If this happens I'm gonna laugh if consumers start whining about it since it's partially their fault this is happening in the first place. Consumers demand increasingly technical games which need to be met with new hardware advancement. And game development costs rise.
Exactly.
Then the complain, and come up with ways to "punish" the "evil" corporate executives for doing exactly what corporate executives in capitalistic countries do. Sure, it's possible (if unlikely) that the executives will realize that they should "fix up" the games before sending them to release (which is a bad business strategy), or they could do what they did before and raise the overall price.
The problem with taking games in the "golden" or "silver" age of video games and holding them to a certain standard of not being "broken" is that it lacks the overall perspective of the social era that they were developed in. We're starting to see such a "return" to that with indy games, but it's not really the answer.
I'll bring up Star Citizen as an example for it. It's an "indy" game being funded on kick-starter with more and more money constantly pouring in. As a response to this additional income the developers keep "adding" features, but I doubt they're actually going in and fully debugging these features. It's entirely possible that this "indy darling" is going to release as a buggy incomplete mess.
If? Honestly, I already see it happen all the time when day 1 (or any) dlc is brought up. "I'm already paying $60 for this game, it should be complete!" or "It's less value for your money!". But the possibility that dlc is being used as an alternative to simply increasing the price of games across the board isn't considered valid.
Really, dlc offers an opportunity for modular game design, if done correctly, where gamers can pay for content they find enjoyable/interesting and ignore content they dislike.
Exactly.
Edit:
When you combine all of the above with digital distribution and modern ease and convenience in making an impulse purchase, it leads to a situation where Hype is a huge, dominant monster that completely overshadows every other aspect of and around the game. First hand user experience, reviews, if the game is actually good or finishes..Publisher can stop worrying about this stuff. They can focus on worrying about quality and quantity of hype instead.





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