What do you mean by facelight? Do you mean the character lighting tab in DAI Cinematic Tools?
I like using a strong DoF, but if you hotsample to really high resolutions, it can make the image look terrible.
Can I ask what SMAA settings you use in your SFX config? I guess I must be one of the lucky ones in that it works quite well for me via RadeonPro. These are the settings I have:
SMAA_THRESHOLD 0.2
SMAA_MAX_SEARCH_STEPS 32
SMAA_MAX_SEARCH_STEPS_DIAG 16
SMAA_CORNER_ROUNDING 50
I noticed a huge difference in the amount of jaggies, especially with portraits.
My settings are 0.05; 96; 16; 0 - pretty much what I used to use in my uber setting in Skyrim (although that would often go to 0.02).
Are you using it in RadeonPro through SFX though? Because yeah, then it would work, for me too, but I can't use SFX and MasterEffect no matter how I inject SFX, because they conflict. But RadeonPro as a program on its own, without an SFX config at all, has SMAA, and that won't work for me (and most others it seems). If you are using it that way, if you have any tips about how you have it set up please let me know!
For those asking about luma:
#define sharp_strength 0.85 //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.040 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.25 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
This is what I have at the moment. I change the offset_bias more than anything else, because I find it helps the effect scale the best when hotsampling - just changing strength doesn't seem to do that. 2.0 offset is good for portraits if you like a decent amount of detail without too much oversharpening (it'll look very oversharpened when at native res). I took some pictures of Haven's Chantry last night and forgot to turn the offset down - the
wood looks awful, far too oversharpened. You can usually get away with 1.5 for most things, 2.0 for portraits, and for just running around and playing the game I use 1-1.5. But then I have the benefit of being able to tab out and change them on the fly, so if you're using RadeonPro you'll have to find something you can use as a more all-round solution, in which case I recommend 1.5 - it won't look too bad at native res, and will still get good detail hotsampled.