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tanking suggestions: how do I generate lots of guard?


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#1
samb

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I just started playing my second playthrough and I'm planning on doing a two handed tank.  I have no idea how to do this other than taunting a lot and using Block and slash a lot. So far I'm having a hard time.  I'm only level 3 and I'm dying a lot on hard mode.  I used to play an assasin and staying alive and dealing lots of damage was easy.  Both are harder with a warrior.  They don't do nearly as much damage as a rogue, which I expected, but I'm dropping a lot more.

 

What am I doing wrong here or is it just me being low level?  How do I generate lots of guard and become invincible?  So far I only have war cry (AoE taunt), mighty blow, block and slash+ flawless defense.  How should I be playing this and what should I focus on in the future?  I was entertaining a templar spec once I hit level 10 but I heard reavers make decent tanks as well.

 

Any advice would be appreciated.



#2
MagisterMaximus

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Getting War Cry, Charging Bull, Untouchable Defense and It'll Cost You, helps tremendously. Also getting a weapon with "+ 3 or +5 guard on hit" materials work great.



#3
draken-heart

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Campion Specialization. respec, get to the death+, watch guard rise and enemies fall.

Plus, put fade-touched silverite on armor, and fade-touched obsidian on weapon=8 guard on hit (and damage abilities count as on hit).

#4
sethroskull79

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That and Walking Fortress.  I still use War Cry and Charging Bull+ to generate guard and get a free ability.  Works good.



#5
Neon Rising Winter

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Here's the approach I had fun with, there are lots of others, but I went about prioritising maneuverability and crowd control. I did fiddle with reaver, but not much, because this sort of set up was sufficiently fun.

 

Mighty blow - knocks them down, does combos.

 

Block and slash - tending to reserve it for things not amenable to being knocked down.

 

Pommel Strike - It's handy, I was in a knock them down or stun them mindset, in it went.

 

Grappling chain buffed up pulls something over and knocks it down. Handy for annoying mages sat behind a row of mines, archers you can't be bothered to walk over to, that kind of thing.

 

Charging bull gives you nice control over where you are, knocks things down and builds guard. What's not to like?

 

Combat roll, because who needs guard if they don't hit you in the first place. Good for when the bears get all bouncy. Not much downtime on it either.

 

War Cry - They take away your tank credentials if you can't taunt. And hey, guard. Don't overdo it early on or you squish.

 

And I fiddled with the last slot, putting in whatever I fancied at the time.

 

For passives, I just grabbed anything defensive as it became available. And as people have said guard on hit on your gear is helpful.

 

It's good if you like to run around, dodge and knock things down. Less so if you're looking for the guard generating monster.



#6
squidney2k1

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Do NOT underestimate the value of Charging Bull when it comes to building Guard.

Not only does it generate 10% Guard per hit, but also flattens enemies, staggers those resistant to knockdown, can hit a bunch in one use, and is a great escape/rush tool with a low cooldown.

I would pick Charging Bull over Challenge any day since you can always slam into the enemy, gaining the same amount of guard, their attention, and a free ability strike afterward. On my 2H Warrior I actually hardly use War Cry and just plow into enemies to gain aggro, and pop Unbowed for further Guard generation. Charging Bull is an offensive skill as much as it is a defensive one.

If you want tankability as a 2H Warrior:
- Charging Bull
- War Cry
- Unbowed w/ Upgrade
- Craft a 1 "+guard on hit" item when you can.
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#7
Feranel

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The upgrade to Warcry , Call to Arms is also invaluable for keeping your Guard once you generate it.  Currently (unfortunately) armor bonuses only apply to side and rear attacks and not to front attacks, but even so, that's actually where you need it the most anyways when you are in melee range, as you can't always keep everyone in front of you.  200% bonus to armor for 10 seconds is REALLY nice for reducing the damage your guard takes.



#8
sethroskull79

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Unbowed isn't something you need if you go Champion.  I never used it before my spec.  I am trying to work in Whirlwind with the Walking Fortress+.  Pommel Strike plus the upgraded ring deals a lot of damage for me so its a hard choice.



#9
1G86

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Yeah if you're going for a Champion, you don't need to go all the way down to Unbowed. You may want to get it as icing later on as there are better things on the Champion Tree that you can get. Regardless of Spec, a 2H Warrior can Tank any day, although there are Skills in some Trees that give you a bit of an Edge. If you're going for Reaver, I'd say that you will need Unbowed. 

 

In my opinion though, using a 2H Warrior as a Tank, I would say CC is equal if not more important than generating Guard. I would most definitely not open with War Cry, even if it's upgraded. So try to come up with a rotation for all your 2H Skills that will keep enemies either stunned or knocked down for most of the time. 

 

Movement! You're not a Shield Tank, so you best bet is throwing stuff around and being on the move always. With that I think you should get Charging Bull as soon as you can. Next to that is Combat Roll - between this and Block and Slash, (I don't know how much Guard the skill give once upgraded but the Stamina Drain on it is just crazy) I'd rather bet my life on Combat Roll. The upgrade for B&S is more of a mid game thing in my opinion. 

 

Since you're only Level 3, I would probably say that you should keep using Cassandra as the Tank first. Later, once you unlock more party members, I would advise bringing along Two Mages with basic Barriers at least. 

 

I echo getting Guard on Hit, but that's for much later. 



#10
samb

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Thanks for the advice, I'll pick up charging bull ASAP.  I'm still undecided on specialization.  Reaver sounds like a lot of fun but how do you stay alive when consumer is on cooldown? 

I'm currently level 4 and it's pretty tough.  Still don't have charging bull since i decided to upgrade B+S as I spam that ability.  Any advice on how to deal with guard and barriers?

 

So far I'm not a big fan of 2H warrior.  He's not a great DPS and pretty lousy tank.  I can only hope it gets better once I get more levels. 



#11
sethroskull79

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Block and Slash is fun.  But I play on Xbox and its on the second tier of abilities on my controller so i gotta hold a button down to activate it.  Pain in the arse.  I might move it up and use it more against melee mobs.  I like the sound it makes.



#12
zeypher

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I didnt bother with block and slash i do not even socket it on my bar. Charging bull for guard generation and to get away from stuff roll.



#13
JackPoint

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go farm fade touched obsidian or silverite for the on hit on dmg guard generation. I tank dragons with my dwarf rogue while my 3 pet mages dps .

 

dwarf rogue in Legion armor is the sickest kinda fun :)



#14
Fullmetall21

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Do NOT underestimate the value of Charging Bull when it comes to building Guard.

Not only does it generate 10% Guard per hit, but also flattens enemies, staggers those resistant to knockdown, can hit a bunch in one use, and is a great escape/rush tool with a low cooldown.

I would pick Charging Bull over Challenge any day since you can always slam into the enemy, gaining the same amount of guard, their attention, and a free ability strike afterward. On my 2H Warrior I actually hardly use War Cry and just plow into enemies to gain aggro, and pop Unbowed for further Guard generation. Charging Bull is an offensive skill as much as it is a defensive one.

If you want tankability as a 2H Warrior:
- Charging Bull
- War Cry
- Unbowed w/ Upgrade
- Craft a 1 "+guard on hit" item when you can.

 

This basically. Charging Bull can also act as a mobility skill replacing Combat Roll as you can pass through enemies even if you don't knock them down. I also believe Unbowed costs no stamina. Finally don't ever use Block and Slash it's terrible.


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#15
samb

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Block and slash is bad? I have been spamming it like crazy after I do warcry. I don't really have a lot of options at level 4. Now I regret putting a point into B+S instead of charging bull. No way to respec either. Oh well. Thanks guys.

#16
Alren

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2H champion DPS build. 

 

With my current crit chance focused setup, all i really need is charging bull and walking fortress. 

 

flow of battle lowers my cool downs enough to almost always have charging bull available and to cast walking fortress soon after the duration ends. 

 

My stats right now are

Atk% 58

Crit chance 65%

Crit Damage 82%

 

I used to run 90% + crit chance but it tanked my numbers with the low atk% so i changed my gear setup. 65% crit chance still feels like i crit all the time and still lowers my cool downs enough to never bother worrying about guard with just charging bull and walking fortress. Also dual hidden blades enchants are ridiculously overpowered, shreds enemies in seconds even on nightmare difficulty. 


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#17
Fullmetall21

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2H champion DPS build. 

 

With my current crit chance focused setup, all i really need is charging bull and walking fortress. 

 

flow of battle lowers my cool downs enough to almost always have charging bull available and to cast walking fortress soon after the duration ends. 

 

My stats right now are

Atk% 58

Crit chance 65%

Crit Damage 82%

 

I used to run 90% + crit chance but it tanked my numbers with the low atk% so i changed my gear setup. 65% crit chance still feels like i crit all the time and still lowers my cool downs enough to never bother worrying about guard with just charging bull and walking fortress. Also dual hidden blades enchants are ridiculously overpowered, shreds enemies in seconds even on nightmare difficulty. 

 

How did you achieve such high crit chance and damage numbers combined with attack? are you using rogue armor and an axe or something?



#18
rayx

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How did you achieve such high crit chance and damage numbers combined with attack? are you using rogue armor and an axe or something?

 

Don't have to. T3 Ornate Battleaxe with some rare upgrade parts you can get +40% crit chance (and +30% attack). with Mask of the Grand Duchess +15%, a side quest in forest map +10 cunning and your original 10 cunning so in total you get 65% crit chance. 2 x crit damage ring to get a 80% crit damage. as a warrior your strength should be around 40 so it is 15 attack. So if you stack some strength on your armor, you can have the exact number as his stat.

 

But I remember one guy says his mage has something like 70% attack, 60% crit chance and 120% crit damage. That is the one I really don't know how he achieve that. 



#19
Fullmetall21

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Don't have to. T3 Ornate Battleaxe with some rare upgrade parts you can get +40% crit chance (and +30% attack). with Mask of the Grand Duchess +15%, a side quest in forest map +10 cunning and your original 10 cunning so in total you get 65% crit chance. 2 x crit damage ring to get a 80% crit damage. as a warrior your strength should be around 40 so it is 15 attack. So if you stack some strength on your armor, you can have the exact number as his stat.

 

But I remember one guy says his mage has something like 70% attack, 60% crit chance and 120% crit damage. That is the one I really don't know how he achieve that. 

 

I see thank you for that.



#20
samb

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The high crit chance is to proc your passives? I'm going for a tank will I need more damage or more crits?

#21
Alren

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I posted a build on these forums that explains my play style and how I get my high crit chance. 

 

http://forum.bioware...pion-dps-build/

 

hope it helps



#22
rayx

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The high crit chance is to proc your passives? I'm going for a tank will I need more damage or more crits?

 

Crit hit helps a 2H warrior in 3 ways: cooldown reduction to you(2H tree), armor sunder to emeny (2H tree), damage output reduction to enemy (battlemaster tree).  If you go for a 2H champion, you will always want Walking Fortress and To the Death recharged as soon as possible so it is what cooldown reduction for. The enemy damage reduction also helps your tanking job of course. 



#23
zeypher

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Oh regarding sunder, sunders stack so if you have a rogue in your party with right passive Armour on bosses will not be a concern.



#24
Fullmetall21

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The high crit chance is to proc your passives? I'm going for a tank will I need more damage or more crits?

 

The way I understand it if you decide to go champion for tanking crit chance is better than +attack because of Flow of Battle passive that reduced CD time on crit. A high crit chance would allow you to use Walking Fortress more often and thus making you a lot more durable.

 

The templar is an other story. You could say crit chance would work on the templar as well for the same reason because Wrath of Heaven has a long cd and it's kinda like Walking Fortress in terms of tanking (normal enemies if they're stunned they do no damage) although I'm not sure if +attack actually increases the detonation damage from WoH+SP combo. If it does then +attack is better on a templar since you can't really use Wrath of Heaven on bosses and most enemies die simply from the detonation.


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#25
zeypher

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Thats the setup i went on my Templar, got 35% crit chance with varric around and 105% Attack.