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#201
Sarielle

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@FenPhile: I love the ravens. I need to screenshot them too. <3

@catabuca: Gorgeous edits. They look actually painterly instead of cheap Photoshop edit (like I always end up with if I try for that effect LOL)

 

What do you mean by facelight? Do you mean the character lighting tab in DAI Cinematic Tools? 

 

I like using a strong DoF, but if you hotsample to really high resolutions, it can make the image look terrible. 

 

Yeah, character lighting. I need to play with it a lot more. Thanks for sharing your SMAA settings!

 

I really like the spirit tree animations. Mind Blasting a Red Templar:

 

tumblr_njybyaxc6I1tdh91vo1_1280.png

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#202
MelissaGT

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My settings are 0.05; 96; 16; 0 - pretty much what I used to use in my uber setting in Skyrim (although that would often go to 0.02).

 

Are you using it in RadeonPro through SFX though? Because yeah, then it would work, for me too, but I can't use SFX and MasterEffect no matter how I inject SFX, because they conflict. But RadeonPro as a program on its own, without an SFX config at all, has SMAA, and that won't work for me (and most others it seems). If you are using it that way, if you have any tips about how you have it set up please let me know!

 

For those asking about luma:

 

#define sharp_strength 0.85   //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.040  //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
 
// -- Advanced sharpening settings --
#define pattern 2        //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.25  //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
 
This is what I have at the moment. I change the offset_bias more than anything else, because I find it helps the effect scale the best when hotsampling - just changing strength doesn't seem to do that. 2.0 offset is good for portraits if you like a decent amount of detail without too much oversharpening (it'll look very oversharpened when at native res). I took some pictures of Haven's Chantry last night and forgot to turn the offset down - the wood looks awful, far too oversharpened. You can usually get away with 1.5 for most things, 2.0 for portraits, and for just running around and playing the game I use 1-1.5. But then I have the benefit of being able to tab out and change them on the fly, so if you're using RadeonPro you'll have to find something you can use as a more all-round solution, in which case I recommend 1.5 - it won't look too bad at native res, and will still get good detail hotsampled.

 

 

My SweetFX_settings file (imported into RadeonPro) does have the same SMAA settings, however they did not show up in-game until I manually defined them on the separate visual tab in RadeonPro. I'm assuming that ReadonPro SFX injection does not support SMAA, but I can still get it using RadeonPro itself. I will try out your settings to see how I like them!

 

In regards to lumasharpen, I tend to lean on the side of more sharpening with less offset_bias (radius). I guess that's because of my experience sharpening my photography in PS, I have it drilled into my head to stay away from going high on the radius. Too much radius = bad juju. So far my "all-around" settings are:

 

// -- Sharpening --
#define sharp_strength         1.3          // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp            0.035         // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
 
// -- Advanced sharpening settings --
#define pattern                3            // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias            0.5          // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         //I designed the pattern for offset_bias 1.0, but feel free to experiment.
 
I'll give the other settings a shot to see how I like them. I need to use something that looks good at native rez too since I also record a lot with Shadowplay. 

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#203
Sarielle

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Been playing with combat screenies. This one I was fighting in a cave with Vivi, Cass, Cole and my Spirit Mage. Not sure who's responsible for all the pretty lights and I don't even think I used flycam on this one, lol. It was just ... there.

 

tumblr_njzmcbuvUG1tdh91vo1_1280.png


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#204
catabuca

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More fun... this time with vignettes.

 

16573520151_df4944e5f7_c.jpg

 

I took one of each of the advisors, but this turned out the best. The others weren't in great poses, and I couldn't be bothered to faff around. Still, they're up on my flickr. I describe how to do it in the comments under Leli's picture.


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#205
MelissaGT

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Every time I encounter a giant I can't get over how much expression they have:

 

15956595663_a15e61d994_c.jpg

 

16390883367_bffded3a38_c.jpg


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#206
catabuca

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Melissa - the giant's are really great; lovely shots of them.



#207
Rannah

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My addition (next time I try to share a happier one, I promise:)
 
16576652732_7b7bb63e91_b.jpg


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#208
Sarielle

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@Melissa: I gotta look at them more closely now. Absolutely love those screens.

@Rannah: Love the lighting colour contrasts.


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#209
Rannah

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@Rannah: Love the lighting colour contrasts.

 
Thank you!

 

And, finally I managed to take a shot which is not so "dark":

 

16581313001_70113edef0_b.jpg


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#210
FenPhile

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Storm Coast last night.  I adjusted things to my liking in Cinematic Tools. 

*

m3W548G.png I am very impressed with the animation of the water on the coast.  I had to mod the heck out of Skyrim to get something not half as good.

To see the same scene without my adjustments (just sweetfx)

Spoiler

*

Sarielle, on the subject of Combat Screens...

yyOFLB1.pngLook Out! Flaming Bees!

My combat screens need work :lol:


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#211
FenPhile

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@FenPhile: I love the ravens. I need to screenshot them too. <3

@catabuca: Gorgeous edits. They look actually painterly instead of cheap Photoshop edit (like I always end up with if I try for that effect LO

Thank you.  Leliana and Sera definitely have the best lairs. 

And I agree about the edits catabuca.  Very nice.



#212
FenPhile

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My addition (next time I try to share a happier one, I promise):

 
16576652732_7b7bb63e91_b.jpg

 

I really like the mood of this one.

Not everything has to fart rainbows.


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#213
catabuca

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FenPhile - that's the first time I've seen the bees up close, fantastic!! I barely used them in my first run - I'll be bringing Sera with me more often in this one so I'll make good use of them ^^

 

Rannah - that spellbinder picture is fabulous - the book is so detailed!


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#214
catabuca

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I barely post on here a fraction of what I take, but here are a small selection of what I've taken recently...

 

 

15957276853_b1c128d694_b.jpg

 

 

16585792022_c24f3a10c7_c.jpg

 

 

16399265338_0e2000c436_c.jpg

 

 

16586925602_172236de6e_c.jpg

 

 

16561626226_d6453547a8_c.jpg


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#215
Rannah

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I really like the mood of this one.
Not everything has to fart rainbows.

Thank you. I agree with you.
 

 

@ catabuca: Thanks. I usually get lost in the details, which sometimes can be a good thing.

 

 

I really don't want to spam the topic, but I think this portrait looks good enough (compared to my previous tries). Any advice on how to improve my skills is appreciated:)

 
16401111878_8856f05a5a_b.jpg


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#216
MelissaGT

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*snip*

 

I really don't want to spam the topic, but I think this portrait looks good enough (compared to my previous tries). Any advice on how to improve my skills is appreciated:)

 

*snip*

 

For my portraits I play around a lot with the tone mapping tool. The more close-up I get, the stronger I go as it adds a "soft focus" look to the image with a nice diffuse glow. Be careful though as you can easily go overboard. I also play around with the character lighting for fill light and shadowing. In addition, you can get some neat results with tweaking the color contrast.


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#217
Sarielle

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FenPhile - that's the first time I've seen the bees up close, fantastic!! I barely used them in my first run - I'll be bringing Sera with me more often in this one so I'll make good use of them ^^

 

The bees are super useful imo, lol. I forget I've got 'em most of the time though.

 

I debated not posting this one. Original processing, nothing dramatic, but I liked it a lot myself. Maybe I just really like Fallow Mire. :)

 

tumblr_nk04ai6r701tdh91vo1_1280.png


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#218
MelissaGT

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Sorry, can't resist that smile...

16598188135_179d84eaa0_c.jpg

 

Love Vivienne - trying to get some better shots of her:

16411243180_3e85f4f0dc_c.jpg


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#219
Sarielle

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Cross-posting from the badass screenshot thread. :B She's actually dead here but the dying animation is just so nifty imo.

 

tumblr_nk44heSszJ1tdh91vo2_1280.png

 

Spoiler

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#220
Rannah

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@MelissaGT: thanks for the advice

@Sarielle: good catch, I have never seen this animation before. Looks heroic



#221
Eyes_Only

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Just an unedited shot of my qunari in the frostback mountains.

iHgOZuBeKyEJS.png


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#222
uncleanspirit

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snowed in at the moment.  So I am going to post what I call team  "#waytooelfy"

 

DragonAgeInquisition%2B2015-02-21%2B11-4

 

DragonAgeInquisition%2B2015-02-21%2B12-4

 

DragonAgeInquisition%2B2015-02-21%2B12-4

 

DragonAgeInquisition%2B2015-02-21%2B13-2

 

DragonAgeInquisition%2B2015-02-21%2B13-3


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#223
Sarielle

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I refuse to like your stuff unclean because I can see Sera's hair moving all over the place and it makes me wangsty because my girls' hair doesn't. >:{ lol


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#224
uncleanspirit

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I refuse to like your stuff unclean because I can see Sera's hair moving all over the place and it makes me wangsty because my girls' hair doesn't. >:{ lol

 

Crazy thing is one of my characters was/is an archer and I was trying to stage some double evades and double and triple leaping shots with me, sera and cole and notice her hair swaying and was like wth.  Thats just not right and I have shots of us both rolling her hair is swaying and my archer's is not :(



#225
ruggly

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RurqDeA.png?1

 

PO6Sf6m.png?1


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