the way DA:O or the ME trilogy does.
 


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#125
NedPepper

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I keep waffling between a 6/10 and 7/10.  When I finally finished the story, I was...underwhelmed.  Then we got the last scene and it jumped it up a point, mainly because I'm a lore junkie, and this raised big interesting questions..  So I'm going to stick with 7 out of 10.  

 

It's ambitious, it's beautiful to look at, and there are some really outstanding character/story moments.    

 

It's also tedious, repetitive, doesn't live UP to its ambition, and has a general feeling of incompleteness.

I also have some issues with the PC Inquisitor's personality (or lack thereof) and the antagonist goes from awesome to confusing to laughingly incompetent.  

 

It's probably my least favorite Bioware game.  (The ones I have played, naturally.)  Yet, it's still a Bioware game and there's a lot to like, but being Bioware also makes me to hold them up to higher standards.

I do think the HYPE and the reality are still weirdly far apart.  All of this GotY nonsense...I don't get that at all.  Between the bugs and the flaws, I don't see how this can be considered some kind of masterpiece.  I feel like I played a different game than some people.  Then again, subjectivity and all that.


  • Darkly Tranquil et atlantico aiment ceci