Ahhhhhh **** it.
SpoilerThe amount of care that gets taken into games now is abysmal. In the days of playing ROM titles, the developers had to make sure their coding was up to a gold standard. Mostly because fixing such a product was too expensive. It would even prompt some developers to not take care of the games at all but from a general standpoint the games that you would play on these catridges were very stable. Developers could not afford for game breaking bugs because if you sell someone a catridge, you are selling that person hardware + software. The user has to pay for the rom and the product on that device. Now we have patches, and the philosophy is "launch with bugs and fix later." This even brings up about situations where developers know that on launch date their product will be a pile of **** but they will still launch it because they know they will have patches to fix later. Earlier products did not even have access to these patches. It is almost like they have become too comfortable and as consumers I think we are on the same path. We usually tell ourselves, "it is okay, they will fix it on a patch."
Here is my philosophy on the type of bugs that should not be included in the game on launch data. Game breaking bugs or mission critical bugs at this point. If you launch a product with a game breaking bug (*cough obsidian cough*) you have sold me an unfinished product. Game breaking bugs are not things that should exist cause that part of the system should have been thoroughly tested at that point. I assume they are using agile or a system that thoroughly has them test for anything that would go wrong as they develop.
Now with all this said, I like the early access model. It provides a feedback loop of the product, but it needs serious work. Mostly on the cost model of this early access product. What i like about it is that it establishes a larger audience based black box testing model which would actively find more bugs. 1 person surveying the area will most likely perform a worse job than 10 people surveying the area.
Nerd.
Nah, but I wholeheartedly agree with this. Developers definitely have gotten more lazy as technology has progressed to the point that developers can more easily fix bugs post-launch. Still, nerd





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