My settings are 0.05; 96; 16; 0 - pretty much what I used to use in my uber setting in Skyrim (although that would often go to 0.02).
Are you using it in RadeonPro through SFX though? Because yeah, then it would work, for me too, but I can't use SFX and MasterEffect no matter how I inject SFX, because they conflict. But RadeonPro as a program on its own, without an SFX config at all, has SMAA, and that won't work for me (and most others it seems). If you are using it that way, if you have any tips about how you have it set up please let me know!
For those asking about luma:
#define sharp_strength 0.85 //[0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.040 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 2 //[1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.25 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
This is what I have at the moment. I change the offset_bias more than anything else, because I find it helps the effect scale the best when hotsampling - just changing strength doesn't seem to do that. 2.0 offset is good for portraits if you like a decent amount of detail without too much oversharpening (it'll look very oversharpened when at native res). I took some pictures of Haven's Chantry last night and forgot to turn the offset down - the
wood looks awful, far too oversharpened. You can usually get away with 1.5 for most things, 2.0 for portraits, and for just running around and playing the game I use 1-1.5. But then I have the benefit of being able to tab out and change them on the fly, so if you're using RadeonPro you'll have to find something you can use as a more all-round solution, in which case I recommend 1.5 - it won't look too bad at native res, and will still get good detail hotsampled.
My SweetFX_settings file (imported into RadeonPro) does have the same SMAA settings, however they did not show up in-game until I manually defined them on the separate visual tab in RadeonPro. I'm assuming that ReadonPro SFX injection does not support SMAA, but I can still get it using RadeonPro itself. I will try out your settings to see how I like them!
In regards to lumasharpen, I tend to lean on the side of more sharpening with less offset_bias (radius). I guess that's because of my experience sharpening my photography in PS, I have it drilled into my head to stay away from going high on the radius. Too much radius = bad juju. So far my "all-around" settings are:
// -- Sharpening --
#define sharp_strength 1.3 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.035 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
// -- Advanced sharpening settings --
#define pattern 3 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 0.5 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
//I designed the pattern for offset_bias 1.0, but feel free to experiment.
I'll give the other settings a shot to see how I like them. I need to use something that looks good at native rez too since I also record a lot with Shadowplay.