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#176
MelissaGT

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MelissaGT - nope, still on hard, but I felt ridiculously overpowered by about half way through the game. The Sandy Howler made me drink a few potions, but it was the only dragon I fought without my usual dragon team (I'd swapped out Bull and replaced him with Varric because Hissing Wastes). I was a couple of levels above it at that point though.

 

Lovely portraits, btw. You're very good at portraits, they always look very classy.

 

 

You're much better at combat than I am then! I play on Normal, but wus out and have to drop to Casual for dragons. 

 

The funny thing about the portraits is that I don't like taking pictures of people irl at all.  :lol:



#177
Guest_Imanol de Tafalla_*

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Some fancy god rays in La Citadelle du Corbeau:

 

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#178
MelissaGT

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Not to keep posting portraits, but I got this amazing shot of Morrigan last night. The lighting was perfect - she almost looks like she's glowing:

 

16544544501_02a5edd970_c.jpg

 

I promise my next post will not be a portrait! I'm going dragon hunting next!  :D

 


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#179
ruggly

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Dragon hunting is fun

 

vdMCUMl.png?1


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#180
FenPhile

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Do you run dragons in Casual? I can't imagine any higher difficulty if you aren't controlling the combat.

 

I forgot to post a couple of my Winter Palace portraits:

 

 

 

16328717518_e919f0fc3d_c.jpg

 

 

Please forgive a momentary rant but it really pissed me off that Morrigan, an apostate witch from the swamps of Fereldan gets to wear this lovely party dress to the ball and my character, scion of a noble house and the Hero of this story for pete's sake, gets to wear an outfit that makes him look like a member of the catering staff. Arghhhh!!! :angry:  

Thank goodness for mods.  Corwin will be attending the ball in his best pj's. 

 

Anyway, sorry for the rant.  Lovely portraits as always MelissaGT


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#181
FenPhile

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speaking of portraits.

*

eamVI0D.png*Mistress of Spies*

*

o9QOXqx.png *The War Within*


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#182
Rannah

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Finally I could make some kind of custom SweetFX preset what I might like better than the current one.

The result is a more detailed beard for Blackwall :):

 

16371149339_b54dd92b56_h.jpg


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#183
MelissaGT

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I think we should all share our sweetfx_settings! I'm always curious to see what other folks are using for lumasharpen, etc. 



#184
catabuca

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I tend to mess with my config on a shot-by-shot basis if I'm trying to balance a scene or... do something weird...

 

 

16368656518_050fddb01c_c.jpg

 

 

In other news, I've partially given up on ReShade for the time being because SFX won't work alongside it (since it won't load two .fx files, or if you can get it to some of the shaders conflict with each other). Someone has told me RadeonPro has its own SMAA for AMD cards (not by using SFX through RadeonPro, just as a general driver-based thingy). So I might have one last try later today. It would be really good to be able to use it; the range of shaders in ReShade (or more specifically in the Master Effect Reborn shader suite for ReShade) is wonderful. Bloom in particular is a lot better than the two bloom shaders in SFX, and you can control the colour of it directly. There are some other interesting shaders too, various colour toning ones, a bunch of dof shaders, etc. It's slow though. More performance intensive than SFX, but the author is going to be rewriting a lot of the shaders to make them faster, from what I understand.


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#185
ruggly

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How do you work the focus, is that done via sweetfx or the cinematic camera?



#186
catabuca

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How do you work the focus, is that done via sweetfx or the cinematic camera?

 

Sorry, I'm sure I understand what you're asking about. What do you mean by focus? Do you mean when there is dof blur, so something is in focus and other things are blurred? If so, that's in Cinematic Tools, under the visuals tab, under depth of field.



#187
ruggly

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Sorry, I'm sure I understand what you're asking about. What do you mean by focus? Do you mean when there is dof blur, so something is in focus and other things are blurred? If so, that's in Cinematic Tools, under the visuals tab, under depth of field.

 

yeah, DOF blur. I tried messing with the visuals in the cinematic tools, but it doesn't do anything.  I'm probably missing a step somewhere.

 

Turns out I have to hit the giant green button that says Enable.  Funny how many times I've look at it but never thought to click on it.


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#188
MelissaGT

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I tend to mess with my config on a shot-by-shot basis if I'm trying to balance a scene or... do something weird...

 

 

*snip*

 

 

In other news, I've partially given up on ReShade for the time being because SFX won't work alongside it (since it won't load two .fx files, or if you can get it to some of the shaders conflict with each other). Someone has told me RadeonPro has its own SMAA for AMD cards (not by using SFX through RadeonPro, just as a general driver-based thingy). So I might have one last try later today. It would be really good to be able to use it; the range of shaders in ReShade (or more specifically in the Master Effect Reborn shader suite for ReShade) is wonderful. Bloom in particular is a lot better than the two bloom shaders in SFX, and you can control the colour of it directly. There are some other interesting shaders too, various colour toning ones, a bunch of dof shaders, etc. It's slow though. More performance intensive than SFX, but the author is going to be rewriting a lot of the shaders to make them faster, from what I understand.

 

I can't really mess with my config a lot, since with RadeonPro, you can't just reload SFX in-game. You have to tweak your settings file, then reload that into RadronPro, which requires a game restart. So I need to use a general decent "all around" setting. 

 

I use the SMAA settings in RadeonPro and they will also work for NVIDIA. Not sure how it does it, but I found threads on it and I did notice a pretty decent difference when I tried it out. The biggest boost I got was way smoother jaggies, particularly on the opening BIOWARE cinematic, so I know it was working. 



#189
ruggly

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Ok, messed about with DOF a bit. 

 

VIekvse.png?1


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#190
Sarielle

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Tried playing with a really strong DoF and actually turned on facelight, even though I have no idea how to really use facelight properly, lol. Unfortunately I see some jaggies but I can't seem to fix it if I really crank DoF.

 

Still, her eye(s) and the lighting were pretty.

 

tumblr_njxtl8SxIB1tdh91vo2_1280.png


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#191
ruggly

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I need to find something else besides dragons

 

ughcmg8.jpg


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#192
catabuca

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I can't really mess with my config a lot, since with RadeonPro, you can't just reload SFX in-game. You have to tweak your settings file, then reload that into RadronPro, which requires a game restart. So I need to use a general decent "all around" setting. 

 

I use the SMAA settings in RadeonPro and they will also work for NVIDIA. Not sure how it does it, but I found threads on it and I did notice a pretty decent difference when I tried it out. The biggest boost I got was way smoother jaggies, particularly on the opening BIOWARE cinematic, so I know it was working. 

 

Yeah, I downloaded RadeonPro because it has SMAA built into it without needing SFX. I use uber strong SMAA with my usual SFX config, but the Master Effect Reborn shader suite for ReShade doesn't have SMAA, and you seemingly can't run SFX and MER together under ReShade because either it won't load both .fx files, or there are conflicts between the shaders. So I figured RadeonPro for SMAA alone would be the perfect solution. But alas, it simply won't work. A quick look online tells me it's a very common problem with Direct3D 11.1 (and beyond) games, due to a bug (or general incompatibility) in RadeonPro. It seems it works for a handful of people, but not for most. 

 

I expect SMAA will be ported to MER eventually. ReShade is very, very new (it's only recently gone into public beta), so people are only really still getting started on compiling all the shaders for it. SMAA is one of the most popular, if not the most popular, so unless there's some reason why it can't be ported I expect it won't be too long before there's a way to use it. MER is the best shader suite out there for ReShade (even sans SMAA) and I know I'm not the only person drooling at the thought of using it more comprehensively.



#193
catabuca

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ruggly - your dragon shots are great. The dragons are lovely in this game, it'd be a shame not to take pictures of them!

 

Sarielle - that portrait is stunning. You're right, the light in her eye is perfect. I notice no aliasing at this size, so I wouldn't worry about it.



#194
catabuca

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After going crazy with effects the past few days, I've decided to try to make a more realistic config. I can't manage photorealism because the shaders just aren't sophisticated enough (well, my skill with them isn't, at least), but it's an interesting experiment to do what I can, at least. I suppose I'm aiming for something semi-realistic, a touch more realistic than the standard vanilla style. So far, it looks like it's something that will need to be tweaked on a scene-by-scene or even shot-by-shot basis, since realism means clipped highlights, which in turn means "omg my eyes are bleeding" when you turn around and face the breach (I'm still in Haven).

 

Anyway, a couple of shots from my first attempts. Hopefully I'll continue to finesse it. It does take a significant time investment.

 

16564860591_6f6f7136cc_c.jpg

 

 

16378951328_ef006eb180_c.jpg

 

 

And in spoiler tags (because it's not what this thread is about), a couple of edited shots - I liked the originals well enough but there was something about them that didn't quite pop as I wanted. So I decided to edit them after the fact. I like the edits more than the originals (which you can see by clicking through and following the links).

 

Spoiler

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#195
Rannah

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Those pictures with the cartoonish/painted effect are super, and the custom config you made is very nice, too. I had a similar (well, not this pretty, at all)  till yesterday when I messed up the whole thing and now have to figure out what I did wrong :(

 

Concerning the shaders: anybody tried GEMFX yet with other games? As I understand it is an alternative to SweetFX, but quite early in development. I hope for a more convenient tool than RadeonPro+SweetFX (which is must for NVidia cards, and a pain if you want to try new things out

Spoiler
 ) and which is dumb-user friendly, like me.



#196
MelissaGT

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Tried playing with a really strong DoF and actually turned on facelight, even though I have no idea how to really use facelight properly, lol. Unfortunately I see some jaggies but I can't seem to fix it if I really crank DoF.

 

Still, her eye(s) and the lighting were pretty.

 

tumblr_njxtl8SxIB1tdh91vo2_1280.png

 

What do you mean by facelight? Do you mean the character lighting tab in DAI Cinematic Tools? 

 

I like using a strong DoF, but if you hotsample to really high resolutions, it can make the image look terrible. 

 

Yeah, I downloaded RadeonPro because it has SMAA built into it without needing SFX. I use uber strong SMAA with my usual SFX config, but the Master Effect Reborn shader suite for ReShade doesn't have SMAA, and you seemingly can't run SFX and MER together under ReShade because either it won't load both .fx files, or there are conflicts between the shaders. So I figured RadeonPro for SMAA alone would be the perfect solution. But alas, it simply won't work. A quick look online tells me it's a very common problem with Direct3D 11.1 (and beyond) games, due to a bug (or general incompatibility) in RadeonPro. It seems it works for a handful of people, but not for most. 

 

I expect SMAA will be ported to MER eventually. ReShade is very, very new (it's only recently gone into public beta), so people are only really still getting started on compiling all the shaders for it. SMAA is one of the most popular, if not the most popular, so unless there's some reason why it can't be ported I expect it won't be too long before there's a way to use it. MER is the best shader suite out there for ReShade (even sans SMAA) and I know I'm not the only person drooling at the thought of using it more comprehensively.

 

Can I ask what SMAA settings you use in your SFX config? I guess I must be one of the lucky ones in that it works quite well for me via RadeonPro. These are the settings I have:

 

SMAA_THRESHOLD         0.2  

SMAA_MAX_SEARCH_STEPS  32 

SMAA_MAX_SEARCH_STEPS_DIAG 16 

SMAA_CORNER_ROUNDING   50

 

I noticed a huge difference in the amount of jaggies, especially with portraits. 



#197
MelissaGT

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Those pictures with the cartoonish/painted effect are super, and the custom config you made is very nice, too. I had a similar (well, not this pretty, at all)  till yesterday when I messed up the whole thing and now have to figure out what I did wrong :(

 

Concerning the shaders: anybody tried GEMFX yet with other games? As I understand it is an alternative to SweetFX, but quite early in development. I hope for a more convenient tool than RadeonPro+SweetFX (which is must for NVidia cards, and a pain if you want to try new things out

Spoiler
 ) and which is dumb-user friendly, like me.

 

Yeah, I don't mess with my config much at all. I kinda tweaked the preset I use to where it's a decent "all around" setup. You can't really tweak outside the game and then hope to have the same screenshot opportunity every time. 

 

I will say though, that short of not being able to reload SFX in-game, I do like RadeonPro. I love that you can set it to save screenshots in .png format right out of the gate, and you hear that audible click sound when you take a screenshot, so you know you got it. 



#198
catabuca

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What do you mean by facelight? Do you mean the character lighting tab in DAI Cinematic Tools? 

 

I like using a strong DoF, but if you hotsample to really high resolutions, it can make the image look terrible. 

 

 

Can I ask what SMAA settings you use in your SFX config? I guess I must be one of the lucky ones in that it works quite well for me via RadeonPro. These are the settings I have:

 

SMAA_THRESHOLD         0.2  

SMAA_MAX_SEARCH_STEPS  32 

SMAA_MAX_SEARCH_STEPS_DIAG 16 

SMAA_CORNER_ROUNDING   50

 

I noticed a huge difference in the amount of jaggies, especially with portraits. 

 

My settings are 0.05; 96; 16; 0 - pretty much what I used to use in my uber setting in Skyrim (although that would often go to 0.02).

 

Are you using it in RadeonPro through SFX though? Because yeah, then it would work, for me too, but I can't use SFX and MasterEffect no matter how I inject SFX, because they conflict. But RadeonPro as a program on its own, without an SFX config at all, has SMAA, and that won't work for me (and most others it seems). If you are using it that way, if you have any tips about how you have it set up please let me know!

 

For those asking about luma:

 

#define sharp_strength 0.85   //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.040  //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
 
// -- Advanced sharpening settings --
#define pattern 2        //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.25  //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
 
This is what I have at the moment. I change the offset_bias more than anything else, because I find it helps the effect scale the best when hotsampling - just changing strength doesn't seem to do that. 2.0 offset is good for portraits if you like a decent amount of detail without too much oversharpening (it'll look very oversharpened when at native res). I took some pictures of Haven's Chantry last night and forgot to turn the offset down - the wood looks awful, far too oversharpened. You can usually get away with 1.5 for most things, 2.0 for portraits, and for just running around and playing the game I use 1-1.5. But then I have the benefit of being able to tab out and change them on the fly, so if you're using RadeonPro you'll have to find something you can use as a more all-round solution, in which case I recommend 1.5 - it won't look too bad at native res, and will still get good detail hotsampled.


#199
ruggly

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mFfhfmu.png?1

LRl3CH5.png?1

 

to save space

 

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#200
Rannah

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My Luma settings are:

 

// -- Sharpening --
#define sharp_strength         0.85          
#define sharp_clamp            0.035         
 
// -- Advanced sharpening settings --
#define pattern                2            
#define offset_bias            1.5         
 
// -- Debug sharpening settings --
#define show_sharpen           0          

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