Cool thread, man! Here's two of the only good combat shots I've ever taken :

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I took a hiatus from Dragon Age until Trespasser came out and now I'm back and finishing my insanity w/ trials and screenshots (so much fun) run with my Lavellan archer.
No DLC spoilers. Don't worry. ![]()
Red Templars


Eostre Lavellan

What spec did your archer go for? My only (very nearly) completed pt has been with a tempest archer. Next time I think I'll try artificer. I'm absolutely going to go with tempest for my daggers rogue when I make him. I've always loved assassin specs in the past, but for some reason this one doesn't jump out at me. I love the different effects from the flasks, though, and I think there will be a lot more use to be made of the frost flask with a melee character. And of course a thousand cuts is godly (even though they did patch the flask of fire/focus exploit, dammit!).
What spec did your archer go for? My only (very nearly) completed pt has been with a tempest archer. Next time I think I'll try artificer. I'm absolutely going to go with tempest for my daggers rogue when I make him. I've always loved assassin specs in the past, but for some reason this one doesn't jump out at me. I love the different effects from the flasks, though, and I think there will be a lot more use to be made of the frost flask with a melee character. And of course a thousand cuts is godly (even though they did patch the flask of fire/focus exploit, dammit!).
I went Tempest with Eostre and haven't regretted it. As an archer, she doesn't have much use for the frost flask. I normally rotate between fire and lightning on cool down. Thousand Cuts is indeed godly. I had no idea there was an exploit but I did notice that it wasn't hitting as hard I remember. That could also be because I am using one of the trials that gives random mobs extra abilities. On dragons it can be brutal. But so much fun.
Here is Eostre with her bow. Kapow!
Just saying.
Dorian is just...I love Dorian! That mohawk mod goes perfectly with my custom high-rez face and de-shine.
Dorian is just...I love Dorian! That mohawk mod goes perfectly with my custom high-rez face and de-shine.
The Mohawk is a must! Which De-shine mod are you using?
The Mohawk is a must! Which De-shine mod are you using?
My own ![]()
Some more shots I took. I think I'm pushing 190 hours in this particular game because I keep pausing and fly-camming about. ![]()
These feature my insanity archer Lavellan, Eostre at the Temple of Mythal and Arbor Wilds. I don't think anyone needs to worry about spoilage from these.

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A few more. I was too lazy to switch out my Storm Coast ReShade preset when I went back to the Hinterlands, and the results aren't that terrible.
I have since switched back to my Hinterlands config, which is a perpetual work in progress. If anyone's interested, there's a link to my Storm Coast config here.
Thank you, @Ashoken. But please, never put yourself down. I compare myself to others all the time and it's a path towards misery. I don't think my pictures are all that great compared to those of the people I really like, but if I get caught up in that I stop enjoying taking pictures. As long as you like the pictures you take and they make you happy, that's the most important thing. I hang around in a little group of screenshotters on flickr, they are superb, they're the ones pushing the boundaries, the ones creating the tools we all use, and their shots are magnificent. I semi-aspire to take shots as good, even though I know I can't. I say 'semi-aspire' because they take, on average, far fewer than I do, they only upload 'the one' rather than the info-dump of everything that's vaguely passable. While I'd love to reach the same quality as they do, at the same time taking pictures is part of chronicling my enjoyment of a game as much as it is about creating something of my own. If I got overly caught up in waiting for 'the one' I'd stop enjoying it as much, and I'd have lost the main reason I started taking screenshots to begin with.
@Catabuca, thank you.
You are a great source of info and inspiration. I have a great time fly camming around and seeing what I can do with the tools I do have. I'm glad there's a place to share my efforts.

We're lucky DAI is such a large game with so many diverse environments. And when you add in the Cinematic Tools and things like ReShade the possibilities only continue to grow. I hope you continue to post your screenshots, I enjoy seeing what everyone has been getting up to in the game, and it's always interesting to see how we all approach it differently ![]()
A couple of kind souls on flickr helped me get to grips with a new trick with ReShade's dof settings. It's very fiddly at first, and it can take ridiculous amounts of time getting things like the focus distance right for each shot, but the results are lovely. I'm excited to practice more with it and use it to its full potential.
I can't like these enough. Honestly, it's like art from a graphic novel.
Thanks!
If you want to try it out for yourself, first be prepared for lots of frustration and it eating up all your play time, and second it might be quite a hit to your fps, but these are the settings you need to deal with:
In McFX_settings.cfg >
#define USE_DEPTHOFFIELD 1
//>Global Parameters<\\
#define DOF_METHOD 4 //[1:4] //-1: Ring DOF(Petka/martinsh) 2: Magic DOF 3: GP65CJ042 DOF 4: Matso DOF
#define DOF_FOCUSPOINT float2(0.6,0.6) //[0.0:1.0] //-Screen coordinates of focus point. First value is horizontal, second value is vertical position. 0 is left/upper, 1 is right/lower.
#define DOF_NEARBLURCURVE 1.75 //[0.4:10.0] //-Power of blur of closer-than-focus areas.
#define DOF_FARBLURCURVE 0.6 //[0.4:10.0] //-Elementary, my dear Watson: Blur power of areas behind focus plane.
#define DOF_BLURRADIUS 400.0 //[5.0:50.0] //-Blur radius approximately in pixels. Radius, not diameter.
#define DOF_MANUALFOCUS 1 //[0:1] //-Enables manual focus.
#define DOF_MANUALFOCUSDEPTH 0.009 //[0.000:1.000] //-Manual focus depth. 0.0 means camera is focus plane, 1.0 means sky is focus plane.
#define DOF_VIGNETTE 1000 //[0:1000] //-Significance of near DoF at edges
//>MATSO DOF Settings<\\
#define bMatsoDOFChromaEnable 1 //[0:1] //-Enables Chromatic Abberation.
#define bMatsoDOFBokehEnable 1 //[0:1] //-Enables Bokeh weighting do define bright light spots and increase bokeh shape definiton.
#define fMatsoDOFChromaPow 2.1 //[0.2:3.0] //-Amount of chromatic abberation color shifting.
#define fMatsoDOFBokehCurve 10.0 //[0.5:20.0] //-Bokeh curve.
#define fMatsoDOFBokehLight 0.022 //[0.000:2.000] //-Bokeh brightening factor.
#define iMatsoDOFBokehQuality 20 //[1:10] //-Blur quality as control value over tap count.
#define fMatsoDOFBokehAngle 90 //[0:360] //-Rotation angle of bokeh shape.
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So here are the important values, what they do, and what you might want to change them to:
~ obv use_depthoffield turns the whole effect on and off; you'll want to leave this as 0 most of the time and only turn it on for this specific effect
~ dof_method 4 ensures we're using matso dof, which is responsible for most of the shiny here
~ nearblurcurve and farblurcurve affect how strongly or softly the blur 'falls off' from the focal point; If you use dof in the Cinematic Tools, think of them as you would Far Start/End and Near Start/End; lower numbers mean the blur will start more abruptly and strongly near the focal point, higher numbers mean the opposite; if you don't care about near blur then set this to at least over 2.00 and you won't see it - how high you need to go depends on where your focal point is; if you want far blur to start immediately behind your subject set farblurcurve to something like 0.5-0.6 but be aware that even the slightest movement of the camera backwards will start to blur your subject - raise this number if you want the blur to be more gradual as it starts behind your character - higher numbers can make it look like blur doesn't start until a way back behind them; it might be an idea to start out with near and far values at around 0.7 so you have a very narrow window of focus, which can make it easier to work out where the focal point is and then adjust from there
~ blurradius is the strength of the blur, which in this case also affects how long and painterly the streaks of bokeh will be; experiment with this, I don't know if there's a maximum number, I've used up to 500 so far, and down to 80, even lower will be just general blur and the streaks won't be as prominent
~ manualfocus 1 ensures you have control over focus, obviously
~ manualfocusdepth is the equivalent of the Cinematic Tools' Focus Distance - it sets the focal point at which the camera will focus, and everything in front or behind can be blurred; this value is very sensitive, and you will likely have to use all 3 decimal points to set it where you need it; it's very frustrating to use and will suck up all your time; I take a lot of close, detailed shots, and I've found I'm using values around 0.002-0.040 most of the time when the subject is very close to the camera - the further out they get the higher you'll need to put this number; use this value in conjunction with nearblurcurve and farblurcurve as detailed above
~ vignette, I'm not sure what this does tbh, probably best just leave it like this
~ bokehcurve will affect the strength of the bokeh shapes, I think it has an effect on brightness and sharpness as well - experiment
~ bokehquality is what will tank your fps if your machine isn't particularly hefty, but it shouldn't be too much of a problem just for screenshots since you'll not be playing with this on
~ bokehangle is responsible for the streaks being streaky and diagonal; set this to 90 or 260; you can try other values but the bokeh shape will change, either being purely hexagonal with no streaking or some ungodly variation in between; you might be able to play around with values 10-20 either side of 90/260 for some scenes - again, experiment!
I hope that's useful to someone. Not all scenes will work with this, and it's a labour of love because it's so fiddly. Best used in small doses, and without Cinematic Tools dof turned on, although you can use them together if you wish (at a bigger hit to your performance).