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Class Skill Level - Looking For Feedback


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15 réponses à ce sujet

#1
Saboteur-6

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So, there's a lot of "git gud" and "L2P" responses floating around out there concerning class strategy so I thought I'd pose this question to the community: How do you rank each class on a 1-5 scale in terms of required player skill to be effective?

 

Scale used:

  1. Super Easy - Powerful and straightforward out-of-the box even at low levels
  2. Easy - Performs well early. Requiring some rudimentary game knowledge / skill tree knowledge
  3. Moderate - Performs well mid-lvl. Requires beyond basic skill tree knowledge and/or game knowledge.
  4. Difficult - Late blooming and/or requiring firm game knowledge / skill tree knowledge
  5. Super Difficult - Late blooming and/or requiring significant game knowledge / skill tree knowledge.

**NOTE:** Before answering. PLEASE provide a written blurb as explaining your selection as that provides valuable context to your answers. Please be respectful if you disagree with someone in the thread as there's no definitive right or wrong response here. I'd like this to be a bit of an information for new players in trying to figure out character unlocks or who to cut their teeth with. A template is provided below for convenience.

 

tumblr_nb6xaaTqL11s47q9to1_500.png

 

Alchemist -

Arcane Warrior -

Archer -

Assassin -

Elementalist -

Hunter -

Katari -

Keeper

Legionnaire -

Necromancer -

Reaver -

Templar -

 

 



#2
Trickshaw

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I only really play Hunter so I won't "rate" other classes.

Nor will I rate Hunter.

I feel that ratings do a disservice to not only the game but the player. I've been told repeatedly Hunter can't do this, archer is better, only certain classes can do that. And yet I continue to out perform not only others expectations but my own.

If you like a class, stay with it and keep pushing yourself. You WILL get better. I've done some pretty crazy things with my Hunter and I imagine others can, have and will with other classes as well.

#3
Guest_Mortiel_*

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All classes become easier as you have more promotions. Furthermore, I really do not think there is any bad characters.

 

What you are asking seems to be very subjective, but will get a lot of "meta" responses, like the Archer-speed build.

 

I don't like rating a character. It creates a misconception in my head that makes it less fun to play that class.

 

I have run into more and less difficult builds of a certain character, though. And that list would take days.



#4
R Y A N

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A good weapon makes every class a 1.
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#5
Drasca

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I would further qualify being effective to a moderate degree, and mastery to a high level.

 

AW is effective to a moderate degree, and broken OP compared to others, but requires high mastery to become effective to truly shine.

 

Necro technically can get away with Walking Bomb and nothing else. That's baseline level of competency, but even knowing to get WB though is difficult. High level mastery is a completely other matter.

 

Ele is fairly easy for moderate competency, but mastery is a bit easier.

 

As expected, almost all non-mage melee have a harder time even for baseline effectiveness.

 

Lego and Templar are both difficult for a baseline level of mastery, but Lego doesn't have as high of a plateau to learn as Templar does due to less competent levels of variation.

 

Archer: Mostly easy to be fairly competent, easy to master too, having a lower plateau with less variation.

 

Assassin: Hard overall to be fairly competent, but easy to master after that.

 

Hunter & Alchemist: Hard. I'm confused lol.

 

Katariiiii: Moderate difficulty to be fairly competent, hard to master due to so many variations and options.

 

Reaver: easy to moderate to be fairly competent. nothing to master though.

 

Keeper: easy to use, hard to truly master

 

 

Really, all the starter classes (Lego, Archer, Keeper) are fine throughout. Low hanging fruit, as you will. Only the Keeper has a higher plateau for mastery though.



#6
Drasca

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There is also the matter of gear dependency. Keeper isn't gear dependent. Rogues (especially dagger) are the most gear dependent. AW & Lego are less gear dependent. All others fit in between due to having CC / Interrupt / Taunt / Invincibility / Mobility abilities.



#7
Torkelight

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I'm lucky to have even god tier items for every class, so I've played them all quite a lot with over 50 extractions on each class, and some way higher. I personally believe that once you have that equality between classes and a good understanding of the game, they all are equally easy/difficult. Some classes as previously stated, are not as item dependant as other classes, which will make things differ alot on a newbie level.

Also, you could argue that - if you are on a semi new-stage in the game - you could rate classes after effectiveness against the demon commander, which will be your only real challenge at that point.

 

And thats about it from me really.



#8
Beerfish

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The one class that stands out for me being the most difficult to play at threatening and above is the Katari.  Both via my own play and watching others play.



#9
stysiaq

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Alchemist - 1, what a noob cannon
Arcane Warrior - 1, don't even get me started
Archer - 1, is this a joke? she can instakill DC
Assassin - 1, oh wait last one was Archer, but that's some noob trash anyway
Elementalist - 1, lol deathsiphon and lolfirestorm
Hunter - 1, yeah he just shoots griffon bow cheese
Keeper - 1, lolbarrier
Legionnaire - 1, cheese fortress
Necromancer - 1, hahaah that noob walking bomb
Reaver - 1, for noobs who can't live without op critical hits and life drain
Templar - 1, mass stun + mass instakill, who invented that
 
Now, for the Katari...
 
30m65p1.png
 
I'd say it's a certain 5, only for elite players who ain't no using noobcannons.

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#10
Eldial3los

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This guys speaks the truth.

 

Katari is probably the only class that even with best gear  is hard to use unless you have amazing coordination with other party member.

 

Reaver is a joke once u get good gear, heal on hit and critical build (you wont solo perilous but in team its easy to use even op if someone else can agro and u just mop everything up)  War horn , rampage, dragon arge, rince repeat (Critical  build basically makes it so u spam it in rotation all the time and u heal with each hit)



#11
KalGerion_Beast

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Alchemist - ???

Arcane Warrior -  (-)1 

Archer - 2

Assassin - 3

Elementalist - 2 

Hunter - 2

Katari - 5

Keeper - 2

Legionnaire - 2

Necromancer - 3

Reaver - 2

Templar - 2

 

Pretty self explanatory.  AW is a walk in the park out of the box (and yet, I do feel he's balanced).  

Necro just takes a while to get a good combination of skills, and until then is more difficult than others.  
Assassin I set as a 3 because while she does well at low levels, build knowledge is very important to her.  

Katari is a 5, because Katari just is weak by comparison.  My Level 4 AW does more damage per melee swing than my level 20 Katari.  He is currently the way to play a class with your OP weapons and whatnots, and still feel gimped.  



#12
Guest_Mortiel_*

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Now, for the Katari...
 
30m65p1.png
 
I'd say it's a certain 5, only for elite players who ain't no using noobcannons.

 

 

 

I want to frame this and hang it up on my wall. Sadly, it makes me want Doritos and Mt. Dew for some unknown reason...


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#13
Stinja

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Given you can get a build-formula from a guide, tree knowledge isn't really required initially.  Yes you need to know when to apply an ability in a situation, but not the construction of a build.

 

Then you have gear dependancy... but assuming you have gear similar for all of your classes, and is not top level (no hok rings), i'd clump easy of use thus:

 

Those classes that mitigate damage:

Easiest to use, as you can chip away at enemies if you can mitigate damage, or have easy access to healing in some way (staff upgrades or Death Syphon), and are straight forwards to use.  So Lego, Keeper, Ele, AW all fit this category.

In a sub level are those without quite that synergy, or harder to play:  Necro and Reaver (especially, as you can't just auto-attack, and have to think when to expose yourself).

 

Ranged, with no damage mitigation:

Archer.  Main advantage is huge ranged dps.  So if you can kill fast enough, things work out.  Having a good bow / ring with heal-on-kill instantly changes things to being much safer.

 

Melee, with no damage mitigation:

Katari.  Almost none of the pros other kits have.  he's basically hanging in the wind all the time.  He does have good CC in bursts, but requires gear and skill to not be face planting all the time.  Surprisingly he's good to go to threatening from level 4, next bump in power is level 13-15 when he's essentially maxed out skills, until 20 for passive round outs.  But he scales so poorly for Perilous compared to other classes.  Fun though, and did you know:  he once sold a wyvern for good money!

 

Stealth characters:

Tricky to use and generally gear dependant, and squishy, but stealth is potentially very good to break aggro.  Ass, Alc, and Hunter (although he's got ranged on his side).  Again for Ass and alc you're hanging near the enemy and relying on skill to do well.  As a Katari player i think these two are harder to use, as typically my stealth cool down will glitch and not come back after a kill, and then some archer one-shots you...

The Hunter is an exception, as you can either play safe like a lower dps archer, or get close and up risk, but he's a much higher tier/easier to use kit than the other two.

 

The problem is the game has limited tactics w.r.t. skill.  A lot boils down to applying damage to enemy archers, which is easier with your own ranged characters, so can you kill them all before they kill you?  Then mop up remains of a particular group/zone/boss.



#14
-PenguinFetish-

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Alchemist - 1, what a noob cannon
Arcane Warrior - 1, don't even get me started
Archer - 1, is this a joke? she can instakill DC
Assassin - 1, oh wait last one was Archer, but that's some noob trash anyway
Elementalist - 1, lol deathsiphon and lolfirestorm
Hunter - 1, yeah he just shoots griffon bow cheese
Keeper - 1, lolbarrier
Legionnaire - 1, cheese fortress
Necromancer - 1, hahaah that noob walking bomb
Reaver - 1, for noobs who can't live without op critical hits and life drain
Templar - 1, mass stun + mass instakill, who invented that

Now, for the Katari...

30m65p1.png

I'd say it's a certain 5, only for elite players who ain't no using noobcannons.


Preach. Id also put the alchemist as a 5 aswell though.

#15
Drasca

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Given you can get a build-formula from a guide, tree knowledge isn't really required initially. 

 

Could, but do? Most players don't, or want to experiment themselves. BSN forum readers are a small % of gen pop. Some classes are immediately useful, other classes are not. Secondarily, some guides are terrible, outdated, or lead in the wrong direction. I have not seen one truly comprehensive one -- though yes I do have ideas on what I want presented . . . mainly to make my own life easier by improving the overall skill level of my friend's list. Also so I don't have to repeat myself so many times on the same explanations over and over...

 

 

but assuming you have gear similar for all of your classes

 

Never the case. RNG. Hence, why I mentioned in the previous 'how difficult is every class' thread, "class you have gear for, easy. class you don't, hard", Keeper being the exception on one end of the gear dependency spectrum due to not requiring DPS at all, to rogues & pure dps classes on the other.

 

I really like your assessments & categorizations though.

 

 

limited tactics w.r.t. skill

 

I disagree here, but the tactics aren't obvious, so the level of mastery required is much higher vs the simplicity of spamming abilities like barrier + fade shield. The pay-off is much more immediate for some classes than others.

 

Ease of use / Learning Curve vs Pay-off is pretty important. 



#16
Kintosi

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Scale used:

  1. Super Easy - Powerful and straightforward out-of-the box even at low levels
  2. Easy - Performs well early. Requiring some rudimentary game knowledge / skill tree knowledge
  3. Moderate - Performs well mid-lvl. Requires beyond basic skill tree knowledge and/or game knowledge.
  4. Difficult - Late blooming and/or requiring firm game knowledge / skill tree knowledge
  5. Super Difficult - Late blooming and/or requiring significant game knowledge / skill tree knowledge.

 

 

 

Alchemist - 5: Confusing skill tree, un-intuitive skills and passives. Some combinations of skills are far superior to others

Arcane Warrior - 3: Once you get the build right it's godmode

Archer - 2: Hard to go wrong. High damage with about every ability he has. Intuitive to build and play effectively. Takes a bit of practice to master, though. 

Assassin - 3: Too many assume a dual-weapon character is God's Gift to the Team and run in thinking they are less squishy than they are. Not difficult to play, but hard to survive with.

Elementalist - 1: Intuitive builds, Massive AOE dammage

Hunter - 2: Less intuitive than archer, but highly survivable

Katari - 5: Nerfing yourself to play him

Keeper - 1: If built as support, incredibly intuitive and powerful.

Legionnaire - 1: Super tanky even with more DPS oriented skills. Hard to go wrong.

Necromancer - 4: Skills arn't intuitive and some are low-damage low-utility traps. *cough* Spirit mark *cough*

Reaver - 4: Buggy. Some skills are only taken as filler and confuse new players.

Templar - 5: Confusing tree, hard to play effectively. Very strong if mastered.