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The Promotion cap and people in there 100 stats


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#51
Mofojokers

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The solution is simple. Stop promoting. And stop kicking people who don't promote.


Lol crazy joe your a forum delight and i have grown to like your comments. Have you seen my thread i mean you have not left a remark on there yet lol.

#52
J. Peterman

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Lol crazy joe your a forum delight and i have grown to like your comments. Have you seen my thread i mean you have not left a remark on there yet lol.

 

I'm not joking. You made a point of letting us know that you'd rather have players with "god-like" stats in your lobbies, and here you are complaining about the game being too easy, and you haven't even reached "god-like" status yet.

 

You don't see the problem?


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#53
Dick Dastardly

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Continues to promote, uses OP equipment then complains that the game is too easy...LOL
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#54
Mofojokers

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I'm not joking. You made a point of letting us know that you'd rather have players with "god-like" stats in your lobbies, and here you are complaining about the game being too easy, and you haven't even reached "god-like" status yet.

You don't see the problem?


No i prefer that people promote yes i dont like wasting exp. But i dont want god like people walking around i want to know what there plan is are we going to get difficultys that are meant for people that hit 100 plus stats?. Promoting is a good thing but the rewards and challenges must match otherwise it will become boring quickly see what i mean bro?.

#55
Mofojokers

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So say there is a disaster difficulty added meant for 100 plus stat people. If you were to do it say perilous gives you 25k exp then disaster would be say 75k. Perilous gives on avg for 1200 gold so the latter would have to give 3-4k see what i mean what is the end game to deal with promotions.

#56
J. Peterman

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No i prefer that people promote yes i dont like wasting exp. But i dont want god like people walking around i want to know what there plan is are we going to get difficultys that are meant for people that hit 100 plus stats?. Promoting is a good thing but the rewards and challenges must match otherwise it will become boring quickly see what i mean bro?.

 

Doesn't want "god-like" people walking around, yet continues to do the one thing that makes people "god-like". Makes perfect sense.

 

Lol @ wasted xp.


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#57
Boatzu

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No i prefer that people promote yes i dont like wasting exp. But i dont want god like people walking around i want to know what there plan is are we going to get difficultys that are meant for people that hit 100 plus stats?. Promoting is a good thing but the rewards and challenges must match otherwise it will become boring quickly see what i mean bro?.

Well, just think of it like this. When people have 100 plus stats they will have had to play a metric ton of games to get to the point where they are godlike. Plus, I have a ton of promotes and I still die on perilous like anyone else. I can take 4, maybe 5 archer shots without dieing when somebody with no promotions and similar gear can take 3 shots. You have to get a ridiculous amount of promotes to become invincible(if that is even possible).



#58
Dick Dastardly

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No i prefer that people promote yes i dont like wasting exp. But i dont want god like people walking around i want to know what there plan is are we going to get difficultys that are meant for people that hit 100 plus stats?. Promoting is a good thing but the rewards and challenges must match otherwise it will become boring quickly see what i mean bro?.


Looooool translates to "I like to be OP but dont like it that other people are OP"

#59
Mofojokers

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#60
Mofojokers

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Looooool translates to "I like to be OP but dont like it that other people are OP"


Twisting my words bud just to point out my clan only play with other clan members. So it would not affect us i just want to know the end game and when we hit the 100s there will be a difficulty to match. I apologize if i sounded petty or w/e lol hard to show emotion behind words on a website.

#61
mssux

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I currently have my stats at Cons 29 /  Will 53 and Cunning 35, I've got to say it's easy to see the difference on the end game leaderboard when I come up against people with similar / same weapons when I venture into PuGs in threatening.



#62
Centaurion

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I thought that Damage Resistance capped out at 80% across the board? 



#63
SpaceV3gan

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Promoting will never end. Most people I know play for promotions only. Promoting is what gives this game the sense of progression it lacks elsewhere.
There is some social aspect that holds people together as well, but that is secondary.
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#64
HisNameisButters

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Mm sorry if it came off wrong hard to show what we mean on forums. I just want to know what the end game plan is because i dont want to see people becoming god like it would become boring very quickly. So i want to know is there a cap or some sort of plan in the works to stop that from happening. As you can see from some of the posts here the top three on xbox one are already 60-80 stats in only a few months. My group is already heading into there 30s on each stat and perilous is already becoming a joke. So is there a cut off point or are they going to implement a reduce stats point like you get to 100 then it goes from 0.5 to 0.1 or do they plan on leaving it like this and having difficultys that only 100 plus stat people can do?.

 

The only thing we can be certain of is that DAI multiplayer was built for one thing,  money grab.  Multiplayer for for DAI wasn't meant to have longevity; it was meant as a novelty for people to try and maybe spend some money on platinum.  I say that mainly because of the bugs, crashes and effects that does not work.  Everything seems very half-a**.  The fact that they did not put a cap or diminishing return on promotion speaks to that too, because now there is no reasonable solution to providing content that challenges people with +10 stats and +50 stats, and majority of players probably don't even have +5 all stats.  They could remedy it by adding 10 new levels catering to different promotion levels, but that is extremely unlikely.  So don't expect much from bioware.



#65
SpaceV3gan

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The only thing we can be certain of is that DAI multiplayer was built for one thing, money grab. Multiplayer for for DAI wasn't meant to have longevity; it was meant as a novelty for people to try and maybe spend some money on platinum. I say that mainly because of the bugs, crashes and effects that does not work. Everything seems very half-a**. The fact that they did not put a cap or diminishing return on promotion speaks to that too, because now there is no reasonable solution to providing content that challenges people with +10 stats and +50 stats, and majority of players probably don't even have +5 all stats. They could remedy it by adding 10 new levels catering to different promotion levels, but that is extremely unlikely. So don't expect much from bioware.


I agree with you for the most part. I don't understand how come ME3MP had balancing buffs/nerfs once a week, everyweek, and we don't see that on DAMP. People have been complaining for weeks about the DC being too OP or the Katari needing a buff, but Bioware seems not to care at all. We don't even have dev participation on the forums.
I try to see this game as the spiritual successor to ME3MP, but the difference in terms of Bioware's commitment and effort seems abysmal between the two.
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