So, there's a lot of "git gud" and "L2P" responses floating around out there concerning class strategy so I thought I'd pose this question to the community: How do you rank each class on a 1-5 scale in terms of required player skill to be effective?
Scale used:
- Super Easy - Powerful and straightforward out-of-the box even at low levels
- Easy - Performs well early. Requiring some rudimentary game knowledge / skill tree knowledge
- Moderate - Performs well mid-lvl. Requires beyond basic skill tree knowledge and/or game knowledge.
- Difficult - Late blooming and/or requiring firm game knowledge / skill tree knowledge
- Super Difficult - Late blooming and/or requiring significant game knowledge / skill tree knowledge.
**NOTE:** Before answering. PLEASE provide a written blurb as explaining your selection as that provides valuable context to your answers. Please be respectful if you disagree with someone in the thread as there's no definitive right or wrong response here. I'd like this to be a bit of an information for new players in trying to figure out character unlocks or who to cut their teeth with. A template is provided below for convenience.

Alchemist -
Arcane Warrior -
Archer -
Assassin -
Elementalist -
Hunter -
Katari -
Keeper
Legionnaire -
Necromancer -
Reaver -
Templar -





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