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Do you actually read all those notes ?


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52 réponses à ce sujet

#1
Cryos_Feron

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Hello,

 

at a certain point I stopped reading all those tons of notes that lie everywhere.

 

They are presented lovelessly (modern computer font) and are just too many and 

not really embedded into the story.

 

Am I wrong and the only one who thinks that?


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#2
AtreiyaN7

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I read every single one - and as someone who works with fonts all the time, I prefer something readable and easy on the eyes. I do not want to ever see Olde English used anywhere at all at any time (or some stupid script-style/cursive font), tyvm. What matters to me is the content of the text, and I didn't find the content itself to be loveless.


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#3
Fredward

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The first time, yes. Repeats? No.



#4
Korva

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I do. While I prefer world-building through conversations or observations, the notes also help flesh out the setting.


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#5
MrFob

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I read most of them. I have to admit that I skipped on "Hard in Hightown" (sorry Varric) and some of the monster descriptions that I already know from previous games.

 

The notes you find, I do read because they usually have something to tell, which relates to your environment.

 

I disagree with AtreiyaN7 though. I would lso like for the text to be presented in more style. In fact, I find the entire GUI of DA:I just ugly (as was the one in DA2. If I have a medieval style game, I want a medieval styled UI, not something that reminds me of a chimera, borm from the unholy union of Microsoft Excel and iOS 8.



#6
CuriousArtemis

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Nah, I don't think I read a single one, not all the way through at least :lol: I'm usually too ADD for that sort of thing, though I did read some of the "books" in Skyrim. 



#7
Catwall

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I read them all. Notes and letters: I read them right there. Books, poems and explanatory Codex stuff: I read them when I get back to Haven/Skyhold, preferably after going to my beautiful and otherwise useless room.



#8
animedreamer

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Nah, I don't think I read a single one, not all the way through at least :lol: I'm usually too ADD for that sort of thing, though I did read some of the "books" in Skyrim. 

 

I love your tag about Solas and I assume your inquisitor. lol thats great


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#9
CuriousArtemis

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I love your tag about Solas and I assume your inquisitor. lol thats great

 

LOL Thanks. I'm a little salty I couldn't romance him, but that didn't stop me from declaring my love aloud to my computer screen /crazy  :lol:


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#10
MoonDrummer

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Only certain things, like the war memorials in the dales.

#11
AtreiyaN7

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I read most of them. I have to admit that I skipped on "Hard in Hightown" (sorry Varric) and some of the monster descriptions that I already know from previous games.

 

The notes you find, I do read because they usually have something to tell, which relates to your environment.

 

I disagree with AtreiyaN7 though. I would lso like for the text to be presented in more style. In fact, I find the entire GUI of DA:I just ugly (as was the one in DA2. If I have a medieval style game, I want a medieval styled UI, not something that reminds me of a chimera, borm from the unholy union of Microsoft Excel and iOS 8.

 

So, there was this author who had the U.S. Constitution/Bill of Rights in a title that I had to work on a few years ago (admittedly, I don't quite remember which it was at this point, only that it was one of the two) and ordered me to put it in Olde English - which made it a giant pain in the butt to read (not to mention wrecking my layout and spacing).

 

I'm just going to point out that as a reader, I would've skipped it due to the strain it causes for my eyes. Honestly, the guy should've listened to me and just rolled with me putting it in italicized text exactly the way that I had it at first. If you want people to read your content, it's best not to make it difficult on your readers (especially if English isn't necessarily their first language).

 

Fortunately, I didn't actually have to read it because as a book designer, I'm really only responsible for the layout as far as the first proof goes.  I just had to make sure that everything fit, was properly aligned, and otherwise looked reasonably good. Oh, and let me point out that I once had some idiot give me a manuscript entirely in AnthologY.

 

Here is the font in question:

 

anthology.gif

 

Yeah, I'm sure you might say that AnthologY has urban flavor and style - it's also not a font that you should ever submit your entire manuscript in. I wanted to strangle the author when I saw it because I couldn't read a single thing in the original manuscript. THIS font is something you only ever want to use for a title (at most) - and after seeing that horrid manuscript, I sort of completely hate AnthologY now thanks to the bad, bad memories.

 

Now if BW wanted to use something with a little flavor, well, that's all well and good - just don't put it entirely in something weird like Mortal Kombat Mythologies or Monotype Corsiva (a font that's not so bad...but which I currently also deeply resent thanks to a totally different author who doesn't seem to understand that MTC is NOT a freaking replacement for actual italics).


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#12
robertmarilyn

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I read everything during the first game, mostly not reading things again the second game, but might read things again the third game. I wish the notes and codexes could feel more integrated into the game rather than feeling like a chore sometimes. 



#13
LOLandStuff

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Reading is for cultured snobs.



#14
Arlee

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Read all the things! Especially the first time, never know when something might be interesting or funny.



#15
MrFob

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@AtreiyaN7: I see what you mean and I am not suggesting to use a ridiculous font for anything. I too would like to read texts with ease. But can't there be middle ground between a scribbled note and a black textbox?

 

Also, while DA:I has a lot of text for a game, I do think that there is a difference between putting out an entire manuscript of over 100 pages and a 2 paragraph note in a game. Now, you might argue that, if you wanted to read the entire codex in a row, that would actually amount to more than 100 pages of text but then, the codex is not meant to be read in a row and the notes you find in the game world even less so. I think that DA2/I's GUI is a step back from the more immersive (but already fairly abstract) menus that we had in e.g. DA:O. If I look at a note in the game, I would like to at least see a background that resembles a piece of paper or something (and yes, I will admit, I would like a font with a bit more flourish to it than calibri or arial).



#16
Cheech 2.0

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I try too, but damn the size of the font kills my poor eyes. Usually I try to catch up the next time I play in the codex, yep my life is uber ****** exciting.



#17
Chernaya

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It depends on my mood and if the first sentence is interesting enough, tbh. :P



#18
AtreiyaN7

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@mrfob: I am not against something that is both tasteful and readable if someone can pull off that task. I'm also not particularly envious of the person who ends up slogging through hundreds of fonts to find something that can accomplish both tasks and keep everyone satisifed. This is something that I have had to do once in a while while dealing with authors who have specific demands to keep them happy. Oh, the stories I could tell of having hours of my life wasted going through fonts...ahem.

 

In any case, can we all agree that no one should ever use Comic Sans or Papyrus in a DA game? Because we can knock another two undesirable fonts off the list of potential fonts at least - heh.



#19
CrimsonN7

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Letters and notes yup most of them, but books nope.



#20
Nefla

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Nah, I don't think I read a single one, not all the way through at least :lol: I'm usually too ADD for that sort of thing, though I did read some of the "books" in Skyrim. 

Man, I remember going hunting for the next volume of book series in Skyrim XD "I need the next issue of _____!" also my coworkers and I would share the stories to each other from books we found while we worked XD good times!

 

But yeah the DA:I notes and such are boring to me. I did read them (in the hopes that there would be something interesting) but it wasn't fun.


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#21
SpiritMuse

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I read them all the first time around. Especially the notes that are quest related (codex entries I often skip and read later). Now that I'm on my fourth playthrough though I mostly skim them, because I already know what most of them say.

#22
N7KnightSabre

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I read a decent amount but felt overwhelmed in later parts of the game.  I love reading.  However, I bought a game, not a novel.  I think its a good way to help tell a story, but, it was too heavily reliant on this to tell these small quest stories  A lot of games have been relying on this or audio logs as a medium to tell different sides or events and enough of those games don't balance it right.  Go South Park: TSOT for their accurate portrayal of how ridiculous it has gotten with them audio logs.



#23
MissDragon

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I read most of them...it gives you a break from fighting...besides I find them interesting. 



#24
Elisaveta

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I usually start off by telling myself I will read all the notes/codexs and complete all the side missions but it never happens. I figure it's a sort of way of always leaving some sort of content for me to explore at a later date. It's nice finding new surprises in the game.

 

Mostly I'm just impatient though and want to get on with the stabby stab



#25
Freedheart

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If I stop for a snack while playing, I will scroll through the codex to catch up on starred entries.  I figure they took the time to write them, I might as well - while I have the time - read them.  As for looks, legible is my first and only concern - old eyes are old.  B)