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Poll! Best Dragon Age Game?


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#151
Bhryaen

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I'm wowed by DAI. It's a definitive advancement of the series as it comes into its own, no longer just Ferelden or Kirkwall but a huge part of (known) Thedas. Very ambitious. We can even set foot in Val Royeaux! The companions are the strongest and most interesting with very long and well-thought-out conversation options, the main storyline is tighter and well-delivered even while the exploration is wide open, the main enemy is awesome though more of a simple "evildoer" than Frowny MacTickle or Kirkwall political rivals, the game's story concepts are deeply-explored, the improved game environment is excellent (I can jump over a rock now! And gaze at distant mountains from a high cliff!) and beautiful and detailed, the character creator has limitations but can produce a cool Herald with way more options than DAO (pfft, DA2), and the crafting, court hearings, fortress, and war council were all great additions to DA gameplay. DAO had some writing and other elements that were done better than DAI- made the gameplay more compelling because it was simpler and more endearing- but there is a lot of love for the fans built into DAI and a hell of a lot of effort by the graphics and writing teams to produce a quality DA3 experience. I'd go so far as to say DAI fixes a great deal of the stupid suffered by DAO/DA2 (albeit introducing a few new stupids of its own)- elves are no longer flat-hears, pig-ears, or martians, dwarf girls are back and scouting...

 

As far as my favorite of the three, I'm a bit surprised after 2000hrs of DAO (So sayeth the wise Steamo) I'd handily give it to DAI, DAO coming in at a fond 2nd, and DA2 worth a mention for its added DA lore and particularly for the female Hawke's well-voiced snark. Unfortunately I can only see doing 4-5 characters in DAI tops due to a lack of class diversity and Herald voices (as opposed to my 7+ DAO characters)- 4 being enough to get nearly all the Keep options covered anyway. But it's a very well-rounded game in its own right even if it weren't also such a coming out of the mature Thedas gameworld that puts the lackluster Witcher and Skyrim gameworlds to shame.



#152
Daveros

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Dragon Age II will always be a special game to me. It really did some amazing thing with the PC roleplay and development, and attempted some wonderful things with the time jumps and main storyline. It wasn't so epic, which to me, was perfect. The impact it made on the chacters within was phenomenal, and save from some issues with a particular end boss, rang true throughout. Meredith has to be one of the most outstanding "villians" in the series.

 

I love it completely.



#153
Phoenix_Also_Rises

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I have to say Inquisition for me. Origins was fascinating - the first outing into this brand new universe, but I cannot help it, silent protagonists have always made me uneasy. It is just that no matter how well written their dialogue may be, the fact that they do not say it, makes me feel like they are somehow apart from what is going on, despite being the ones everything hinges on. If that makes any sense. I never felt much of a connection to my Warden because of this, Im sad to say.

 

DA2 was fine, I liked it quite a bit, but in inquisition, the characters, the combat, the various stories do it for me. I also loved the Inquisitor as the main character, although there were things that could be improved upon, some of them greatly - like the origins of the Inquisitor, their background, and what it means to be an Inquisitor and what the heck those powers entail. But I liked the flexibility with the character and Sumalee Montano did a lovely lovely job. Yeah, the fetchquesty grind was too mmo, but to me, the strong points vastly outnumbered the weak ones. So Inquisition it is.   


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#154
dsl08002

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DAO no doubt

#155
Arshei

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I love the Grey warden from Origin, the Hero of Ferelden is the most involved in the history, a real RPG.
The companions from Dragon age II they're my favorites

But the Inquisition makes me feel more involved in the game, maybe for the graphics and voice acting from the NPCs.

 

<3  Inquisition  <3 


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#156
SetecAstronomy

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DA 2 sure is getting a lot more love in this thread than I expected, given the poll results so far. Methinks some vote spamming is afoot. 

 

That, or we KWall-philes are admirably vocal about our love for this flawed gem of a game.


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#157
Nixou

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Gameplay-wise: Inquisition > Origins > Kirkwall

 

I am a huge fan of the offline MMORPG genre: my favorite RPG from the sixth generation was Final Fantasy XII, my favorite game from the seventh was Xenoblade, so of course Inquisition was tailored to my taste.

 

Inquisition finally boasts larges areas to explore, after way too many Bioware games which suffered from zones which were either minuscule (have you tried replaying KOTOR or Jade Empire recently?) or way too linear (why hello Corridor Effect 2), without falling victim the Skyrim syndrome of creating too large areas only fill them with dozens of barely distinguishable necropolises, ruins, sawmills built from the same limited library of assets.

 

The battle system has its fault, but having originally played through the console versions of Origins and Dragon Age 2, I see it as a clear improvement, has it makes micromanaging the team much more easy that the previous console versions (Although I'd really love an AI system as robust as FFXII gambits), while Dragons are no more mere static damage sponges.

 

Origins suffers from too many post-stamp-sized zones (the supposedly enormous Brecilian forest feels like a somewhat large backyard) and its battle system becomes increasingly broken as the story progresses, but at least it avoids Dragon Age 2's heavy recycling of levels and cheap, artificially boosted difficulty brought by enemies popping-up as reinforcement from nowhere.

 

***

 

Story-wise: Kirkwall > Inquisition > Origins

 

Origins is simply too much of a power fantasy for my taste (although I understand why it is so, given that the devs wanted a self-contained "epic" story that would sell well for their first episode), and too many of the vaunted "moral dilemmas" are rendered pointless by easily accessible golden endings or design choices which incite to game the system (make a deal with the Desire Demon, get Blood Magic, reload a previous save, et voilà: Blood Magic specialization remains accessible without the cost)

 

Inquisition suffers from having too much of its meat reduced to side content (the Exalted Plains and the conflict with Freemen of the Dales should have been included in the main story, to name only two examples), from a cameos overdose and a weak chronology: the writers simply were not assertive enough in displaying the passage of time: by this I mean that instead of having Gaider mentioning in an interview that the game is supposed to cover a three-years -long period of time, it should have been mentioned in game: for instance, by having characters mentioning that, say, three months elapsed between the Battle of Haven and the moment Hawke arrived in Skyhold and that the year is now 9:42, by having the Halamshiral ball be explicitelly organized for the 9.42 fall equinox, by having Cullen mentioning that the Inquisition soldiers will have to celebrate the new year 9:43 en route to adamant Fortress, etc...

Still, I liked Inquisition's story a lot more than Origins: instead of a Super-Badass and her crew of loyal underlings swopping in and saving the day, we get to see an organization dealing with the aftermaths of conflicts begun before its inception, slowly gaining prominence as it does its best to mitigate the effects of these pre-existing conflicts: I'd loved to have something similar to exploring the Exalted Plains' ruined villages in Origins: the closest we came to that was Honnleath, which was

  1. a sidequest hidden behind a paywall
  2. Way too utilitarian (the Warden is not stumbling upon one of the supposedly many villages destroyed by the Darkspawn, witnessing the urgency of their quest: the Warden came to Honnleath to get a Golem: the Darkspawn acting as a mere diversion)
  3. Too clean: sure, we see some red stuff on the ground and a handful of hanged corpses, but the buildings are still standing, the countryside is still as green as usual (well, what passes for green in muddy Ferelden), and you just don't get that sense of devastation you get in the Exalted Plains.

 

Dragon Age 2 often has problems when it comes to properly displaying its story (like the fact that Kirkwall barely changes between acts), problems linked to its rushed development, but it still manages to tell the most engrossing story: Hawke's stakes and ambitions are much more personal, his/her small triumphs and great failures weave a tragedy far removed from the predictable trappings of its high-fantasy predecessor, the more linear structure of the game allows for a tighter narrative and even if Kirkwall remains too unchanging, the passage of time is deeply felt throughout the game via the changes in the Hawke household. Most importantly, its bleak conclusion gave the Dragon Age series the tone it needed: if you're going to write the story of an age of turmoils, you must make sure that some of your heroes fail.


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#158
Phoenix_Also_Rises

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DA 2 sure is getting a lot more love in this thread than I expected, given the poll results so far. Methinks some vote spamming is afoot. 

 

That, or we KWall-philes are admirably vocal about our love for this flawed gem of a game.

 

Oh DA2 is doubtlessly flawed, I do not think anyone here would argue in favor of painfully obviously recycled assets or that Orsino/Meredith closure (or lack of proper one). Still, even having been rushed and suffering from just so many issues, I think a lot of people (myself included) also recognize things that were done right, despite the shortcomings. No, DA2 was not perfect, but it was not all bad. It tried some new things, while under insane constraints and it succeeded in a lot of respects despite that. The time skips, for example, are interesting. I like that it is a smaller, personal story of one person and their family. I like how the personal plotlines of the companions play out across the three acts. I like that Hawke talks (oh FINALLY) and that the combat is more visceral and dynamic. And yeah, I have seen worst depiction of cities in video games (even within this very franchise) than Kirkwall.

 

"Flawed gem", as you put it, sounds about right when it comes to its description :)

 

Also, might I add, that your userpic is wicked cool :D (hence the like)


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#159
Dorrieb

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Dragon Age: Origins began right away by giving you a character driven by strong motivations that related to the world around them. You had personal reasons for getting involved, and reasons to feel strongly about the antagonists one way or another. If you were a Cousland, you had reason to hate Howe. If you were a dwarf noble, you had reason to hate Bhelen. If you were a dwarf commoner, you had reason to side with Bhelen. And so on. Loghain is a good example: some people (inexplicably) love him and want to go on picnics with him, while others can't wait to chop off his head, but practically no one just goes 'eh'. You never wonder, 'why is my character doing this, and not that?'

 

The voiceless protagonist and limited areas allow you to fill in the gaps with your imagination, assuming that you have one. Things like the tone of your character's voice, expression, and what lies just beyond that wall that the game won't let you cross can sometimes be better left to you, rather than the game allowing you to go there and find out: 'What lies beyond there? Oh, another herb.'

 

DA2 somehow gave us a voiced protagonist with no discernible motivation at all. Hawke gets involved with things for no apparent reason. In the first act, at least, you can imagine (although the game doesn't say so) that she's working her way out of poverty for herself and her family. After that she is rich, and yet she's still running errands for anyone with a quest mark on their heads for no better reason than she's the hero, and heroes do quests. I could have forgiven the 3 quest caves that you visit endlessly, the tedious waves of archers appearing from thin air, even the silly behaviour from most antagonists, but I can't get past the pointlessness of it all.

 

DAI is a vast improvement. At least your character does have a reason for being there: she has the glowy hand. There isn't much beyond that, though. Who are her parents? What does she care about? Why does she do what she does, besides having the glowy hand? You can use your imagination again, but the game doesn't just not help you, it actually clashes with your vision unless you happened to imagine her as a power-seeking megalomaniac. The main antagonist is Corypheus, and you have no deeply personal reason to feel strongly about him one way or the other. When you stop to think about it, he's a terribly ineffectual and not very interesting villain. I enjoyed playing it a lot more than DA2, but having finished it, it isn't a fond memory the way DA:O is.

 

When it comes down to it, Origins had a soul that neither 2 nor Inquisition have recaptured.


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#160
Uccio

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Have to go with Origins. The one and only.
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#161
d1ta

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I'm more attach to my Inquisitor. Been wanting to play as dalish mage and finally got it \(^o^)/

... and then there's (romancable) Cullen too :D

I like DAO, especially with the plethora of mods (just not chasing around the fade part during broken circle) it's just that I prefer DAI more

#162
Scintillate_star

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I just started playing this series, so coming late to this thread...

 

I also haven't played DA2 yet, so I can't rank that.

 

I started with DA:I, and then started playing DA:O, which probably wasn't the right way to do it.  Nevertheless, I'm pretty shocked by how much better I like DA:O overall.  A few reasons...

 

  • It feels like a continuous narrative...a real story.  This is really the biggest deciding factor for me.  I felt my DA:O character really started with purpose.  Her parents had been killed, so she wanted revenge.  At the same time, she had to unite different factions of people to fight against The Blight.  The "War Table" and quota system in DA:I really broke that up for me.  I didn't really "get" The Inquisitor, although perhaps that will change after playing DA:O and DA:2.
  • No farming/grind quests in DA:O - ie. Collect 5 pieces of stag meat to feed a starving villager.  These quests are (rightly IMO) one of the most maligned aspects of MMOs, so I have no idea why RPGs are incorporating them.
  • Great banter between Alistair & Morrigan...these two characters in particular are really great.  Both have great romances that feed into the main story line...although Solas' in DA:I definitely matched that.
  • You can't jump...which feels weird at first...until you realize that it means that you can't get too lost in the game.  In DA:I, you can get stuck a lot.  At the same time, movement in DA:I still feels more restrictive than it does in a game like Skyrim. 
  • Dark spawn "spawn points" in DA:I get repetitive and tedious. 
  • The fighting in DA:I just didn't feel as fun or as purposeful.  Maybe this was because it tended to be more ambient, whereas fighting in DA:O was generally connected to the main story line or major quests.

To sum it up, I just felt more connected to my character, her narrative, and the NPCs in DA:O.  Less is more sometimes.  Having said that, the graphics in DA:I are (obviously) much more sophisticated, and many of the NPCs look pretty much real.



#163
Dgyre

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Origins, absolutely.

 

Inquisition is an amazing game and gives us choices and a vast world to explore, and certainly has a few areas that are improvements over Origins, but over all Origins story, and its soul are stronger and just suck me in more. I enjoy playing it more.

 

I do like DA:2 for the story and the way its presented, but the tedious sections of gameplay really do drag it down.



#164
Isaidlunch

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DA2, even with all its' flaws it was an amazing game and it breaks my heart that they gave up working on the expansion.



#165
FeliciaM

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I'm not voting. I like all 3 evenly :P



#166
Derrame

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1° Inquisition 2° Origins


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#167
Inkvisiittori

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I don't remember what I voted (it was some time ago!) but I say Inquisition.

 

I loved Origins and playing a mage in that game was sooo much fun. However when it comes to story, characters and just over all how the game is made, I say Inquisition wins. I love my Inquisitor and it was amazing experience to able to play my favorite race, elves, again in this game that has so much elven lore in it. I could not have enjoyed the game as much as I did if I had been forced to play another race. I also love the exploration, the many different areas, keeps and ruins. The main story could've maybe been little longer, that was my original complaint after playing the game for the first time and I would've liked more evil options. I wanted my neutral evil Inquisitor... maybe in the next game, then? Dragon Fights are awesome! I enjoy the combat very much  (as a mage, for rogue the 8 ability slots was not enough and 2H warrior - which was my favorite class in DA2 - was too slow, like in Origins). The story is simply amazing. I cried and laughed many times. There's so many beautiful moments and characters - Alexius and Felix, Ameridan and Telana, Morrigan and Kieran, Lavellan and Solas, etc. The companions are over all the best of any Bioware game I have played so far! I could go on and on about what I liked about the game, but I think this will do for now.



#168
Carmen_Willow

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Origins for the story and best LI.

Inquisition for best villain (NOT Cory, the other one) who is also best LI.

DA: II  Best mage game play.